dolphin/Source
Glenn Rice 216cf0fd6a Update several of the translations.
Update pot file to reflect recent changes in strings in the code.
Make the Host_GetKeyState routine thread safe on linux.
Clean up config main, and migrate the plugin selection to the display tab.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6994 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 22:02:47 +00:00
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Core Update several of the translations. 2011-01-30 22:02:47 +00:00
DSPSpy Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
DSPTool Try to fix Windows build. 2011-01-29 14:58:32 +00:00
PluginSpecs - Fixed Metroid Prime 2 "GFX FIFO: Unknown Opcode (0x%x).\n" This was happened because FIFO_RESET is executed, but at this moment the Write Gather Pipe is not empty. (maybe also fix the same problem reported in MP1, i dont have this game for testing) 2011-01-29 20:04:16 +00:00
Plugins Be more flexible about hotkey modifier permutations. 2011-01-30 14:20:20 +00:00
TestSuite Add Turntable.cpp to SCons build. 2010-10-03 08:20:24 +00:00
UnitTests Move async checking for pressed keys into Host_GetKeyState() 2011-01-30 16:40:38 +00:00
CMakeLists.txt Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though. 2010-11-01 15:47:02 +00:00
Dolphin.sln Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
Dolphin_2010.sln Core and DSPCore now have mutual dependencies, which breaks the 2011-01-29 14:06:48 +00:00