759 lines
20 KiB
C++
759 lines
20 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <lzo/lzo1x.h>
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#include <map>
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#include <mutex>
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#include <string>
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#include <thread>
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#include <utility>
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#include <vector>
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/Event.h"
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#include "Common/FileUtil.h"
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#include "Common/MsgHandler.h"
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#include "Common/ScopeGuard.h"
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#include "Common/StringUtil.h"
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#include "Common/Thread.h"
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#include "Common/Timer.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/GeckoCode.h"
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#include "Core/HW/HW.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/Host.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayClient.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/State.h"
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#include "VideoCommon/AVIDump.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/VideoBackendBase.h"
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namespace State
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{
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#if defined(__LZO_STRICT_16BIT)
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static const u32 IN_LEN = 8 * 1024u;
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#elif defined(LZO_ARCH_I086) && !defined(LZO_HAVE_MM_HUGE_ARRAY)
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static const u32 IN_LEN = 60 * 1024u;
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#else
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static const u32 IN_LEN = 128 * 1024u;
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#endif
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static const u32 OUT_LEN = IN_LEN + (IN_LEN / 16) + 64 + 3;
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static unsigned char __LZO_MMODEL out[OUT_LEN];
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#define HEAP_ALLOC(var, size) \
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lzo_align_t __LZO_MMODEL var[((size) + (sizeof(lzo_align_t) - 1)) / sizeof(lzo_align_t)]
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static HEAP_ALLOC(wrkmem, LZO1X_1_MEM_COMPRESS);
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static std::string g_last_filename;
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static AfterLoadCallbackFunc s_on_after_load_callback;
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// Temporary undo state buffer
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static std::vector<u8> g_undo_load_buffer;
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static std::vector<u8> g_current_buffer;
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static int g_loadDepth = 0;
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static std::mutex g_cs_undo_load_buffer;
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static std::mutex g_cs_current_buffer;
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static Common::Event g_compressAndDumpStateSyncEvent;
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static std::thread g_save_thread;
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// Don't forget to increase this after doing changes on the savestate system
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static const u32 STATE_VERSION = 84; // Last changed in PR 5354
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// Maps savestate versions to Dolphin versions.
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// Versions after 42 don't need to be added to this list,
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// because they save the exact Dolphin version to savestates.
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static const std::map<u32, std::pair<std::string, std::string>> s_old_versions = {
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// The 16 -> 17 change modified the size of StateHeader,
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// so versions older than that can't even be decompressed anymore
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{17, {"3.5-1311", "3.5-1364"}}, {18, {"3.5-1366", "3.5-1371"}}, {19, {"3.5-1372", "3.5-1408"}},
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{20, {"3.5-1409", "4.0-704"}}, {21, {"4.0-705", "4.0-889"}}, {22, {"4.0-905", "4.0-1871"}},
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{23, {"4.0-1873", "4.0-1900"}}, {24, {"4.0-1902", "4.0-1919"}}, {25, {"4.0-1921", "4.0-1936"}},
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{26, {"4.0-1939", "4.0-1959"}}, {27, {"4.0-1961", "4.0-2018"}}, {28, {"4.0-2020", "4.0-2291"}},
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{29, {"4.0-2293", "4.0-2360"}}, {30, {"4.0-2362", "4.0-2628"}}, {31, {"4.0-2632", "4.0-3331"}},
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{32, {"4.0-3334", "4.0-3340"}}, {33, {"4.0-3342", "4.0-3373"}}, {34, {"4.0-3376", "4.0-3402"}},
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{35, {"4.0-3409", "4.0-3603"}}, {36, {"4.0-3610", "4.0-4480"}}, {37, {"4.0-4484", "4.0-4943"}},
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{38, {"4.0-4963", "4.0-5267"}}, {39, {"4.0-5279", "4.0-5525"}}, {40, {"4.0-5531", "4.0-5809"}},
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{41, {"4.0-5811", "4.0-5923"}}, {42, {"4.0-5925", "4.0-5946"}}};
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enum
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{
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STATE_NONE = 0,
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STATE_SAVE = 1,
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STATE_LOAD = 2,
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};
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static bool g_use_compression = true;
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void EnableCompression(bool compression)
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{
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g_use_compression = compression;
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}
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// Returns true if state version matches current Dolphin state version, false otherwise.
