dolphin/Source/Core/VideoBackends/D3DCommon/SwapChain.cpp

324 lines
10 KiB
C++

// Copyright 2019 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoBackends/D3DCommon/SwapChain.h"
#include <algorithm>
#include <cstdint>
#include "Common/Assert.h"
#include "Common/CommonFuncs.h"
#include "Common/HRWrap.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "VideoCommon/VideoConfig.h"
static bool IsTearingSupported(IDXGIFactory2* dxgi_factory)
{
Microsoft::WRL::ComPtr<IDXGIFactory5> factory5;
if (FAILED(dxgi_factory->QueryInterface(IID_PPV_ARGS(&factory5))))
return false;
UINT allow_tearing = 0;
return SUCCEEDED(factory5->CheckFeatureSupport(DXGI_FEATURE_PRESENT_ALLOW_TEARING, &allow_tearing,
sizeof(allow_tearing))) &&
allow_tearing != 0;
}
static bool GetFullscreenState(IDXGISwapChain* swap_chain)
{
BOOL fs = FALSE;
return SUCCEEDED(swap_chain->GetFullscreenState(&fs, nullptr)) && fs;
}
namespace D3DCommon
{
SwapChain::SwapChain(const WindowSystemInfo& wsi, IDXGIFactory* dxgi_factory, IUnknown* d3d_device)
: m_wsi(wsi), m_dxgi_factory(dxgi_factory), m_d3d_device(d3d_device)
{
}
SwapChain::~SwapChain()
{
// Can't destroy swap chain while it's fullscreen.
if (m_swap_chain && GetFullscreenState(m_swap_chain.Get()))
m_swap_chain->SetFullscreenState(FALSE, nullptr);
}
bool SwapChain::WantsStereo()
{
return g_ActiveConfig.stereo_mode == StereoMode::QuadBuffer;
}
bool SwapChain::WantsHDR()
{
return g_ActiveConfig.bHDR;
}
u32 SwapChain::GetSwapChainFlags() const
{
// This flag is necessary if we want to use a flip-model swapchain without locking the framerate
return m_allow_tearing_supported ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0;
}
bool SwapChain::CreateSwapChain(bool stereo, bool hdr)
{
RECT client_rc;
if (GetClientRect(static_cast<HWND>(m_wsi.render_surface), &client_rc))
{
m_width = client_rc.right - client_rc.left;
m_height = client_rc.bottom - client_rc.top;
}
m_stereo = false;
m_hdr = false;
// Try using the Win8 version if available.
Microsoft::WRL::ComPtr<IDXGIFactory2> dxgi_factory2;
HRESULT hr = m_dxgi_factory.As(&dxgi_factory2);
if (SUCCEEDED(hr))
{
m_allow_tearing_supported = IsTearingSupported(dxgi_factory2.Get());
DXGI_SWAP_CHAIN_DESC1 swap_chain_desc = {};
swap_chain_desc.Width = m_width;
swap_chain_desc.Height = m_height;
swap_chain_desc.BufferCount = SWAP_CHAIN_BUFFER_COUNT;
swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swap_chain_desc.SampleDesc.Count = 1;
swap_chain_desc.SampleDesc.Quality = 0;
swap_chain_desc.Format = GetDXGIFormatForAbstractFormat(m_texture_format, false);
swap_chain_desc.Scaling = DXGI_SCALING_STRETCH;
swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
swap_chain_desc.Stereo = stereo;
swap_chain_desc.Flags = GetSwapChainFlags();
Microsoft::WRL::ComPtr<IDXGISwapChain1> swap_chain1;
hr = dxgi_factory2->CreateSwapChainForHwnd(m_d3d_device.Get(),
static_cast<HWND>(m_wsi.render_surface),
&swap_chain_desc, nullptr, nullptr, &swap_chain1);
if (FAILED(hr))
{
// Flip-model discard swapchains aren't supported on Windows 8, so here we fall back to
// a sequential swapchain
swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
hr = dxgi_factory2->CreateSwapChainForHwnd(m_d3d_device.Get(),
static_cast<HWND>(m_wsi.render_surface),
&swap_chain_desc, nullptr, nullptr, &swap_chain1);
}
m_swap_chain = swap_chain1;
}
// Flip-model swapchains aren't supported on Windows 7, so here we fall back to a legacy
// BitBlt-model swapchain. Note that this won't work for DX12, but systems which don't
// support the newer DXGI interface aren't going to support DX12 anyway.
if (FAILED(hr))
{
hdr = false;
DXGI_SWAP_CHAIN_DESC desc = {};
desc.BufferDesc.Width = m_width;
desc.BufferDesc.Height = m_height;
desc.BufferDesc.Format = GetDXGIFormatForAbstractFormat(m_texture_format, false);
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
desc.BufferCount = SWAP_CHAIN_BUFFER_COUNT;
desc.OutputWindow = static_cast<HWND>(m_wsi.render_surface);
desc.Windowed = TRUE;
desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
desc.Flags = 0;
m_allow_tearing_supported = false;
hr = m_dxgi_factory->CreateSwapChain(m_d3d_device.Get(), &desc, &m_swap_chain);
}
if (FAILED(hr))
{
PanicAlertFmt("Failed to create swap chain: {}", Common::HRWrap(hr));
return false;
}
// We handle fullscreen ourselves.
hr = m_dxgi_factory->MakeWindowAssociation(static_cast<HWND>(m_wsi.render_surface),
DXGI_MWA_NO_WINDOW_CHANGES | DXGI_MWA_NO_ALT_ENTER);
if (FAILED(hr))
WARN_LOG_FMT(VIDEO, "MakeWindowAssociation() failed: {}", Common::HRWrap(hr));
m_stereo = stereo;
if (hdr)
{
// Only try to activate HDR here, to avoid failing when creating the swapchain
// (we can't know if the format is supported upfront)
Microsoft::WRL::ComPtr<IDXGISwapChain4> swap_chain4;
hr = m_swap_chain->QueryInterface(IID_PPV_ARGS(&swap_chain4));
if (SUCCEEDED(hr))
{
UINT color_space_support = 0;
// Note that this should succeed even if HDR is not currently engaged on the monitor,
// but it should display fine nonetheless.
