324 lines
10 KiB
C++
324 lines
10 KiB
C++
// Copyright 2019 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/D3DCommon/SwapChain.h"
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#include <algorithm>
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#include <cstdint>
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#include "Common/Assert.h"
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#include "Common/CommonFuncs.h"
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#include "Common/HRWrap.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "VideoCommon/VideoConfig.h"
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static bool IsTearingSupported(IDXGIFactory2* dxgi_factory)
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{
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Microsoft::WRL::ComPtr<IDXGIFactory5> factory5;
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if (FAILED(dxgi_factory->QueryInterface(IID_PPV_ARGS(&factory5))))
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return false;
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UINT allow_tearing = 0;
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return SUCCEEDED(factory5->CheckFeatureSupport(DXGI_FEATURE_PRESENT_ALLOW_TEARING, &allow_tearing,
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sizeof(allow_tearing))) &&
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allow_tearing != 0;
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}
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static bool GetFullscreenState(IDXGISwapChain* swap_chain)
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{
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BOOL fs = FALSE;
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return SUCCEEDED(swap_chain->GetFullscreenState(&fs, nullptr)) && fs;
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}
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namespace D3DCommon
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{
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SwapChain::SwapChain(const WindowSystemInfo& wsi, IDXGIFactory* dxgi_factory, IUnknown* d3d_device)
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: m_wsi(wsi), m_dxgi_factory(dxgi_factory), m_d3d_device(d3d_device)
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{
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}
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SwapChain::~SwapChain()
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{
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// Can't destroy swap chain while it's fullscreen.
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if (m_swap_chain && GetFullscreenState(m_swap_chain.Get()))
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m_swap_chain->SetFullscreenState(FALSE, nullptr);
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}
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bool SwapChain::WantsStereo()
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{
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return g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer;
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}
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bool SwapChain::WantsHDR()
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{
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return g_ActiveConfig.bHDR;
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}
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u32 SwapChain::GetSwapChainFlags() const
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{
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// This flag is necessary if we want to use a flip-model swapchain without locking the framerate
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return m_allow_tearing_supported ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0;
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}
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bool SwapChain::CreateSwapChain(bool stereo, bool hdr)
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{
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RECT client_rc;
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if (GetClientRect(static_cast<HWND>(m_wsi.render_surface), &client_rc))
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{
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m_width = client_rc.right - client_rc.left;
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m_height = client_rc.bottom - client_rc.top;
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}
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m_stereo = false;
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m_hdr = false;
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// Try using the Win8 version if available.
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Microsoft::WRL::ComPtr<IDXGIFactory2> dxgi_factory2;
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HRESULT hr = m_dxgi_factory.As(&dxgi_factory2);
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if (SUCCEEDED(hr))
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{
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m_allow_tearing_supported = IsTearingSupported(dxgi_factory2.Get());
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DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = {};
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swap_chain_desc.Width = m_width;
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swap_chain_desc.Height = m_height;
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swap_chain_desc.BufferCount = SWAP_CHAIN_BUFFER_COUNT;
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swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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swap_chain_desc.SampleDesc.Count = 1;
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swap_chain_desc.SampleDesc.Quality = 0;
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swap_chain_desc.Format = GetDXGIFormatForAbstractFormat(m_texture_format, false);
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swap_chain_desc.Scaling = DXGI_SCALING_STRETCH;
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swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
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swap_chain_desc.Stereo = stereo;
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swap_chain_desc.Flags = GetSwapChainFlags();
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Microsoft::WRL::ComPtr<IDXGISwapChain1> swap_chain1;
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hr = dxgi_factory2->CreateSwapChainForHwnd(m_d3d_device.Get(),
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static_cast<HWND>(m_wsi.render_surface),
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&swap_chain_desc, nullptr, nullptr, &swap_chain1);
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if (FAILED(hr))
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{
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// Flip-model discard swapchains aren't supported on Windows 8, so here we fall back to
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// a sequential swapchain
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swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
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hr = dxgi_factory2->CreateSwapChainForHwnd(m_d3d_device.Get(),
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static_cast<HWND>(m_wsi.render_surface),
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&swap_chain_desc, nullptr, nullptr, &swap_chain1);
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}
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m_swap_chain = swap_chain1;
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}
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// Flip-model swapchains aren't supported on Windows 7, so here we fall back to a legacy
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// BitBlt-model swapchain. Note that this won't work for DX12, but systems which don't
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// support the newer DXGI interface aren't going to support DX12 anyway.