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static bool DoStateVersion(PointerWrap& p, std::string* version_created_by)
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{
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u32 version = STATE_VERSION;
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{
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static const u32 COOKIE_BASE = 0xBAADBABE;
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u32 cookie = version + COOKIE_BASE;
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p.Do(cookie);
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version = cookie - COOKIE_BASE;
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}
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*version_created_by = scm_rev_str;
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if (version > 42)
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p.Do(*version_created_by);
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else
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version_created_by->clear();
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if (version != STATE_VERSION)
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{
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if (version_created_by->empty() && s_old_versions.count(version))
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{
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// The savestate is from an old version that doesn't
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// save the Dolphin version number to savestates, but
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// by looking up the savestate version number, it is possible
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// to know approximately which Dolphin version was used.
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std::pair<std::string, std::string> version_range = s_old_versions.find(version)->second;
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std::string oldest_version = version_range.first;
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std::string newest_version = version_range.second;
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*version_created_by = "Dolphin " + oldest_version + " - " + newest_version;
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}
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return false;
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}
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p.DoMarker("Version");
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return true;
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}
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static std::string DoState(PointerWrap& p)
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{
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std::string version_created_by;
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if (!DoStateVersion(p, &version_created_by))
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{
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// because the version doesn't match, fail.
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// this will trigger an OSD message like "Can't load state from other revisions"
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// we could use the version numbers to maintain some level of backward compatibility, but
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// currently don't.
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p.SetMode(PointerWrap::MODE_MEASURE);
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return version_created_by;
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}
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bool is_wii =
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SConfig::GetInstance().bWii || SConfig::GetInstance().m_BootType == SConfig::BOOT_MIOS;
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const bool is_wii_currently = is_wii;
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p.Do(is_wii);
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if (is_wii != is_wii_currently)
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{
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OSD::AddMessage(StringFromFormat("Cannot load a savestate created under %s mode in %s mode",
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is_wii ? "Wii" : "GC", is_wii_currently ? "Wii" : "GC"),
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OSD::Duration::NORMAL, OSD::Color::RED);
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p.SetMode(PointerWrap::MODE_MEASURE);
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return version_created_by;
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}
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// Begin with video backend, so that it gets a chance to clear its caches and writeback modified
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// things to RAM
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g_video_backend->DoState(p);
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p.DoMarker("video_backend");
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if (SConfig::GetInstance().bWii)
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Wiimote::DoState(p);
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p.DoMarker("Wiimote");
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PowerPC::DoState(p);
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p.DoMarker("PowerPC");
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// CoreTiming needs to be restored before restoring Hardware because
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// the controller code might need to schedule an event if the controller has changed.
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CoreTiming::DoState(p);
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p.DoMarker("CoreTiming");
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HW::DoState(p);
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p.DoMarker("HW");
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Movie::DoState(p);
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p.DoMarker("Movie");
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Gecko::DoState(p);
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p.DoMarker("Gecko");
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#if defined(HAVE_LIBAV) || defined(_WIN32)
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AVIDump::DoState();
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#endif
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return version_created_by;
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}
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void LoadFromBuffer(std::vector<u8>& buffer)
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{
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if (NetPlay::IsNetPlayRunning())
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{
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OSD::AddMessage("Loading savestates is disabled in Netplay to prevent desyncs");
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return;
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}
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bool wasUnpaused = Core::PauseAndLock(true);
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u8* ptr = &buffer[0];
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PointerWrap p(&ptr, PointerWrap::MODE_READ);
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DoState(p);
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Core::PauseAndLock(false, wasUnpaused);
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}
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void SaveToBuffer(std::vector<u8>& buffer)
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{
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bool wasUnpaused = Core::PauseAndLock(true);
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u8* ptr = nullptr;
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PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
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DoState(p);
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const size_t buffer_size = reinterpret_cast<size_t>(ptr);
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buffer.resize(buffer_size);
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ptr = &buffer[0];
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p.SetMode(PointerWrap::MODE_WRITE);
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DoState(p);
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Core::PauseAndLock(false, wasUnpaused);
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}
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void VerifyBuffer(std::vector<u8>& buffer)
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{
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bool wasUnpaused = Core::PauseAndLock(true);
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u8* ptr = &buffer[0];
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PointerWrap p(&ptr, PointerWrap::MODE_VERIFY);
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DoState(p);
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Core::PauseAndLock(false, wasUnpaused);
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}
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// return state number not in map
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static int GetEmptySlot(std::map<double, int> m)
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{
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for (int i = 1; i <= (int)NUM_STATES; i++)
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{
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bool found = false;
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for (auto& p : m)
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{
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if (p.second == i)
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{
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found = true;
