dolphin/Languages/po/zh_TW.po

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
#
# Translators:
# khiav kn <khiav1118@yahoo.com.tw>, 2011
# Ryan Zhou <sentret_c@sina.cn>, 2013
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-11-10 00:23+0000\n"
"PO-Revision-Date: 2014-06-07 08:16+0000\n"
"Last-Translator: Pierre Bourdon <delroth@gmail.com>\n"
"Language-Team: Chinese (Taiwan) (http://www.transifex.com/projects/p/dolphin-"
"emu/language/zh_TW/)\n"
"Language: zh_TW\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:271
msgid " (too many to display)"
msgstr " (要顯示的項目太多)"
#: Source/Core/DolphinWX/NetWindow.cpp:317
#: Source/Core/DolphinWX/NetWindow.cpp:586
#: Source/Core/DolphinWX/NetWindow.cpp:623
msgid " Game : "
msgstr " 遊戲:"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:605
msgid "! NOT"
msgstr "! 非"
#: Source/Core/Core/HW/GCMemcard.cpp:30
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"\"%s\" 不存在。\n"
" 是否建立新的 16MB 記憶卡?"
#: Source/Core/Core/CoreParameter.cpp:147
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" 為無效的 GCM/ISO 檔案,或非 GC/Wii ISO。"
#: Source/Core/DolphinWX/MemcardManager.cpp:210
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$s複製%1$s"
#: Source/Core/VideoBackends/D3D/main.cpp:109
#, c-format
msgid "%d samples"
msgstr ""
#: Source/Core/VideoBackends/D3D/main.cpp:107
#, c-format
msgid "%d samples (quality level %d)"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:63
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:83
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid gci.\n"
" File size (%<PRIx64>) does not match the size recorded in the header (%d)"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:74
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid gci.\n"
" Number of blocks claimed to be %d"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:113
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on virtual memorycard"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:104
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free space on the memorycard\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:193
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:372
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s 已經存在,是否覆寫?"
#: Source/Core/DiscIO/CompressedBlob.cpp:159
#, c-format
msgid "%s failed to be scrubbed. Probably the image is corrupt."
msgstr "抹除 %s 失敗。也許檔案是不正確的。"
#: Source/Core/Core/HW/GCMemcard.cpp:55
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
" Card file size is invalid (0x%x bytes)"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:70
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
" Card size is invalid (0x%x bytes)"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:50
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
"file is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
#: Source/Core/Core/x64MemTools.cpp:98
#, c-format
msgid "%s failed: kr=%x"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:151
#, c-format
msgid "%s is already compressed! Cannot compress it further."
msgstr "%s 已經被壓縮過了!無法再次進行壓縮。"
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:218
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of dolphin"
msgstr ""
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:212
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:216
#, c-format
msgid "%sDelete%s"
msgstr "%s刪除%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:214
#, c-format
msgid "%sExport GCI%s"
msgstr "%s匯出 GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:212
#, c-format
msgid "%sImport GCI%s"
msgstr "%s匯入 GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:795
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "剩餘 %u 個區塊;剩餘 %u 個目錄項目"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:604
msgid "&& AND"
msgstr "和(&&)"
#: Source/Core/DolphinWX/FrameTools.cpp:379
msgid "&About..."
msgstr "關於(&A)..."
#: Source/Core/DolphinWX/FrameTools.cpp:141
msgid "&Boot from DVD Drive..."
msgstr "從 DVD 光碟機啟動(&B)..."
#: Source/Core/DolphinWX/FrameTools.cpp:292
msgid "&Breakpoints"
msgstr "中斷點(&B)"
#: Source/Core/DolphinWX/FrameTools.cpp:153
msgid "&Browse for ISOs..."
msgstr "瀏覽 ISO 檔(&B)..."
#: Source/Core/DolphinWX/FrameTools.cpp:254
msgid "&Cheats Manager"
msgstr "作弊檔管理器(&C)"
#: Source/Core/DolphinWX/FrameTools.cpp:238
msgid "&DSP Settings"
msgstr "DSP 設定(&D)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:931
msgid "&Delete ISO..."
msgstr "刪除 ISO 檔(&D)..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:958
msgid "&Delete selected ISOs..."
msgstr "刪除已選取的 ISO 檔(&D)..."
#: Source/Core/DolphinWX/FrameTools.cpp:207
msgid "&Emulation"
msgstr "模擬器(&E)"
#: Source/Core/DolphinWX/FrameTools.cpp:156
msgid "&File"
msgstr "檔案(&F)"
#: Source/Core/DolphinWX/FrameTools.cpp:418
msgid "&Frame Advance"
msgstr "畫格步進(&F)"
#: Source/Core/DolphinWX/FrameTools.cpp:435
msgid "&Fullscreen"
msgstr "全螢幕(&F)"
#: Source/Core/DolphinWX/FrameTools.cpp:237
msgid "&Graphics Settings"
msgstr "影像設定(&G)"
#: Source/Core/DolphinWX/FrameTools.cpp:380
msgid "&Help"
msgstr "說明(&H)"
#: Source/Core/DolphinWX/FrameTools.cpp:241
msgid "&Hotkey Settings"
msgstr "快捷鍵設定(&D)"
#: Source/Core/DolphinWX/FrameTools.cpp:294
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/FrameTools.cpp:181
msgid "&Load State"
msgstr "讀取進度(&L)"
#: Source/Core/DolphinWX/FrameTools.cpp:251
msgid "&Memcard Manager (GC)"
msgstr "GC 記憶卡管理器(&M)"
#: Source/Core/DolphinWX/FrameTools.cpp:293
msgid "&Memory"
msgstr "記憶卡(&M)"
#: Source/Core/DolphinWX/FrameTools.cpp:231
msgid "&Movie"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:396
msgid "&Open..."
msgstr "開啟(&O)..."
#: Source/Core/DolphinWX/FrameTools.cpp:247
msgid "&Options"
msgstr "選項(&O)"
#: Source/Core/DolphinWX/FrameTools.cpp:407
msgid "&Pause"
msgstr "暫停(&P)"
#: Source/Core/DolphinWX/FrameTools.cpp:409
msgid "&Play"
msgstr "執行(&P)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:913
msgid "&Properties"
msgstr "屬性(&P)"
#: Source/Core/DolphinWX/FrameTools.cpp:431
#, fuzzy
msgid "&Read-Only Mode"
msgstr "唯讀模式(&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:402
msgid "&Refresh List"
msgstr "更新列表(&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:290
msgid "&Registers"
msgstr "寄存器(&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:415
msgid "&Reset"
msgstr "重新啟動(&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:295
msgid "&Sound"
msgstr "聲音(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:412
msgid "&Stop"
msgstr "停止(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:273
msgid "&Tools"
msgstr "工具(&T)"
#: Source/Core/DolphinWX/FrameTools.cpp:296
msgid "&Video"
msgstr "影像(&V)"
#: Source/Core/DolphinWX/FrameTools.cpp:364
msgid "&View"
msgstr "檢視(&V)"
#: Source/Core/DolphinWX/FrameTools.cpp:291
#, fuzzy
msgid "&Watch"
msgstr "修正"
#: Source/Core/DolphinWX/FrameTools.cpp:240
msgid "&Wiimote Settings"
msgstr "Wiimote 設定(&W)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:914
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:401
msgid "(off)"
msgstr "(關閉)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:606
msgid "+ ADD"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:358
msgid "1.5x Native (960x792)"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:45
msgid "16-bit"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:358
msgid "1x Native (640x528)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:359
msgid "2.5x Native (1600x1320)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:358
msgid "2x Native (1280x1056)"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:45
msgid "32-bit"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:359
msgid "3x Native (1920x1584)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:359
msgid "4x Native (2560x2112)"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:45
msgid "8-bit"
msgstr ""
#: Source/Core/DolphinWX/PatchAddEdit.cpp:51
msgid "<Insert name here>"
msgstr "<插入名稱>"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:285
msgid "<No resolutions found>"
msgstr "<無解析度設定>"
#: Source/Core/DolphinWX/ConfigMain.cpp:107
msgid "<Nothing>"
msgstr "<無>"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:184
msgid "<Press Key>"
msgstr "<按任意鍵>"
#: Source/Core/DolphinWX/ConfigMain.cpp:307
msgid "<System>"
msgstr "<系統>"
#: Source/Core/DolphinWX/NetWindow.cpp:256
#: Source/Core/DolphinWX/NetWindow.cpp:292
#, fuzzy
msgid "A NetPlay window is already open!"
msgstr "已經開啟一個網路對戰視窗!!"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:132
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:164
msgid "A game is not currently running."
msgstr "目前沒有執行遊戲。"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:107
msgid ""
"A supported bluetooth device could not be found.\n"
"You must manually connect your wiimotes."
msgstr ""
#: Source/Core/DolphinWX/NetWindow.cpp:129
msgid ""
"ALERT:\n"
"\n"
"Netplay will only work with the following settings:\n"
" - Enable Dual Core [OFF]\n"
" - DSP Emulator Engine Must be the same on all computers!\n"
" - DSP on Dedicated Thread [OFF]\n"
" - Manually set the extensions for each wiimote\n"
"\n"
"All players should use the same Dolphin version and settings.\n"
"All memory cards must be identical between players or disabled.\n"
"Wiimote support is probably terrible. Don't use it.\n"
"\n"
"The host must have the chosen TCP port open/forwarded!\n"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:115
#: Source/Core/DolphinWX/ConfigMain.cpp:121
msgid "AM-Baseboard"
msgstr "AM-Baseboard"
#: Source/Core/DolphinWX/ISOProperties.cpp:376
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:122
msgid "AR Codes"
msgstr "AR 代碼"
#: Source/Core/DolphinWX/AboutDolphin.h:21
msgid "About Dolphin"
msgstr "關於 Dolphin"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:490
msgid "Accuracy:"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:128
msgid ""
"Accurately emulate EFB copies.\n"
"Some games depend on this for certain graphical effects or gameplay "
"functionality.\n"
"\n"
"If unsure, check EFB to Texture instead."
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:304
msgid "Action"
msgstr "操作"
#: Source/Core/Core/ARDecrypt.cpp:474
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Action Replay 代碼解密錯誤:\n"
"校驗失敗\n"
"\n"
"兇手代碼:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:475
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr "Action Replay 錯誤:無效的大小 (%08x : 位址 = %08x) 於添加的代碼 (%s)"
#: Source/Core/Core/ActionReplay.cpp:563
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr "Action Replay 錯誤:無效的大小 (%08x : 位址 = %08x) 於輸入 (%s)"
#: Source/Core/Core/ActionReplay.cpp:355
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Action Replay 錯誤:無效的大小 (%08x : 位址 = %08x) 於 Ram 寫入及 輸入 (%s)"
#: Source/Core/Core/ActionReplay.cpp:415
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Action Replay 錯誤:無效的大小 (%08x : 位址 = %08x) 於寫入至 指示器 (%s)"
#: Source/Core/Core/ActionReplay.cpp:610
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Action Replay 錯誤:無效的數值 (%08x) 於記憶體複製 (%s)"
#: Source/Core/Core/ActionReplay.cpp:490
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:180
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Action Replay 錯誤:無效的 AR 代碼行: %s"
#: Source/Core/Core/ActionReplay.cpp:726
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay有條件的代碼無效的大小 %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:694
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay無效的一般代碼類型 %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:750
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay一般代碼 %i: 無效的副類型 %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:646
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay一般代碼 0: 無效的副類型 %08x (%s)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:269
msgid "Adapter:"
msgstr "配接器:"
#: Source/Core/DolphinWX/WXInputBase.cpp:68
#: Source/Core/DolphinWX/PatchAddEdit.cpp:84
msgid "Add"
msgstr "新增"
#: Source/Core/DolphinWX/ISOProperties.cpp:1401
msgid "Add ActionReplay Code"
msgstr "新增 ActionReplay 代碼"
#: Source/Core/DolphinWX/ISOProperties.cpp:1321
msgid "Add Patch"
msgstr "新增修正"
#: Source/Core/DolphinWX/ISOProperties.cpp:459
#: Source/Core/DolphinWX/ISOProperties.cpp:480
#: Source/Core/DolphinWX/ConfigMain.cpp:819
msgid "Add..."
msgstr "新增..."
#: Source/Core/DolphinWX/NetWindow.cpp:112
msgid "Address :"
msgstr "位址..."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:847
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "調整模擬搖桿控制壓力需要活動的按鈕。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:532
msgid "Advanced"
msgstr "進階"
#: Source/Core/DolphinWX/ConfigMain.cpp:586
msgid "Advanced Settings"
msgstr "進階設定"
#: Source/Core/DolphinWX/ConfigMain.cpp:824
#: Source/Core/DolphinWX/FrameTools.cpp:687
msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1243
msgid "All GameCube GCM files (gcm)"
msgstr "所有 GameCube GCM 檔案 (gcm)"
#: Source/Core/DolphinWX/FrameTools.cpp:1621
#: Source/Core/DolphinWX/FrameTools.cpp:1635
msgid "All Save States (sav, s##)"
msgstr "所有即時存檔 (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1241
msgid "All Wii ISO files (iso)"
msgstr "所有 Wii ISO 檔案 (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1261
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "所有已壓縮的 GC/Wii ISO 檔案 (gcz)"
#: Source/Core/DolphinWX/ConfigMain.cpp:128
msgid "All files (*.*)|*.*"
msgstr "所有檔案 (*.*)|*.*"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:292
msgid "Analyze"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu.cpp:206
msgid "Angle"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:391
msgid "Anisotropic Filtering:"
msgstr "各向異性過濾:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:375
msgid "Anti-Aliasing:"
msgstr "邊緣抗鋸齒:"
#: Source/Core/DiscIO/VolumeDirectory.cpp:271
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr "程式讀取器為錯誤的大小...它是程式讀取器嗎?"
#: Source/Core/DiscIO/VolumeDirectory.cpp:265
msgid "Apploader unable to load from file"
msgstr "程式讀取器無法從檔案中讀取"
#: Source/Core/DolphinWX/ConfigMain.cpp:849
msgid "Apploader:"
msgstr "程式讀取器:"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:129
msgid "Apply"
msgstr "套用"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:149
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:308
msgid "Arabic"
msgstr "阿拉伯語"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:715
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "是否確認刪除 \"%s\" "
#: Source/Core/DolphinWX/GameListCtrl.cpp:1070
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr ""
"是否真的要刪除這些檔案?\n"
"刪了之後就回不來了哦!"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1061
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "是否真的要刪除這些檔案?刪了之後就回不來了哦!"
