435 lines
16 KiB
C++
435 lines
16 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#include "Common.h"
|
|
#include "Profiler.h"
|
|
|
|
#include <cmath>
|
|
|
|
#include "Statistics.h"
|
|
|
|
#include "VertexShaderGen.h"
|
|
#include "VertexShaderManager.h"
|
|
#include "BPMemory.h"
|
|
#include "CPMemory.h"
|
|
#include "XFMemory.h"
|
|
#include "VideoCommon.h"
|
|
|
|
// Temporary ugly declaration.
|
|
namespace VertexManager
|
|
{
|
|
void Flush();
|
|
}
|
|
|
|
static float s_fMaterials[16];
|
|
|
|
// track changes
|
|
static bool bTexMatricesChanged[2], bPosNormalMatrixChanged, bProjectionChanged, bViewportChanged;
|
|
static int nMaterialsChanged;
|
|
static int nTransformMatricesChanged[2]; // min,max
|
|
static int nNormalMatricesChanged[2]; // min,max
|
|
static int nPostTransformMatricesChanged[2]; // min,max
|
|
static int nLightsChanged[2]; // min,max
|
|
|
|
void UpdateViewport();
|
|
|
|
void VertexShaderManager::Init()
|
|
{
|
|
nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
|
|
nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
|
|
nPostTransformMatricesChanged[0] = nPostTransformMatricesChanged[1] = -1;
|
|
nLightsChanged[0] = nLightsChanged[1] = -1;
|
|
bTexMatricesChanged[0] = bTexMatricesChanged[1] = false;
|
|
bPosNormalMatrixChanged = bProjectionChanged = bViewportChanged = false;
|
|
nMaterialsChanged = 0;
|
|
|
|
memset(&xfregs, 0, sizeof(xfregs));
|
|
memset(xfmem, 0, sizeof(xfmem));
|
|
}
|
|
|
|
void VertexShaderManager::Shutdown()
|
|
{
|
|
|
|
}
|
|
|
|
// =======================================================================================
|
|
// Syncs the shader constant buffers with xfmem
|
|
// ----------------
|
|
void VertexShaderManager::SetConstants(bool proj_hax_1, bool proj_hax_2)
|
|
{
|
|
//nTransformMatricesChanged[0] = 0; nTransformMatricesChanged[1] = 256;
|
|
//nNormalMatricesChanged[0] = 0; nNormalMatricesChanged[1] = 96;
|
|
//nPostTransformMatricesChanged[0] = 0; nPostTransformMatricesChanged[1] = 256;
|
|
//nLightsChanged[0] = 0; nLightsChanged[1] = 0x80;
|
|
//bPosNormalMatrixChanged = true;
|
|
//bTexMatricesChanged[0] = bTexMatricesChanged[1] = true;
|
|
//bProjectionChanged = true;
|
|
// bPosNormalMatrixChanged = bTexMatricesChanged[0] = bTexMatricesChanged[1] = true;
|
|
// nMaterialsChanged = 15;
|
|
|
|
if (nTransformMatricesChanged[0] >= 0) {
|
|
int startn = nTransformMatricesChanged[0]/4;
|
|
int endn = (nTransformMatricesChanged[1]+3)/4;
|
|
const float* pstart = (const float*)&xfmem[startn*4];
|
|
for(int i = startn; i < endn; ++i, pstart += 4)
|
|
SetVSConstant4fv(C_TRANSFORMMATRICES+i, pstart);
|
|
nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
|
|
}
|
|
if (nNormalMatricesChanged[0] >= 0) {
|
|
int startn = nNormalMatricesChanged[0]/3;
|
|
int endn = (nNormalMatricesChanged[1]+2)/3;
|
|
const float* pnstart = (const float*)&xfmem[XFMEM_NORMALMATRICES+3*startn];
|
|
|
|
for(int i = startn; i < endn; ++i, pnstart += 3)
|
|
SetVSConstant4fv(C_NORMALMATRICES+i, pnstart);
|
|
|
|
nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
|
|
}
|
|
|
|
if (nPostTransformMatricesChanged[0] >= 0) {
|
|
int startn = nPostTransformMatricesChanged[0]/4;
|
|
int endn = (nPostTransformMatricesChanged[1]+3)/4;
|
|
const float* pstart = (const float*)&xfmem[XFMEM_POSTMATRICES + startn*4];
|
|
for(int i = startn; i < endn; ++i, pstart += 4)
|
|
SetVSConstant4fv(C_POSTTRANSFORMMATRICES + i, pstart);
|
|
}
|
|
|
|
if (nLightsChanged[0] >= 0) {
|
|
// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
|
|
int istart = nLightsChanged[0] / 0x10;
|
|
int iend = (nLightsChanged[1] + 15) / 0x10;
|
|
const float* xfmemptr = (const float*)&xfmem[0x10*istart + XFMEM_LIGHTS];
|
|
|
|
for (int i = istart; i < iend; ++i) {
|
|
u32 color = *(const u32*)(xfmemptr + 3);
|
|
SetVSConstant4f(C_LIGHTS + 5*i,
|
|
((color >> 24) & 0xFF)/255.0f,
|
|
((color >> 16) & 0xFF)/255.0f,
|
|
((color >> 8) & 0xFF)/255.0f,
|
|
((color) & 0xFF)/255.0f);
|
|
xfmemptr += 4;
|
|
for (int j = 0; j < 4; ++j, xfmemptr += 3) {
|
|
if (j == 1 &&
|
|
fabs(xfmemptr[0]) < 0.00001f &&
|
|
fabs(xfmemptr[1]) < 0.00001f &&
|
|
fabs(xfmemptr[2]) < 0.00001f) {
|
|
// dist attenuation, make sure not equal to 0!!!
