345 lines
13 KiB
C++
345 lines
13 KiB
C++
// Copyright (C) 2003-2009 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#include "Common.h"
|
|
|
|
#include "VertexLoader.h"
|
|
#include "VertexLoader_Position.h"
|
|
#include "../../../Core/VideoCommon/Src/VertexLoader_Normal.h"
|
|
#include "../../../Core/VideoCommon/Src/VertexLoader_Color.h"
|
|
#include "../../../Core/VideoCommon/Src/VertexLoader_TextCoord.h"
|
|
|
|
#include "CPMemLoader.h"
|
|
#include "XFMemLoader.h"
|
|
|
|
#include "TransformUnit.h"
|
|
#include "SetupUnit.h"
|
|
#include "Statistics.h"
|
|
#include "VertexManagerBase.h"
|
|
#include "VertexFormatConverter.h"
|
|
#include "../../../Core/VideoCommon/Src/DataReader.h"
|
|
|
|
// Vertex loaders read these
|
|
int tcIndex;
|
|
int colIndex;
|
|
int colElements[2];
|
|
float posScale;
|
|
float tcScale[8];
|
|
|
|
|
|
VertexLoader::VertexLoader() :
|
|
m_VertexSize(0),
|
|
m_NumAttributeLoaders(0)
|
|
{
|
|
VertexLoader_Normal::Init();
|
|
VertexLoader_Position::Init();
|
|
VertexLoader_TextCoord::Init();
|
|
|
|
m_SetupUnit = new SetupUnit;
|
|
}
|
|
|
|
VertexLoader::~VertexLoader()
|
|
{
|
|
delete m_SetupUnit;
|
|
m_SetupUnit = NULL;
|
|
}
|
|
|
|
void VertexLoader::SetFormat(u8 attributeIndex, u8 primitiveType)
|
|
{
|
|
m_CurrentVat = &g_VtxAttr[attributeIndex];
|
|
|
|
posScale = 1.0f / float(1 << m_CurrentVat->g0.PosFrac);
|
|
tcScale[0] = 1.0f / float(1 << m_CurrentVat->g0.Tex0Frac);
|
|
tcScale[1] = 1.0f / float(1 << m_CurrentVat->g1.Tex1Frac);
|
|
tcScale[2] = 1.0f / float(1 << m_CurrentVat->g1.Tex2Frac);
|
|
tcScale[3] = 1.0f / float(1 << m_CurrentVat->g1.Tex3Frac);
|
|
tcScale[4] = 1.0f / float(1 << m_CurrentVat->g2.Tex4Frac);
|
|
tcScale[5] = 1.0f / float(1 << m_CurrentVat->g2.Tex5Frac);
|
|
tcScale[6] = 1.0f / float(1 << m_CurrentVat->g2.Tex6Frac);
|
|
tcScale[7] = 1.0f / float(1 << m_CurrentVat->g2.Tex7Frac);
|
|
|
|
//TexMtx
|
|
const int tmDesc[8] = {
|
|
g_VtxDesc.Tex0MatIdx, g_VtxDesc.Tex1MatIdx, g_VtxDesc.Tex2MatIdx, g_VtxDesc.Tex3MatIdx,
|
|
g_VtxDesc.Tex4MatIdx, g_VtxDesc.Tex5MatIdx, g_VtxDesc.Tex6MatIdx, g_VtxDesc.Tex7MatIdx
|
|
};
|
|
// Colors
|
|
const int colDesc[2] = {g_VtxDesc.Color0, g_VtxDesc.Color1};
|
|
colElements[0] = m_CurrentVat->g0.Color0Elements;
|
|
colElements[1] = m_CurrentVat->g0.Color1Elements;
|
|
const int colComp[2] = {m_CurrentVat->g0.Color0Comp, m_CurrentVat->g0.Color1Comp};
|
|
// TextureCoord
|
|
const int tcDesc[8] = {
|
|
g_VtxDesc.Tex0Coord, g_VtxDesc.Tex1Coord, g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord,
|
|
g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, (g_VtxDesc.Hex >> 31) & 3
|
|
};
|
|
const int tcElements[8] = {