#: Source/Core/DolphinWX/ConfigMain.cpp:69
msgid "Arm JIT (experimental)"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:71
msgid "Arm64 JIT (experimental)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:302
#: Source/Core/DolphinWX/ConfigMain.cpp:797
msgid "Aspect Ratio:"
msgstr "畫面比例:"
#: Source/Core/DolphinWX/FrameAui.cpp:86
msgid "At least one pane must remain open."
msgstr "必須剩餘至少一個面板。"
#: Source/Core/DolphinWX/ConfigMain.cpp:560
msgid "Audio"
msgstr "聲音"
#: Source/Core/DolphinWX/ConfigMain.cpp:685
msgid "Audio Backend:"
msgstr "聲音裝置:"
#: Source/Core/AudioCommon/AOSoundStream.cpp:27
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon開啟 AO 裝置出錯。\n"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:300
#: Source/Core/DolphinWX/ConfigMain.cpp:266
msgid "Auto"
msgstr "自動"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:357
msgid "Auto (Multiple of 640x528)"
msgstr "自動 (640x528 的倍數)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:357
msgid "Auto (Window Size)"
msgstr "自動 (視窗尺寸)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:321
msgid "Auto adjust Window Size"
msgstr "自動調整視窗尺寸"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:108
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:491
msgid "BAT Incorrect, Dolphin will now exit"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:790
msgid "BP register "
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:19
msgid "Back"
msgstr "返回"
#: Source/Core/DolphinWX/ConfigMain.cpp:689
msgid "Backend Settings"
msgstr "裝置設定"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:58
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:241
msgid "Backend:"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:85
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:299
msgid "Background Input"
msgstr "背景輸入"
#: Source/Core/InputCommon/ControllerEmu.cpp:188
msgid "Backward"
msgstr "向後"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:82
msgid "Balance Board"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:312
#: Source/Core/DolphinWX/FrameTools.cpp:349
#: Source/Core/DolphinWX/MemcardManager.cpp:653
msgid "Banner"
msgstr "橫幅"
#: Source/Core/DolphinWX/ISOProperties.cpp:584
msgid "Banner Details"
msgstr "圖示明細"
#: Source/Core/DolphinWX/ISOProperties.cpp:540
msgid "Banner:"
msgstr "橫幅:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:60
msgid "Bar"
msgstr "Bar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:328
msgid "Basic"
msgstr "基本"
#: Source/Core/DolphinWX/ConfigMain.cpp:580
msgid "Basic Settings"
msgstr "基本設定"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Bass"
msgstr "Bass"
#: Source/Core/Core/HW/GCMemcard.cpp:146
msgid "Block Allocation Table checksum failed"
msgstr "區塊分配表校驗失敗"
#: Source/Core/DolphinWX/MemcardManager.cpp:657
msgid "Blocks"
msgstr "區塊"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:24
msgid "Blue"
msgstr "藍"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:27
msgid "Blue Left"
msgstr "藍 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Blue Right"
msgstr "藍 右"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:587
#, fuzzy
msgid "Borderless Fullscreen"
msgstr "切換全螢幕"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:121
#: Source/Core/DolphinWX/ConfigMain.cpp:291
msgid "Bottom"
msgstr "下方"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:254
#, c-format
msgid "Bound Controls: %lu"
msgstr "綁定控制器:%lu"
#: Source/Core/DolphinWX/ISOProperties.cpp:411
msgid "Broken"
msgstr "破損"
#: Source/Core/DolphinWX/FrameTools.cpp:552
msgid "Browse"
msgstr "瀏覽"
#: Source/Core/DolphinWX/GameListCtrl.cpp:265
msgid "Browse for a directory to add"
msgstr "瀏覽要新增的資料夾"
#: Source/Core/DolphinWX/FrameTools.cpp:552
msgid "Browse for an ISO directory..."
msgstr "瀏覽 ISO 資料夾..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1131
msgid "Browse for output directory"
msgstr "瀏覽輸出的資料夾"
#: Source/Core/DolphinWX/NetWindow.cpp:380
msgid "Buffer:"
msgstr "緩衝:"
#: Source/Core/Core/HW/GCPadEmu.cpp:61
#: Source/Core/DolphinWX/TASInputDlg.cpp:114
#: Source/Core/DolphinWX/TASInputDlg.cpp:233
msgid "Buttons"
msgstr "按鈕"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:83
msgid "Bypass XFB"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:393
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:217
msgid "C Stick"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:67
msgid "C-Stick"
msgstr "C-搖桿"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:801
#, fuzzy
msgid "CP register "
msgstr "寄存器(&R)"
#: Source/Core/DolphinWX/ConfigMain.cpp:573
msgid "CPU Emulator Engine"
msgstr "CPU 模擬引擎"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:119
msgid ""
"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n"
"Decreases emulation speed by some percent (depending on your GPU).\n"
"This usually is a safe enhancement, but might cause issues sometimes.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1861
#, c-format
msgid "Can't find WiiMote by connection handle %02x"
msgstr ""
#: Source/Core/Core/HW/DVDInterface.cpp:774
#: Source/Core/Core/HW/DVDInterface.cpp:1087
msgid "Can't read from DVD_Plugin - DVD-Interface: Fatal Error"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:33
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:131
msgid "Cancel"
msgstr "取消"
#: Source/Core/Core/CoreTiming.cpp:111
msgid "Cannot unregister events with events pending"
msgstr "事件未決定時無法註銷事件"
#: Source/Core/DolphinWX/ConfigMain.cpp:1084
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid gamecube memory card file"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:1120
msgid ""
"Cannot use that file as a memory card.\n"
"Are you trying to use the same file in both slots?"
msgstr ""
"無法使用此檔案作為記憶卡。\n"
"您要在相同的插槽中使用相同的檔案嗎?"
#: Source/Core/DolphinWX/WXInputBase.cpp:44
msgid "Caps Lock"
msgstr "Caps Lock"
#: Source/Core/DolphinWX/ConfigMain.cpp:309
msgid "Catalan"
msgstr "加泰隆尼亞語"
#: Source/Core/InputCommon/ControllerEmu.cpp:219
msgid "Center"
msgstr "中心"
#: Source/Core/DolphinWX/NetWindow.cpp:676
msgid "Change"
msgstr "更改"
#: Source/Core/DolphinWX/GameListCtrl.cpp:948
#, fuzzy
msgid "Change &Disc"
msgstr "更換光碟"
#: Source/Core/DolphinWX/FrameTools.cpp:399
msgid "Change &Disc..."
msgstr "更換光碟(&D)..."
#: Source/Core/DolphinWX/HotkeyDlg.cpp:201
msgid "Change Disc"
msgstr "更換光碟"
#: Source/Core/DolphinWX/NetWindow.cpp:668
msgid "Change Game"
msgstr "更換遊戲"
#: Source/Core/Core/Movie.cpp:1112
#, fuzzy, c-format
msgid "Change the disc to %s"
msgstr "更換光碟"
#: Source/Core/DolphinWX/ConfigMain.cpp:524
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"更改用戶界面語系。\n"
"需要重新啟動。"
#: Source/Core/DolphinWX/ConfigMain.cpp:528
msgid "Changing this will have no effect while the emulator is running!"
msgstr "更改此選項在模擬器執行時沒有效果!"
#: Source/Core/DolphinWX/NetWindow.cpp:343
msgid "Chat"
msgstr "聊天"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:55
msgid "Cheat Code"
msgstr "作弊代碼"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:125
msgid "Cheat Search"
msgstr "尋找作弊代碼"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:171
msgid "Cheats Manager"
msgstr "作弊代碼管理器"
#: Source/Core/DolphinWX/ISOProperties.cpp:702
msgid "Check Partition Integrity"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:953
msgid "Checking integrity..."
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:310
msgid "Chinese (Simplified)"
msgstr "Chinese (Simplified)"
#: Source/Core/DolphinWX/ConfigMain.cpp:311
msgid "Chinese (Traditional)"
msgstr "Chinese (Traditional)"
#: Source/Core/DolphinWX/ConfigMain.cpp:826
msgid "Choose a DVD root directory:"
msgstr "選擇一個 DVD 根目錄:"
#: Source/Core/DolphinWX/ConfigMain.cpp:830
msgid "Choose a NAND root directory:"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:823
msgid "Choose a default ISO:"
msgstr "選擇一個預設 ISO"
#: Source/Core/DolphinWX/ConfigMain.cpp:1245
msgid "Choose a directory to add"
msgstr "選擇一個要添加的資料夾"
#: Source/Core/DolphinWX/ConfigMain.cpp:1071
msgid "Choose a file to open"
msgstr "選擇一個要開啟的檔案"
#: Source/Core/DolphinWX/MemcardManager.cpp:231
msgid "Choose a memory card:"
msgstr "選擇一個記憶卡:"
#: Source/Core/DolphinWX/ConfigMain.cpp:827
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr "選擇作為程式讀取器的檔案:(僅用於來讀取 光碟的目錄結構)"
#: Source/Core/DolphinWX/ISOProperties.cpp:839
#: Source/Core/DolphinWX/ISOProperties.cpp:880
msgid "Choose the folder to extract to"
msgstr "選擇提取的資料夾存放位置"
#: Source/Core/InputCommon/ControllerEmu.cpp:205
msgid "Circle Stick"
msgstr "Circle Stick"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:55
msgid "Classic"
msgstr "Classic"
#: Source/Core/DolphinWX/WXInputBase.cpp:35
#: Source/Core/DolphinWX/LogWindow.cpp:158
#: Source/Core/DolphinWX/InputConfigDiag.cpp:586
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1012
msgid "Clear"
msgstr "清除"
#: Source/Core/Core/NetPlayServer.cpp:243
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr "在遊戲執行時客戶端斷開連接!!網路對戰已經被關閉。您必須手動停止遊戲。"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:132
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:601
#: Source/Core/DolphinWX/ISOProperties.cpp:616
#: Source/Core/DolphinWX/MemcardManager.cpp:261
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:118
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:305
msgid "Close"
msgstr "關閉"
#: Source/Core/DolphinWX/FrameTools.cpp:235
msgid "Co&nfigure..."
msgstr "設定(&N)..."
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:80
msgid "Code Info"
msgstr "代碼訊息"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:30
msgid "Code: "
msgstr "代碼:"
#: Source/Core/DolphinWX/WXInputBase.cpp:40
msgid "Command"
msgstr "命令"
#: Source/Core/DolphinWX/MemcardManager.cpp:655
msgid "Comment"
msgstr "註釋"
#: Source/Core/DolphinWX/ISOProperties.cpp:538
msgid "Comment:"
msgstr "註釋:"
#: Source/Core/DolphinWX/GameListCtrl.cpp:939
msgid "Compress ISO..."
msgstr "壓縮 ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:960
msgid "Compress selected ISOs..."
msgstr "壓縮選擇的 ISO 檔..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1140
#: Source/Core/DolphinWX/GameListCtrl.cpp:1278
msgid "Compressing ISO"
msgstr "正在壓縮 ISO"
#: Source/Core/DolphinWX/ISOProperties.cpp:512
msgid "Compute"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:1193
#: Source/Core/DolphinWX/ISOProperties.cpp:1206
msgid "Computing MD5 checksum"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:403
#: Source/Core/DolphinWX/FrameTools.cpp:559
msgid "Config"
msgstr "設定"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:60
#: Source/Core/DolphinWX/InputConfigDiag.h:136
msgid "Configure"
msgstr "設定"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:135
msgid "Configure Control"
msgstr "設定控制器"
#: Source/Core/DolphinWX/NetWindow.cpp:360
#: Source/Core/DolphinWX/NetWindow.cpp:695
msgid "Configure Pads"
msgstr "設定控制器"
#: Source/Core/DolphinWX/FrameTools.cpp:559
msgid "Configure..."
msgstr "模擬器設定..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1173
#: Source/Core/DolphinWX/GameListCtrl.cpp:1201
#: Source/Core/DolphinWX/GameListCtrl.cpp:1271
msgid "Confirm File Overwrite"
msgstr "確認檔案覆蓋"
#: Source/Core/DolphinWX/ConfigMain.cpp:600
msgid "Confirm on Stop"
msgstr ""
#: Source/Core/DolphinWX/NetWindow.cpp:105
#: Source/Core/DolphinWX/NetWindow.cpp:125
msgid "Connect"
msgstr "連接"
#: Source/Core/DolphinWX/FrameTools.cpp:452
#: Source/Core/DolphinWX/HotkeyDlg.cpp:222
msgid "Connect Balance Board"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:791
msgid "Connect USB Keyboard"
msgstr "連接 USB 鍵盤"
#: Source/Core/DolphinWX/FrameTools.cpp:448
#, c-format
msgid "Connect Wiimote %i"
msgstr "連接 Wiimote %i"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:218
msgid "Connect Wiimote 1"
msgstr "連接 Wiimote 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:219
msgid "Connect Wiimote 2"
msgstr "連接 Wiimote 2"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:220
msgid "Connect Wiimote 3"
msgstr "連接 Wiimote 3"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:221
msgid "Connect Wiimote 4"
msgstr "連接 Wiimote 4"
#: Source/Core/DolphinWX/FrameTools.cpp:265
#, fuzzy
msgid "Connect Wiimotes"
msgstr "連接 Wiimote 1"
#: Source/Core/DolphinWX/FrameTools.cpp:1586
#, fuzzy
msgid "Connected"
msgstr "連接"
#: Source/Core/DolphinWX/Main.cpp:569
msgid "Connecting..."
msgstr "正在連接..."
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:110
msgid "Continuous Scanning"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:38
msgid "Control"
msgstr "控制器"
#: Source/Core/DolphinWX/MemcardManager.cpp:203
msgid "Convert to GCI"
msgstr "轉換為 GCI"
#: Source/Core/Core/CoreParameter.cpp:383
msgid "Copy failed"
msgstr "複製失敗"
#: Source/Core/DolphinWX/MemcardManager.cpp:821
#, c-format
msgid "Copy to Memcard %c"
msgstr "複製至記憶卡 %c"
#: Source/Core/DolphinWX/ISOProperties.cpp:421
msgid "Core"
msgstr "核心"
#: Source/Core/AudioCommon/AudioCommon.cpp:76
#, c-format
msgid "Could not initialize backend %s."
msgstr "無法初始化 backend %s。"
#: Source/Core/Core/CoreParameter.cpp:142
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original GameCube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
"無法讀取 \"%s\"。光碟機中沒有放入遊戲光碟,或是光碟並非為 GC/Wii 的備份檔案。"
"請注意,原始的 GameCube 及 Wii 光碟在大多數的 PC DVD 光碟機中是無法被正常讀取"
"的。"
#: Source/Core/Core/CoreParameter.cpp:297
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "無法識別 ISO 檔案 %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:636
#, fuzzy, c-format
msgid "Could not save %s."
msgstr "無法儲存 %s"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:107
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:1152
msgid "Couldn't find open command for extension 'ini'!"
msgstr "找不到副檔名 'ini' 的開啟命令!"
#: Source/Core/Core/BootManager.cpp:267
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"無法初始化核心。\n"
"請檢查您的設定。"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:55
msgid "Count:"
msgstr "數量:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:267
#, fuzzy, c-format
msgid "Count: %lu"
msgstr "數量:"
#: Source/Core/DolphinWX/ISOProperties.cpp:500
msgid "Country:"
msgstr "國別:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:24
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:58
msgid "Create AR Code"
msgstr "建立 AR 代碼"
#: Source/Core/DolphinWX/FrameAui.cpp:541
msgid "Create new perspective"
msgstr "建立一個新的透檢視"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:38
msgid "Creator: "
msgstr "作者:"
#: Source/Core/Common/MsgHandler.cpp:56
msgid "Critical"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:570
msgid "Crop"
msgstr "剪裁"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:148
msgid ""
"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:51
msgid "Crossfade"
msgstr "Crossfade"
#: Source/Core/DolphinWX/FrameTools.cpp:700
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:359
#, fuzzy
msgid "Custom"
msgstr "[自訂]"
#: Source/Core/DolphinWX/ConfigMain.cpp:312
msgid "Czech"
msgstr "Czech"
#: Source/Core/Core/HW/GCPadEmu.cpp:79
msgid "D-Pad"
msgstr "十字方向鍵"
#: Source/Core/DolphinWX/FrameTools.cpp:561
msgid "DSP"
msgstr "聲音"
#: Source/Core/DolphinWX/ConfigMain.cpp:657
msgid "DSP Emulator Engine"
msgstr "DSP 模擬引擎"
#: Source/Core/DolphinWX/ISOProperties.cpp:403
#: Source/Core/DolphinWX/ConfigMain.cpp:275
msgid "DSP HLE emulation (fast)"
msgstr "DSP HLE 模擬器 (快)"
#: Source/Core/DolphinWX/ConfigMain.cpp:277
msgid "DSP LLE interpreter (slow)"
msgstr "DSP LLE 解釋器 (慢)"
#: Source/Core/DolphinWX/ConfigMain.cpp:276
msgid "DSP LLE recompiler"
msgstr "DSP LLE 重編譯器 (慢)"
#: Source/Core/DolphinWX/FrameTools.cpp:561
msgid "DSP settings"
msgstr "聲音設定"
#: Source/Core/DolphinWX/ConfigMain.cpp:658
msgid "DSPLLE on Separate Thread"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:846
msgid "DVD Root:"
msgstr "DVD 根:"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:226
msgid "DVDLowRead - Fatal Error: failed to read from volume"
msgstr ""
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:319
msgid "DVDLowUnencryptedRead - Fatal Error: failed to read from volume"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:112
msgid "Dance Mat"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:46
msgid "Data Size"
msgstr "資料大小"
#: Source/Core/DolphinWX/ISOProperties.cpp:506
msgid "Date:"
msgstr "日期:"
#: Source/Core/DolphinWX/MemcardManager.cpp:545
#: Source/Core/DolphinWX/MemcardManager.cpp:584
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro 檔案(*.sav)"
#: Source/Core/InputCommon/ControllerEmu.cpp:153
#: Source/Core/InputCommon/ControllerEmu.cpp:168
#: Source/Core/InputCommon/ControllerEmu.cpp:176
#: Source/Core/InputCommon/ControllerEmu.cpp:190
#: Source/Core/InputCommon/ControllerEmu.cpp:204
msgid "Dead Zone"
msgstr "非作用區"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:53
msgid "Debug"
msgstr "除錯"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:107
#, fuzzy
msgid "Debug Only"
msgstr "除錯"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:544
msgid "Debugging"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:71
msgid "Decimal"
msgstr "Decimal"
#: Source/Core/DolphinWX/GameListCtrl.cpp:936
msgid "Decompress ISO..."
