328 lines
7.8 KiB
C++
328 lines
7.8 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// several global utilities not really tied to core emulation
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#ifndef _GLOBALS_H
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#define _GLOBALS_H
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#define LOGGING
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#include "Common.h"
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#include "x64Emitter.h"
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#ifdef _WIN32
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#define GLEW_STATIC
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#include "GLew/glew.h"
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#include "GLew/wglew.h"
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#include "GLew/gl.h"
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#include "GLew/glext.h"
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#else // linux basic definitions
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#define ARRAYSIZE(A) (sizeof(A)/sizeof((A)[0]))
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#define I_NEED_OS2_H // HAXXOR
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//#include <GL/glew.h>
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#include <GL/glxew.h>
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#if defined(__APPLE__)
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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//#include <GL/glx.h>
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#define __inline inline
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#include <sys/timeb.h> // ftime(), struct timeb
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inline unsigned long timeGetTime()
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{
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#ifdef _WIN32
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_timeb t;
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_ftime(&t);
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#else
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timeb t;
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ftime(&t);
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#endif
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return (unsigned long)(t.time*1000+t.millitm);
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}
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struct RECT
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{
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int left, top;
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int right, bottom;
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};
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#endif // linux basic definitions
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#include <Cg/cg.h>
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#include <Cg/cgGL.h>
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#ifndef GL_DEPTH24_STENCIL8_EXT // allows FBOs to support stencils
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#define GL_DEPTH_STENCIL_EXT 0x84F9
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#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
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#define GL_DEPTH24_STENCIL8_EXT 0x88F0
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#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
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#endif
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extern float MValueX, MValueY;
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#define ERROR_LOG __Log
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#ifdef _DEBUG
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#define INFO_LOG if( g_Config.iLog & 1 ) __Log
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#define PRIM_LOG if( g_Config.iLog & 2 ) __Log
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#define DEBUG_LOG __Log
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#else
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#define INFO_LOG(...)
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#define PRIM_LOG(...)
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#define DEBUG_LOG(...)
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#endif
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#define GL_REPORT_ERROR() { err = glGetError(); if( err != GL_NO_ERROR ) { ERROR_LOG("%s:%d: gl error 0x%x\n", __FILE__, (int)__LINE__, err); HandleGLError(); } }
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#ifdef _DEBUG
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#define GL_REPORT_ERRORD() { GLenum err = glGetError(); if( err != GL_NO_ERROR ) { ERROR_LOG("%s:%d: gl error 0x%x\n", __FILE__, (int)__LINE__, err); HandleGLError(); } }
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#else
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#define GL_REPORT_ERRORD()
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#endif
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#ifndef ARRAY_SIZE
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#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
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#endif
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#define BEGINSAVELOAD char *optr=ptr;
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#define SAVELOAD(what,size) memcpy((void*)((save)?(void*)(ptr):(void*)(what)),(void*)((save)?(void*)(what):(void*)(ptr)),(size)); ptr+=(size);
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#define ENDSAVELOAD return ptr-optr;
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extern int frameCount;
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#define CONF_LOG 1
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#define CONF_PRIMLOG 2
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#define CONF_SAVETEXTURES 4
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#define CONF_SAVETARGETS 8
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struct Config
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{
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Config();
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void Load();
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void Save();
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//video
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bool bFullscreen;
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bool renderToMainframe;
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char iFSResolution[16];
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char iWindowedRes[16];
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int iMultisampleMode;
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bool bForceFiltering;
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bool bForceMaxAniso;
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bool bStretchToFit;
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bool bShowFPS;
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bool bTexFmtOverlayEnable;
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bool bTexFmtOverlayCenter;
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bool bOverlayStats;
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bool bDumpTextures;
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char texDumpPath[280];
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//currently unused:
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int iLog; // CONF_ bits
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int iSaveTargetId;
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int iAdapter;
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char psProfile[16];
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char vsProfile[16];
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int iPostprocessEffect;
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int iCompileDLsLevel;
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bool bPreUpscale;
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int iPreUpscaleFilter;
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bool bTruform;
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int iTruformLevel;
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bool bOldCard;
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bool bWireFrame;
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bool bShowShaderErrors;
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};
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extern Config g_Config;
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struct Statistics
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{
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int numPrimitives;
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int numPixelShadersCreated;
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int numPixelShadersAlive;
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int numVertexShadersCreated;
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int numVertexShadersAlive;
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int numTexturesCreated;
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int numTexturesAlive;
