dolphin/Source/Core/VideoBackends/Vulkan/TextureCache.h

106 lines
4.0 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "Common/CommonTypes.h"
#include "VideoBackends/Vulkan/StreamBuffer.h"
#include "VideoCommon/TextureCacheBase.h"
namespace Vulkan
{
class PaletteTextureConverter;
class StateTracker;
class Texture2D;
class TextureEncoder;
class TextureCache : public TextureCacheBase
{
public:
struct TCacheEntry : TCacheEntryBase
{
TCacheEntry(const TCacheEntryConfig& config_, std::unique_ptr<Texture2D> texture,
VkFramebuffer framebuffer);
~TCacheEntry();
Texture2D* GetTexture() const { return m_texture.get(); }
VkFramebuffer GetFramebuffer() const { return m_framebuffer; }
void Load(unsigned int width, unsigned int height, unsigned int expanded_width,
unsigned int level) override;
void FromRenderTarget(u8* dst, PEControl::PixelFormat src_format, const EFBRectangle& src_rect,
bool scale_by_half, unsigned int cbufid, const float* colmat) override;
void CopyRectangleFromTexture(const TCacheEntryBase* source,
const MathUtil::Rectangle<int>& src_rect,
const MathUtil::Rectangle<int>& dst_rect) override;
void Bind(unsigned int stage) override;
bool Save(const std::string& filename, unsigned int level) override;
private:
std::unique_ptr<Texture2D> m_texture;
VkFramebuffer m_framebuffer;
};
TextureCache();
~TextureCache();
static TextureCache* GetInstance();
bool Initialize();
bool CompileShaders() override;
void DeleteShaders() override;
TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
void ConvertTexture(TCacheEntryBase* base_entry, TCacheEntryBase* base_unconverted, void* palette,
TlutFormat format) override;
void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
u32 memory_stride, PEControl::PixelFormat src_format, const EFBRectangle& src_rect,
bool is_intensity, bool scale_by_half) override;
void CopyRectangleFromTexture(TCacheEntry* dst_texture, const MathUtil::Rectangle<int>& dst_rect,
Texture2D* src_texture, const MathUtil::Rectangle<int>& src_rect);
// Encodes texture to guest memory in XFB (YUYV) format.
void EncodeYUYVTextureToMemory(void* dst_ptr, u32 dst_width, u32 dst_stride, u32 dst_height,
Texture2D* src_texture, const MathUtil::Rectangle<int>& src_rect);
// Decodes data from guest memory in XFB (YUYV) format to a RGBA format texture on the GPU.
void DecodeYUYVTextureFromMemory(TCacheEntry* dst_texture, const void* src_ptr, u32 src_width,
u32 src_stride, u32 src_height);
private:
bool CreateRenderPasses();
VkRenderPass GetRenderPassForTextureUpdate(const Texture2D* texture) const;
// Copies the contents of a texture using vkCmdCopyImage
void CopyTextureRectangle(TCacheEntry* dst_texture, const MathUtil::Rectangle<int>& dst_rect,
Texture2D* src_texture, const MathUtil::Rectangle<int>& src_rect);
// Copies (and optionally scales) the contents of a texture using a framgent shader.
void ScaleTextureRectangle(TCacheEntry* dst_texture, const MathUtil::Rectangle<int>& dst_rect,
Texture2D* src_texture, const MathUtil::Rectangle<int>& src_rect);
VkRenderPass m_initialize_render_pass = VK_NULL_HANDLE;
VkRenderPass m_update_render_pass = VK_NULL_HANDLE;
std::unique_ptr<StreamBuffer> m_texture_upload_buffer;
std::unique_ptr<TextureEncoder> m_texture_encoder;
std::unique_ptr<PaletteTextureConverter> m_palette_texture_converter;
VkShaderModule m_copy_shader = VK_NULL_HANDLE;
VkShaderModule m_efb_color_to_tex_shader = VK_NULL_HANDLE;
VkShaderModule m_efb_depth_to_tex_shader = VK_NULL_HANDLE;
VkShaderModule m_rgb_to_yuyv_shader = VK_NULL_HANDLE;
VkShaderModule m_yuyv_to_rgb_shader = VK_NULL_HANDLE;
};
} // namespace Vulkan