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break;
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}
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}
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if (!found)
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return i;
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}
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return -1;
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}
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static std::string MakeStateFilename(int number);
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// read state timestamps
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static std::map<double, int> GetSavedStates()
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{
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StateHeader header;
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std::map<double, int> m;
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for (int i = 1; i <= (int)NUM_STATES; i++)
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{
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std::string filename = MakeStateFilename(i);
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if (File::Exists(filename))
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{
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if (ReadHeader(filename, header))
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{
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double d = Common::Timer::GetDoubleTime() - header.time;
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// increase time until unique value is obtained
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while (m.find(d) != m.end())
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d += .001;
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m.emplace(d, i);
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}
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}
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}
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return m;
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}
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struct CompressAndDumpState_args
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{
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std::vector<u8>* buffer_vector;
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std::mutex* buffer_mutex;
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std::string filename;
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bool wait;
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};
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static void CompressAndDumpState(CompressAndDumpState_args save_args)
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{
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std::lock_guard<std::mutex> lk(*save_args.buffer_mutex);
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// ScopeGuard is used here to ensure that g_compressAndDumpStateSyncEvent.Set()
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// will be called and that it will happen after the IOFile is closed.
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// Both ScopeGuard's and IOFile's finalization occur at respective object destruction time.
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// As Local (stack) objects are destructed in the reverse order of construction and "ScopeGuard
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// on_exit"
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// is created before the "IOFile f", it is guaranteed that the file will be finalized before
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// the ScopeGuard's finalization (i.e. "g_compressAndDumpStateSyncEvent.Set()" call).
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Common::ScopeGuard on_exit([]() { g_compressAndDumpStateSyncEvent.Set(); });
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// If it is not required to wait, we call finalizer early (and it won't be called again at
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// destruction).
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if (!save_args.wait)
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on_exit.Exit();
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const u8* const buffer_data = &(*(save_args.buffer_vector))[0];
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const size_t buffer_size = (save_args.buffer_vector)->size();
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std::string& filename = save_args.filename;
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// For easy debugging
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Common::SetCurrentThreadName("SaveState thread");
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// Moving to last overwritten save-state
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if (File::Exists(filename))
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{
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if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
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File::Delete((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"));
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if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav.dtm"))
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File::Delete((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav.dtm"));
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if (!File::Rename(filename, File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
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Core::DisplayMessage("Failed to move previous state to state undo backup", 1000);
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else
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File::Rename(filename + ".dtm", File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav.dtm");
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}
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if ((Movie::IsMovieActive()) && !Movie::IsJustStartingRecordingInputFromSaveState())
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Movie::SaveRecording(filename + ".dtm");
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else if (!Movie::IsMovieActive())
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File::Delete(filename + ".dtm");
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File::IOFile f(filename, "wb");
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if (!f)
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{
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Core::DisplayMessage("Could not save state", 2000);
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return;
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}
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// Setting up the header
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StateHeader header;
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strncpy(header.gameID, SConfig::GetInstance().GetGameID().c_str(), 6);
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header.size = g_use_compression ? (u32)buffer_size : 0;
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header.time = Common::Timer::GetDoubleTime();
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f.WriteArray(&header, 1);
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if (header.size != 0) // non-zero header size means the state is compressed
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{
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lzo_uint i = 0;
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while (true)
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{
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lzo_uint32 cur_len = 0;
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lzo_uint out_len = 0;
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if ((i + IN_LEN) >= buffer_size)
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{
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cur_len = (lzo_uint32)(buffer_size - i);
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}
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else
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{
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cur_len = IN_LEN;
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}
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if (lzo1x_1_compress(buffer_data + i, cur_len, out, &out_len, wrkmem) != LZO_E_OK)
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PanicAlertT("Internal LZO Error - compression failed");
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// The size of the data to write is 'out_len'
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f.WriteArray((lzo_uint32*)&out_len, 1);
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f.WriteBytes(out, out_len);
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if (cur_len != IN_LEN)
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break;
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i += cur_len;
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}
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}
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else // uncompressed
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{
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f.WriteBytes(buffer_data, buffer_size);
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}
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Core::DisplayMessage(StringFromFormat("Saved State to %s", filename.c_str()), 2000);
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Host_UpdateMainFrame();
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}
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void SaveAs(const std::string& filename, bool wait)
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{
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// Pause the core while we save the state
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bool wasUnpaused = Core::PauseAndLock(true);
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// Measure the size of the buffer.
