dolphin/Source/Core/VideoCommon/GraphicsModSystem/Runtime/Actions
iwubcode a1147dae6e VideoCommon: move factory names to be a static inside each action class, so that they can be reused in the future for serialization 2024-02-18 15:45:10 -06:00
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CustomPipelineAction.cpp VideoCommon: refactor the custom pipeline logic in the graphics mod action into a separate class, so it is reusable 2024-01-27 00:12:49 -06:00
CustomPipelineAction.h VideoCommon: move factory names to be a static inside each action class, so that they can be reused in the future for serialization 2024-02-18 15:45:10 -06:00
MoveAction.cpp VideoCommon: add structures to graphics mods to allow for future adding or removing parameters with less code overhead 2022-10-09 00:00:01 -05:00
MoveAction.h VideoCommon: move factory names to be a static inside each action class, so that they can be reused in the future for serialization 2024-02-18 15:45:10 -06:00
PrintAction.cpp VideoCommon: call texture load graphics mod hook when Dolphin loads a texture 2022-10-28 19:24:43 -05:00
PrintAction.h VideoCommon: move factory names to be a static inside each action class, so that they can be reused in the future for serialization 2024-02-18 15:45:10 -06:00
ScaleAction.cpp VideoCommon: add structures to graphics mods to allow for future adding or removing parameters with less code overhead 2022-10-09 00:00:01 -05:00
ScaleAction.h VideoCommon: move factory names to be a static inside each action class, so that they can be reused in the future for serialization 2024-02-18 15:45:10 -06:00
SkipAction.cpp VideoCommon: add structures to graphics mods to allow for future adding or removing parameters with less code overhead 2022-10-09 00:00:01 -05:00
SkipAction.h VideoCommon: move factory names to be a static inside each action class, so that they can be reused in the future for serialization 2024-02-18 15:45:10 -06:00