|
|
m_CurrentVat->g0.Tex0CoordElements, m_CurrentVat->g1.Tex1CoordElements, m_CurrentVat->g1.Tex2CoordElements,
|
|
m_CurrentVat->g1.Tex3CoordElements, m_CurrentVat->g1.Tex4CoordElements, m_CurrentVat->g2.Tex5CoordElements,
|
|
m_CurrentVat->g2.Tex6CoordElements, m_CurrentVat->g2.Tex7CoordElements
|
|
};
|
|
|
|
const int tcFormat[8] = {
|
|
m_CurrentVat->g0.Tex0CoordFormat, m_CurrentVat->g1.Tex1CoordFormat, m_CurrentVat->g1.Tex2CoordFormat,
|
|
m_CurrentVat->g1.Tex3CoordFormat, m_CurrentVat->g1.Tex4CoordFormat, m_CurrentVat->g2.Tex5CoordFormat,
|
|
m_CurrentVat->g2.Tex6CoordFormat, m_CurrentVat->g2.Tex7CoordFormat
|
|
};
|
|
|
|
m_VertexSize = 0;
|
|
|
|
// Reset pipeline
|
|
m_positionLoader = NULL;
|
|
m_normalLoader = NULL;
|
|
m_NumAttributeLoaders = 0;
|
|
|
|
// Reset vertex
|
|
// matrix index from xfregs or cp memory?
|
|
_assert_msg_(VIDEO, xfregs.MatrixIndexA.PosNormalMtxIdx == MatrixIndexA.PosNormalMtxIdx, "Matrix indices don't match");
|
|
//_assert_msg_(VIDEO, xfregs.MatrixIndexA.Tex0MtxIdx == MatrixIndexA.Tex0MtxIdx, "Matrix indices don't match");
|
|
//_assert_msg_(VIDEO, xfregs.MatrixIndexA.Tex1MtxIdx == MatrixIndexA.Tex1MtxIdx, "Matrix indices don't match");
|
|
_assert_msg_(VIDEO, xfregs.MatrixIndexA.Tex2MtxIdx == MatrixIndexA.Tex2MtxIdx, "Matrix indices don't match");
|
|
_assert_msg_(VIDEO, xfregs.MatrixIndexA.Tex3MtxIdx == MatrixIndexA.Tex3MtxIdx, "Matrix indices don't match");
|
|
_assert_msg_(VIDEO, xfregs.MatrixIndexB.Tex4MtxIdx == MatrixIndexB.Tex4MtxIdx, "Matrix indices don't match");
|
|
_assert_msg_(VIDEO, xfregs.MatrixIndexB.Tex5MtxIdx == MatrixIndexB.Tex5MtxIdx, "Matrix indices don't match");
|
|
_assert_msg_(VIDEO, xfregs.MatrixIndexB.Tex6MtxIdx == MatrixIndexB.Tex6MtxIdx, "Matrix indices don't match");
|
|
_assert_msg_(VIDEO, xfregs.MatrixIndexB.Tex7MtxIdx == MatrixIndexB.Tex7MtxIdx, "Matrix indices don't match");
|
|
m_Vertex.posMtx = xfregs.MatrixIndexA.PosNormalMtxIdx;
|
|
m_Vertex.texMtx[0] = xfregs.MatrixIndexA.Tex0MtxIdx;
|
|
m_Vertex.texMtx[1] = xfregs.MatrixIndexA.Tex1MtxIdx;
|
|
m_Vertex.texMtx[2] = xfregs.MatrixIndexA.Tex2MtxIdx;
|
|
m_Vertex.texMtx[3] = xfregs.MatrixIndexA.Tex3MtxIdx;
|
|
m_Vertex.texMtx[4] = xfregs.MatrixIndexB.Tex4MtxIdx;
|
|
m_Vertex.texMtx[5] = xfregs.MatrixIndexB.Tex5MtxIdx;
|
|
m_Vertex.texMtx[6] = xfregs.MatrixIndexB.Tex6MtxIdx;
|
|
m_Vertex.texMtx[7] = xfregs.MatrixIndexB.Tex7MtxIdx;
|
|
/*m_Vertex.posMtx = MatrixIndexA.PosNormalMtxIdx;
|
|
m_Vertex.texMtx[0] = MatrixIndexA.Tex0MtxIdx;
|
|
m_Vertex.texMtx[1] = MatrixIndexA.Tex1MtxIdx;
|
|
m_Vertex.texMtx[2] = MatrixIndexA.Tex2MtxIdx;
|
|
m_Vertex.texMtx[3] = MatrixIndexA.Tex3MtxIdx;
|
|