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if (FAILED(hr))
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{
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hdr = false;
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DXGI_SWAP_CHAIN_DESC desc = {};
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desc.BufferDesc.Width = m_width;
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desc.BufferDesc.Height = m_height;
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desc.BufferDesc.Format = GetDXGIFormatForAbstractFormat(m_texture_format, false);
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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desc.BufferCount = SWAP_CHAIN_BUFFER_COUNT;
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desc.OutputWindow = static_cast<HWND>(m_wsi.render_surface);
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desc.Windowed = TRUE;
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desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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desc.Flags = 0;
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m_allow_tearing_supported = false;
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hr = m_dxgi_factory->CreateSwapChain(m_d3d_device.Get(), &desc, &m_swap_chain);
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}
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if (FAILED(hr))
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{
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PanicAlertFmt("Failed to create swap chain: {}", Common::HRWrap(hr));
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return false;
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}
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// We handle fullscreen ourselves.
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hr = m_dxgi_factory->MakeWindowAssociation(static_cast<HWND>(m_wsi.render_surface),
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DXGI_MWA_NO_WINDOW_CHANGES | DXGI_MWA_NO_ALT_ENTER);
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if (FAILED(hr))
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WARN_LOG_FMT(VIDEO, "MakeWindowAssociation() failed: {}", Common::HRWrap(hr));
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m_stereo = stereo;
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if (hdr)
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{
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// Only try to activate HDR here, to avoid failing when creating the swapchain
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// (we can't know if the format is supported upfront)
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Microsoft::WRL::ComPtr<IDXGISwapChain4> swap_chain4;
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hr = m_swap_chain->QueryInterface(IID_PPV_ARGS(&swap_chain4));
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if (SUCCEEDED(hr))
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{
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UINT color_space_support = 0;
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// Note that this should succeed even if HDR is not currently engaged on the monitor,
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// but it should display fine nonetheless.
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// We need to check for DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 as checking for
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// scRGB always returns false (DX bug).
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hr = swap_chain4->CheckColorSpaceSupport(DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020,
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&color_space_support);
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if (SUCCEEDED(hr) && (color_space_support & DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_PRESENT))
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{
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hr = swap_chain4->ResizeBuffers(SWAP_CHAIN_BUFFER_COUNT, 0, 0,
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GetDXGIFormatForAbstractFormat(m_texture_format_hdr, false),
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GetSwapChainFlags());
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if (SUCCEEDED(hr))
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{
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hr = swap_chain4->SetColorSpace1(DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709);
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if (SUCCEEDED(hr))
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m_hdr = hdr;
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}
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}
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}
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}
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if (!CreateSwapChainBuffers())
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{
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PanicAlertFmt("Failed to create swap chain buffers");
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DestroySwapChainBuffers();
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m_swap_chain.Reset();
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return false;
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}
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return true;
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}
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void SwapChain::DestroySwapChain()
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{
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DestroySwapChainBuffers();
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// Can't destroy swap chain while it's fullscreen.