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int numRenderTargetsCreated;
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int numRenderTargetsAlive;
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int numDListsCalled;
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int numDListsCreated;
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int numDListsAlive;
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int numJoins;
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struct ThisFrame
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{
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int numBPLoads;
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int numCPLoads;
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int numXFLoads;
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int numBPLoadsInDL;
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int numCPLoadsInDL;
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int numXFLoadsInDL;
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int numDLs;
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int numDLPrims;
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int numPrims;
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int numShaderChanges;
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int numBadCommands; //hope this always is zero ;)
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int numDListsCalled;
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};
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ThisFrame thisFrame;
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void ResetFrame();
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};
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extern Statistics stats;
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#define STATISTICS
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#ifdef STATISTICS
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#define INCSTAT(a) (a)++;
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#define ADDSTAT(a,b) (a)+=(b);
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#define SETSTAT(a,x) (a)=(int)(x);
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#else
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#define INCSTAT(a) ;
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#define ADDSTAT(a,b) ;
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#define SETSTAT(a,x) ;
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#endif
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void DebugLog(const char* _fmt, ...);
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void __Log(const char *format, ...);
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void __Log(int type, const char *format, ...);
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void SysMessage(const char *fmt, ...);
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void HandleGLError();
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void InitLUTs();
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bool SaveJPEG(const char* filename, int image_width, int image_height, const void* pdata, int quality);
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bool SaveTGA(const char* filename, int width, int height, void* pdata);
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bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height);
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#if defined(_MSC_VER) && !defined(__x86_64__) && !defined(_M_X64)
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void * memcpy_amd(void *dest, const void *src, size_t n);
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unsigned char memcmp_mmx(const void* src1, const void* src2, int cmpsize);
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#define memcpy_gc memcpy_amd
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#define memcmp_gc memcmp_mmx
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#else
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#define memcpy_gc memcpy
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#define memcmp_gc memcmp
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#endif
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#include "main.h"
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inline u8 *Memory_GetPtr(u32 _uAddress)
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{
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return g_VideoInitialize.pGetMemoryPointer(_uAddress);//&g_pMemory[_uAddress & RAM_MASK];
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}
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inline u8 Memory_Read_U8(u32 _uAddress)
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{
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return *(u8*)g_VideoInitialize.pGetMemoryPointer(_uAddress);//g_pMemory[_uAddress & RAM_MASK];
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}
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inline u16 Memory_Read_U16(u32 _uAddress)
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{
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return Common::swap16(*(u16*)g_VideoInitialize.pGetMemoryPointer(_uAddress));
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//return _byteswap_ushort(*(u16*)&g_pMemory[_uAddress & RAM_MASK]);
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}
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inline u32 Memory_Read_U32(u32 _uAddress)
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{
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return Common::swap32(*(u32*)g_VideoInitialize.pGetMemoryPointer(_uAddress));
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//return _byteswap_ulong(*(u32*)&g_pMemory[_uAddress & RAM_MASK]);
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}
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inline float Memory_Read_Float(u32 _uAddress)
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{
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union {u32 i; float f;} temp;
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temp.i = Memory_Read_U32(_uAddress);
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return temp.f;
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}
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////
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// profiling
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///
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extern int g_bWriteProfile; // global variable to enable/disable profiling (if DVPROFILE is defined)
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// IMPORTANT: For every Reigster there must be an End
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void DVProfRegister(const char* pname); // first checks if this profiler exists in g_listProfilers
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void DVProfEnd(u32 dwUserData);
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void DVProfWrite(const char* pfilename, u32 frames = 0);
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void DVProfClear(); // clears all the profilers
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//#define DVPROFILE // comment out to disable profiling
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#if defined(DVPROFILE) && (defined(_WIN32)||defined(WIN32))
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#ifdef _MSC_VER
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#ifndef __PRETTY_FUNCTION__
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#define __PRETTY_FUNCTION__ __FUNCTION__
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#endif
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#endif
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#define DVSTARTPROFILE() DVProfileFunc _pf(__PRETTY_FUNCTION__);
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class DVProfileFunc
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{
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public:
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u32 dwUserData;
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DVProfileFunc(const char* pname) { DVProfRegister(pname); dwUserData = 0; }
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DVProfileFunc(const char* pname, u32 dwUserData) : dwUserData(dwUserData) { DVProfRegister(pname); }
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~DVProfileFunc() { DVProfEnd(dwUserData); }
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};
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#else
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#define DVSTARTPROFILE()
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class DVProfileFunc
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{
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public:
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u32 dwUserData;
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__forceinline DVProfileFunc(const char* pname) {}
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__forceinline DVProfileFunc(const char* pname, u32 dwUserData) { }
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~DVProfileFunc() {}
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};
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#endif
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#endif
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