msgstr "解壓 ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:961
msgid "Decompress selected ISOs..."
msgstr "解壓選擇的 ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1140
#: Source/Core/DolphinWX/GameListCtrl.cpp:1278
msgid "Decompressing ISO"
msgstr "ISO 解壓中"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:230
msgid "Decrease Frame limit"
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1011
msgid "Default"
msgstr "預設值"
#: Source/Core/DolphinWX/ConfigMain.cpp:843
msgid "Default ISO:"
msgstr "預設的 ISO"
#: Source/Core/DolphinWX/LogWindow.cpp:128
msgid "Default font"
msgstr "預設的字型"
#: Source/Core/DolphinWX/WXInputBase.cpp:24
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1025
msgid "Delete"
msgstr "刪除"
#: Source/Core/DolphinWX/MemcardManager.cpp:822
msgid "Delete Save"
msgstr "刪除存檔"
#: Source/Core/VideoCommon/AVIDump.cpp:91
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "刪除已存在的檔案 '%s' "
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:694
msgid "Description"
msgstr "描述"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:584
msgid "Detect"
msgstr "檢測"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:220
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:314
msgid ""
"Detected attempt to read more data from the DVD than fit inside the out "
"buffer. Clamp."
msgstr ""
"Detected attempt to read more data from the DVD than fit inside the out "
"buffer. Clamp."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:151
#: Source/Core/DolphinWX/InputConfigDiag.cpp:997
msgid "Device"
msgstr "裝置"
#: Source/Core/DolphinWX/ConfigMain.cpp:752
#: Source/Core/DolphinWX/ConfigMain.cpp:806
msgid "Device Settings"
msgstr "裝置設定"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:263
msgid "Device not found"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:48
msgid "Dial"
msgstr "Dial"
#: Source/Core/Core/HW/GCMemcard.cpp:127
msgid ""
"Directory checksum failed\n"
" and Directory backup checksum failed"
msgstr ""
"目錄校驗失敗\n"
" 並且目錄備份校驗失敗"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:460
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:502
msgid "Disable"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:516
msgid "Disable Destination Alpha"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:435
msgid "Disable Fog"
msgstr "關閉霧化"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:138
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:126
msgid ""
"Disable emulation of EFB copies.\n"
"These are often used for post-processing or render-to-texture effects, so "
"while checking this setting gives a great speedup it almost always also "
"causes issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:132
msgid ""
"Disables emulation of a hardware feature called destination alpha, which is "
"used in many games for various graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:606
msgid "Disc"
msgstr "光碟"
#: Source/Core/DiscIO/DriveBlob.cpp:108 Source/Core/DiscIO/DriveBlob.cpp:127
msgid "Disc Read Error"
msgstr "光碟讀取錯誤"
#: Source/Core/DolphinWX/FrameTools.cpp:1586
#, fuzzy
msgid "Disconnected"
msgstr "未連接"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:332
msgid "Display"
msgstr "顯示"
#: Source/Core/DolphinWX/WXInputBase.cpp:72
msgid "Divide"
msgstr "Divide"
#: Source/Core/DolphinWX/FrameTools.cpp:1163
msgid "Do you want to stop the current emulation?"
msgstr "您要停止目前的模擬嗎?"
#: Source/Core/DolphinWX/ConfigMain.cpp:659
msgid "Dolby Pro Logic II decoder"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1009
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/AboutDolphin.cpp:32
#, c-format
msgid ""
"Dolphin %s\n"
"Copyright (c) 2003-2014+ Dolphin Team\n"
"\n"
"Branch: %s\n"
"Revision: %s\n"
"Compiled: %s @ %s\n"
"\n"
"Dolphin is a GameCube/Wii emulator, which was\n"
"originally written by F|RES and ector.\n"
"Today Dolphin is an open source project with many\n"
"contributors, too many to list.\n"
"If interested, just go check out the project page at\n"
"https://github.com/dolphin-emu/dolphin/ .\n"
"\n"
"Special thanks to Bushing, Costis, CrowTRobo,\n"
"Marcan, Segher, Titanik, or9 and Hotquik for their\n"
"reverse engineering and docs/demos.\n"
"\n"
"Big thanks to Gilles Mouchard whose Microlib PPC\n"
"emulator gave our development a kickstart.\n"
"\n"
"Thanks to Frank Wille for his PowerPC disassembler,\n"
"which or9 and we modified to include Gekko specifics.\n"
"\n"
"Thanks to hcs/destop for their GC ADPCM decoder.\n"
"\n"
"We are not affiliated with Nintendo in any way.\n"
"GameCube and Wii are trademarks of Nintendo.\n"
"The emulator should not be used to play games\n"
"you do not legally own."
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:36
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:219
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Dolphin %s 影像設定"
#: Source/Core/DolphinWX/FrameTools.cpp:375
msgid "Dolphin &Web Site"
msgstr "Dolphin 官網(&W)"
#: Source/Core/DolphinWX/ConfigMain.h:49
msgid "Dolphin Configuration"
msgstr "Dolphin 模擬器設定"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:227
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "Dolphin 模擬 Wiimote 設定"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:403
msgid "Dolphin FIFO"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1353
msgid "Dolphin GCPad Configuration"
msgstr "Dolphin GC 控制器設定"
#: Source/Core/DolphinWX/FrameTools.cpp:824
#: Source/Core/DolphinWX/FrameTools.cpp:1288
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS 影片 (*.dtm)"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:32
msgid "Dolphin Wiimote Configuration"
msgstr "Dolphin Wiimote 設定"
#: Source/Core/DolphinWX/FrameTools.cpp:377
#, fuzzy
msgid "Dolphin at &GitHub"
msgstr "Dolphin SVN (&G)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:375
#, fuzzy
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to "
"browse for files..."
msgstr "Dolphin 找不到任何 GC/Wii ISO。按兩下這裡瀏覽檔案..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:379
#, fuzzy
msgid ""
"Dolphin is currently set to hide all games. Double-click here to show all "
"games..."
msgstr "Dolphin 目前被設定為隱藏所有遊戲。按兩下這裡顯示所有遊戲..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1213
#: Source/Core/DolphinWX/GameListCtrl.cpp:1299
msgid "Dolphin was unable to complete the requested action."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:397
msgid ""
"Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF "
"= Compatible)"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu.cpp:184
#: Source/Core/DolphinWX/WXInputBase.cpp:50
msgid "Down"
msgstr "下"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:65
msgid "Download Codes (WiiRD Database)"
msgstr "下載代碼 (WiiRD 數據庫)"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:293
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "已下載 %lu 條代碼。 (已添加 %lu 條)"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:118
msgid "Drawn Object Range"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:34
msgid "Drums"
msgstr "Drums"
#: Source/Core/DolphinWX/ConfigMain.cpp:108
msgid "Dummy"
msgstr "空"
#: Source/Core/DolphinWX/FrameTools.cpp:229
msgid "Dump Audio"
msgstr "轉儲聲音"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:555
msgid "Dump EFB Target"
msgstr "轉儲 EFB 目標"
#: Source/Core/DolphinWX/FrameTools.cpp:227
msgid "Dump Frames"
msgstr "轉儲畫格"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:104
#, fuzzy
msgid "Dump Objects"
msgstr "轉儲紋理"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:112
#, fuzzy
msgid "Dump TEV Stages"
msgstr "轉儲 EFB 目標"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113
#, fuzzy
msgid "Dump Texture Fetches"
msgstr "轉儲紋理"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:103
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:553
msgid "Dump Textures"
msgstr "轉儲紋理"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:141
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:143
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:520
#: Source/Core/DolphinWX/ConfigMain.cpp:286
#: Source/Core/DolphinWX/ConfigMain.cpp:313
msgid "Dutch"
msgstr "Dutch"
#: Source/Core/DolphinWX/FrameTools.cpp:155
msgid "E&xit"
msgstr "離開(&X)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:458
msgid "EFB Copies"
msgstr ""
#: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:209
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:200
msgid "EUROPE"
msgstr "EUROPE"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:164
msgid "Early Memory Updates"
msgstr ""
#: Source/Core/DolphinWX/ARCodeAddEdit.h:26
msgid "Edit ActionReplay Code"
msgstr "編輯 ActionReplay 代碼"
#: Source/Core/DolphinWX/ISOProperties.cpp:363
msgid "Edit Config"
msgstr "編輯 ini 設定檔"
#: Source/Core/DolphinWX/PatchAddEdit.h:30
msgid "Edit Patch"
msgstr "編輯修正"
#: Source/Core/DolphinWX/ISOProperties.cpp:458
#: Source/Core/DolphinWX/ISOProperties.cpp:479
msgid "Edit..."
msgstr "編輯..."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:47
msgid "Effect"
msgstr "效果"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:455
msgid "Embedded Frame Buffer"
msgstr ""
#: Source/Core/Core/Core.cpp:176
msgid "Emu Thread already running"
msgstr "模擬器線程已經執行中"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:140
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:139
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:47
msgid "Emulated Wiimote"
msgstr "模擬 Wiimote"
#: Source/Core/DolphinWX/ISOProperties.cpp:409
msgid "Emulation State: "
msgstr "模擬狀態:"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:105
msgid "Enable AR Logging"
msgstr "開啟 AR 日誌"
#: Source/Core/DolphinWX/ISOProperties.cpp:390
#, fuzzy
msgid "Enable BAT"
msgstr "開啟"
#: Source/Core/DolphinWX/ISOProperties.cpp:402
msgid "Enable Block Merging"
msgstr "開啟塊合併"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:463
msgid "Enable Cache"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:569
msgid "Enable Cheats"
msgstr "開啟作弊"
#: Source/Core/DolphinWX/ISOProperties.cpp:386
msgid "Enable Dual Core"
msgstr "開啟雙核心"
#: Source/Core/DolphinWX/ConfigMain.cpp:567
msgid "Enable Dual Core (speedup)"
msgstr "開啟雙核心 (加速)"
#: Source/Core/DolphinWX/ISOProperties.cpp:394
#, fuzzy
msgid "Enable FPRF"
msgstr "開啟"
#: Source/Core/DolphinWX/ISOProperties.cpp:387
msgid "Enable Idle Skipping"
msgstr "開啟略過空閒"
#: Source/Core/DolphinWX/ConfigMain.cpp:568
msgid "Enable Idle Skipping (speedup)"
msgstr "開啟略過空閒 (加速)"
#: Source/Core/DolphinWX/ISOProperties.cpp:388
msgid "Enable MMU"
msgstr "開啟 MMU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:574
msgid "Enable Progressive Scan"
msgstr "開啟逐行掃瞄"
#: Source/Core/DolphinWX/ConfigMain.cpp:784
msgid "Enable Screen Saver"
msgstr ""
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:127
msgid "Enable Speaker Data"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:406
msgid "Enable WideScreen"
msgstr "開啟寬螢幕"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:539
msgid "Enable Wireframe"
msgstr "開啟線框"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:116
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:401
#, fuzzy
msgid ""
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
"Compatible)"
msgstr "開啟快速光碟存取。部份遊戲需要。(ON = 兼容、OFF = 快速)"
#: Source/Core/DolphinWX/MemcardManager.cpp:835
msgid "Enable pages"
msgstr "開啟分頁瀏覽"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:107
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:111
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:391
#, fuzzy
msgid ""
"Enables Block Address Translation, needed for a few games. Requires MMU. (ON "
"= Compatible, OFF = Fast)"
msgstr "開啟記憶體管理單元,某些遊戲需要。(ON = 兼容、OFF = 快速)"
#: Source/Core/DolphinWX/ConfigMain.cpp:537
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on "
"OSX."
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:539
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:395
#, fuzzy
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr "開啟記憶體管理單元,某些遊戲需要。(ON = 兼容、OFF = 快速)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:112
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:389
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr "開啟記憶體管理單元,某些遊戲需要。(ON = 兼容、OFF = 快速)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:145
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:45
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:124
msgid "End"
msgstr "End"
#: Source/Core/DolphinWX/ISOProperties.cpp:515
#: Source/Core/DolphinWX/ConfigMain.cpp:281
#: Source/Core/DolphinWX/ConfigMain.cpp:314
msgid "English"
msgstr "English"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:349
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:437
msgid "Enhancements"
msgstr "增強"
#: Source/Core/DolphinWX/FrameAui.cpp:540
msgid "Enter a name for the new perspective:"
msgstr "為新透檢視輸入名稱:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:199
#, c-format
msgid "Entry %d/%d"
msgstr "項目 %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:93
#, c-format
msgid "Entry 1/%d"
msgstr "項目 1/%d"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:89
msgid "Equal"
msgstr "等於"
#: Source/Core/DolphinWX/WxUtils.cpp:58
#: Source/Core/DolphinWX/LogConfigWindow.cpp:50
#: Source/Core/DolphinWX/MemcardManager.cpp:575
#: Source/Core/DolphinWX/Main.cpp:397 Source/Core/DolphinWX/Main.cpp:404
#: Source/Core/DolphinWX/PatchAddEdit.cpp:235
msgid "Error"
msgstr "錯誤"
#: Source/Core/DolphinWX/Main.cpp:397
msgid "Error loading selected language. Falling back to system default."
msgstr "讀取選擇的語系出錯。返回使用系統預設值。"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:415
msgid "Error saving file."
msgstr ""
#: Source/Core/Common/ChunkFile.h:281
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
#: Source/Core/Core/HW/EXI_DeviceIPL.cpp:315
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"錯誤:試圖存取字型 %s 但無法進行讀取。遊戲可能會無法顯示正確的字型或崩潰。"
#: Source/Core/DolphinWX/WXInputBase.cpp:22
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Euphoria"
msgstr "Euphoria"
#: Source/Core/Core/PowerPC/JitArm32/JitArm_BackPatch.cpp:74
#, c-format
msgid "Exception handler - access below memory space. %08llx%08llx"
msgstr "處理異常 - 存取下列記憶體空間。 %08llx%08llx"
#: Source/Core/DolphinWX/WXInputBase.cpp:53
msgid "Execute"
msgstr "執行"
#: Source/Core/DolphinWX/FrameTools.cpp:441
#: Source/Core/DolphinWX/HotkeyDlg.cpp:216
msgid "Exit"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:253
msgid "Export All Wii Saves"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:715
msgid "Export File"
msgstr "匯出檔案"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:211
msgid "Export Recording"
msgstr "匯出錄像"
#: Source/Core/DolphinWX/FrameTools.cpp:428
msgid "Export Recording..."
msgstr "匯出錄像..."
#: Source/Core/DolphinWX/MemcardManager.cpp:824
msgid "Export Save"
msgstr "匯出存檔"
#: Source/Core/DolphinWX/GameListCtrl.cpp:920
msgid "Export Wii save (Experimental)"
msgstr "匯出 Wii 存檔 (實驗性)"
#: Source/Core/DolphinWX/MemcardManager.cpp:825
msgid "Export all saves"
msgstr "匯出所有存檔"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:58
#: Source/Core/DolphinWX/MemcardManager.cpp:473
msgid "Export failed"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:579
msgid "Export save as..."
msgstr "匯出存檔為..."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:278
msgid "Extension"
msgstr "擴充"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:500
msgid "External Frame Buffer"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:687
msgid "Extract All Files..."
msgstr "提取所有檔案..."
#: Source/Core/DolphinWX/ISOProperties.cpp:694
msgid "Extract Apploader..."
msgstr "提取程式讀取器..."
#: Source/Core/DolphinWX/ISOProperties.cpp:695
msgid "Extract DOL..."
msgstr "提取 DOL..."
#: Source/Core/DolphinWX/ISOProperties.cpp:680
msgid "Extract Directory..."
msgstr "提取資料夾..."
#: Source/Core/DolphinWX/ISOProperties.cpp:684
msgid "Extract File..."
msgstr "提取檔案..."