m_Vertex.texMtx[4] = MatrixIndexB.Tex4MtxIdx;
|
|
m_Vertex.texMtx[5] = MatrixIndexB.Tex5MtxIdx;
|
|
m_Vertex.texMtx[6] = MatrixIndexB.Tex6MtxIdx;
|
|
m_Vertex.texMtx[7] = MatrixIndexB.Tex7MtxIdx;*/
|
|
|
|
if (g_VtxDesc.PosMatIdx != NOT_PRESENT) {
|
|
AddAttributeLoader(LoadPosMtx);
|
|
m_VertexSize++;
|
|
}
|
|
|
|
for (int i = 0; i < 8; ++i) {
|
|
if (tmDesc[i] != NOT_PRESENT)
|
|
{
|
|
AddAttributeLoader(LoadTexMtx, i);
|
|
m_VertexSize++;
|
|
}
|
|
}
|
|
|
|
// Write vertex position loader
|
|
m_positionLoader = VertexLoader_Position::GetFunction(g_VtxDesc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements);
|
|
m_VertexSize += VertexLoader_Position::GetSize(g_VtxDesc.Position, m_CurrentVat->g0.PosFormat, m_CurrentVat->g0.PosElements);
|
|
AddAttributeLoader(LoadPosition);
|
|
|
|
// Normals
|
|
if (g_VtxDesc.Normal != NOT_PRESENT) {
|
|
m_VertexSize += VertexLoader_Normal::GetSize(g_VtxDesc.Normal, m_CurrentVat->g0.NormalFormat, m_CurrentVat->g0.NormalElements, m_CurrentVat->g0.NormalIndex3);
|
|
m_normalLoader = VertexLoader_Normal::GetFunction(g_VtxDesc.Normal, m_CurrentVat->g0.NormalFormat, m_CurrentVat->g0.NormalElements, m_CurrentVat->g0.NormalIndex3, true);
|
|
if (m_normalLoader == 0)
|
|
{
|
|
ERROR_LOG(VIDEO, "VertexLoader_Normal::GetFunction returned zero!");
|
|
}
|
|
AddAttributeLoader(LoadNormal);
|
|
|
|
switch (m_CurrentVat->g0.NormalFormat) {
|
|
case FORMAT_UBYTE:
|
|
case FORMAT_BYTE:
|
|
if (m_CurrentVat->g0.NormalElements)
|
|
m_normalConverter = VertexFormatConverter::LoadNormal3_Byte;
|
|
else
|
|
m_normalConverter = VertexFormatConverter::LoadNormal1_Byte;
|
|
break;
|
|
case FORMAT_USHORT:
|
|
case FORMAT_SHORT:
|
|
if (m_CurrentVat->g0.NormalElements)
|
|
m_normalConverter = VertexFormatConverter::LoadNormal3_Short;
|
|
else
|
|
m_normalConverter = VertexFormatConverter::LoadNormal1_Short;
|
|
break;
|
|
case FORMAT_FLOAT:
|
|
if (m_CurrentVat->g0.NormalElements)
|
|
m_normalConverter = VertexFormatConverter::LoadNormal3_Float;
|
|
else
|
|
m_normalConverter = VertexFormatConverter::LoadNormal1_Float;
|
|
break;
|
|
default: _assert_(0); break;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < 2; i++) {
|
|
switch (colDesc[i])
|
|
{
|
|
case NOT_PRESENT:
|
|
m_colorLoader[i] = NULL;
|
|
break;
|
|
case DIRECT:
|
|
switch (colComp[i])
|
|
{
|
|
case FORMAT_16B_565: m_VertexSize += 2; m_colorLoader[i] = (Color_ReadDirect_16b_565); break;
|
|
case FORMAT_24B_888: m_VertexSize += 3; m_colorLoader[i] = (Color_ReadDirect_24b_888); break;
|
|
case FORMAT_32B_888x: m_VertexSize += 4; m_colorLoader[i] = (Color_ReadDirect_32b_888x); break;
|
|
case FORMAT_16B_4444: m_VertexSize += 2; m_colorLoader[i] = (Color_ReadDirect_16b_4444); break;
