dolphin/Externals/wxWidgets3/include/wx/msw/anybutton.h

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2.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/anybutton.h
// Purpose: wxAnyButton class
// Author: Julian Smart
// Created: 1997-02-01 (extracted from button.h)
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MSW_ANYBUTTON_H_
#define _WX_MSW_ANYBUTTON_H_
// ----------------------------------------------------------------------------
// Common button functionality
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxAnyButton : public wxAnyButtonBase
{
public:
wxAnyButton()
{
m_imageData = NULL;
#if wxUSE_MARKUP
m_markupText = NULL;
#endif // wxUSE_MARKUP
}
virtual ~wxAnyButton();
// overridden base class methods
virtual void SetLabel(const wxString& label);
virtual bool SetBackgroundColour(const wxColour &colour);
virtual bool SetForegroundColour(const wxColour &colour);
// implementation from now on
virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item);
// returns true if the platform should explicitly apply a theme border
virtual bool CanApplyThemeBorder() const { return false; }
protected:
// usually overridden base class virtuals
virtual wxSize DoGetBestSize() const;
virtual wxBitmap DoGetBitmap(State which) const;
virtual void DoSetBitmap(const wxBitmap& bitmap, State which);
virtual wxSize DoGetBitmapMargins() const;
virtual void DoSetBitmapMargins(wxCoord x, wxCoord y);
virtual void DoSetBitmapPosition(wxDirection dir);
#if wxUSE_MARKUP
virtual bool DoSetLabelMarkup(const wxString& markup);
#endif // wxUSE_MARKUP
// Increases the passed in size to account for the button image.
//
// Should only be called if we do have a button, i.e. if m_imageData is
// non-NULL.
void AdjustForBitmapSize(wxSize& size) const;
class wxButtonImageData *m_imageData;
#if wxUSE_MARKUP
class wxMarkupText *m_markupText;
#endif // wxUSE_MARKUP
// Switches button into owner-drawn mode: this is used if we need to draw
// something not supported by the native control, such as using non default
// colours or a bitmap on pre-XP systems.
void MakeOwnerDrawn();
bool IsOwnerDrawn() const;
virtual bool MSWIsPushed() const;
private:
wxDECLARE_NO_COPY_CLASS(wxAnyButton);
};
#endif // _WX_MSW_ANYBUTTON_H_