#: Source/Core/DolphinWX/ISOProperties.cpp:676
msgid "Extract Partition..."
msgstr "提取分割區..."
#: Source/Core/DolphinWX/ISOProperties.cpp:797
#, c-format
msgid "Extracting %s"
msgstr "%s 提取中"
#: Source/Core/DolphinWX/ISOProperties.cpp:780
msgid "Extracting All Files"
msgstr "所有檔案提取中"
#: Source/Core/DolphinWX/ISOProperties.cpp:780
msgid "Extracting Directory"
msgstr "資料夾提取中"
#: Source/Core/DolphinWX/ISOProperties.cpp:783
msgid "Extracting..."
msgstr "提取中..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:936
msgid "FIFO Byte"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:53
msgid "FIFO Player"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:203
msgid "FRANCE"
msgstr "FRANCE"
#: Source/Core/DolphinWX/ISOProperties.cpp:508
msgid "FST Size:"
msgstr "FST 大小"
#: Source/Core/Core/NetPlayClient.cpp:105
msgid "Failed to Connect!"
msgstr "連接失敗!"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:306
msgid "Failed to download codes."
msgstr "下載代碼失敗。"
#: Source/Core/DolphinWX/ISOProperties.cpp:917
#, c-format
msgid "Failed to extract to %s!"
msgstr "提取至 %s 失敗!"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:530
#, c-format
msgid ""
"Failed to find new filename\n"
" %s\n"
" will be overwritten"
msgstr ""
#: Source/Core/DolphinWX/NetWindow.cpp:283
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr ""
#: Source/Core/Core/Movie.cpp:883
#, c-format
msgid "Failed to read %s"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:183
#, c-format
msgid ""
"Failed to read block %d of the save data\n"
"Memcard may be truncated\n"
"FilePosition:%<PRIx64>"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:108
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"讀取正確的塊分配表備份失敗\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:102
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"讀取正確的塊分配表失敗\n"
"(0x6000-0x7FFF)"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:622
#, fuzzy, c-format
msgid "Failed to read data from gci file %s"
msgstr "從檔案 %d 讀取數據失敗"
#: Source/Core/Core/HW/GCMemcard.cpp:96
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"讀取目錄備份失敗\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:90
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"讀取正確的目錄失敗\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:79
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"讀取正確的頭部失敗\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:52
msgid "Failed to read unique ID from disc image"
msgstr "從光碟中讀取唯一的 ID 失敗"
#: Source/Core/DolphinWX/ConfigMain.cpp:1218
#, fuzzy
msgid "Failed to update country code in SYSCONF"
msgstr "寫入 BT.DINF 至 SYSCONF 失敗"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:87
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "寫入 BT.DINF 至 SYSCONF 失敗"
#: Source/Core/DolphinWX/ConfigMain.cpp:315
msgid "Farsi"
msgstr "波斯語"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:494
msgid "Fast"
msgstr "快速"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:517
msgid "Fast Depth Calculation"
msgstr ""
#: Source/Core/Core/Movie.cpp:1141
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:261
msgid "Fifo Player"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:107
msgid "File Info"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:357
#, fuzzy
msgid "File Size"
msgstr "檔案系統"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:301
msgid "File contained no codes."
msgstr "檔案未含有代碼。"
#: Source/Core/DolphinWX/MemcardManager.cpp:427
msgid "File converted to .gci"
msgstr "檔案已轉換為 .gci"
#: Source/Core/DolphinWX/MemcardManager.cpp:442
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"無法開啟檔案\n"
"或沒有一個有效的副檔名"
#: Source/Core/Core/HW/GCMemcard.cpp:44
#, c-format
msgid ""
"File has the extension \"%s\"\n"
"valid extensions are (.raw/.gcp)"
msgstr ""
"檔案有副檔名 \"%s\"\n"
"有效的副檔名是 (.raw/.gcp)"
#: Source/Core/DolphinWX/MemcardManager.cpp:439
msgid "File is not recognized as a memcard"
msgstr "檔案未被識別為一張記憶卡"
#: Source/Core/DiscIO/CompressedBlob.cpp:286
msgid "File not compressed"
msgstr "檔案未壓縮"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:143
#, c-format
msgid "FileIO: Unknown open mode : 0x%02x"
msgstr "FileIO未知開啟模式 0x%02x"
#: Source/Core/DolphinWX/ISOProperties.cpp:595
msgid "Filesystem"
msgstr "檔案系統"
#: Source/Core/DolphinWX/ISOProperties.cpp:1144
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "檔案類型 'ini' 未知! 無法開啟!"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:274
msgid "Find next"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:275
msgid "Find previous"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:658
msgid "First Block"
msgstr "首數據區塊"
#: Source/Core/DolphinWX/MemcardManager.cpp:831
msgid "Fix Checksums"
msgstr "修正校驗"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:300
msgid "Force 16:9"
msgstr "強制 16:9"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:300
msgid "Force 4:3"
msgstr "強制 4:3"
#: Source/Core/DolphinWX/ConfigMain.cpp:574
msgid "Force Console as NTSC-J"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:432
msgid "Force Texture Filtering"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:121
msgid ""
"Force texture filtering even if the emulated game explicitly disabled it.\n"
"Improves texture quality slightly but causes glitches in some games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:114
msgid ""
"Force the game to output graphics for widescreen resolutions.\n"
"Causes graphical glitches in some games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:517
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"Left unchecked, dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:32
msgid ""
"Format as ascii (NTSC\\PAL)?\n"
"Choose no for sjis (NTSC-J)"
msgstr ""
"格式為 ascii (NTSC\\PAL)?\n"
"否為 sjis (NTSC-J)"
#: Source/Core/InputCommon/ControllerEmu.cpp:187
msgid "Forward"
msgstr "向前"
#: Source/Core/DolphinWX/NetWindow.cpp:179
msgid "Forward port (UPnP)"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:522
#, c-format
msgid "Found %u results for '"
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:92
#, fuzzy, c-format
msgid "Found %u save files"
msgstr "無法儲存 %s"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:901
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:969
msgid "Frame"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:911
msgid "Frame "
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:207
msgid "Frame Advance"
msgstr "畫格步進"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:558
msgid "Frame Dumps use FFV1"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:236
msgid "Frame Info"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:124
msgid "Frame Range"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:168
msgid "Frame S&kipping"
msgstr "畫格省略(&K)"
#: Source/Core/DolphinWX/ConfigMain.cpp:578
msgid "Framelimit:"
msgstr "畫格速限制:"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:212
msgid "Frames To Record"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:556
msgid "Free Look"
msgstr "自由視點"
#: Source/Core/DolphinWX/ISOProperties.cpp:517
#: Source/Core/DolphinWX/ConfigMain.cpp:283
#: Source/Core/DolphinWX/ConfigMain.cpp:316
msgid "French"
msgstr "French"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:41
msgid "Frets"
msgstr "Frets"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:126
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:145
msgid "From"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:556
msgid "FullScr"
msgstr "全螢幕"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:286
#, fuzzy
msgid "Fullscreen Resolution:"
msgstr "全螢幕解析度:"
#: Source/Core/DolphinWX/MemcardManager.cpp:551
msgid "GCI File(*.gci)"
msgstr "GCI 檔案(*.gci)"
#: Source/Core/DolphinWX/ConfigMain.cpp:118
msgid "GCI Folder"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:52
#, c-format
msgid ""
"GCI save file was not loaded because it is the wrong region for this memory "
"card:\n"
"%s"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:322
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:562
msgid "GCPad"
msgstr "GC 控制器"
#: Source/Core/DolphinWX/FrameTools.cpp:353
#, fuzzy
msgid "Game ID"
msgstr "遊戲 ID "
#: Source/Core/DolphinWX/ISOProperties.cpp:498
msgid "Game ID:"
msgstr "遊戲 ID "
#: Source/Core/Core/NetPlayClient.cpp:455
msgid "Game is already running!"
msgstr "遊戲正在執行!"
#: Source/Core/Core/NetPlayClient.cpp:715
msgid "Game isn't running!"
msgstr "遊戲未執行!"
#: Source/Core/DolphinWX/NetWindow.cpp:459
msgid "Game not found!"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:391
#, c-format
msgid "Game overwrote with another games save, data corruption ahead %x, %x "
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:442
msgid "Game-Specific Settings"
msgstr "遊戲規格設定"
#: Source/Core/DolphinWX/ISOProperties.cpp:372
msgid "GameConfig"
msgstr "遊戲設定"
#: Source/Core/DolphinWX/ConfigMain.cpp:561
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinWX/FrameTools.cpp:239
msgid "GameCube &Pad Settings"
msgstr "GameCube 控制器設定(&P)"
#: Source/Core/DolphinWX/ConfigMain.cpp:1075
#: Source/Core/DolphinWX/MemcardManager.cpp:232
msgid "GameCube Memory Cards (*.raw,*.gcp)"
msgstr "GameCube 記憶卡 (*.raw,*.gcp)"
#: Source/Core/DolphinWX/FrameTools.cpp:562
msgid "GameCube Pad settings"
msgstr "GameCube 控制器設定"
#: Source/Core/DolphinWX/MemcardManager.cpp:542
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:378
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:124
msgid "Gecko Codes"
msgstr "Gecko 代碼"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:47
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:232
#: Source/Core/DolphinWX/ConfigMain.cpp:558
#: Source/Core/DolphinWX/HotkeyDlg.cpp:194
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:114
msgid "General"
msgstr "一般"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:182
msgid "General Settings"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:516
#: Source/Core/DolphinWX/ConfigMain.cpp:282
#: Source/Core/DolphinWX/ConfigMain.cpp:317
msgid "German"
msgstr "German"
#: Source/Core/Core/ActionReplay.cpp:257
#, c-format
msgid "GetARCode: Index is greater than ar code list size %lu"
msgstr "GetARCode索引大於 ar 代碼列表大小 %lu"
#: Source/Core/DolphinWX/FrameTools.cpp:560
msgid "Graphics"
msgstr "影像"
#: Source/Core/DolphinWX/FrameTools.cpp:560
msgid "Graphics settings"
msgstr "影像設定"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:90
msgid "Greater Than"
msgstr "大於"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:118
msgid ""
"Greatly increases quality of textures generated using render to texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly decreases performance and possibly causes issues (although "
"unlikely).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:318
msgid "Greek"
msgstr "Greek"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Green"
msgstr "綠"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:27
msgid "Green Left"
msgstr "綠 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Green Right"
msgstr "綠 右"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:38
msgid "Guitar"
msgstr "Guitar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:451
msgid "Hacks"
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:80
msgid "Hardware rasterization"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:118
msgid "Header checksum failed"
msgstr "檔頭校驗失敗"
#: Source/Core/DolphinWX/ConfigMain.cpp:319
msgid "Hebrew"
msgstr "Hebrew"
#: Source/Core/InputCommon/ControllerEmu.cpp:221
msgid "Height"
msgstr "高度"
#: Source/Core/DolphinWX/WXInputBase.cpp:56
msgid "Help"
msgstr "說明"
#: Source/Core/DolphinWX/Main.cpp:249
msgid ""
"Hi,\n"
"\n"
"Dolphin requires Mac OS X 10.7 or greater.\n"
"Unfortunately you're running an old version of OS X.\n"
"The last Dolphin version to support OS X 10.6 is Dolphin 3.5\n"
"Please upgrade to 10.7 or greater to use the newest Dolphin version.\n"
"\n"
"Sayonara!\n"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu.cpp:217
msgid "Hide"
msgstr "隱藏"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:323
msgid "Hide Mouse Cursor"
msgstr "隱藏滑鼠游標"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:110
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:46
msgid "Home"
msgstr "Home"
#: Source/Core/DolphinWX/NetWindow.cpp:107
#: Source/Core/DolphinWX/NetWindow.cpp:167
msgid "Host"
msgstr "主機"
#: Source/Core/DolphinWX/HotkeyDlg.h:32
msgid "Hotkey Configuration"
msgstr "快捷鍵設定"
#: Source/Core/DolphinWX/ConfigMain.cpp:598
#: Source/Core/DolphinWX/HotkeyDlg.cpp:336
msgid "Hotkeys"
msgstr "快捷鍵"
#: Source/Core/DolphinWX/ConfigMain.cpp:320
msgid "Hungarian"
msgstr "Hungarian"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:47
msgid "Hybrid Wiimote"
msgstr "混合 Wiimote"
#: Source/Core/DolphinWX/GameListCtrl.cpp:319
msgid "ID"
msgstr ""
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:678
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr "IOCTL_ES_GETVIEWS試圖取得資料從未知的標簽 %08x/%08x"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:945
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your "
"NAND dump\n"
"TitleID %016<PRIx64>.\n"
" Dolphin will likely hang now."
msgstr ""
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:429
msgid "IOCTL_ES_READCONTENT - bad destination"
msgstr "IOCTL_ES_READCONTENT - 損毀的目標"
#: Source/Core/DolphinWX/ConfigMain.cpp:750
msgid "IPL Settings"
msgstr "IPL 設定"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:263
#: Source/Core/DolphinWX/TASInputDlg.cpp:107
msgid "IR"
msgstr "IR"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:132
msgid "IR Sensitivity:"
msgstr "IR 靈敏度:"
#: Source/Core/DolphinWX/ISOProperties.cpp:567
msgid "ISO Details"
msgstr "ISO 明細"
#: Source/Core/DolphinWX/ConfigMain.cpp:838
msgid "ISO Directories"
msgstr "ISO 資料夾"
#: Source/Core/DolphinWX/ISOProperties.cpp:206
msgid "ITALY"
msgstr "ITALY"
#: Source/Core/DolphinWX/MemcardManager.cpp:656
msgid "Icon"
msgstr "圖示"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:472
msgid "Ignore Format Changes"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:125
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games though.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:124
msgid ""
"Ignore any requests of the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:122
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"increases input latency, makes movement less smooth and slightly decreases "
"performance.\n"
"Exclusive mode is required to support Nvidia 3D Vision in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:823
msgid "Import Save"
msgstr "匯入存檔"
#: Source/Core/DolphinWX/FrameTools.cpp:252
msgid "Import Wii Save"
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:125
msgid "Import failed"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:468
#, fuzzy
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header."
msgstr ""
"匯入的檔案有 gsc 副檔名\n"
"但是沒有正確的檔頭"
#: Source/Core/DolphinWX/MemcardManager.cpp:456
#, fuzzy
msgid "Imported file has invalid length."
msgstr "匯入的檔案有無效的長度"
#: Source/Core/DolphinWX/MemcardManager.cpp:465
#, fuzzy
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header."
msgstr ""
"匯入的檔案有 sav 副檔名\n"
"但是沒有正確的檔頭"
#: Source/Core/DolphinWX/ISOProperties.cpp:413
msgid "In Game"
msgstr "遊戲中"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:229
msgid "Increase Frame limit"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:380
#: Source/Core/DolphinWX/LogConfigWindow.cpp:52
msgid "Info"
msgstr "訊息"
#: Source/Core/Common/MsgHandler.cpp:53
msgid "Information"
msgstr "訊息"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:577
msgid "Input"
msgstr "輸入"
#: Source/Core/DolphinWX/WXInputBase.cpp:55
msgid "Insert"
msgstr "Insert"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:187
msgid "Insert Encrypted or Decrypted code here..."
msgstr "在這裡插入被加密或已解密的代碼..."
#: Source/Core/DolphinWX/ConfigMain.cpp:790
msgid "Insert SD Card"
msgstr "插入 SD 卡"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:42
msgid "Insert name here.."
msgstr "在這裡插入名稱.."
#: Source/Core/DolphinWX/FrameTools.cpp:258
msgid "Install WAD"
msgstr "安裝 WAD"
#: Source/Core/DolphinWX/GameListCtrl.cpp:943
msgid "Install to Wii Menu"
msgstr "安裝至 Wii 選單"
#: Source/Core/DolphinWX/FrameTools.cpp:1528
msgid "Installing WAD..."
msgstr "正在安裝 WAD 至 Wii 選單..."
#: Source/Core/DolphinWX/ISOProperties.cpp:974
msgid "Integrity Check Error"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:980
msgid "Integrity check completed"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:979
msgid "Integrity check completed. No errors have been found."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:971
#, c-format
msgid ""
"Integrity check for partition %d failed. Your dump is most likely corrupted "
"or has been patched incorrectly."
