51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
// Copyright 2008 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <string_view>
|
|
#include "Common/CommonTypes.h"
|
|
|
|
class ShaderCode;
|
|
|
|
#define LIGHT_COL "{}[{}].color.{}"
|
|
#define LIGHT_COL_PARAMS(index, swizzle) (I_LIGHTS), (index), (swizzle)
|
|
|
|
#define LIGHT_COSATT "{}[{}].cosatt"
|
|
#define LIGHT_COSATT_PARAMS(index) (I_LIGHTS), (index)
|
|
|
|
#define LIGHT_DISTATT "{}[{}].distatt"
|
|
#define LIGHT_DISTATT_PARAMS(index) (I_LIGHTS), (index)
|
|
|
|
#define LIGHT_POS "{}[{}].pos"
|
|
#define LIGHT_POS_PARAMS(index) (I_LIGHTS), (index)
|
|
|
|
#define LIGHT_DIR "{}[{}].dir"
|
|
#define LIGHT_DIR_PARAMS(index) (I_LIGHTS), (index)
|
|
|
|
/**
|
|
* Common uid data used for shader generators that use lighting calculations.
|
|
*/
|
|
struct LightingUidData
|
|
{
|
|
u32 matsource : 4; // 4x1 bit
|
|
u32 enablelighting : 4; // 4x1 bit
|
|
u32 ambsource : 4; // 4x1 bit
|
|
u32 diffusefunc : 8; // 4x2 bits
|
|
u32 attnfunc : 8; // 4x2 bits
|
|
u32 light_mask : 32; // 4x8 bits
|
|
};
|
|
|
|
constexpr inline char s_lighting_struct[] = "struct Light {\n"
|
|
"\tint4 color;\n"
|
|
"\tfloat4 cosatt;\n"
|
|
"\tfloat4 distatt;\n"
|
|
"\tfloat4 pos;\n"
|
|
"\tfloat4 dir;\n"
|
|
"};\n";
|
|
|
|
void GenerateLightingShaderCode(ShaderCode& object, const LightingUidData& uid_data, int components,
|
|
std::string_view in_color_name, std::string_view dest);
|
|
void GetLightingShaderUid(LightingUidData& uid_data);
|