|
|
SetVSConstant4f(C_LIGHTS+5*i+j+1, 0.00001f, xfmemptr[1], xfmemptr[2], 0);
|
|
}
|
|
else
|
|
SetVSConstant4fv(C_LIGHTS+5*i+j+1, xfmemptr);
|
|
}
|
|
}
|
|
|
|
nLightsChanged[0] = nLightsChanged[1] = -1;
|
|
}
|
|
|
|
if (nMaterialsChanged) {
|
|
for (int i = 0; i < 4; ++i) {
|
|
if (nMaterialsChanged & (1 << i))
|
|
SetVSConstant4fv(C_MATERIALS + i, &s_fMaterials[4*i]);
|
|
}
|
|
nMaterialsChanged = 0;
|
|
}
|
|
|
|
if (bPosNormalMatrixChanged) {
|
|
bPosNormalMatrixChanged = false;
|
|
|
|
float* pos = (float*)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
|
|
float* norm = (float*)xfmem + XFMEM_NORMALMATRICES + 3 * (MatrixIndexA.PosNormalMtxIdx & 31);
|
|
|
|
SetVSConstant4fv(C_POSNORMALMATRIX, pos);
|
|
SetVSConstant4fv(C_POSNORMALMATRIX+1, pos+4);
|
|
SetVSConstant4fv(C_POSNORMALMATRIX+2, pos+8);
|
|
SetVSConstant4fv(C_POSNORMALMATRIX+3, norm);
|
|
SetVSConstant4fv(C_POSNORMALMATRIX+4, norm+3);
|
|
SetVSConstant4fv(C_POSNORMALMATRIX+5, norm+6);
|
|
}
|
|
|
|
if (bTexMatricesChanged[0]) {
|
|
bTexMatricesChanged[0] = false;
|
|
float* fptrs[] = {
|
|
(float*)xfmem + MatrixIndexA.Tex0MtxIdx * 4, (float*)xfmem + MatrixIndexA.Tex1MtxIdx * 4,
|
|
(float*)xfmem + MatrixIndexA.Tex2MtxIdx * 4, (float*)xfmem + MatrixIndexA.Tex3MtxIdx * 4
|
|
};
|
|
|
|
for (int i = 0; i < 4; ++i) {
|
|
SetVSConstant4fv(C_TEXMATRICES+3*i, fptrs[i]);
|
|
SetVSConstant4fv(C_TEXMATRICES+3*i+1, fptrs[i]+4);
|
|
SetVSConstant4fv(C_TEXMATRICES+3*i+2, fptrs[i]+8);
|
|
}
|
|
}
|
|
|
|
if (bTexMatricesChanged[1]) {
|
|
bTexMatricesChanged[1] = false;
|
|
|
|
float* fptrs[] = {(float*)xfmem + MatrixIndexB.Tex4MtxIdx * 4, (float*)xfmem + MatrixIndexB.Tex5MtxIdx * 4,
|
|
(float*)xfmem + MatrixIndexB.Tex6MtxIdx * 4, (float*)xfmem + MatrixIndexB.Tex7MtxIdx * 4 };
|
|
|
|
for (int i = 0; i < 4; ++i) {
|
|
SetVSConstant4fv(C_TEXMATRICES+3*i+12, fptrs[i]);
|
|
SetVSConstant4fv(C_TEXMATRICES+3*i+12+1, fptrs[i]+4);
|
|
SetVSConstant4fv(C_TEXMATRICES+3*i+12+2, fptrs[i]+8);
|
|
}
|
|
}
|
|
|
|
if (bViewportChanged) {
|
|
bViewportChanged = false;
|
|
|
|
// This is so implementation-dependent that we can't have it here.
