61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/Assets/CustomAsset.h"
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namespace VideoCommon
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{
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CustomAsset::CustomAsset(std::shared_ptr<CustomAssetLibrary> library,
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const CustomAssetLibrary::AssetID& asset_id, u64 asset_handle)
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: m_owning_library(std::move(library)), m_asset_id(asset_id), m_handle(asset_handle)
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{
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}
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bool CustomAsset::Load()
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{
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// The load time needs to come from before the data is actually read.
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// Using a time point from after the read marks the asset as more up-to-date than it actually is,
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// and has potential to race (and not be updated) if a change happens immediately after load.
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const auto load_time = ClockType::now();
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const auto load_information = LoadImpl(m_asset_id);
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if (load_information.m_bytes_loaded > 0)
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{
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m_bytes_loaded = load_information.m_bytes_loaded;
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m_last_loaded_time = load_time;
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return true;
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}
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return false;
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}
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void CustomAsset::Unload()
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{
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UnloadImpl();
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{
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m_bytes_loaded = 0;
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m_last_loaded_time = TimeType{};
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}
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}
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CustomAsset::TimeType CustomAsset::GetLastLoadedTime() const
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{
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return m_last_loaded_time;
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}
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std::size_t CustomAsset::GetHandle() const
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{
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return m_handle;
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}
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const CustomAssetLibrary::AssetID& CustomAsset::GetAssetId() const
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{
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return m_asset_id;
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}
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std::size_t CustomAsset::GetByteSizeInMemory() const
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{
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return m_bytes_loaded;
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}
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} // namespace VideoCommon
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