155 lines
4.5 KiB
C++
155 lines
4.5 KiB
C++
//////////////////////////////////////////////////////////////////////////////////////////
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// Project description
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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// Name: nJoy
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// Description: A Dolphin Compatible Input Plugin
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//
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// Author: Falcon4ever (nJoy@falcon4ever.com)
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// Site: www.multigesture.net
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// Copyright (C) 2003-2009 Dolphin Project.
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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//
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// Licensetype: GNU General Public License (GPL)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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//
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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//
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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#ifndef __NJOY_h__
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#define __NJOY_h__
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//////////////////////////////////////////////////////////////////////////////////////////
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// Includes
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// ¯¯¯¯¯¯¯¯¯¯
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#include <vector> // System
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#include <cstdio>
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#include <ctime>
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#include <cmath>
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#include "../../../Core/InputCommon/Src/SDL.h" // Core
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#include "../../../Core/InputCommon/Src/XInput.h"
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#include "Common.h" // Common
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#include "Setup.h"
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#include "pluginspecs_pad.h"
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#include "IniFile.h"
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#include "Config.h" // Local
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#if defined(HAVE_WX) && HAVE_WX
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#include "GUI/AboutBox.h"
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#include "GUI/ConfigBox.h"
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//extern ConfigBox* m_frame;
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#endif
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#ifdef _WIN32
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#include <tchar.h>
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#define DIRECTINPUT_VERSION 0x0800
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#define WIN32_LEAN_AND_MEAN
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#pragma comment(lib, "dxguid.lib")
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#pragma comment(lib, "dinput8.lib")
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#pragma comment(lib, "winmm.lib")
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#include <dinput.h>
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void FreeDirectInput(); // Needed in both nJoy.cpp and Rumble.cpp
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#else
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#include <unistd.h>
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#include <sys/ioctl.h>
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#endif
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#ifdef __linux__
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#include <linux/input.h>
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#endif
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//////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Define
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// ¯¯¯¯¯¯¯¯¯¯
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#define INPUT_VERSION "0.3"
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#define INPUT_STATE wxT("PUBLIC RELEASE")
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#define RELDAY wxT("21")
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#define RELMONTH wxT("07")
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#define RELYEAR wxT("2008")
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#define THANKYOU wxT("`plot`, Absolute0, Aprentice, Bositman, Brice, ChaosCode, CKemu, CoDeX, Dave2001, dn, drk||Raziel, Florin, Gent, Gigaherz, Hacktarux, JegHegy, Linker, Linuzappz, Martin64, Muad, Knuckles, Raziel, Refraction, Rudy_x, Shadowprince, Snake785, Saqib, vEX, yaz0r, Zilmar, Zenogais and ZeZu.")
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#define PLUGIN_VER_STR wxT("nJoy v")wxT(INPUT_VERSION)wxT(" by Falcon4ever\nRelease: ") RELDAY wxT("/") RELMONTH wxT("/") RELYEAR wxT("\nwww.multigesture.net")
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//////////////////////////////////////////////////////////////////////////////////////////
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// Input vector. Todo: Save the configured keys here instead of in joystick
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// ¯¯¯¯¯¯¯¯¯
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/*
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#ifndef _CONTROLLER_STATE_H
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extern std::vector<u8> Keys;
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#endif
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*/
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//////////////////////////////////////////////////////////////////////////////////////////
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// Variables
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// ¯¯¯¯¯¯¯¯¯
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#ifndef _EXCLUDE_MAIN_
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extern SPADInitialize *g_PADInitialize;
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extern FILE *pFile;
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extern std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
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extern InputCommon::CONTROLLER_STATE PadState[4];
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extern InputCommon::CONTROLLER_MAPPING PadMapping[4];
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#ifdef _WIN32
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extern HWND m_hWnd, m_hConsole; // Handle to window
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#endif
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extern int NumPads, NumGoodPads, LastPad; // Number of goods pads
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#endif
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////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Custom Functions
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads);
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void DEBUG_INIT();
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void DEBUG_QUIT();
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bool IsFocus();
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bool ReloadDLL();
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#ifdef _WIN32
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HRESULT InitRumble(HWND hWnd);
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#endif
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////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// ReRecording
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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#ifdef RERECORDING
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namespace Recording
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{
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void Initialize();
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void DoState(unsigned char **ptr, int mode);
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void ShutDown();
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void Save();
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void Load();
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const SPADStatus& Play();
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void RecordInput(const SPADStatus& _rPADStatus);
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}
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#endif
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////////////////////////////////
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#endif // __NJOY_h__
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