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:559
msgid "Interface"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:645
msgid "Interface Settings"
msgstr "界面設定"
#: Source/Core/Core/State.cpp:282
msgid "Internal LZO Error - compression failed"
msgstr "內部 LZO 錯誤 - 壓縮失敗"
#: Source/Core/Core/State.cpp:405
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"內部 LZO 錯誤 - 解壓縮失敗 (%d) (%li, %li) \n"
"請重試讀取"
#: Source/Core/Core/State.cpp:529
msgid "Internal LZO Error - lzo_init() failed"
msgstr "內部 LZO 錯誤 - lzo_init() 失敗"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:369
msgid "Internal Resolution:"
msgstr "内部解析度:"
#: Source/Core/DolphinWX/ConfigMain.cpp:64
msgid "Interpreter (VERY slow)"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:412
msgid "Intro"
msgstr "標題"
#: Source/Core/Core/HW/MemmapFunctions.cpp:149
#: Source/Core/Core/HW/MemmapFunctions.cpp:178
#, c-format
msgid "Invalid Read at 0x%08x, PC = 0x%08x "
msgstr ""
#: Source/Core/Core/HW/MemmapFunctions.cpp:282
#: Source/Core/Core/HW/MemmapFunctions.cpp:311
#, c-format
msgid "Invalid Write to 0x%08x, PC = 0x%08x "
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:476
#, fuzzy
msgid "Invalid bat.map or dir entry."
msgstr "無效的 bat.map 或目錄項目"
#: Source/Core/Core/CoreTiming.cpp:470
#, c-format
msgid "Invalid event type %i"
msgstr "無效的事件類型 %i"
#: Source/Core/Core/HW/DVDInterface.cpp:396
msgid "Invalid file"
msgstr "無效的檔案"
#: Source/Core/DolphinWX/MemcardManager.cpp:575
#, fuzzy
msgid "Invalid index"
msgstr "無效的檔案"
#: Source/Core/DiscIO/BannerLoaderGC.cpp:32
#, c-format
msgid ""
"Invalid opening.bnr found in gcm:\n"
"%s\n"
" You may need to redump this game."
msgstr ""
"找到無效的 opening.bnr 於 gcm\n"
"%s\n"
" 可能需要重新轉儲這個遊戲。"
#: Source/Core/Core/Movie.cpp:828
msgid "Invalid recording file"
msgstr "無效的錄像檔"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:492
msgid "Invalid search parameters (no object selected)"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:475
msgid "Invalid search string (couldn't convert to number)"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:463
msgid "Invalid search string (only even string lengths supported)"
msgstr ""
#: Source/Core/Core/Core.cpp:514
msgid "Invalid state"
msgstr "無效的狀態"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:75
#, fuzzy
msgid "Invalid value."
msgstr "無效的數值!"
#: Source/Core/DolphinWX/ISOProperties.cpp:519
#: Source/Core/DolphinWX/ConfigMain.cpp:285
#: Source/Core/DolphinWX/ConfigMain.cpp:321
msgid "Italian"
msgstr "Italian"
#: Source/Core/Core/HW/GCPadEmu.cpp:86
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302
msgid "Iterative Input"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:221
msgid "JAPAN"
msgstr "JAPAN"
#: Source/Core/DolphinWX/ConfigMain.cpp:66
msgid "JIT Recompiler (recommended)"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:67
msgid "JITIL Recompiler (slower, experimental)"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:224
#: Source/Core/DolphinWX/ISOProperties.cpp:524
#: Source/Core/DolphinWX/ConfigMain.cpp:300
#: Source/Core/DolphinWX/ConfigMain.cpp:322
msgid "Japanese"
msgstr "Japanese"
#: Source/Core/DolphinWX/ISOProperties.cpp:230
msgid "KOREA"
msgstr "KOREA"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:322
msgid "Keep Window on Top"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:109
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:306
msgid "Key"
msgstr "鍵"
#: Source/Core/DolphinWX/NetWindow.cpp:355
#, fuzzy
msgid "Kick Player"
msgstr "玩家"
#: Source/Core/DolphinWX/ISOProperties.cpp:527
#: Source/Core/DolphinWX/ConfigMain.cpp:303
#: Source/Core/DolphinWX/ConfigMain.cpp:323
msgid "Korean"
msgstr "Korean"
#. i18n: Left
#: Source/Core/Core/HW/GCPadEmu.cpp:47
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/WXInputBase.cpp:31
msgid "L Button"
msgstr "L 鈕"
#. i18n: Left-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:51
msgid "L-Analog"
msgstr "L-類比"
#: Source/Core/DolphinWX/ConfigMain.cpp:605
msgid "Language:"
msgstr "語系:"
#: Source/Core/DolphinWX/FrameTools.cpp:493
#, c-format
msgid "Last %i"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:687
msgid "Latency:"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu.cpp:185
#: Source/Core/DolphinWX/WXInputBase.cpp:47
msgid "Left"
msgstr "左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:63
msgid "Left Stick"
msgstr "左 搖桿"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:321
msgid ""
"Left click to detect hotkeys.\n"
"Enter space to clear."
msgstr ""
"按左鍵檢測快捷鍵。\n"
"按鍵盤空白鍵為清除。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:785
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"左鍵檢測輸入。\n"
"中鍵清除。\n"
"右鍵取得更多選項。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:790
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"左/右鍵取得更多選項。\n"
"中鍵清除。"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:91
msgid "Less Than"
msgstr "小於"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1023
msgid "Load"
msgstr "讀取"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:554
msgid "Load Custom Textures"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:281
msgid "Load State"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:268
msgid "Load State Last 1"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:269
msgid "Load State Last 2"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:270
msgid "Load State Last 3"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:271
msgid "Load State Last 4"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:272
msgid "Load State Last 5"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:273
msgid "Load State Last 6"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:274
msgid "Load State Last 7"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:275
msgid "Load State Last 8"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:232
msgid "Load State Slot 1"
msgstr "讀取儲存格 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:241
msgid "Load State Slot 10"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:233
msgid "Load State Slot 2"
msgstr "讀取儲存格 2"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:234
msgid "Load State Slot 3"
msgstr "讀取儲存格 3"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:235
msgid "Load State Slot 4"
msgstr "讀取儲存格 4"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:236
msgid "Load State Slot 5"
msgstr "讀取儲存格 5"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:237
msgid "Load State Slot 6"
msgstr "讀取儲存格 6"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:238
msgid "Load State Slot 7"
msgstr "讀取儲存格 7"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:239
msgid "Load State Slot 8"
msgstr "讀取儲存格 8"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:240
msgid "Load State Slot 9"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:497
msgid "Load State..."
msgstr "讀取進度檔..."
#: Source/Core/DolphinWX/FrameTools.cpp:1563
msgid "Load Wii System Menu"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1558
#, c-format
msgid "Load Wii System Menu %d%c"
msgstr "讀取 Wii 系統選單 (%d%c)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:142
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:266
msgid "Load from selected slot"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:509
msgid "Load state from selected slot"
msgstr ""
#: Source/Core/DolphinWX/LogWindow.h:51
msgid "Log"
msgstr "記錄"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:31
msgid "Log Configuration"
msgstr "記錄設定"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:320
#, fuzzy
msgid "Log Render Time to File"
msgstr "寫入至檔案"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:100
msgid "Log Types"
msgstr "記錄類型"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:134
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:85
msgid "Logger Outputs"
msgstr "記錄輸出"
#: Source/Core/DolphinWX/Frame.cpp:413
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:126
msgid "Logging"
msgstr "日誌"
#: Source/Core/Core/NetPlayClient.cpp:336
msgid "Lost connection to server!"
msgstr "遺失與伺服器的連接"
#: Source/Core/DolphinWX/WXInputBase.cpp:34
msgid "M Button"
msgstr "M 鈕"
#: Source/Core/DolphinWX/ISOProperties.cpp:510
#, fuzzy
msgid "MD5 Checksum:"
msgstr "修正校驗"
#: Source/Core/DolphinWX/MemcardManager.cpp:544
#: Source/Core/DolphinWX/MemcardManager.cpp:583
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz Gameshark 檔案(*.gcs)"
#: Source/Core/Core/HW/GCPadEmu.cpp:66
#: Source/Core/DolphinWX/TASInputDlg.cpp:214
msgid "Main Stick"
msgstr "主搖桿"
#: Source/Core/DolphinWX/ISOProperties.cpp:502
msgid "Maker ID:"
msgstr "廠商 ID"
#: Source/Core/DolphinWX/ISOProperties.cpp:536
msgid "Maker:"
msgstr "廠商:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:131
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:134
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:137
msgid "Max"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:462
#, fuzzy
msgid "Memcard already has a save for this title."
msgstr "記憶卡中已經存在一個此標題的存檔"
#: Source/Core/DolphinWX/MemcardManager.cpp:305
msgid "Memcard already opened"
msgstr "記憶卡已經開啟"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:956
msgid "Memory Byte"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:117
#: Source/Core/DolphinWX/MemcardManager.cpp:239
msgid "Memory Card"
msgstr "記憶卡"
#: Source/Core/DolphinWX/MemcardManager.h:31
msgid ""
"Memory Card Manager WARNING-Make backups before using, should be fixed but "
"could mangle stuff!"
msgstr "記憶卡管理器警告-在使用前請先備份,以防止出現損毀時無法復原!"
#: Source/Core/Core/CoreParameter.cpp:375
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"插槽 %c 中的記憶卡檔名是不正確的\n"
"區域未指定\n"
"\n"
"插槽 %c 路徑更改為\n"
"%s\n"
"是否要複製舊檔案至新路徑?\n"
#: Source/Core/Core/HW/GCMemcardRaw.cpp:177
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address %x"
msgstr ""
#: Source/Core/Core/HW/GCMemcardRaw.cpp:147
#, c-format
msgid "MemoryCard: Read called with invalid source address, %x"
msgstr ""
#: Source/Core/Core/HW/GCMemcardRaw.cpp:160
#, c-format
msgid "MemoryCard: Write called with invalid destination address, %x"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:84
msgid "Memorycard filesize does not match the header size"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:42
msgid "Menu"
msgstr "選單"
#: Source/Core/DolphinWX/ConfigMain.cpp:119
msgid "Mic"
msgstr "麥克風"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:133
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:136
msgid "Min"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:591
msgid "Misc"
msgstr "雜項"
#: Source/Core/DolphinWX/ConfigMain.cpp:803
msgid "Misc Settings"
msgstr "其它設定"
#: Source/Core/InputCommon/ControllerEmu.cpp:151
#: Source/Core/InputCommon/ControllerEmu.cpp:202
msgid "Modifier"
msgstr "Modifier"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:136
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/LogWindow.cpp:129
msgid "Monospaced font"
msgstr "等寬字型"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:286
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/HW/GCPadEmu.cpp:76
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:290
msgid "Motor"
msgstr "馬達"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:677
msgid ""
"Move the mouse pointer over an option to display a detailed description.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
msgstr ""
"移動滑鼠指針至某一選項上方以顯示詳細描述。\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:67
msgid "Multiply"
msgstr "多重分插"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:658
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:121
msgid "NP Add"
msgstr "NP Add"
#: Source/Core/DolphinWX/WXInputBase.cpp:116
msgid "NP Begin"
msgstr "NP Begin"
#: Source/Core/DolphinWX/WXInputBase.cpp:124
msgid "NP Decimal"
msgstr "NP Decimal"
#: Source/Core/DolphinWX/WXInputBase.cpp:118
msgid "NP Delete"
msgstr "NP Delete"
#: Source/Core/DolphinWX/WXInputBase.cpp:125
msgid "NP Divide"
msgstr "NP Divide"
#: Source/Core/DolphinWX/WXInputBase.cpp:112
msgid "NP Down"
msgstr "NP Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:115
msgid "NP End"
msgstr "NP End"
#: Source/Core/DolphinWX/WXInputBase.cpp:103
msgid "NP Enter"
msgstr "NP Enter"
#: Source/Core/DolphinWX/WXInputBase.cpp:119
msgid "NP Equal"
msgstr "NP Equal"
#: Source/Core/DolphinWX/WXInputBase.cpp:108
msgid "NP Home"
msgstr "NP Home"
#: Source/Core/DolphinWX/WXInputBase.cpp:117
msgid "NP Insert"
msgstr "NP Insert"
#: Source/Core/DolphinWX/WXInputBase.cpp:109
msgid "NP Left"
msgstr "NP Left"
#: Source/Core/DolphinWX/WXInputBase.cpp:120
msgid "NP Multiply"
msgstr "NP Multiply"
#: Source/Core/DolphinWX/WXInputBase.cpp:114
msgid "NP Page Down"
msgstr "NP Page Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:113
msgid "NP Page Up"
msgstr "NP Page Up"
#: Source/Core/DolphinWX/WXInputBase.cpp:111
msgid "NP Right"
msgstr "NP Right"
#: Source/Core/DolphinWX/WXInputBase.cpp:122
msgid "NP Separator"
msgstr "NP Separator"
#: Source/Core/DolphinWX/WXInputBase.cpp:101
msgid "NP Space"
msgstr "NP Space"
#: Source/Core/DolphinWX/WXInputBase.cpp:123
msgid "NP Subtract"
msgstr "NP Subtract"
#: Source/Core/DolphinWX/WXInputBase.cpp:102
msgid "NP Tab"
msgstr "NP Tab"
#: Source/Core/DolphinWX/WXInputBase.cpp:110
msgid "NP Up"
msgstr "NP Up"
#: Source/Core/DolphinWX/ISOProperties.cpp:496
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:58
#: Source/Core/DolphinWX/PatchAddEdit.cpp:67
msgid "Name:"
msgstr "名稱:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:36
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:79
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:218
msgid "Name: "
msgstr "名稱:"
#: Source/Core/DolphinWX/MemcardManager.cpp:543
#: Source/Core/DolphinWX/MemcardManager.cpp:582
msgid "Native GCI files(*.gci)"
msgstr "原始 GCI 檔案(*.gci)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:36
msgid "New Scan"
msgstr "新的搜尋"
#: Source/Core/DolphinWX/MemcardManager.cpp:220
#: Source/Core/DolphinWX/MemcardManager.cpp:833
msgid "Next Page"
msgstr "下一頁"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:40
msgid "Next Scan"
msgstr "尋找下一個"
#: Source/Core/DolphinWX/NetWindow.cpp:91
msgid "Nickname :"
msgstr "暱稱:"
#: Source/Core/DolphinWX/ISOProperties.cpp:242
msgid "No Country (SDK)"
msgstr "無國家 (SDK)"
#: Source/Core/Core/ConfigManager.h:16
msgid "No audio output"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:795
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:809
msgid "No description available"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:903
msgid "No file loaded"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:453
#, fuzzy
msgid "No free directory index entries."
msgstr "沒有剩餘的目錄索引項目"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:939
msgid "No recorded file"
msgstr ""
#: Source/Core/VideoBackends/OGL/main.cpp:144
#: Source/Core/VideoBackends/D3D/main.cpp:105
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:46
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:86
#: Source/Core/DolphinWX/NetWindow.cpp:704
msgid "None"
msgstr "無"
#: Source/Core/DolphinWX/ConfigMain.cpp:324
msgid "Norwegian Bokmaal"
msgstr "Norwegian Bokmaal"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:88
msgid "Not Equal"
msgstr "不相等"
#: Source/Core/DolphinWX/GameListCtrl.cpp:849
#: Source/Core/DolphinWX/ISOProperties.cpp:410
msgid "Not Set"
msgstr "未設定"
#: Source/Core/DolphinWX/Main.cpp:568
msgid "Not connected"
msgstr "未連接"
#: Source/Core/DolphinWX/GameListCtrl.cpp:318
#: Source/Core/DolphinWX/FrameTools.cpp:351
msgid "Notes"
msgstr "註釋"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:37
msgid "Notes: "
msgstr "注意:"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:49
#: Source/Core/DolphinWX/FrameAui.cpp:87 Source/Core/DolphinWX/FrameAui.cpp:92
#: Source/Core/DolphinWX/FrameAui.cpp:523
#: Source/Core/DolphinWX/FrameAui.cpp:558
#: Source/Core/DolphinWX/FrameAui.cpp:566
msgid "Notice"
msgstr "注意"
#: Source/Core/DolphinWX/WXInputBase.cpp:97
msgid "Num Lock"
msgstr "Num Lock"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:82
msgid "Number Of Codes: "
msgstr "代碼數量:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:31
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinWX/TASInputDlg.cpp:158
#, fuzzy
msgid "Nunchuk orientation"
msgstr "Nunchuk 加速"
#: Source/Core/DolphinWX/TASInputDlg.cpp:153
#, fuzzy
msgid "Nunchuk stick"
msgstr "Nunchuk"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:921
msgid "Object"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:143
msgid "Object Range"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:265
msgid "Off"
msgstr "關閉"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:70
msgid "Offset:"
msgstr "偏移:"
#: Source/Core/DolphinWX/ConfigMain.cpp:602
msgid "On-Screen Display Messages"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:376
msgid "Online &Documentation"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:450
#, c-format
msgid "Only %d blocks available"
msgstr "僅 %d 個區塊可用"
#: Source/Core/DolphinWX/FrameTools.cpp:550
#: Source/Core/DolphinWX/HotkeyDlg.cpp:200
msgid "Open"
msgstr "開啟"
#: Source/Core/DolphinWX/GameListCtrl.cpp:922
msgid "Open &containing folder"
msgstr "開啟內容資料夾(&C)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:919
msgid "Open Wii &save folder"
msgstr "開啟 Wii 存檔資料夾(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:550
msgid "Open file..."
msgstr "開啟檔案..."