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u8* ptr = nullptr;
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PointerWrap p(&ptr, PointerWrap::MODE_MEASURE);
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DoState(p);
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const size_t buffer_size = reinterpret_cast<size_t>(ptr);
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// Then actually do the write.
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{
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std::lock_guard<std::mutex> lk(g_cs_current_buffer);
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g_current_buffer.resize(buffer_size);
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ptr = &g_current_buffer[0];
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p.SetMode(PointerWrap::MODE_WRITE);
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DoState(p);
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}
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if (p.GetMode() == PointerWrap::MODE_WRITE)
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{
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Core::DisplayMessage("Saving State...", 1000);
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CompressAndDumpState_args save_args;
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save_args.buffer_vector = &g_current_buffer;
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save_args.buffer_mutex = &g_cs_current_buffer;
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save_args.filename = filename;
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save_args.wait = wait;
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Flush();
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g_save_thread = std::thread(CompressAndDumpState, save_args);
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g_compressAndDumpStateSyncEvent.Wait();
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g_last_filename = filename;
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}
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else
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{
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// someone aborted the save by changing the mode?
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Core::DisplayMessage("Unable to save: Internal DoState Error", 4000);
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}
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// Resume the core and disable stepping
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Core::PauseAndLock(false, wasUnpaused);
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}
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bool ReadHeader(const std::string& filename, StateHeader& header)
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{
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Flush();
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File::IOFile f(filename, "rb");
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if (!f)
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{
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Core::DisplayMessage("State not found", 2000);
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return false;
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}
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f.ReadArray(&header, 1);
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return true;
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}
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std::string GetInfoStringOfSlot(int slot, bool translate)
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{
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std::string filename = MakeStateFilename(slot);
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if (!File::Exists(filename))
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return translate ? GetStringT("Empty") : "Empty";
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State::StateHeader header;
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if (!ReadHeader(filename, header))
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return translate ? GetStringT("Unknown") : "Unknown";
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return Common::Timer::GetDateTimeFormatted(header.time);
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}
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static void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_data)
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{
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Flush();
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File::IOFile f(filename, "rb");
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if (!f)
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{
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Core::DisplayMessage("State not found", 2000);
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return;
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}
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StateHeader header;
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f.ReadArray(&header, 1);
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if (strncmp(SConfig::GetInstance().GetGameID().c_str(), header.gameID, 6))
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{
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Core::DisplayMessage(
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StringFromFormat("State belongs to a different game (ID %.*s)", 6, header.gameID), 2000);
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return;
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}
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std::vector<u8> buffer;
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if (header.size != 0) // non-zero size means the state is compressed
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{
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Core::DisplayMessage("Decompressing State...", 500);
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buffer.resize(header.size);
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|
lzo_uint i = 0;
|
|
while (true)
|
|
{
|
|
lzo_uint32 cur_len = 0; // number of bytes to read
|
|
lzo_uint new_len = 0; // number of bytes to write
|
|
|
|
if (!f.ReadArray(&cur_len, 1))
|
|
break;
|
|
|
|
f.ReadBytes(out, cur_len);
|
|
const int res = lzo1x_decompress(out, cur_len, &buffer[i], &new_len, nullptr);
|
|
if (res != LZO_E_OK)
|
|
{
|
|
// This doesn't seem to happen anymore.