|
|
case FORMAT_24B_6666: m_VertexSize += 3; m_colorLoader[i] = (Color_ReadDirect_24b_6666); break;
|
|
case FORMAT_32B_8888: m_VertexSize += 4; m_colorLoader[i] = (Color_ReadDirect_32b_8888); break;
|
|
default: _assert_(0); break;
|
|
}
|
|
AddAttributeLoader(LoadColor, i);
|
|
break;
|
|
case INDEX8:
|
|
m_VertexSize += 1;
|
|
switch (colComp[i])
|
|
{
|
|
case FORMAT_16B_565: m_colorLoader[i] = (Color_ReadIndex8_16b_565); break;
|
|
case FORMAT_24B_888: m_colorLoader[i] = (Color_ReadIndex8_24b_888); break;
|
|
case FORMAT_32B_888x: m_colorLoader[i] = (Color_ReadIndex8_32b_888x); break;
|
|
case FORMAT_16B_4444: m_colorLoader[i] = (Color_ReadIndex8_16b_4444); break;
|
|
case FORMAT_24B_6666: m_colorLoader[i] = (Color_ReadIndex8_24b_6666); break;
|
|
case FORMAT_32B_8888: m_colorLoader[i] = (Color_ReadIndex8_32b_8888); break;
|
|
default: _assert_(0); break;
|
|
}
|
|
AddAttributeLoader(LoadColor, i);
|
|
break;
|
|
case INDEX16:
|
|
m_VertexSize += 2;
|
|
switch (colComp[i])
|
|
{
|
|
case FORMAT_16B_565: m_colorLoader[i] = (Color_ReadIndex16_16b_565); break;
|
|
case FORMAT_24B_888: m_colorLoader[i] = (Color_ReadIndex16_24b_888); break;
|
|
case FORMAT_32B_888x: m_colorLoader[i] = (Color_ReadIndex16_32b_888x); break;
|
|
case FORMAT_16B_4444: m_colorLoader[i] = (Color_ReadIndex16_16b_4444); break;
|
|
case FORMAT_24B_6666: m_colorLoader[i] = (Color_ReadIndex16_24b_6666); break;
|
|
case FORMAT_32B_8888: m_colorLoader[i] = (Color_ReadIndex16_32b_8888); break;
|
|
default: _assert_(0); break;
|
|
}
|
|
AddAttributeLoader(LoadColor, i);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
|
|
for (int i = 0; i < 8; i++) {
|
|
const int desc = tcDesc[i];
|
|
const int format = tcFormat[i];
|
|
const int elements = tcElements[i];
|
|
_assert_msg_(VIDEO, NOT_PRESENT <= desc && desc <= INDEX16, "Invalid texture coordinates description!\n(desc = %d)", desc);
|
|
_assert_msg_(VIDEO, FORMAT_UBYTE <= format && format <= FORMAT_FLOAT, "Invalid texture coordinates format!\n(format = %d)", format);
|
|
_assert_msg_(VIDEO, 0 <= elements && elements <= 1, "Invalid number of texture coordinates elemnts!\n(elements = %d)", elements);
|
|
|
|
m_texCoordLoader[i] = VertexLoader_TextCoord::GetFunction(desc, format, elements);
|
|
m_VertexSize += VertexLoader_TextCoord::GetSize(desc, format, elements);
|
|
if (m_texCoordLoader[i])
|
|
AddAttributeLoader(LoadTexCoord, i);
|
|
}
|
|
|
|
// special case if only pos and tex coord 0 and tex coord input is AB11
|
|
m_TexGenSpecialCase =
|
|
((g_VtxDesc.Hex & 0x60600L) == g_VtxDesc.Hex) && // only pos and tex coord 0
|
|
(g_VtxDesc.Tex0Coord != NOT_PRESENT) &&