#: Source/Core/AudioCommon/OpenALStream.cpp:53
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL無法關聯至裝置 %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:63
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL找不到聲音裝置"
#: Source/Core/AudioCommon/OpenALStream.cpp:58
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL無法開啟裝置 %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:367
msgid ""
"Opens the default (read-only) configuration for this game in an external "
"text editor."
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:84
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:298
msgid "Options"
msgstr "選項"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Orange"
msgstr "橘"
#: Source/Core/DolphinWX/MemcardManager.cpp:482
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memcard\n"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:112
msgid "Orientation"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:336
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:519
msgid "Other"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:272
msgid ""
"Other client disconnected while game is running!! NetPlay is disabled. You "
"manually stop the game."
msgstr "其它客戶端在遊戲執行時連接埠口!!已關閉網路對戰。您需要手動停止遊戲。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:577
msgid "Output"
msgstr "輸出"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:88
#, fuzzy
msgid "Overlay Information"
msgstr "訊息"
#: Source/Core/DolphinWX/FrameTools.cpp:425
#, fuzzy
msgid "P&lay Input Recording..."
msgstr "播放錄像(&L)..."
#: Source/Core/Core/HW/GCPad.cpp:18
msgid "Pad"
msgstr "控制器"
#: Source/Core/DolphinWX/NetWindow.cpp:711
msgid "Pad "
msgstr "控制器"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:37
msgid "Pads"
msgstr "控制器"
#: Source/Core/DolphinWX/WXInputBase.cpp:100
msgid "Page Down"
msgstr "下一頁"
#: Source/Core/DolphinWX/WXInputBase.cpp:99
msgid "Page Up"
msgstr "上一頁"
#: Source/Core/DolphinWX/WXInputBase.cpp:27
msgid "Paragraph"
msgstr "段落"
#: Source/Core/DolphinWX/ISOProperties.cpp:284
#, c-format
msgid "Partition %i"
msgstr "分割區 %i"
#: Source/Core/DolphinWX/ISOProperties.cpp:897
#, c-format
msgid "Partition doesn't exist: %d"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:374
msgid "Patches"
msgstr "修正"
#: Source/Core/DolphinWX/ConfigMain.cpp:563
msgid "Paths"
msgstr "路徑"
#: Source/Core/DolphinWX/WXInputBase.cpp:43
#: Source/Core/DolphinWX/FrameTools.cpp:1816
#: Source/Core/DolphinWX/FrameTools.cpp:1817
msgid "Pause"
msgstr "暫停"
#: Source/Core/DolphinWX/FrameTools.cpp:217
msgid "Pause at End of Movie"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:431
msgid "Per-Pixel Lighting"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:415
msgid "Perfect"
msgstr "完美"
#: Source/Core/DolphinWX/FrameAui.cpp:542
#, c-format
msgid "Perspective %d"
msgstr "版式 %d"
#: Source/Core/DolphinWX/FrameTools.cpp:347
#, fuzzy
msgid "Platform"
msgstr "顯示平台"
#: Source/Core/DolphinWX/FrameTools.cpp:554
#: Source/Core/DolphinWX/FrameTools.cpp:1822
#: Source/Core/DolphinWX/FrameTools.cpp:1823
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:173
msgid "Play"
msgstr "執行"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:210
msgid "Play Recording"
msgstr "播放錄像"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:204
msgid "Play/Pause"
msgstr "執行/暫停"
#: Source/Core/DolphinWX/ISOProperties.cpp:414
msgid "Playable"
msgstr "可玩"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:162
msgid "Playback Options"
msgstr ""
#: Source/Core/DolphinWX/NetWindow.cpp:349
msgid "Players"
msgstr "玩家"
#: Source/Core/DolphinWX/FrameTools.cpp:1164
msgid "Please confirm..."
msgstr "請確認..."
#: Source/Core/DolphinWX/FrameAui.cpp:522
msgid "Please create a perspective before saving"
msgstr "請在儲存前建立一個新的透檢視"
#: Source/Core/DolphinWX/WXInputBase.cpp:28
msgid "Plus-Minus"
msgstr "Plus-Minus"
#: Source/Core/DolphinWX/ConfigMain.cpp:325
msgid "Polish"
msgstr "Polish"
#: Source/Core/DolphinWX/ConfigMain.cpp:734
msgid "Port 1"
msgstr "埠口 1"
#: Source/Core/DolphinWX/ConfigMain.cpp:735
msgid "Port 2"
msgstr "埠口 2"
#: Source/Core/DolphinWX/ConfigMain.cpp:736
msgid "Port 3"
msgstr "埠口 3"
#: Source/Core/DolphinWX/ConfigMain.cpp:737
msgid "Port 4"
msgstr "埠口 4"
#: Source/Core/DolphinWX/NetWindow.cpp:118
#: Source/Core/DolphinWX/NetWindow.cpp:160
msgid "Port :"
msgstr "埠口:"
#: Source/Core/DolphinWX/ConfigMain.cpp:326
msgid "Portuguese"
msgstr "Portuguese"
#: Source/Core/DolphinWX/ConfigMain.cpp:327
msgid "Portuguese (Brazilian)"
msgstr "Portuguese (Brazilian)"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:24
#, fuzzy
msgid "Post Processing Shader Configuration"
msgstr "Dolphin GC 控制器設定"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:423
msgid "Post-Processing Effect:"
msgstr ""
#: Source/Core/Core/Movie.cpp:1032
#, c-format
msgid "Premature movie end in PlayController. %u + 8 > %u"
msgstr ""
#: Source/Core/Core/Movie.cpp:1151
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %u"
msgstr ""
#: Source/Core/Core/Movie.cpp:1130
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %u"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:219
msgid "Prev Page"
msgstr "上一頁"
#: Source/Core/DolphinWX/MemcardManager.cpp:832
msgid "Previous Page"
msgstr "上一頁"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:68
msgid "Previous Value"
msgstr "上一個數值"
#: Source/Core/DolphinWX/WXInputBase.cpp:52
msgid "Print"
msgstr "列印"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:993
msgid "Profile"
msgstr "設定檔"
#: Source/Core/DolphinWX/ISOProperties.h:53
msgid "Properties"
msgstr "屬性"
#: Source/Core/DolphinWX/FrameTools.cpp:343
msgid "Purge Cache"
msgstr "清理快取"
#: Source/Core/DolphinWX/ConfigMain.cpp:715
msgid "Put BIOS roms in User/GC/{region}."
msgstr ""
#: Source/Core/Common/MsgHandler.cpp:54
msgid "Question"
msgstr "問題"
#: Source/Core/DolphinWX/NetWindow.cpp:192
#: Source/Core/DolphinWX/NetWindow.cpp:370
msgid "Quit"
msgstr "離開"
#. i18n: Right
#: Source/Core/Core/HW/GCPadEmu.cpp:49
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/WXInputBase.cpp:32
msgid "R Button"
msgstr "R 鈕"
#. i18n: Right-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:53
msgid "R-Analog"
msgstr "R-類比"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:462
msgid "RAM"
msgstr "RAM"
#: Source/Core/DolphinWX/ISOProperties.cpp:209
msgid "RUSSIA"
msgstr "RUSSIA"
#: Source/Core/InputCommon/ControllerEmu.cpp:152
msgid "Radius"
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:625
msgid "Range"
msgstr "範圍"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:212
msgid "Read-only mode"
msgstr "唯讀模式"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:504
msgid "Real"
msgstr "實體"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:86
msgid "Real Balance Board"
msgstr ""
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:47
msgid "Real Wiimote"
msgstr "實體 Wiimote"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:102
msgid "Real Wiimotes"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:201
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:226
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:431
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:833
msgid "Record"
msgstr ""
#: Source/Core/DolphinWX/NetWindow.cpp:390
msgid "Record input"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:182
msgid "Recording Info"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:210
msgid "Recording Options"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:24
msgid "Red"
msgstr "紅"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:27
msgid "Red Left"
msgstr "紅 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Red Right"
msgstr "紅 右"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:117
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This makes the rendered picture look less blocky.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select None."
msgstr ""
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:99
#: Source/Core/DolphinWX/FrameTools.cpp:551
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1002
msgid "Refresh"
msgstr "更新"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:202
msgid "Refresh List"
msgstr "更新列表"
#: Source/Core/DolphinWX/FrameTools.cpp:551
msgid "Refresh game list"
msgstr "更新遊戲列表"
#: Source/Core/DolphinWX/FrameTools.cpp:355
#, fuzzy
msgid "Region"
msgstr "顯示區域"
#: Source/Core/DolphinWX/ISOProperties.cpp:460
#: Source/Core/DolphinWX/ISOProperties.cpp:481
#: Source/Core/DolphinWX/ConfigMain.cpp:820
#: Source/Core/DolphinWX/PatchAddEdit.cpp:85
msgid "Remove"
msgstr "移除"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:130
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:324
msgid "Render to Main Window"
msgstr "渲染至主視窗"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:52
msgid "Rendering"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:305
#, c-format
msgid "Report: GCIFolder Writing to unallocated block %x"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:206
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1014
msgid "Reset"
msgstr "重置"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:62
msgid "Results"
msgstr "結果"
#: Source/Core/DolphinWX/WXInputBase.cpp:21
msgid "Return"
msgstr "Return"
#: Source/Core/DolphinWX/ISOProperties.cpp:504
msgid "Revision:"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu.cpp:186
#: Source/Core/DolphinWX/WXInputBase.cpp:49
msgid "Right"
msgstr "右"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:64
msgid "Right Stick"
msgstr "右 搖桿"
#: Source/Core/Core/HW/GCPadEmu.cpp:75
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:289
msgid "Rumble"
msgstr "震動"
#: Source/Core/DolphinWX/ConfigMain.cpp:527
msgid ""
"Run DSP LLE on a dedicated thread (not recommended: might cause freezes)."
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:328
msgid "Russian"
msgstr "Russian"
#: Source/Core/DolphinWX/FrameTools.cpp:182
msgid "Sa&ve State"
msgstr "儲存進度(&V)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:492
msgid "Safe"
msgstr "安全"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:1024
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:204
msgid "Save"
msgstr "儲存"
#: Source/Core/DolphinWX/MemcardManager.cpp:549
msgid "Save GCI as..."
msgstr "另存 GCI ..."
#: Source/Core/DolphinWX/FrameTools.cpp:500
#: Source/Core/DolphinWX/HotkeyDlg.cpp:277
msgid "Save Oldest State"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:280
msgid "Save State"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:243
msgid "Save State Slot 1"
msgstr "儲存至儲存格 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:252
msgid "Save State Slot 10"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:244
msgid "Save State Slot 2"
msgstr "儲存至儲存格 2"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:245
msgid "Save State Slot 3"
msgstr "儲存至儲存格 3"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:246
msgid "Save State Slot 4"
msgstr "儲存至儲存格 4"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:247
msgid "Save State Slot 5"
msgstr "儲存至儲存格 5"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:248
msgid "Save State Slot 6"
msgstr "儲存至儲存格 6"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:249
msgid "Save State Slot 7"
msgstr "儲存至儲存格 7"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:250
msgid "Save State Slot 8"
msgstr "儲存至儲存格 8"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:251
msgid "Save State Slot 9"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:482
msgid "Save State..."
msgstr "另存進度..."
#: Source/Core/DolphinWX/ISOProperties.cpp:649
#: Source/Core/DolphinWX/ISOProperties.cpp:659
msgid "Save as..."
msgstr "另存為..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1257
msgid "Save compressed GCM/ISO"
msgstr "儲存已壓縮的 GCM/ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1246
msgid "Save decompressed GCM/ISO"
msgstr "儲存已解壓縮的 GCM/ISO"
#: Source/Core/DolphinWX/FrameTools.cpp:505
msgid "Save state to selected slot"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:265
#, fuzzy
msgid "Save to selected slot"
msgstr "選擇字型"
#: Source/Core/Core/Movie.cpp:892
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "儲存的影片 %s 是損毀的,影片錄製停止..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:430
msgid "Scaled EFB Copy"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:606
#, c-format
msgid "Scanning %s"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:589
msgid "Scanning for ISOs"
msgstr "正在掃瞄 ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:590
msgid "Scanning..."
msgstr "正在掃瞄..."
#: Source/Core/DolphinWX/FrameTools.cpp:557
msgid "ScrShot"
msgstr "截圖"
#: Source/Core/DolphinWX/WXInputBase.cpp:98
msgid "Scroll Lock"
msgstr "滾動鎖定"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:273
msgid "Search"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:99
msgid "Search Filter"
msgstr "搜索篩選"
#: Source/Core/DolphinWX/ConfigMain.cpp:818
msgid "Search Subfolders"
msgstr "搜尋子資料夾"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:259
msgid "Search current Object"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:263
msgid "Search for hex Value:"
msgstr ""
#: Source/Core/Common/SysConf.h:94 Source/Core/Common/SysConf.h:117
#: Source/Core/Common/SysConf.h:137 Source/Core/Common/SysConf.h:158
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "項目 %s 在 SYSCONF 中找不到"
#: Source/Core/DolphinWX/WXInputBase.cpp:51
#: Source/Core/DolphinWX/InputConfigDiag.cpp:588
msgid "Select"
msgstr "選擇"
#: Source/Core/DolphinWX/FrameTools.cpp:346
#, fuzzy
msgid "Select Columns"
msgstr "選擇字型"
#: Source/Core/DolphinWX/FrameTools.cpp:522
#, fuzzy, c-format
msgid "Select Slot %i"
msgstr "儲存格 %i"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:254
#, fuzzy
msgid "Select State Slot 1"
msgstr "儲存至儲存格 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:263
#, fuzzy
msgid "Select State Slot 10"
msgstr "儲存至儲存格 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:255
#, fuzzy
msgid "Select State Slot 2"
msgstr "儲存至儲存格 2"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:256
#, fuzzy
msgid "Select State Slot 3"
msgstr "儲存至儲存格 3"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:257
#, fuzzy
msgid "Select State Slot 4"
msgstr "儲存至儲存格 4"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:258
#, fuzzy
msgid "Select State Slot 5"
msgstr "儲存至儲存格 5"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:259
#, fuzzy
msgid "Select State Slot 6"
msgstr "儲存至儲存格 6"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:260
#, fuzzy
msgid "Select State Slot 7"
msgstr "儲存至儲存格 7"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:261
#, fuzzy
msgid "Select State Slot 8"
msgstr "儲存至儲存格 8"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:262
#, fuzzy
msgid "Select State Slot 9"
msgstr "儲存至儲存格 1"
#: Source/Core/DolphinWX/FrameTools.cpp:183
#, fuzzy
msgid "Select State slot"
msgstr "儲存至儲存格 1"
#: Source/Core/DolphinWX/FrameTools.cpp:822
#: Source/Core/DolphinWX/FrameTools.cpp:1286
msgid "Select The Recording File"
msgstr "選擇已錄製的檔案"
#: Source/Core/DolphinWX/FrameTools.cpp:1516
msgid "Select a Wii WAD file to install"
msgstr "選擇要安裝的 Wii WAD"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:105
msgid ""
"Select a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:537
msgid "Select a save file to import"
msgstr "選擇要匯入的存檔"
#: Source/Core/DolphinWX/FrameAui.cpp:338
msgid "Select floating windows"
msgstr "選擇浮動視窗"
#: Source/Core/DolphinWX/FrameTools.cpp:685
msgid "Select the file to load"
msgstr "選擇要讀取的檔案"
#: Source/Core/DolphinWX/FrameTools.cpp:1474
msgid "Select the save file"
msgstr "選擇存檔"
#: Source/Core/DolphinWX/FrameTools.cpp:1619
msgid "Select the state to load"
msgstr "選擇要讀取的進度"
#: Source/Core/DolphinWX/FrameTools.cpp:1633
msgid "Select the state to save"
msgstr "選擇要儲存的進度"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:113
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
#: Source/Core/InputCommon/InputConfig.cpp:57
msgid "Selected controller profile does not exist"
msgstr ""
#: Source/Core/DolphinWX/LogWindow.cpp:130
msgid "Selected font"
msgstr "選擇字型"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:106
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, select auto."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:103
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is only used for debugging, so unless you have a "
"reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, use OpenGL."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:101
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is only used for debugging, so you'll want to use "
"either Direct3D or OpenGL. Different games will behave differently on each "
"backend, so for best emulation experience it's recommended to try both and "
"chose the one that fits your requirements best.\n"
"Note that the Direct3D backend is not available on old Windows versions.\n"
"\n"
"If unsure, use OpenGL."