|
|
UpdateViewport();
|
|
}
|
|
|
|
if (bProjectionChanged) {
|
|
bProjectionChanged = false;
|
|
static float GC_ALIGNED16(g_fProjectionMatrix[16]);
|
|
|
|
if (xfregs.rawProjection[6] == 0) {
|
|
g_fProjectionMatrix[0] = xfregs.rawProjection[0];
|
|
g_fProjectionMatrix[1] = 0.0f;
|
|
g_fProjectionMatrix[2] = xfregs.rawProjection[1];
|
|
g_fProjectionMatrix[3] = 0;
|
|
|
|
g_fProjectionMatrix[4] = 0.0f;
|
|
g_fProjectionMatrix[5] = xfregs.rawProjection[2];
|
|
g_fProjectionMatrix[6] = xfregs.rawProjection[3];
|
|
g_fProjectionMatrix[7] = 0;
|
|
|
|
g_fProjectionMatrix[8] = 0.0f;
|
|
g_fProjectionMatrix[9] = 0.0f;
|
|
g_fProjectionMatrix[10] = xfregs.rawProjection[4];
|
|
|
|
//---------Projection[11]---------
|
|
// No hacks
|
|
if ((!proj_hax_1 && !proj_hax_2) || (proj_hax_1 && proj_hax_2))
|
|
g_fProjectionMatrix[11] = -(0.0f - xfregs.rawProjection[5]);
|
|
|
|
// Before R945 Hack
|
|
if (proj_hax_1 && !proj_hax_2)
|
|
g_fProjectionMatrix[11] = -(1.0f - xfregs.rawProjection[5]);
|
|
|
|
// R844 Hack
|
|
if (!proj_hax_1 && proj_hax_2)
|
|
g_fProjectionMatrix[11] = xfregs.rawProjection[5];
|
|
//--------------------------------
|
|
|
|
g_fProjectionMatrix[12] = 0.0f;
|
|
g_fProjectionMatrix[13] = 0.0f;
|
|
// donkopunchstania: GC GPU rounds differently?
|
|
// -(1 + epsilon) so objects are clipped as they are on the real HW
|
|
g_fProjectionMatrix[14] = -1.00000011921f;
|
|
g_fProjectionMatrix[15] = 0.0f;
|
|
}
|
|
else {
|
|
g_fProjectionMatrix[0] = xfregs.rawProjection[0];
|
|
g_fProjectionMatrix[1] = 0.0f;
|
|
g_fProjectionMatrix[2] = 0.0f;
|
|
g_fProjectionMatrix[3] = xfregs.rawProjection[1];
|
|
|
|
g_fProjectionMatrix[4] = 0.0f;
|
|
g_fProjectionMatrix[5] = xfregs.rawProjection[2];
|
|
g_fProjectionMatrix[6] = 0.0f;
|
|
g_fProjectionMatrix[7] = xfregs.rawProjection[3];
|
|
|
|
g_fProjectionMatrix[8] = 0.0f;
|
|
g_fProjectionMatrix[9] = 0.0f;
|
|
g_fProjectionMatrix[10] = xfregs.rawProjection[4];
|
|
|
|
//---------Projection[11]---------
|
|
// No hacks
|
|
if ((!proj_hax_1 && !proj_hax_2) || (proj_hax_1 && proj_hax_2))
|
|
g_fProjectionMatrix[11] = -(-0.5f - xfregs.rawProjection[5]);
|
|
|
|
// Before R945 Hack
|
|
if (proj_hax_1 && !proj_hax_2)
|
|
g_fProjectionMatrix[11] = -(0.0f - xfregs.rawProjection[5]);
|
|
|
|
// R844 Hack
|
|
if (!proj_hax_1 && proj_hax_2)
|
|
g_fProjectionMatrix[11] = xfregs.rawProjection[5];
|
|
|
|
//--------------------------------
|
|
|
|
g_fProjectionMatrix[12] = 0;
|
|
g_fProjectionMatrix[13] = 0;
|
|
g_fProjectionMatrix[14] = 0.0f;
|
|
g_fProjectionMatrix[15] = 1.0f;
|
|
}
|
|
|
|
PRIM_LOG("Projection: %f %f %f %f %f %f\n", xfregs.rawProjection[0], xfregs.rawProjection[1], xfregs.rawProjection[2], xfregs.rawProjection[3], xfregs.rawProjection[4], xfregs.rawProjection[5]);
|
|
SetVSConstant4fv(C_PROJECTION, &g_fProjectionMatrix[0]);
|
|
SetVSConstant4fv(C_PROJECTION+1, &g_fProjectionMatrix[4]);
|
|
SetVSConstant4fv(C_PROJECTION+2, &g_fProjectionMatrix[8]);
|
|
