79 lines
1.7 KiB
C++
79 lines
1.7 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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#include <fmt/format.h>
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namespace ControllerEmu
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{
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NumericSettingBase::NumericSettingBase(const NumericSettingDetails& details) : m_details(details)
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{
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}
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// Explicit instantiations so generic definitions can exist outside of the header.
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template class NumericSetting<int>;
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template class NumericSetting<double>;
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template class NumericSetting<bool>;
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const char* NumericSettingBase::GetININame() const
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{
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return m_details.ini_name;
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}
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const char* NumericSettingBase::GetUIName() const
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{
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return m_details.ui_name;
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}
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const char* NumericSettingBase::GetUISuffix() const
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{
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return m_details.ui_suffix;
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}
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const char* NumericSettingBase::GetUIDescription() const
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{
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return m_details.ui_description;
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}
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SettingVisibility NumericSettingBase::GetVisibility() const
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{
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return m_details.visibility;
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}
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template <typename T>
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void NumericSetting<T>::SetExpressionFromValue()
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{
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// Always include -/+ sign to prevent CoalesceExpression binding.
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// e.g. 1 is a valid input name for keyboard devices, +1 is not.
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m_value.m_input.SetExpression(fmt::format("{:+g}", ControlState(GetValue())));
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}
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template <typename T>
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void NumericSetting<T>::SimplifyIfPossible()
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{
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ValueType value;
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if (TryParse(std::string(StripWhitespace(m_value.m_input.GetExpression())), &value))
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m_value.SetValue(value);
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}
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template <>
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SettingType NumericSetting<int>::GetType() const
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{
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return SettingType::Int;
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}
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template <>
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SettingType NumericSetting<double>::GetType() const
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{
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return SettingType::Double;
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}
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template <>
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SettingType NumericSetting<bool>::GetType() const
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{
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return SettingType::Bool;
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}
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} // namespace ControllerEmu
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