65216c9e87
D3D11 doesn't support partial copies of depth buffers via CopySubResource(), so we need to use a different path for the EFB cache. |
||
---|---|---|
.. | ||
CMakeLists.txt | ||
Null.vcxproj | ||
NullBackend.cpp | ||
NullTexture.cpp | ||
NullTexture.h | ||
PerfQuery.h | ||
Render.cpp | ||
Render.h | ||
TextureCache.h | ||
VertexManager.cpp | ||
VertexManager.h | ||
VideoBackend.h |