..
BreakpointDlg.cpp
Update the breakpoint list after an add from the parent
2017-01-02 15:39:21 -05:00
BreakpointDlg.h
Update the breakpoint list after an add from the parent
2017-01-02 15:39:21 -05:00
BreakpointView.cpp
Label debugger memchecks as "Memory Breakpoints" in the GUI
2016-10-06 10:51:43 -04:00
BreakpointView.h
WX: HiDPI: FrameAUI / Debugger
2016-10-04 13:47:22 +11:00
BreakpointWindow.cpp
Update the breakpoint list after an add from the parent
2017-01-02 15:39:21 -05:00
BreakpointWindow.h
WX: HiDPI: FrameAUI / Debugger
2016-10-04 13:47:22 +11:00
CodeView.cpp
More debug text fixes
2016-11-02 17:46:52 +01:00
CodeView.h
WX: HiDPI: FrameAUI / Debugger
2016-10-04 13:47:22 +11:00
CodeWindow.cpp
DolphinWX: Add ability to filter symbols (by name)
2016-12-04 18:18:07 +01:00
CodeWindow.h
DolphinWX: Add ability to filter symbols (by name)
2016-12-04 18:18:07 +01:00
CodeWindowFunctions.cpp
Add the g_ prefix to the jit global
2017-01-07 23:19:49 +01:00
DSPDebugWindow.cpp
DSP: Namespace remaining un-namespaced DSP code
2016-12-31 17:20:14 -05:00
DSPDebugWindow.h
DSP: Namespace remaining un-namespaced DSP code
2016-12-31 17:20:14 -05:00
DSPRegisterView.cpp
DSP: Namespace remaining un-namespaced DSP code
2016-12-31 17:20:14 -05:00
DSPRegisterView.h
DSPRegisterView: Make DSPRegisterView's constructor explicit
2016-10-06 12:36:32 -04:00
DebuggerPanel.cpp
TextureCacheBase: Eliminate static state
2016-12-09 16:50:37 -05:00
DebuggerPanel.h
WX: HiDPI: FrameAUI / Debugger
2016-10-04 13:47:22 +11:00
DebuggerUIUtil.cpp
Update wxWidgets to 3.1.0
2016-06-26 15:25:29 +10:00
DebuggerUIUtil.h
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
JitWindow.cpp
More debug text fixes
2016-11-02 17:46:52 +01:00
JitWindow.h
WX: HiDPI: FrameAUI / Debugger
2016-10-04 13:47:22 +11:00
MemoryCheckDlg.cpp
Update the breakpoint list after an add from the parent
2017-01-02 15:39:21 -05:00
MemoryCheckDlg.h
Update the breakpoint list after an add from the parent
2017-01-02 15:39:21 -05:00
MemoryView.cpp
More debug text fixes
2016-11-02 17:46:52 +01:00
MemoryView.h
WX: HiDPI: FrameAUI / Debugger
2016-10-04 13:47:22 +11:00
MemoryWindow.cpp
Label debugger memchecks as "Memory Breakpoints" in the GUI
2016-10-06 10:51:43 -04:00
MemoryWindow.h
WX: HiDPI: FrameAUI / Debugger
2016-10-04 13:47:22 +11:00
RegisterView.cpp
More debug text fixes
2016-11-02 17:46:52 +01:00
RegisterView.h
WX: HiDPI: FrameAUI / Debugger
2016-10-04 13:47:22 +11:00
RegisterWindow.cpp
WX: HiDPI: FrameAUI / Debugger
2016-10-04 13:47:22 +11:00
RegisterWindow.h
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
WatchView.cpp
More debug text fixes
2016-11-02 17:46:52 +01:00
WatchView.h
WX: HiDPI: FrameAUI / Debugger
2016-10-04 13:47:22 +11:00
WatchWindow.cpp
DiscIO/SConfig: Rename GetUniqueID to GetGameID
2016-10-29 15:24:02 +02:00
WatchWindow.h
More debug text fixes
2016-11-02 17:46:52 +01:00