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if (m_swap_chain && GetFullscreenState(m_swap_chain.Get()))
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m_swap_chain->SetFullscreenState(FALSE, nullptr);
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m_swap_chain.Reset();
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}
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bool SwapChain::ResizeSwapChain()
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{
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DestroySwapChainBuffers();
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// The swap chain fills up the size of the window if no size is specified
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HRESULT hr = m_swap_chain->ResizeBuffers(SWAP_CHAIN_BUFFER_COUNT, 0, 0, DXGI_FORMAT_UNKNOWN,
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GetSwapChainFlags());
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if (FAILED(hr))
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WARN_LOG_FMT(VIDEO, "ResizeBuffers() failed: {}", Common::HRWrap(hr));
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Microsoft::WRL::ComPtr<IDXGISwapChain4> swap_chain4;
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hr = m_swap_chain->QueryInterface(IID_PPV_ARGS(&swap_chain4));
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if (SUCCEEDED(hr))
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hr = swap_chain4->SetColorSpace1(m_hdr ? DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709 :
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DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709);
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DXGI_SWAP_CHAIN_DESC desc;
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if (SUCCEEDED(m_swap_chain->GetDesc(&desc)))
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{
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m_width = desc.BufferDesc.Width;
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m_height = desc.BufferDesc.Height;
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}
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return CreateSwapChainBuffers();
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}
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void SwapChain::SetStereo(bool stereo)
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{
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if (m_stereo == stereo)
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return;
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DestroySwapChain();
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// Do not try to re-activate HDR here if it had already failed
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if (!CreateSwapChain(stereo, m_hdr))
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{
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PanicAlertFmt("Failed to switch swap chain stereo mode");
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CreateSwapChain(false, false);
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}
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}
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void SwapChain::SetHDR(bool hdr)
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{
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if (m_hdr == hdr)
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return;
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// NOTE: as an optimization here we could just call "ResizeSwapChain()"
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// by adding some code to check if we could change the format to HDR.
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DestroySwapChain();
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// Do not try to re-activate stereo mode here if it had already failed
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if (!CreateSwapChain(m_stereo, hdr))
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{
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PanicAlertFmt("Failed to switch swap chain SDR/HDR mode");
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CreateSwapChain(false, false);
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}
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}
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bool SwapChain::GetFullscreen() const
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{
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return GetFullscreenState(m_swap_chain.Get());
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}
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void SwapChain::SetFullscreen(bool request)
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{
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m_swap_chain->SetFullscreenState(request, nullptr);
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}
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bool SwapChain::CheckForFullscreenChange()
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{
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if (m_fullscreen_request != m_has_fullscreen)
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{
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HRESULT hr = m_swap_chain->SetFullscreenState(m_fullscreen_request, nullptr);
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if (SUCCEEDED(hr))
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{
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m_has_fullscreen = m_fullscreen_request;
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return true;
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}
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}
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const bool new_fullscreen_state = GetFullscreenState(m_swap_chain.Get());
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if (new_fullscreen_state != m_has_fullscreen)
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{
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m_has_fullscreen = new_fullscreen_state;
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m_fullscreen_request = new_fullscreen_state;
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return true;
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}
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return false;
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}
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bool SwapChain::Present()
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{
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// When using sync interval 0, it is recommended to always pass the tearing flag when it is
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// supported, even when presenting in windowed mode. However, this flag cannot be used if the app
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// is in fullscreen mode as a result of calling SetFullscreenState.
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UINT present_flags = 0;
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if (m_allow_tearing_supported && !g_ActiveConfig.bVSyncActive && !m_has_fullscreen)
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present_flags |= DXGI_PRESENT_ALLOW_TEARING;
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HRESULT hr = m_swap_chain->Present(static_cast<UINT>(g_ActiveConfig.bVSyncActive), present_flags);
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if (FAILED(hr))
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{
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WARN_LOG_FMT(VIDEO, "Swap chain present failed: {}", Common::HRWrap(hr));
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return false;
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}
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return true;
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}
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bool SwapChain::ChangeSurface(void* native_handle)
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{
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DestroySwapChain();
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m_wsi.render_surface = native_handle;
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// We only keep the swap chain settings (HDR/Stereo) that had successfully applied beofre
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return CreateSwapChain(m_stereo, m_hdr);
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}
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} // namespace D3DCommon
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