39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "InputCommon/ControllerEmu/ControlGroup/Slider.h"
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#include <cmath>
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#include <memory>
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#include <string>
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#include "Common/Common.h"
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerEmu/Control/Control.h"
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#include "InputCommon/ControllerEmu/Control/Input.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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namespace ControllerEmu
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{
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Slider::Slider(const std::string& name_) : ControlGroup(name_, GroupType::Slider)
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{
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controls.emplace_back(std::make_unique<Input>("Left"));
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controls.emplace_back(std::make_unique<Input>("Right"));
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
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}
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void Slider::GetState(ControlState* const slider)
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{
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const ControlState deadzone = numeric_settings[0]->GetValue();
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const ControlState state = controls[1]->control_ref->State() - controls[0]->control_ref->State();
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if (fabs(state) > deadzone)
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*slider = (state - (deadzone * sign(state))) / (1 - deadzone);
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else
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*slider = 0;
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}
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} // namespace ControllerEmu
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