19667cb801
We should only try to load a symbol map for the new title *after* it has been loaded into memory, not before. Likewise for applying HLE patches and loading new custom textures. In practice, loading/repatching too early was only a problem for titles that are launched via ES_Launch. This commit fixes that. |
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Boot.cpp | ||
Boot.h | ||
Boot_BS2Emu.cpp | ||
Boot_WiiWAD.cpp | ||
DolReader.cpp | ||
DolReader.h | ||
ElfReader.cpp | ||
ElfReader.h | ||
ElfTypes.h |