|
|
PanicAlertT("Internal LZO Error - decompression failed (%d) (%li, %li) \n"
|
|
"Try loading the state again",
|
|
res, i, new_len);
|
|
return;
|
|
}
|
|
|
|
i += new_len;
|
|
}
|
|
}
|
|
else // uncompressed
|
|
{
|
|
const size_t size = (size_t)(f.GetSize() - sizeof(StateHeader));
|
|
buffer.resize(size);
|
|
|
|
if (!f.ReadBytes(&buffer[0], size))
|
|
{
|
|
PanicAlert("wtf? reading bytes: %zu", size);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// all good
|
|
ret_data.swap(buffer);
|
|
}
|
|
|
|
void LoadAs(const std::string& filename)
|
|
{
|
|
if (!Core::IsRunning())
|
|
{
|
|
return;
|
|
}
|
|
else if (NetPlay::IsNetPlayRunning())
|
|
{
|
|
OSD::AddMessage("Loading savestates is disabled in Netplay to prevent desyncs");
|
|
return;
|
|
}
|
|
|
|
// Stop the core while we load the state
|
|
bool wasUnpaused = Core::PauseAndLock(true);
|
|
|
|
g_loadDepth++;
|
|
|
|
// Save temp buffer for undo load state
|
|
if (!Movie::IsJustStartingRecordingInputFromSaveState())
|
|
{
|
|
std::lock_guard<std::mutex> lk(g_cs_undo_load_buffer);
|
|
SaveToBuffer(g_undo_load_buffer);
|
|
if (Movie::IsMovieActive())
|
|
Movie::SaveRecording(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm");
|
|
else if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm"))
|
|
File::Delete(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm");
|
|
}
|
|
|
|
bool loaded = false;
|
|
bool loadedSuccessfully = false;
|
|
std::string version_created_by;
|
|
|
|
// brackets here are so buffer gets freed ASAP
|
|
{
|
|
std::vector<u8> buffer;
|
|
LoadFileStateData(filename, buffer);
|
|
|
|
if (!buffer.empty())
|
|
{
|
|
u8* ptr = &buffer[0];
|
|
PointerWrap p(&ptr, PointerWrap::MODE_READ);
|
|
version_created_by = DoState(p);
|
|
loaded = true;
|
|
loadedSuccessfully = (p.GetMode() == PointerWrap::MODE_READ);
|
|
}
|
|
}
|
|
|
|
if (loaded)
|
|
{
|
|
if (loadedSuccessfully)
|
|
{
|
|
Core::DisplayMessage(StringFromFormat("Loaded state from %s", filename.c_str()), 2000);
|
|
if (File::Exists(filename + ".dtm"))
|
|
Movie::LoadInput(filename + ".dtm");
|
|
else if (!Movie::IsJustStartingRecordingInputFromSaveState() &&
|
|
!Movie::IsJustStartingPlayingInputFromSaveState())
|
|
Movie::EndPlayInput(false);
|
|
}
|
|
else
|
|
{
|
|
// failed to load
|
|
Core::DisplayMessage("Unable to load: Can't load state from other versions!", 4000);
|
|
if (!version_created_by.empty())
|
|
Core::DisplayMessage("The savestate was created using " + version_created_by, 4000);
|
|
|
|
// since we could be in an inconsistent state now (and might crash or whatever), undo.