msgstr ""
#: Source/Core/DolphinWX/NetWindow.cpp:336
msgid "Send"
msgstr "傳送"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:131
msgid "Sensor Bar Position:"
msgstr "傳感器位置:"
#: Source/Core/DolphinWX/WXInputBase.cpp:69
msgid "Separator"
msgstr "分離器"
#: Source/Core/DolphinWX/ConfigMain.cpp:329
msgid "Serbian"
msgstr "Serbian"
#: Source/Core/DolphinWX/ConfigMain.cpp:531
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use"
msgstr "埠口 1 - 這是類似於網卡等裝置使用的埠口。"
#: Source/Core/DolphinWX/GameListCtrl.cpp:923
msgid "Set as &default ISO"
msgstr "設為預設 ISO (&D)"
#: Source/Core/DolphinWX/MemcardManager.cpp:834
#, c-format
msgid "Set as default Memcard %c"
msgstr "設定為預設記憶卡 %c"
#: Source/Core/Core/ActionReplay.cpp:268
#, c-format
msgid "SetARCode_IsActive: Index is greater than ar code list size %lu"
msgstr "SetARCode_IsActive索引大於 ar 代碼列表大小 %lu"
#: Source/Core/DolphinWX/ConfigMain.cpp:542
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL "
"backend only."
msgstr ""
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:225
msgid "SetupWiiMemory: Cant create setting.txt file"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272
msgid "Shake"
msgstr "搖晃"
#: Source/Core/DolphinWX/ISOProperties.cpp:534
msgid "Short Name:"
msgstr "短名:"
#: Source/Core/DolphinWX/TASInputDlg.cpp:219
msgid "Shoulder Buttons"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:281
msgid "Show &Log"
msgstr "顯示日誌視窗(&L)"
#: Source/Core/DolphinWX/FrameTools.cpp:278
msgid "Show &Statusbar"
msgstr "顯示狀態欄(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:276
msgid "Show &Toolbar"
msgstr "顯示工具列(&T)"
#: Source/Core/DolphinWX/ISOProperties.cpp:366
msgid "Show Defaults"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:341
msgid "Show Drives"
msgstr "顯示裝置"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:540
msgid "Show EFB Copy Regions"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:319
msgid "Show FPS"
msgstr "顯示 FPS"
#: Source/Core/DolphinWX/FrameTools.cpp:221
#, fuzzy
msgid "Show Frame Counter"
msgstr "顯示 GameCube"
#: Source/Core/DolphinWX/FrameTools.cpp:331
msgid "Show France"
msgstr "顯示 France"
#: Source/Core/DolphinWX/FrameTools.cpp:317
msgid "Show GameCube"
msgstr "顯示 GameCube"
#: Source/Core/DolphinWX/FrameTools.cpp:224
msgid "Show Input Display"
msgstr "輸入顯示"
#: Source/Core/DolphinWX/FrameTools.cpp:333
msgid "Show Italy"
msgstr "顯示 Italy"
#: Source/Core/DolphinWX/FrameTools.cpp:324
msgid "Show JAP"
msgstr "顯示 JAP"
#: Source/Core/DolphinWX/FrameTools.cpp:335
msgid "Show Korea"
msgstr "顯示 Korea"
#: Source/Core/DolphinWX/FrameTools.cpp:219
#, fuzzy
msgid "Show Lag Counter"
msgstr "顯示語系:"
#: Source/Core/DolphinWX/ISOProperties.cpp:514
msgid "Show Language:"
msgstr "顯示語系:"
#: Source/Core/DolphinWX/FrameTools.cpp:282
msgid "Show Log &Configuration"
msgstr "日誌記錄設定(&C)"
#: Source/Core/DolphinWX/FrameTools.cpp:326
msgid "Show PAL"
msgstr "顯示 PAL"
#: Source/Core/DolphinWX/FrameTools.cpp:314
msgid "Show Platforms"
msgstr "顯示平台"
#: Source/Core/DolphinWX/FrameTools.cpp:323
msgid "Show Regions"
msgstr "顯示區域"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:541
msgid "Show Statistics"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:337
msgid "Show Taiwan"
msgstr "顯示 Taiwan"
#: Source/Core/DolphinWX/FrameTools.cpp:328
msgid "Show USA"
msgstr "顯示 USA"
#: Source/Core/DolphinWX/FrameTools.cpp:319
msgid "Show Wad"
msgstr "顯示 Wad"
#: Source/Core/DolphinWX/FrameTools.cpp:315
msgid "Show Wii"
msgstr "顯示 Wii"
#: Source/Core/DolphinWX/ConfigMain.cpp:520
msgid "Show a confirmation box before stopping a game."
msgstr "在停止遊戲後顯示一個確認框。"
#: Source/Core/DolphinWX/ConfigMain.cpp:521
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin suddenly crashes without any explanation at all."
msgstr ""
"在遇到潛在的多個錯誤時顯示一個訊息框。\n"
"關閉此選項可以阻止全部非關鍵的錯誤訊息,但是它可能導致 Dolphin 在沒有任何徵兆"
"的情況下崩潰。"
#: Source/Core/DolphinWX/MemcardManager.cpp:848
msgid "Show first block"
msgstr "顯示第一個區塊"
#: Source/Core/DolphinWX/ConfigMain.cpp:522
msgid ""
"Show messages on the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:847
msgid "Show save blocks"
msgstr "顯示存檔區塊"
#: Source/Core/DolphinWX/MemcardManager.cpp:845
msgid "Show save comment"
msgstr "顯示存檔描述"
#: Source/Core/DolphinWX/MemcardManager.cpp:846
msgid "Show save icon"
msgstr "顯示存檔圖示"
#: Source/Core/DolphinWX/MemcardManager.cpp:844
msgid "Show save title"
msgstr "顯示存檔標題"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:133
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:339
msgid "Show unknown"
msgstr "顯示 未知"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:135
msgid ""
"Show various statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300
msgid "Sideways Wiimote"
msgstr "橫握 Wiimote"
#: Source/Core/DolphinWX/ISOProperties.cpp:525
#: Source/Core/DolphinWX/ConfigMain.cpp:301
msgid "Simplified Chinese"
msgstr "Simplified Chinese"
#: Source/Core/DolphinWX/GameListCtrl.cpp:321
msgid "Size"
msgstr "大小"
#: Source/Core/DolphinWX/ConfigMain.cpp:705
msgid "Skip BIOS"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:392
msgid "Skip DCBZ clearing"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:471
msgid "Skip EFB Access from CPU"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:150
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"Sometimes also increases visual quality.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:464
#: Source/Core/DolphinWX/FrameTools.cpp:478
#, c-format
msgid "Slot %i"
msgstr "儲存格 %i"
#: Source/Core/DolphinWX/ConfigMain.cpp:721
msgid "Slot A"
msgstr "插槽 A"
#: Source/Core/DolphinWX/ConfigMain.cpp:722
msgid "Slot B"
msgstr "插槽 B"
#: Source/Core/DolphinWX/WXInputBase.cpp:54
msgid "Snapshot"
msgstr "截圖"
#: Source/Core/DolphinWX/VideoConfigDiag.h:99
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:675
msgid "Sound Settings"
msgstr "聲音設定"
#: Source/Core/AudioCommon/AudioCommon.cpp:79
#, c-format
msgid "Sound backend %s is not valid."
msgstr "聲音 backend %s 是無效的。"
#: Source/Core/DolphinWX/WXInputBase.cpp:23
msgid "Space"
msgstr "Space"
#: Source/Core/DolphinWX/ISOProperties.cpp:518
#: Source/Core/DolphinWX/ConfigMain.cpp:284
#: Source/Core/DolphinWX/ConfigMain.cpp:330
msgid "Spanish"
msgstr "Spanish"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303
#, fuzzy
msgid "Speaker Pan"
msgstr "揚聲器音量:"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:135
msgid "Speaker Volume:"
msgstr "揚聲器音量:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:123
msgid ""
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality a lot but is also quite heavy on performance and might cause "
"glitches in certain games.\n"
"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less "
"issues. Generally speaking, the lower the internal resolution is, the better "
"your performance will be.\n"
"\n"
"If unsure, select 640x528."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:400
msgid "Speed up Disc Transfer Rate"
msgstr "加速光碟傳輸率"
#: Source/Core/DolphinWX/ConfigMain.cpp:110
msgid "Standard Controller"
msgstr "標準控制器"
#: Source/Core/Core/HW/GCPadEmu.cpp:40
#: Source/Core/DolphinWX/WXInputBase.cpp:30
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:123
#: Source/Core/DolphinWX/NetWindow.cpp:376
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinWX/FrameTools.cpp:256
msgid "Start &NetPlay"
msgstr "開始網路對戰(&N)"
#: Source/Core/DolphinWX/FrameTools.cpp:422
#, fuzzy
msgid "Start Re&cording Input"
msgstr "開始錄製(&C)"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:209
msgid "Start Recording"
msgstr "開始錄製"
#: Source/Core/DolphinWX/GameListCtrl.cpp:322
#: Source/Core/DolphinWX/FrameTools.cpp:359
msgid "State"
msgstr "狀態"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:195
msgid "State Saves"
msgstr "即時存檔"
#: Source/Core/DolphinWX/ConfigMain.cpp:111
msgid "Steering Wheel"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:56
msgid "Stick"
msgstr "搖桿"
#: Source/Core/DolphinWX/FrameTools.cpp:555
#: Source/Core/DolphinWX/HotkeyDlg.cpp:205
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:439
msgid "Stop"
msgstr "停止"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:127
msgid ""
"Store EFB copies in GPU texture objects.\n"
"This is not so accurate, but it works well enough for most games and gives a "
"great speedup over EFB to RAM.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:300
msgid "Stretch to Window"
msgstr "拉伸至視窗"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:46
msgid "Strum"
msgstr "Strum"
#: Source/Core/DolphinWX/WXInputBase.cpp:70
msgid "Subtract"
msgstr "減少"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:53
#, c-format
msgid "Successfully exported file to %s"
msgstr "成功匯出檔案至 %s"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:121
msgid "Successfully imported save files"
msgstr "成功匯入存檔"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:101
#, fuzzy, c-format
msgid "Sucessfully exported %u saves to %s"
msgstr "成功匯出檔案至 %s"
#: Source/Core/DolphinWX/ConfigMain.cpp:331
msgid "Swedish"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:266
msgid "Swing"
msgstr "揮舞"
#: Source/Core/DolphinWX/ISOProperties.cpp:398
msgid "Synchronize GPU thread"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:399
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:260
msgid "Syntax error"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:746
#: Source/Core/DolphinWX/ConfigMain.cpp:800
msgid "System Language:"
msgstr "系統語系:"
#: Source/Core/DolphinWX/ISOProperties.cpp:233
#: Source/Core/DolphinWX/ISOProperties.cpp:236
msgid "TAIWAN"
msgstr "TAIWAN"
#: Source/Core/DolphinWX/TASInputDlg.h:33
#: Source/Core/DolphinWX/FrameTools.cpp:215
msgid "TAS Input"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:729
#, c-format
msgid "TAS Input - Controller %d"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:736
#, fuzzy, c-format
msgid "TAS Input - Wiimote %d"
msgstr "連接 Wiimote %i"
#: Source/Core/DolphinWX/WXInputBase.cpp:20
msgid "Tab"
msgstr "Tab"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:40
msgid "Table Left"
msgstr "Table 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41
msgid "Table Right"
msgstr "Table 右"
#: Source/Core/DolphinWX/FrameTools.cpp:438
#: Source/Core/DolphinWX/FrameTools.cpp:557
#: Source/Core/DolphinWX/HotkeyDlg.cpp:215
msgid "Take Screenshot"
msgstr "截取畫面"
#: Source/Core/DolphinWX/ConfigMain.cpp:113
msgid "TaruKonga (Bongos)"
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:584
msgid "Test"
msgstr "測試"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:461
msgid "Texture"
msgstr "紋理"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:478
msgid "Texture Cache"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:542
msgid "Texture Format Overlay"
msgstr ""
#: Source/Core/Core/CoreParameter.cpp:233
msgid "The WAD has been installed successfully"
msgstr "WAD 已經安裝成功"
#: Source/Core/Core/ActionReplay.cpp:183
msgid "The address is invalid"
msgstr "位址無效"
#: Source/Core/DolphinWX/MemcardManager.cpp:523
#, fuzzy
msgid "The checksum was successfully fixed."
msgstr "校驗已經被成功修復"
#: Source/Core/DolphinWX/ConfigMain.cpp:1252
#, fuzzy
msgid "The chosen directory is already in the list."
msgstr "選取的資料夾已經在列表中"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1171
#: Source/Core/DolphinWX/GameListCtrl.cpp:1199
#: Source/Core/DolphinWX/GameListCtrl.cpp:1270
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"檔案 %s 已經存在。\n"
"是否要進行取代?"
#: Source/Core/AudioCommon/WaveFile.cpp:41
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr "檔案 %s 無法開啟進行寫入。請確認是否有別的程式正在使用該檔案。"
#: Source/Core/AudioCommon/WaveFile.cpp:34
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "檔案 %s 已經開啟,檔頭無法被寫入。"
#: Source/Core/Core/Boot/Boot.cpp:328
#, c-format
msgid "The file you specified (%s) does not exist"
msgstr "指定的檔案 (%s) 不存在"
#: Source/Core/DolphinWX/FrameAui.cpp:565
#, fuzzy
msgid "The name cannot be empty"
msgstr "名稱不能為空"
#: Source/Core/DolphinWX/FrameAui.cpp:557
#, fuzzy
msgid "The name cannot contain the character ','"
msgstr "名稱不能含有字符 ','"
#: Source/Core/Core/Movie.cpp:184
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr ""
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:150
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:129
msgid ""
"The safer you adjust this, the less likely the emulator will be missing any "
"texture updates from RAM.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:459
#, fuzzy
msgid "The save you are trying to copy has an invalid file size."
msgstr "您嘗試複製的檔案有一個無效的檔案大小"
#: Source/Core/DolphinWX/Main.cpp:404
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr "選擇的語系不支援您的系統。將使用系統預設值。"
#: Source/Core/Core/NetPlayClient.cpp:70
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "伺服器與客戶端的網路對戰版本不兼容!"
#: Source/Core/Core/NetPlayClient.cpp:67
msgid "The server is full!"
msgstr "伺服器已滿!"
#: Source/Core/Core/NetPlayClient.cpp:73
msgid "The server responded: the game is currently running!"
msgstr "伺服器回應:遊戲目前正在執行!"
#: Source/Core/Core/NetPlayClient.cpp:76
msgid "The server sent an unknown error message!"
msgstr "伺服器發生了一個未知錯誤訊息!"
