dolphin/Source/Core/VideoCommon/Src/PixelShaderManager.cpp

382 lines
12 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "Profiler.h"
#include <cmath>
#include "Statistics.h"
#include "PixelShaderManager.h"
#include "VideoCommon.h"
static int s_nColorsChanged[2]; // 0 - regular colors, 1 - k colors
static int s_nIndTexMtxChanged = 0;
static bool s_bAlphaChanged;
static bool s_bZBiasChanged;
static bool s_bIndTexScaleChanged;
static bool s_bZTextureTypeChanged;
static bool s_bDepthRangeChanged;
static float lastDepthRange[2] = {0}; // 0 = far z, 1 = far - near
static float lastRGBAfull[2][4][4];
static u8 s_nTexDimsChanged;
static u32 lastAlpha = 0;
static u32 lastTexDims[8]={0};
static u32 lastZBias = 0;
// lower byte describes if a texture is nonpow2 or pow2
// next byte describes whether the repeat wrap mode is enabled for the s channel
// next byte is for t channel
static u32 s_texturemask = 0;
static int maptocoord[8]; // indexed by texture map, holds the texcoord associated with the map
static u32 maptocoord_mask = 0;
void PixelShaderManager::Init()
{
s_nColorsChanged[0] = s_nColorsChanged[1] = 0;
s_nTexDimsChanged = 0;
s_nIndTexMtxChanged = 15;
s_bAlphaChanged = s_bZBiasChanged = s_bIndTexScaleChanged = s_bZTextureTypeChanged = s_bDepthRangeChanged = true;
for (int i = 0; i < 8; ++i)
maptocoord[i] = -1;
maptocoord_mask = 0;
memset(lastRGBAfull, 0, sizeof(lastRGBAfull));
}
void PixelShaderManager::Shutdown()
{
}
void PixelShaderManager::SetConstants()
{
for (int i = 0; i < 2; ++i) {
if (s_nColorsChanged[i]) {
int baseind = i ? C_KCOLORS : C_COLORS;
for (int j = 0; j < 4; ++j) {
if (s_nColorsChanged[i] & (1 << j)) {
SetPSConstant4fv(baseind+j, &lastRGBAfull[i][j][0]);
}
}
s_nColorsChanged[i] = 0;
}
}
u32 newmask = 0;
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages+1; ++i) {
if (bpmem.tevorders[i/2].getEnable(i&1)) {
int texmap = bpmem.tevorders[i/2].getTexMap(i&1);
maptocoord[texmap] = bpmem.tevorders[i/2].getTexCoord(i&1);
newmask |= 1 << texmap;
SetTexDimsChanged(texmap);
}
}
if (maptocoord_mask != newmask) {
//u32 changes = maptocoord_mask ^ newmask;
for (int i = 0; i < 8; ++i) {
if (newmask & (1 << i)) {
SetTexDimsChanged(i);
}
else {
maptocoord[i] = -1;
}
}
maptocoord_mask = newmask;
}
if (s_nTexDimsChanged) {
for (int i = 0; i < 8; ++i) {
if (s_nTexDimsChanged & (1<<i)) {
SetPSTextureDims(i);
}
}
s_nTexDimsChanged = 0;
}
if (s_bAlphaChanged) {
SetPSConstant4f(C_ALPHA, (lastAlpha&0xff)/255.0f, ((lastAlpha>>8)&0xff)/255.0f, 0, ((lastAlpha>>16)&0xff)/255.0f);
s_bAlphaChanged = false;
}
if (s_bZTextureTypeChanged) {
static float ffrac = 255.0f/256.0f;
float ftemp[4];
switch (bpmem.ztex2.type) {
case 0:
// 8 bits
// this breaks the menu in SSBM when it is set correctly to
//ftemp[0] = ffrac/(65536.0f); ftemp[1] = 0; ftemp[2] = 0; ftemp[3] = 0;
ftemp[0] = ffrac/65536.0f; ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac; ftemp[3] = 0;
break;
case 1:
// 16 bits
ftemp[0] = ffrac/65536.0f; ftemp[1] = 0; ftemp[2] = 0; ftemp[3] = ffrac/256.0f;
break;
case 2:
// 24 bits
ftemp[0] = ffrac; ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac/65536.0f; ftemp[3] = 0;
break;
}
SetPSConstant4fv(C_ZBIAS, ftemp);
s_bZTextureTypeChanged = false;
}
if (s_bZBiasChanged || s_bDepthRangeChanged) {
//ERROR_LOG("pixel=%x,%x, bias=%x\n", bpmem.zcontrol.pixel_format, bpmem.ztex2.type, lastZBias);
SetPSConstant4f(C_ZBIAS+1, lastDepthRange[0] / 16777215.0f, lastDepthRange[1] / 16777215.0f, 0, (float)( (((int)lastZBias<<8)>>8))/16777216.0f);
s_bZBiasChanged = s_bDepthRangeChanged = false;
}
// indirect incoming texture scales, update all!