// We need to check for DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 as checking for
// scRGB always returns false (DX bug).
hr = swap_chain4->CheckColorSpaceSupport(DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020,
&color_space_support);
if (SUCCEEDED(hr) && (color_space_support & DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_PRESENT))
{
hr = swap_chain4->ResizeBuffers(SWAP_CHAIN_BUFFER_COUNT, 0, 0,
GetDXGIFormatForAbstractFormat(m_texture_format_hdr, false),
GetSwapChainFlags());
if (SUCCEEDED(hr))
{
hr = swap_chain4->SetColorSpace1(DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709);
if (SUCCEEDED(hr))
m_hdr = hdr;
}
}
}
}
if (!CreateSwapChainBuffers())
{
PanicAlertFmt("Failed to create swap chain buffers");
DestroySwapChainBuffers();
m_swap_chain.Reset();
return false;
}
return true;
}
void SwapChain::DestroySwapChain()
{
DestroySwapChainBuffers();
// Can't destroy swap chain while it's fullscreen.
if (m_swap_chain && GetFullscreenState(m_swap_chain.Get()))
m_swap_chain->SetFullscreenState(FALSE, nullptr);
m_swap_chain.Reset();
}
bool SwapChain::ResizeSwapChain()
{
DestroySwapChainBuffers();
// The swap chain fills up the size of the window if no size is specified
HRESULT hr = m_swap_chain->ResizeBuffers(SWAP_CHAIN_BUFFER_COUNT, 0, 0, DXGI_FORMAT_UNKNOWN,
GetSwapChainFlags());
if (FAILED(hr))
WARN_LOG_FMT(VIDEO, "ResizeBuffers() failed: {}", Common::HRWrap(hr));
Microsoft::WRL::ComPtr<IDXGISwapChain4> swap_chain4;
hr = m_swap_chain->QueryInterface(IID_PPV_ARGS(&swap_chain4));
if (SUCCEEDED(hr))
hr = swap_chain4->SetColorSpace1(m_hdr ? DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709 :
DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709);
DXGI_SWAP_CHAIN_DESC desc;
if (SUCCEEDED(m_swap_chain->GetDesc(&desc)))
{
m_width = desc.BufferDesc.Width;
m_height = desc.BufferDesc.Height;
}
return CreateSwapChainBuffers();
}
void SwapChain::SetStereo(bool stereo)
{
if (m_stereo == stereo)
return;
DestroySwapChain();
// Do not try to re-activate HDR here if it had already failed
if (!CreateSwapChain(stereo, m_hdr))
{
PanicAlertFmt("Failed to switch swap chain stereo mode");
CreateSwapChain(false, false);
}
}
void SwapChain::SetHDR(bool hdr)
{
if (m_hdr == hdr)
return;
// NOTE: as an optimization here we could just call "ResizeSwapChain()"
// by adding some code to check if we could change the format to HDR.
DestroySwapChain();
// Do not try to re-activate stereo mode here if it had already failed
if (!CreateSwapChain(m_stereo, hdr))
{
PanicAlertFmt("Failed to switch swap chain SDR/HDR mode");
CreateSwapChain(false, false);
}
}
bool SwapChain::GetFullscreen() const
{
return GetFullscreenState(m_swap_chain.Get());
}
void SwapChain::SetFullscreen(bool request)
{
m_swap_chain->SetFullscreenState(request, nullptr);
}
bool SwapChain::CheckForFullscreenChange()
{
if (m_fullscreen_request != m_has_fullscreen)
{
HRESULT hr = m_swap_chain->SetFullscreenState(m_fullscreen_request, nullptr);
if (SUCCEEDED(hr))
{
m_has_fullscreen = m_fullscreen_request;
return true;
}
}
const bool new_fullscreen_state = GetFullscreenState(m_swap_chain.Get());
if (new_fullscreen_state != m_has_fullscreen)
{
m_has_fullscreen = new_fullscreen_state;
m_fullscreen_request = new_fullscreen_state;
return true;
}
return false;
}
bool SwapChain::Present()
{
// When using sync interval 0, it is recommended to always pass the tearing flag when it is
// supported, even when presenting in windowed mode. However, this flag cannot be used if the app
// is in fullscreen mode as a result of calling SetFullscreenState.
UINT present_flags = 0;
if (m_allow_tearing_supported && !g_ActiveConfig.bVSyncActive && !m_has_fullscreen)
present_flags |= DXGI_PRESENT_ALLOW_TEARING;
HRESULT hr = m_swap_chain->Present(static_cast<UINT>(g_ActiveConfig.bVSyncActive), present_flags);
if (FAILED(hr))
{
WARN_LOG_FMT(VIDEO, "Swap chain present failed: {}", Common::HRWrap(hr));
return false;
}
return true;
}
bool SwapChain::ChangeSurface(void* native_handle)
{
DestroySwapChain();
m_wsi.render_surface = native_handle;
// We only keep the swap chain settings (HDR/Stereo) that had successfully applied beofre
return CreateSwapChain(m_stereo, m_hdr);
}
} // namespace D3DCommon