88 lines
2.8 KiB
C++
88 lines
2.8 KiB
C++
// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef __H_RENDER__
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#define __H_RENDER__
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#include <vector>
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#include <string>
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#include "pluginspecs_video.h"
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#include "D3DBase.h"
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#include <Cg/cg.h>
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extern CGcontext g_cgcontext;
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extern CGprofile g_cgvProf, g_cgfProf;
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class Renderer
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{
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// screen offset
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static float m_x;
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static float m_y;
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static float m_width;
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static float m_height;
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static float xScale;
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static float yScale;
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static bool m_LastFrameDumped;
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static bool m_AVIDumping;
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static int m_recordWidth;
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static int m_recordHeight;
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const static int MaxTextureStages = 9;
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const static int MaxRenderStates = 210;
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const static DWORD MaxTextureTypes = 33;
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const static DWORD MaxSamplerSize = 13;
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const static DWORD MaxSamplerTypes = 15;
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static std::vector<LPDIRECT3DBASETEXTURE9> m_Textures;
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static DWORD m_RenderStates[MaxRenderStates+46];
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static DWORD m_TextureStageStates[MaxTextureStages][MaxTextureTypes];
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static DWORD m_SamplerStates[MaxSamplerSize][MaxSamplerTypes];
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static DWORD m_FVF;
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public:
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static void Init(SVideoInitialize &_VideoInitialize);
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static void Shutdown();
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static void Initialize();
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// must be called if the window size has changed
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static void ReinitView();
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static void SwapBuffers();
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static float GetXScale() { return xScale; }
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static float GetYScale() { return yScale; }
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static void SetScissorRect();
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// static void SetViewport(float* _Viewport);
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// static void SetProjection(float* _pProjection, int constantIndex = -1);
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// The little status display.
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static void AddMessage(const std::string &message, unsigned int ms);
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static void ProcessMessages();
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static void RenderText(const std::string &text, int left, int top, unsigned int color);
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// The following are "filtered" versions of the corresponding D3Ddev-> functions.
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static void SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture);
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static void SetFVF(DWORD FVF);
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static void SetRenderState(D3DRENDERSTATETYPE State, DWORD Value);
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static void SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
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static void SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
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};
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#endif // __H_RENDER__
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