if (s_bIndTexScaleChanged) {
// set as two sets of vec4s, each containing S and T of two ind stages.
float f[8];
for (u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
int srctexmap = bpmem.tevindref.getTexMap(i);
int texcoord = bpmem.tevindref.getTexCoord(i);
TCoordInfo& tc = bpmem.texcoords[texcoord];
f[2*i] = bpmem.texscale[i/2].getScaleS(i&1) *
(float)(tc.s.scale_minus_1+1) / (float)(lastTexDims[srctexmap] & 0xffff);
f[2*i+1] = bpmem.texscale[i/2].getScaleT(i&1) *
(float)(tc.t.scale_minus_1+1) / (float)((lastTexDims[srctexmap] >> 16) & 0xfff);
// Yes, the above should really be 0xfff. The top 4 bits are used for other stuff.
PRIM_LOG("tex indscale%d: %f %f\n", i, f[2*i], f[2*i+1]);
}
SetPSConstant4fv(C_INDTEXSCALE, f);
if (bpmem.genMode.numindstages > 2)
SetPSConstant4fv(C_INDTEXSCALE+1, &f[4]);
s_bIndTexScaleChanged = false;
}
if (s_nIndTexMtxChanged) {
for (int i = 0; i < 3; ++i) {
if (s_nIndTexMtxChanged & (1 << i)) {
int scale = ((u32)bpmem.indmtx[i].col0.s0 << 0) |
((u32)bpmem.indmtx[i].col1.s1 << 2) |
((u32)bpmem.indmtx[i].col2.s2 << 4);
float fscale = powf(2.0f, (float)(scale - 17)) / 1024.0f;
// xyz - static matrix
//TODO w - dynamic matrix scale / 256...... somehow / 4 works better
SetPSConstant4f(C_INDTEXMTX+2*i,
bpmem.indmtx[i].col0.ma * fscale,
bpmem.indmtx[i].col1.mc * fscale,
bpmem.indmtx[i].col2.me * fscale,
fscale * 256.0f);
SetPSConstant4f(C_INDTEXMTX+2*i+1,
bpmem.indmtx[i].col0.mb * fscale,
bpmem.indmtx[i].col1.md * fscale,
bpmem.indmtx[i].col2.mf * fscale,
fscale * 256.0f);
PRIM_LOG("indmtx%d: scale=%f, mat=(%f %f %f; %f %f %f)\n", i,
1024.0f*fscale, bpmem.indmtx[i].col0.ma * fscale, bpmem.indmtx[i].col1.mc * fscale, bpmem.indmtx[i].col2.me * fscale,
bpmem.indmtx[i].col0.mb * fscale, bpmem.indmtx[i].col1.md * fscale, bpmem.indmtx[i].col2.mf * fscale, fscale);
}
}
s_nIndTexMtxChanged = 0;
}
}
void PixelShaderManager::SetPSTextureDims(int texid)
{
float fdims[4];
if (s_texturemask & (1<<texid)) {
if (maptocoord[texid] >= 0) {
TCoordInfo& tc = bpmem.texcoords[maptocoord[texid]];
fdims[0] = (float)(lastTexDims[texid]&0xffff);
fdims[1] = (float)((lastTexDims[texid]>>16)&0xfff);
fdims[2] = (float)(tc.s.scale_minus_1+1)/(float)(lastTexDims[texid]&0xffff);
fdims[3] = (float)(tc.t.scale_minus_1+1)/(float)((lastTexDims[texid]>>16)&0xfff);
}
else {
fdims[0] = (float)(lastTexDims[texid]&0xffff);
fdims[1] = (float)((lastTexDims[texid]>>16)&0xfff);
fdims[2] = 1.0f;
fdims[3] = 1.0f;
}
}
else {
if (maptocoord[texid] >= 0) {
TCoordInfo& tc = bpmem.texcoords[maptocoord[texid]];
fdims[0] = (float)(tc.s.scale_minus_1+1)/(float)(lastTexDims[texid]&0xffff);
fdims[1] = (float)(tc.t.scale_minus_1+1)/(float)((lastTexDims[texid]>>16)&0xfff);
fdims[2] = 1.0f/(float)(tc.s.scale_minus_1+1);
fdims[3] = 1.0f/(float)(tc.t.scale_minus_1+1);
}
else {
fdims[0] = 1.0f;
fdims[1] = 1.0f;
fdims[2] = 1.0f/(float)(lastTexDims[texid]&0xffff);
fdims[3] = 1.0f/(float)((lastTexDims[texid]>>16)&0xfff);
}
}
PRIM_LOG("texdims%d: %f %f %f %f\n", texid, fdims[0], fdims[1], fdims[2], fdims[3]);
SetPSConstant4fv(C_TEXDIMS + texid, fdims);
}
void PixelShaderManager::SetColorChanged(int type, int num)