|
|
if (g_loadDepth < 2)
|
|
UndoLoadState();
|
|
}
|
|
}
|
|
|
|
if (s_on_after_load_callback)
|
|
s_on_after_load_callback();
|
|
|
|
g_loadDepth--;
|
|
|
|
// resume dat core
|
|
Core::PauseAndLock(false, wasUnpaused);
|
|
}
|
|
|
|
void SetOnAfterLoadCallback(AfterLoadCallbackFunc callback)
|
|
{
|
|
s_on_after_load_callback = std::move(callback);
|
|
}
|
|
|
|
void VerifyAt(const std::string& filename)
|
|
{
|
|
bool wasUnpaused = Core::PauseAndLock(true);
|
|
|
|
std::vector<u8> buffer;
|
|
LoadFileStateData(filename, buffer);
|
|
|
|
if (!buffer.empty())
|
|
{
|
|
u8* ptr = &buffer[0];
|
|
PointerWrap p(&ptr, PointerWrap::MODE_VERIFY);
|
|
DoState(p);
|
|
|
|
if (p.GetMode() == PointerWrap::MODE_VERIFY)
|
|
Core::DisplayMessage(StringFromFormat("Verified state at %s", filename.c_str()), 2000);
|
|
else
|
|
Core::DisplayMessage("Unable to Verify : Can't verify state from other revisions !", 4000);
|
|
}
|
|
|
|
Core::PauseAndLock(false, wasUnpaused);
|
|
}
|
|
|
|
void Init()
|
|
{
|
|
if (lzo_init() != LZO_E_OK)
|
|
PanicAlertT("Internal LZO Error - lzo_init() failed");
|
|
}
|
|
|
|
void Shutdown()
|
|
{
|
|
Flush();
|
|
|
|
// swapping with an empty vector, rather than clear()ing
|
|
// this gives a better guarantee to free the allocated memory right NOW (as opposed to, actually,
|
|
// never)
|
|
{
|
|
std::lock_guard<std::mutex> lk(g_cs_current_buffer);
|
|
std::vector<u8>().swap(g_current_buffer);
|
|
}
|
|
|
|
{
|
|
std::lock_guard<std::mutex> lk(g_cs_undo_load_buffer);
|
|
std::vector<u8>().swap(g_undo_load_buffer);
|
|
}
|
|
}
|
|
|
|
static std::string MakeStateFilename(int number)
|
|
{
|
|
return StringFromFormat("%s%s.s%02i", File::GetUserPath(D_STATESAVES_IDX).c_str(),
|
|
SConfig::GetInstance().GetGameID().c_str(), number);
|
|
}
|
|
|
|
void Save(int slot, bool wait)
|
|
{
|
|
SaveAs(MakeStateFilename(slot), wait);
|
|
}
|
|
|
|
void Load(int slot)
|
|
{
|
|
LoadAs(MakeStateFilename(slot));
|
|
}
|
|
|
|
void Verify(int slot)
|
|
{
|
|
VerifyAt(MakeStateFilename(slot));
|
|
}
|
|
|
|
void LoadLastSaved(int i)
|
|
{
|
|
std::map<double, int> savedStates = GetSavedStates();
|
|
|
|
if (i > (int)savedStates.size())
|
|
Core::DisplayMessage("State doesn't exist", 2000);
|
|
else
|
|
{
|
|
std::map<double, int>::iterator it = savedStates.begin();
|
|
std::advance(it, i - 1);
|
|
Load(it->second);
|
|
}
|
|
}
|
|
|
|
// must wait for state to be written because it must know if all slots are taken
|
|
void SaveFirstSaved()
|
|
{
|
|
std::map<double, int> savedStates = GetSavedStates();
|
|
|
|
// save to an empty slot
|
|
if (savedStates.size() < NUM_STATES)
|
|
Save(GetEmptySlot(savedStates), true);
|
|
// overwrite the oldest state
|
|
else
|
|
{
|
|
std::map<double, int>::iterator it = savedStates.begin();
|
|
std::advance(it, savedStates.size() - 1);
|
|
Save(it->second, true);
|
|
}
|
|
}
|
|
|
|
void Flush()
|
|
{
|
|
// If already saving state, wait for it to finish
|
|
if (g_save_thread.joinable())
|
|
g_save_thread.join();
|
|
}
|
|
|
|
// Load the last state before loading the state
|
|
void UndoLoadState()
|
|
{
|
|
std::lock_guard<std::mutex> lk(g_cs_undo_load_buffer);
|
|
if (!g_undo_load_buffer.empty())
|
|
{
|
|
if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm") || (!Movie::IsMovieActive()))
|
|
{
|
|
LoadFromBuffer(g_undo_load_buffer);
|
|
if (Movie::IsMovieActive())
|
|
Movie::LoadInput(File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm");
|
|
}
|
|
else
|
|
{
|
|
PanicAlertT("No undo.dtm found, aborting undo load state to prevent movie desyncs");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
PanicAlertT("There is nothing to undo!");
|
|
}
|
|
}
|
|
|
|
// Load the state that the last save state overwritten on
|
|
void UndoSaveState()
|
|
{
|
|
LoadAs(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav");
|
|
}
|
|
|
|
} // namespace State
|