203 lines
6.5 KiB
C++
203 lines
6.5 KiB
C++
// Copyright 2021 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DiscIO/DiscUtils.h"
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#include <algorithm>
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#include <locale>
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#include <optional>
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#include <string>
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#include <vector>
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#include <fmt/format.h>
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#include "Common/CommonTypes.h"
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#include "DiscIO/Filesystem.h"
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#include "DiscIO/Volume.h"
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namespace DiscIO
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{
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std::string NameForPartitionType(u32 partition_type, bool include_prefix)
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{
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switch (partition_type)
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{
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case PARTITION_DATA:
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return "DATA";
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case PARTITION_UPDATE:
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return "UPDATE";
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case PARTITION_CHANNEL:
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return "CHANNEL";
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case PARTITION_INSTALL:
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// wit doesn't recognize the name "INSTALL", so we can't use it when naming partition folders
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if (!include_prefix)
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return "INSTALL";
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[[fallthrough]];
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default:
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const std::string type_as_game_id{static_cast<char>((partition_type >> 24) & 0xFF),
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static_cast<char>((partition_type >> 16) & 0xFF),
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static_cast<char>((partition_type >> 8) & 0xFF),
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static_cast<char>(partition_type & 0xFF)};
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if (std::all_of(type_as_game_id.cbegin(), type_as_game_id.cend(),
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[](char c) { return std::isalnum(c, std::locale::classic()); }))
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{
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return include_prefix ? "P-" + type_as_game_id : type_as_game_id;
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}
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return fmt::format(include_prefix ? "P{}" : "{}", partition_type);
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}
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}
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std::optional<u64> GetApploaderSize(const Volume& volume, const Partition& partition)
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{
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constexpr u64 header_size = 0x20;
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const std::optional<u32> apploader_size = volume.ReadSwapped<u32>(0x2440 + 0x14, partition);
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const std::optional<u32> trailer_size = volume.ReadSwapped<u32>(0x2440 + 0x18, partition);
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if (!apploader_size || !trailer_size)
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return std::nullopt;
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return header_size + *apploader_size + *trailer_size;
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}
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std::optional<u64> GetBootDOLOffset(const Volume& volume, const Partition& partition)
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{
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const Platform volume_type = volume.GetVolumeType();
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if (!IsDisc(volume_type))
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return std::nullopt;
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std::optional<u64> dol_offset = volume.ReadSwappedAndShifted(0x420, partition);
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// Datel AR disc has 0x00000000 as the offset (invalid) and doesn't use it in the AppLoader.
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if (dol_offset && *dol_offset == 0)
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dol_offset.reset();
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return dol_offset;
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}
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std::optional<u32> GetBootDOLSize(const Volume& volume, const Partition& partition, u64 dol_offset)
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{
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if (!IsDisc(volume.GetVolumeType()))
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return std::nullopt;
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u32 dol_size = 0;
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// Iterate through the 7 code segments
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for (size_t i = 0; i < 7; i++)
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{
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const std::optional<u32> offset = volume.ReadSwapped<u32>(dol_offset + 0x00 + i * 4, partition);
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const std::optional<u32> size = volume.ReadSwapped<u32>(dol_offset + 0x90 + i * 4, partition);
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if (!offset || !size)
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return {};
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dol_size = std::max(*offset + *size, dol_size);
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}
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// Iterate through the 11 data segments
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for (size_t i = 0; i < 11; i++)
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{
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const std::optional<u32> offset = volume.ReadSwapped<u32>(dol_offset + 0x1c + i * 4, partition);
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const std::optional<u32> size = volume.ReadSwapped<u32>(dol_offset + 0xac + i * 4, partition);
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if (!offset || !size)
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return {};
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dol_size = std::max(*offset + *size, dol_size);
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}
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return dol_size;
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}
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std::optional<u64> GetFSTOffset(const Volume& volume, const Partition& partition)
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{
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const Platform volume_type = volume.GetVolumeType();
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if (!IsDisc(volume_type))
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return std::nullopt;
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return volume.ReadSwappedAndShifted(0x424, partition);
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}
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std::optional<u64> GetFSTSize(const Volume& volume, const Partition& partition)
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{
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const Platform volume_type = volume.GetVolumeType();
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if (!IsDisc(volume_type))
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return std::nullopt;
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return volume.ReadSwappedAndShifted(0x428, partition);
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}
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u64 GetBiggestReferencedOffset(const Volume& volume)
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{
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std::vector<Partition> partitions = volume.GetPartitions();
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// If a partition doesn't seem to contain any valid data, skip it.
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// This can happen when certain programs that create WBFS files scrub the entirety of
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// the Masterpiece partitions in Super Smash Bros. Brawl without removing them from
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// the partition table. https://bugs.dolphin-emu.org/issues/8733
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const auto it =
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std::remove_if(partitions.begin(), partitions.end(), [&](const Partition& partition) {
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return volume.ReadSwapped<u32>(0x18, partition) != WII_DISC_MAGIC;
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});
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partitions.erase(it, partitions.end());
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if (partitions.empty())
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partitions.push_back(PARTITION_NONE);
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return GetBiggestReferencedOffset(volume, partitions);
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}
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static u64 GetBiggestReferencedOffset(const Volume& volume, const FileInfo& file_info)
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{
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if (file_info.IsDirectory())
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{
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u64 biggest_offset = 0;
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for (const FileInfo& f : file_info)
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biggest_offset = std::max(biggest_offset, GetBiggestReferencedOffset(volume, f));
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return biggest_offset;
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}
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else
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{
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return file_info.GetOffset() + file_info.GetSize();
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}
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}
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u64 GetBiggestReferencedOffset(const Volume& volume, const std::vector<Partition>& partitions)
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{
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const u64 disc_header_size = volume.GetVolumeType() == Platform::GameCubeDisc ? 0x460 : 0x50000;
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u64 biggest_offset = disc_header_size;
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for (const Partition& partition : partitions)
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{
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if (partition != PARTITION_NONE)
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{
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const u64 offset = volume.PartitionOffsetToRawOffset(0x440, partition);
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biggest_offset = std::max(biggest_offset, offset);
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}
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const std::optional<u64> dol_offset = GetBootDOLOffset(volume, partition);
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if (dol_offset)
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{
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const std::optional<u64> dol_size = GetBootDOLSize(volume, partition, *dol_offset);
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if (dol_size)
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{
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const u64 offset = volume.PartitionOffsetToRawOffset(*dol_offset + *dol_size, partition);
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biggest_offset = std::max(biggest_offset, offset);
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}
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}
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const std::optional<u64> fst_offset = GetFSTOffset(volume, partition);
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const std::optional<u64> fst_size = GetFSTSize(volume, partition);
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if (fst_offset && fst_size)
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{
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const u64 offset = volume.PartitionOffsetToRawOffset(*fst_offset + *fst_size, partition);
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biggest_offset = std::max(biggest_offset, offset);
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}
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const FileSystem* fs = volume.GetFileSystem(partition);
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if (fs)
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{
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const u64 offset_in_partition = GetBiggestReferencedOffset(volume, fs->GetRoot());
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const u64 offset = volume.PartitionOffsetToRawOffset(offset_in_partition, partition);
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biggest_offset = std::max(biggest_offset, offset);
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}
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}
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return biggest_offset;
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}
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} // namespace DiscIO
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