{
int r = bpmem.tevregs[num].low.a;
int a = bpmem.tevregs[num].low.b;
int b = bpmem.tevregs[num].high.a;
int g = bpmem.tevregs[num].high.b;
float *pf = &lastRGBAfull[type][num][0];
pf[0] = (float)r / 255.0f;
pf[1] = (float)g / 255.0f;
pf[2] = (float)b / 255.0f;
pf[3] = (float)a / 255.0f;
s_nColorsChanged[type] |= 1 << num;
PRIM_LOG("pixel %scolor%d: %f %f %f %f\n", type?"k":"", num, pf[0], pf[1], pf[2], pf[3]);
}
void PixelShaderManager::SetAlpha(const AlphaFunc& alpha)
{
if ((alpha.hex & 0xffff) != lastAlpha) {
lastAlpha = (lastAlpha & ~0xffff) | (alpha.hex & 0xffff);
s_bAlphaChanged = true;
}
}
void PixelShaderManager::SetDestAlpha(const ConstantAlpha& alpha)
{
if (alpha.alpha != (lastAlpha >> 16)) {
lastAlpha = (lastAlpha & ~0xff0000) | ((alpha.hex & 0xff) << 16);
s_bAlphaChanged = true;
}
}
void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt)
{
u32 wh = width | (height << 16) | (wraps << 28) | (wrapt << 30);
if (lastTexDims[texmapid] != wh) {
lastTexDims[texmapid] = wh;
s_nTexDimsChanged |= 1 << texmapid;
}
}
void PixelShaderManager::SetZTextureBias(u32 bias)
{
if (lastZBias != bias) {
s_bZBiasChanged = true;
lastZBias = bias;
}
}
void PixelShaderManager::SetViewport(float* viewport)
{
// reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
// [0] = width/2
// [1] = height/2
// [2] = 16777215 * (farz - nearz)
// [3] = xorig + width/2 + 342
// [4] = yorig + height/2 + 342
// [5] = 16777215 * farz
if(lastDepthRange[0] != viewport[5] || lastDepthRange[1] != viewport[2]) {
lastDepthRange[0] = viewport[5];
lastDepthRange[1] = viewport[2];
s_bDepthRangeChanged = true;
}
}
void PixelShaderManager::SetIndTexScaleChanged()
{
s_bIndTexScaleChanged = true;
}
void PixelShaderManager::SetIndMatrixChanged(int matrixidx)
{
s_nIndTexMtxChanged |= 1 << matrixidx;
}
void PixelShaderManager::SetGenModeChanged()
{
}
void PixelShaderManager::SetTevCombinerChanged(int id)
{
}
void PixelShaderManager::SetTevKSelChanged(int id)
{
}
void PixelShaderManager::SetTevOrderChanged(int id)
{
}
void PixelShaderManager::SetTevIndirectChanged(int id)
{
}
void PixelShaderManager::SetZTextureOpChanged()
{
}
void PixelShaderManager::SetZTextureTypeChanged()
{
s_bZTextureTypeChanged = true;
}
void PixelShaderManager::SetTexturesUsed(u32 nonpow2tex)
{
if (s_texturemask != nonpow2tex) {
for (int i = 0; i < 8; ++i) {
if (nonpow2tex & (0x10101 << i)) {
// this check was previously implicit, but should it be here?
if (s_nTexDimsChanged )
s_nTexDimsChanged |= 1 << i;
}
}
s_texturemask = nonpow2tex;
}
}
void PixelShaderManager::SetTexDimsChanged(int texmapid)
{
// this check was previously implicit, but should it be here?
if (s_nTexDimsChanged)
s_nTexDimsChanged |= 1 << texmapid;
SetIndTexScaleChanged();
}
void PixelShaderManager::SetColorMatrix(const float* pmatrix, const float* pfConstAdd)
{
SetPSConstant4fv(C_COLORMATRIX, pmatrix);
SetPSConstant4fv(C_COLORMATRIX+1, pmatrix+4);
SetPSConstant4fv(C_COLORMATRIX+2, pmatrix+8);
SetPSConstant4fv(C_COLORMATRIX+3, pmatrix+12);
SetPSConstant4fv(C_COLORMATRIX+4, pfConstAdd);
}
u32 PixelShaderManager::GetTextureMask()
{
return s_texturemask;
}