SetVSConstant4fv(C_PROJECTION+3, &g_fProjectionMatrix[12]);
|
|
}
|
|
}
|
|
|
|
void VertexShaderManager::InvalidateXFRange(int start, int end)
|
|
{
|
|
if (((u32)start >= (u32)MatrixIndexA.PosNormalMtxIdx*4 &&
|
|
(u32)start < (u32)MatrixIndexA.PosNormalMtxIdx*4 + 12) ||
|
|
((u32)start >= XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31)*3 &&
|
|
(u32)start < XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31)*3 + 9)) {
|
|
bPosNormalMatrixChanged = true;
|
|
}
|
|
|
|
if (((u32)start >= (u32)MatrixIndexA.Tex0MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex0MtxIdx*4+12) ||
|
|
((u32)start >= (u32)MatrixIndexA.Tex1MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex1MtxIdx*4+12) ||
|
|
((u32)start >= (u32)MatrixIndexA.Tex2MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex2MtxIdx*4+12) ||
|
|
((u32)start >= (u32)MatrixIndexA.Tex3MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex3MtxIdx*4+12)) {
|
|
bTexMatricesChanged[0] = true;
|
|
}
|
|
|
|
if (((u32)start >= (u32)MatrixIndexB.Tex4MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex4MtxIdx*4+12) ||
|
|
((u32)start >= (u32)MatrixIndexB.Tex5MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex5MtxIdx*4+12) ||
|
|
((u32)start >= (u32)MatrixIndexB.Tex6MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex6MtxIdx*4+12) ||
|
|
((u32)start >= (u32)MatrixIndexB.Tex7MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex7MtxIdx*4+12)) {
|
|
bTexMatricesChanged[1] = true;
|
|
}
|
|
|
|
if (start < XFMEM_POSMATRICES_END) {
|
|
if (nTransformMatricesChanged[0] == -1) {
|
|
nTransformMatricesChanged[0] = start;
|
|
nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
|
|
}
|
|
else {
|
|
if (nTransformMatricesChanged[0] > start) nTransformMatricesChanged[0] = start;
|
|
if (nTransformMatricesChanged[1] < end) nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
|
|
}
|
|
}
|
|
|
|
if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES) {
|
|
int _start = start < XFMEM_NORMALMATRICES ? 0 : start-XFMEM_NORMALMATRICES;
|
|
int _end = end < XFMEM_NORMALMATRICES_END ? end-XFMEM_NORMALMATRICES : XFMEM_NORMALMATRICES_END-XFMEM_NORMALMATRICES;
|
|
|
|
if (nNormalMatricesChanged[0] == -1 ) {
|
|
nNormalMatricesChanged[0] = _start;
|
|
nNormalMatricesChanged[1] = _end;
|
|
}
|
|
else {
|
|
if (nNormalMatricesChanged[0] > _start) nNormalMatricesChanged[0] = _start;
|
|
if (nNormalMatricesChanged[1] < _end) nNormalMatricesChanged[1] = _end;
|
|
}
|
|
}
|
|
|
|
if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES) {
|
|
int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start-XFMEM_POSTMATRICES;
|
|
int _end = end < XFMEM_POSTMATRICES_END ? end-XFMEM_POSTMATRICES : XFMEM_POSTMATRICES_END-XFMEM_POSTMATRICES;
|
|
|
|
if (nPostTransformMatricesChanged[0] == -1 ) {
|
|
nPostTransformMatricesChanged[0] = _start;
|
|
nPostTransformMatricesChanged[1] = _end;
|
|
}
|
|
else {
|
|
