46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
// Copyright 2017 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <cmath>
|
|
#include <string>
|
|
|
|
#include "InputCommon/ControlReference/ControlReference.h"
|
|
#include "InputCommon/ControllerEmu/Control/Control.h"
|
|
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
|
|
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
|
|
|
|
namespace ControllerEmu
|
|
{
|
|
class Buttons : public ControlGroup
|
|
{
|
|
public:
|
|
explicit Buttons(const std::string& name_);
|
|
Buttons(const std::string& ini_name, const std::string& group_name);
|
|
|
|
template <typename C>
|
|
void GetState(C* const buttons, const C* bitmasks) const
|
|
{
|
|
for (auto& control : controls)
|
|
*buttons |= *(bitmasks++) * control->GetState<bool>();
|
|
}
|
|
|
|
template <typename C>
|
|
void GetState(C* const buttons, const C* bitmasks,
|
|
const InputOverrideFunction& override_func) const
|
|
{
|
|
if (!override_func)
|
|
return GetState(buttons, bitmasks);
|
|
|
|
for (auto& control : controls)
|
|
{
|
|
ControlState state = control->GetState();
|
|
if (std::optional<ControlState> state_override = override_func(name, control->name, state))
|
|
state = *state_override;
|
|
*buttons |= *(bitmasks++) * (std::lround(state) > 0);
|
|
}
|
|
}
|
|
};
|
|
} // namespace ControllerEmu
|