34 lines
1009 B
C++
34 lines
1009 B
C++
// Copyright 2016 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <cstddef>
|
|
#include <vector>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
|
|
namespace Vulkan
|
|
{
|
|
namespace ShaderCompiler
|
|
{
|
|
// SPIR-V compiled code type
|
|
using SPIRVCodeType = u32;
|
|
using SPIRVCodeVector = std::vector<SPIRVCodeType>;
|
|
|
|
// Compile a vertex shader to SPIR-V.
|
|
bool CompileVertexShader(SPIRVCodeVector* out_code, const char* source_code,
|
|
size_t source_code_length, bool prepend_header = true);
|
|
|
|
// Compile a geometry shader to SPIR-V.
|
|
bool CompileGeometryShader(SPIRVCodeVector* out_code, const char* source_code,
|
|
size_t source_code_length, bool prepend_header = true);
|
|
|
|
// Compile a fragment shader to SPIR-V.
|
|
bool CompileFragmentShader(SPIRVCodeVector* out_code, const char* source_code,
|
|
size_t source_code_length, bool prepend_header = true);
|
|
|
|
} // namespace ShaderCompiler
|
|
} // namespace Vulkan
|