dolphin/Source/Core/Core/Boot
Léo Lam 19667cb801
Fix symbol map being loaded too early during title changes
We should only try to load a symbol map for the new title *after* it
has been loaded into memory, not before. Likewise for applying HLE
patches and loading new custom textures.

In practice, loading/repatching too early was only a problem for
titles that are launched via ES_Launch. This commit fixes that.
2021-03-04 18:41:13 +01:00
..
Boot.cpp Fix symbol map being loaded too early during title changes 2021-03-04 18:41:13 +01:00
Boot.h DiscIO: Deduplicate some VolumeGC/VolumeWii code 2020-06-25 16:37:21 +02:00
Boot_BS2Emu.cpp IOS: Use less ambiguous names for classes 2021-02-12 21:40:31 +01:00
Boot_WiiWAD.cpp Core: Convert logging over to fmt pt. 1 2020-11-19 14:21:06 -05:00
DolReader.cpp rename Common/File to Common/IOFile 2021-01-27 14:29:48 -08:00
DolReader.h Boot: Make BootExecutableReader's constructor take a std::vector by value 2018-05-12 17:40:34 -04:00
ElfReader.cpp rename Common/File to Common/IOFile 2021-01-27 14:29:48 -08:00
ElfReader.h Boot: Make BootExecutableReader's constructor take a std::vector by value 2018-05-12 17:40:34 -04:00
ElfTypes.h specify custom brace style to fix unions 2017-01-05 12:55:13 +01:00