|
|
(xfregs.texMtxInfo[0].inputform == XF_TEXINPUT_AB11);
|
|
|
|
|
|
m_SetupUnit->Init(primitiveType);
|
|
}
|
|
|
|
|
|
void VertexLoader::LoadVertex()
|
|
{
|
|
for (int i = 0; i < m_NumAttributeLoaders; i++)
|
|
m_AttributeLoaders[i].loader(this, &m_Vertex, m_AttributeLoaders[i].index);
|
|
|
|
OutputVertexData* outVertex = m_SetupUnit->GetVertex();
|
|
|
|
// transform input data
|
|
TransformUnit::TransformPosition(&m_Vertex, outVertex);
|
|
|
|
if (g_VtxDesc.Normal != NOT_PRESENT)
|
|
{
|
|
TransformUnit::TransformNormal(&m_Vertex, m_CurrentVat->g0.NormalElements, outVertex);
|
|
}
|
|
|
|
TransformUnit::TransformColor(&m_Vertex, outVertex);
|
|
|
|
TransformUnit::TransformTexCoord(&m_Vertex, outVertex, m_TexGenSpecialCase);
|
|
|
|
m_SetupUnit->SetupVertex();
|
|
|
|
INCSTAT(stats.thisFrame.numVerticesLoaded)
|
|
}
|
|
|
|
void VertexLoader::AddAttributeLoader(AttributeLoader loader, u8 index)
|
|
{
|
|
_assert_msg_(VIDEO, m_NumAttributeLoaders < 21, "Too many attribute loaders");
|
|
m_AttributeLoaders[m_NumAttributeLoaders].loader = loader;
|
|
m_AttributeLoaders[m_NumAttributeLoaders++].index = index;
|
|
}
|
|
|
|
void VertexLoader::LoadPosMtx(VertexLoader *vertexLoader, InputVertexData *vertex, u8 unused)
|
|
{
|
|
vertex->posMtx = DataReadU8() & 0x3f;
|
|
}
|
|
|
|
void VertexLoader::LoadTexMtx(VertexLoader *vertexLoader, InputVertexData *vertex, u8 index)
|
|
{
|
|
vertex->texMtx[index] = DataReadU8() & 0x3f;
|
|
}
|
|
|
|
void VertexLoader::LoadPosition(VertexLoader *vertexLoader, InputVertexData *vertex, u8 unused)
|
|
{
|
|
VertexManager::s_pCurBufferPointer = (u8*)&vertex->position;
|
|
vertexLoader->m_positionLoader();
|
|
}
|
|
|
|
void VertexLoader::LoadNormal(VertexLoader *vertexLoader, InputVertexData *vertex, u8 unused)
|
|
{
|
|
u8 buffer[3*3*4];
|
|
|
|
VertexManager::s_pCurBufferPointer = buffer;
|
|
vertexLoader->m_normalLoader();
|
|
|
|
// the common vertex loader loads data as bytes, shorts or floats so an extra step is needed to make it floats
|
|
vertexLoader->m_normalConverter(vertex, buffer);
|
|
}
|
|
|
|
void VertexLoader::LoadColor(VertexLoader *vertexLoader, InputVertexData *vertex, u8 index)
|
|
{
|
|
u32 color;
|
|
VertexManager::s_pCurBufferPointer = (u8*)&color;
|
|
colIndex = index;
|
|
vertexLoader->m_colorLoader[index]();
|
|
|
|
// rgba -> abgr
|
|
*(u32*)vertex->color[index] = Common::swap32(color);
|
|
}
|
|
|
|
void VertexLoader::LoadTexCoord(VertexLoader *vertexLoader, InputVertexData *vertex, u8 index)
|
|
{
|
|
VertexManager::s_pCurBufferPointer = (u8*)&vertex->texCoords[index];
|
|
tcIndex = index;
|
|
vertexLoader->m_texCoordLoader[index]();
|
|
}
|
|
|
|
|