if (nPostTransformMatricesChanged[0] > _start) nPostTransformMatricesChanged[0] = _start;
|
|
if (nPostTransformMatricesChanged[1] < _end) nPostTransformMatricesChanged[1] = _end;
|
|
}
|
|
}
|
|
|
|
if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS) {
|
|
int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start-XFMEM_LIGHTS;
|
|
int _end = end < XFMEM_LIGHTS_END ? end-XFMEM_LIGHTS : XFMEM_LIGHTS_END-XFMEM_LIGHTS;
|
|
|
|
if (nLightsChanged[0] == -1 ) {
|
|
nLightsChanged[0] = _start;
|
|
nLightsChanged[1] = _end;
|
|
}
|
|
else {
|
|
if (nLightsChanged[0] > _start) nLightsChanged[0] = _start;
|
|
if (nLightsChanged[1] < _end) nLightsChanged[1] = _end;
|
|
}
|
|
}
|
|
}
|
|
|
|
void VertexShaderManager::SetTexMatrixChangedA(u32 Value)
|
|
{
|
|
if (MatrixIndexA.Hex != Value) {
|
|
VertexManager::Flush();
|
|
if (MatrixIndexA.PosNormalMtxIdx != (Value&0x3f))
|
|
bPosNormalMatrixChanged = true;
|
|
bTexMatricesChanged[0] = true;
|
|
MatrixIndexA.Hex = Value;
|
|
}
|
|
}
|
|
|
|
void VertexShaderManager::SetTexMatrixChangedB(u32 Value)
|
|
{
|
|
if (MatrixIndexB.Hex != Value) {
|
|
VertexManager::Flush();
|
|
bTexMatricesChanged[1] = true;
|
|
MatrixIndexB.Hex = Value;
|
|
}
|
|
}
|
|
|
|
void VertexShaderManager::SetViewport(float* _Viewport)
|
|
{
|
|
// Workaround for paper mario, yep this is bizarre.
|
|
for (size_t i = 0; i < ARRAYSIZE(xfregs.rawViewport); ++i) {
|
|
if (*(u32*)(_Viewport + i) == 0x7f800000) // invalid fp number
|
|
return;
|
|
}
|
|
memcpy(xfregs.rawViewport, _Viewport, sizeof(xfregs.rawViewport));
|
|
bViewportChanged = true;
|
|
}
|
|
|
|
void VertexShaderManager::SetViewportChanged()
|
|
{
|
|
bViewportChanged = true;
|
|
}
|
|
|
|
void VertexShaderManager::SetProjection(float* _pProjection, int constantIndex)
|
|
{
|
|
memcpy(xfregs.rawProjection, _pProjection, sizeof(xfregs.rawProjection));
|
|
bProjectionChanged = true;
|
|
}
|
|
|
|
void VertexShaderManager::SetMaterialColor(int index, u32 data)
|
|
{
|
|
// TODO: collapse
|
|
switch (index)
|
|
{
|
|
case 0:
|
|
nMaterialsChanged |= 1;
|
|
s_fMaterials[0] = ((data>>24)&0xFF)/255.0f;
|
|
s_fMaterials[1] = ((data>>16)&0xFF)/255.0f;
|
|
s_fMaterials[2] = ((data>>8)&0xFF)/255.0f;
|
|
s_fMaterials[3] = ((data)&0xFF)/255.0f;
|
|
break;
|
|
case 1:
|
|
nMaterialsChanged |= 2;
|
|
s_fMaterials[4] = ((data>>24)&0xFF)/255.0f;
|
|
s_fMaterials[5] = ((data>>16)&0xFF)/255.0f;
|
|
s_fMaterials[6] = ((data>>8)&0xFF)/255.0f;
|
|
s_fMaterials[7] = ((data)&0xFF)/255.0f;
|
|
break;
|
|
case 2:
|
|
nMaterialsChanged |= 4;
|
|
s_fMaterials[8] = ((data>>24)&0xFF)/255.0f;
|
|
s_fMaterials[9] = ((data>>16)&0xFF)/255.0f;
|
|
s_fMaterials[10] = ((data>>8)&0xFF)/255.0f;
|
|
s_fMaterials[11] = ((data)&0xFF)/255.0f;
|
|
break;
|
|
case 3:
|
|
nMaterialsChanged |= 8;
|
|
s_fMaterials[12] = ((data>>24)&0xFF)/255.0f;
|
|
s_fMaterials[13] = ((data>>16)&0xFF)/255.0f;
|
|
s_fMaterials[14] = ((data>>8)&0xFF)/255.0f;
|
|
s_fMaterials[15] = ((data)&0xFF)/255.0f;
|
|
break;
|
|
}
|
|
}
|