#: Source/Core/Core/CoreParameter.cpp:124
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "指定的檔案 \"%s\" 不存在"
#: Source/Core/Core/ActionReplay.cpp:186
msgid "The value is invalid"
msgstr "這個數值無效"
#: Source/Core/DolphinWX/ConfigMain.cpp:641
msgid "Theme:"
msgstr ""
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:173
#, c-format
msgid ""
"There are too many gci files in the folder\n"
"%s\n"
"Only the first 127 will be available"
msgstr ""
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:610
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr "必須有 00000001/00000002 的標簽。這個 NAND dump 可能是不完整的。"
#: Source/Core/DolphinWX/ISOProperties.cpp:383
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"這些設定將替代核心 Dolphin 設定。\n"
"未確定表示遊戲使用 Dolphin 的設定。"
#: Source/Core/Core/ActionReplay.cpp:851
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr "Action replay 模擬器不支援被 Action Replay 自身修改的代碼。"
#: Source/Core/DolphinWX/ConfigMain.cpp:534
msgid "This could cause slow down in Wii Menu and some games."
msgstr "這可能會使 Wii Menu 和部分遊戲降速。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:147
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press "
"SHIFT+R to reset the camera.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:514
msgid ""
"This limits the game speed to the specified number of frames per second "
"(full speed is 60 for NTSC and 50 for PAL)."
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:513
msgid ""
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core, but can also "
"cause occasional crashes/glitches."
msgstr ""
"這將分離影像和 CPU 線程,所以它們可以執行於獨立的內核中。\n"
"可以在多核心的 PC 上取得非常大的加速,但是也可能導致偶爾崩潰或圖片問題。"
#: Source/Core/DolphinWX/Main.cpp:287
msgid ""
"This version of Dolphin was downloaded from a website stealing money from "
"developers of the emulator. Please download Dolphin from the official "
"website instead: https://dolphin-emu.org/"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:364
#, fuzzy
msgid "This will let you manually edit the INI config file."
msgstr "這將允許您手工編輯 INI 設定檔案"
#: Source/Core/InputCommon/ControllerEmu.cpp:158
#: Source/Core/InputCommon/ControllerEmu.cpp:163
msgid "Threshold"
msgstr "閾值"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:269
msgid "Tilt"
msgstr "傾斜"
#: Source/Core/DolphinWX/GameListCtrl.cpp:313
#: Source/Core/DolphinWX/MemcardManager.cpp:654
msgid "Title"
msgstr "標題"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:133
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:152
msgid "To"
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:76
msgid "Toggle All Log Types"
msgstr "全選/全部取消"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:225
msgid "Toggle Aspect Ratio"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:226
msgid "Toggle EFB Copies"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:227
msgid "Toggle Fog"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:228
#, fuzzy
msgid "Toggle Frame limit"
msgstr "畫格速限制:"
#: Source/Core/DolphinWX/FrameTools.cpp:556
#: Source/Core/DolphinWX/HotkeyDlg.cpp:214
msgid "Toggle Fullscreen"
msgstr "切換全螢幕"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:224
msgid "Toggle IR"
msgstr ""
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:121
#: Source/Core/DolphinWX/ConfigMain.cpp:292
msgid "Top"
msgstr "上方"
#: Source/Core/DolphinWX/ISOProperties.cpp:526
#: Source/Core/DolphinWX/ConfigMain.cpp:302
msgid "Traditional Chinese"
msgstr "Traditional Chinese"
#: Source/Core/Core/Boot/Boot.cpp:422
msgid "Tried to load an unknown file type."
msgstr "已嘗試讀取從未知的檔案類型。"
#: Source/Core/Core/HW/GCPadEmu.cpp:70
msgid "Triggers"
msgstr "扳機"
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:84
msgid "Trying to create invalid memory card index."
msgstr ""
#: Source/Core/Common/SysConf.h:82 Source/Core/Common/SysConf.h:105
msgid "Trying to read from invalid SYSCONF"
msgstr "嘗試讀取從無效的 SYSCONF"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:44
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr ""
"嘗試讀取從無效的 SYSCONF\n"
"Wiimote bt ids 是無效的"
#: Source/Core/DolphinWX/ConfigMain.cpp:332
msgid "Turkish"
msgstr "Turkish"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Turntable"
msgstr "Turntable"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:79
msgid "Type"
msgstr "類型"
#: Source/Core/DolphinWX/ISOProperties.cpp:245
msgid "UNKNOWN"
msgstr "未知"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:791
#, c-format
msgid "UNKNOWN_%02X"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:212
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:235
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:132
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:527
#, c-format
msgid "Undefined %i"
msgstr "未指定 %i"
#: Source/Core/DolphinWX/FrameTools.cpp:501
#: Source/Core/DolphinWX/HotkeyDlg.cpp:278
msgid "Undo Load State"
msgstr "取消讀取進度"
#: Source/Core/DolphinWX/FrameTools.cpp:502
#: Source/Core/DolphinWX/HotkeyDlg.cpp:279
msgid "Undo Save State"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:749
msgid "Unexpected 0x80 call? Aborting..."
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:87
msgid "Unknown"
msgstr "未知"
#: Source/Core/Core/HW/DVDInterface.cpp:1069
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "未知的 DVD 命令 %08x - 致命錯誤"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:442
#, c-format
msgid "Unknown command 0x%08x"
msgstr ""
#: Source/Core/Common/SysConf.cpp:140
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "未知的登錄類型 %i 於 SYSCONF (%s@%x)"
#: Source/Core/Core/NetPlayClient.cpp:309
#, c-format
msgid "Unknown message received with id : %d"
msgstr "接收到帶有未知 id 的錯誤訊息:%d"
#: Source/Core/Core/NetPlayServer.cpp:491
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr "知訊息帶有 id:%d 接收於玩家:%d 正在提出玩家!"
#: Source/Core/DolphinWX/Main.cpp:289
msgid "Unofficial version detected"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu.cpp:183
#: Source/Core/DolphinWX/WXInputBase.cpp:48
msgid "Up"
msgstr "上"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:102
msgid "Update"
msgstr "更新"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301
msgid "Upright Wiimote"
msgstr "直握 Wiimote"
#: Source/Core/DolphinWX/ConfigMain.cpp:785
msgid "Use EuRGB60 Mode (PAL60)"
msgstr "使用 EuRGB60 模式 (PAL60)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:311
msgid "Use Fullscreen"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:37
msgid "Use Hex"
msgstr "使用 Hex"
#: Source/Core/DolphinWX/ConfigMain.cpp:601
msgid "Use Panic Handlers"
msgstr "顯示錯誤提示"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:120
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games but might give a decent speedup.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:151
msgid ""
"Usually if shader compilation fails, an error message is displayed.\n"
"However, one may skip the popups to allow interruption free gameplay by "
"checking this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:98
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:561
msgid "Utility"
msgstr "工具"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:310
msgid "V-Sync"
msgstr "垂直同步"
#: Source/Core/DolphinWX/ISOProperties.cpp:396
msgid "VBeam Speed Hack"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:81
msgid "Value"
msgstr "數值"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:81
msgid "Value:"
msgstr "數值:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:34
msgid "Value: "
msgstr "數值:"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:93
msgid "Various Statistics"
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:56
msgid "Verbosity"
msgstr "事件"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:503
msgid "Virtual"
msgstr "虛擬"
#: Source/Core/DolphinWX/ConfigMain.cpp:680
msgid "Volume"
msgstr "音量"
#: Source/Core/DiscIO/NANDContentLoader.cpp:473
#: Source/Core/DiscIO/NANDContentLoader.cpp:501
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "WAD installation 失敗:錯誤於建立 %s"
#: Source/Core/DiscIO/NANDContentLoader.cpp:516
msgid "WAD installation failed: error creating ticket"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:115
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Common/MsgHandler.cpp:55
#: Source/Core/DolphinWX/LogConfigWindow.cpp:51
#: Source/Core/DolphinWX/MemcardManager.cpp:607
#: Source/Core/DolphinWX/VideoConfigDiag.h:100
msgid "Warning"
msgstr "警告"
#: Source/Core/Core/Boot/Boot.cpp:287
msgid "Warning - starting DOL in wrong console mode!"
msgstr "警告 - DOL 啟動於錯誤的主機模式!"
#: Source/Core/Core/Boot/Boot.cpp:337
msgid "Warning - starting ELF in wrong console mode!"
msgstr "警告 - ELF 啟動於錯誤的主機模式!"
#: Source/Core/Core/Boot/Boot.cpp:216
msgid "Warning - starting ISO in wrong console mode!"
msgstr "警告 - ISO 啟動於錯誤的主機模式!"
#: Source/Core/Core/HW/GCMemcardDirectory.cpp:500
#, c-format
msgid "Warning BAT number of blocks %d does not match file header loaded %d"
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:605
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"警告!建議您備份此資料夾中的所有檔案:\n"
"%s\n"
"您要繼續嗎?"
#: Source/Core/DolphinWX/MemcardManager.cpp:606
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"警告:這將覆蓋在下列檔案中 任意現存的存檔:\n"
"%s\n"
"以及在您記憶卡中 相同檔案名的檔案\n"
"要繼續嗎?"
#: Source/Core/Core/Movie.cpp:938
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (frame %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
#: Source/Core/Core/Movie.cpp:915
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
#: Source/Core/Core/Movie.cpp:955
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
#: Source/Core/Core/Movie.cpp:965
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %d. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %d, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %d, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:98
#: Source/Core/AudioCommon/WaveFile.cpp:121
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - 檔案無法開啟。"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:59
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:434
msgid "Widescreen Hack"
msgstr "寬螢幕修正"
#: Source/Core/InputCommon/ControllerEmu.cpp:220
msgid "Width"
msgstr "寬度"
#: Source/Core/DolphinWX/ConfigMain.cpp:562
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/ISOProperties.cpp:434
msgid "Wii Console"
msgstr "Wii 主機"
#: Source/Core/DolphinWX/ConfigMain.cpp:852
msgid "Wii NAND Root:"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1476
msgid "Wii save files (*.bin)|*.bin"
msgstr "Wii 存檔 (*.bin)|*.bin"
#: Source/Core/DiscIO/WiiWad.cpp:70
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD無法從檔案中讀取"
#: Source/Core/Core/HW/Wiimote.cpp:19 Source/Core/DolphinWX/FrameTools.cpp:563
msgid "Wiimote"
msgstr "Wiimote"
#: Source/Core/DolphinWX/NetWindow.cpp:732
msgid "Wiimote "
msgstr ""
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:44
#, c-format
msgid "Wiimote %i"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1585
#, fuzzy, c-format
msgid "Wiimote %i %s"
msgstr "Wiimote"
#: Source/Core/DolphinWX/Main.cpp:570
msgid "Wiimote Connected"
msgstr "Wiimote 已連接"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:125
msgid "Wiimote Motor"
msgstr "Wiimote 馬達"
#: Source/Core/DolphinWX/FrameTools.cpp:563
msgid "Wiimote settings"
msgstr "Wiimote 設定"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:70
msgid "Wiimotes"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:126
msgid "Windows Left"
msgstr "視窗 左"
#: Source/Core/DolphinWX/WXInputBase.cpp:128
msgid "Windows Menu"
msgstr "視窗 選單"
#: Source/Core/DolphinWX/WXInputBase.cpp:127
msgid "Windows Right"
msgstr "視窗 右"
#: Source/Core/DolphinWX/LogWindow.cpp:145
msgid "Word Wrap"
msgstr "自動換行"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1141
#: Source/Core/DolphinWX/GameListCtrl.cpp:1279
#: Source/Core/DolphinWX/ISOProperties.cpp:953
#: Source/Core/DolphinWX/ISOProperties.cpp:1194
#: Source/Core/DolphinWX/FrameTools.cpp:1529
msgid "Working..."
msgstr "執行中..."
#: Source/Core/DolphinWX/NetWindow.cpp:386
msgid "Write memcards (GC)"
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:63
msgid "Write to Console"
msgstr "寫入至控制台"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:71
msgid "Write to Debugger"
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:61
msgid "Write to File"
msgstr "寫入至檔案"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:65
msgid "Write to Window"
msgstr "寫入至視窗"
#: Source/Core/DolphinWX/TASInputDlg.cpp:322
msgid "X"
msgstr ""
#: Source/Core/AudioCommon/XAudio2Stream.cpp:81
#, c-format
msgid "XAudio2 CreateSourceVoice failed: %#X"
msgstr "XAudio2 建立原始聲音失敗: %#X"
#: Source/Core/AudioCommon/XAudio2Stream.cpp:181
#, c-format
msgid "XAudio2 init failed: %#X"
msgstr "XAudio2 初始化失敗: %#X"
#: Source/Core/AudioCommon/XAudio2Stream.cpp:191
#, c-format
msgid "XAudio2 master voice creation failed: %#X"
msgstr "XAudio2 主聲音建立失敗: %#X"
#: Source/Core/AudioCommon/XAudio2_7Stream.cpp:81
#, c-format
msgid "XAudio2_7 CreateSourceVoice failed: %#X"
msgstr ""
#: Source/Core/AudioCommon/XAudio2_7Stream.cpp:169
#, c-format
msgid "XAudio2_7 init failed: %#X"
msgstr ""
#: Source/Core/AudioCommon/XAudio2_7Stream.cpp:179
#, c-format
msgid "XAudio2_7 master voice creation failed: %#X"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:805
#, fuzzy
msgid "XF register "
msgstr "寄存器(&R)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:323
msgid "Y"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:24
msgid "Yellow"
msgstr "黃"
#: Source/Core/DolphinWX/FrameAui.cpp:91
msgid "You can't close panes that have pages in them."
msgstr "您不能關閉有頁面的面板。"
#: Source/Core/DolphinWX/NetWindow.cpp:262
#, fuzzy
msgid "You must choose a game!"
msgstr "您必須選擇一個遊戲!!"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:67
#, fuzzy
msgid "You must enter a name."
msgstr "您必須輸入一個名稱!"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:210
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "您必須輸入一個有效的十進制,十六進制或八進制的數值。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:703
msgid "You must enter a valid profile name."
msgstr "您必須輸入一個有效的設定檔名稱。"
#: Source/Core/DolphinWX/ConfigMain.cpp:946
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "You must restart Dolphin in order for the change to take effect."
#: Source/Core/Core/DSP/DSPCore.cpp:80
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
#: Source/Core/Core/CoreParameter.cpp:181
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"GCM/ISO 檔案似乎是無效的 (無效的區域)。\n"
"是否以 PAL 制式繼續?"
#: Source/Core/Common/SysConf.cpp:52
#, c-format
msgid ""
"Your SYSCONF file is the wrong size.\n"
"It should be 0x%04x (but is 0x%04<PRIx64>)\n"
"Do you want to generate a new one?"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:324
msgid "Z"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:883
msgid "Zero 3 code not supported"
msgstr "不支援 Zero 3 代碼"
#: Source/Core/Core/ActionReplay.cpp:904
#, c-format
msgid "Zero code unknown to dolphin: %08x"
msgstr "Zero code 未知於 dolphin: %08x"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:510
#: Source/Core/DolphinWX/InputConfigDiag.cpp:550
msgid "[ waiting ]"
msgstr "[ 等候中 ]"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:137
msgid ""
"[BROKEN]\n"
"Highlight regions the EFB was copied from.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:828
msgid "apploader (.img)"
msgstr "程式讀取器 (.img)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:979
msgid "s"
msgstr ""
#: Source/Core/Core/x64MemTools.cpp:157
#, c-format
msgid "unknown flavor %d (expected %d)"
msgstr ""
#: Source/Core/Core/x64MemTools.cpp:151
msgid "unknown message received"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:1157
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute 返回 -1 在應用程式執行時!"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:591
msgid "| OR"
msgstr "| 或"
#~ msgid "%s failed to open"
#~ msgstr "開啟 %s 失敗"
#~ msgid "%s is a 0 byte file"
#~ msgstr "%s 為 0 位元的檔案"
#~ msgid "(-)+zFar"
#~ msgstr "(-)+zFar"
#~ msgid "(-)+zNear"
#~ msgstr "(-)+zNear"
#~ msgid "(UNKNOWN)"
#~ msgstr "(未知)"
#~ msgid "16 bit"
#~ msgstr "16 位元"
#~ msgid "32 bit"
#~ msgstr "32 位元"
#~ msgid "8 bit"
#~ msgstr "8 位元"
#~ msgid "Acceleration"
#~ msgstr "加速"
#~ msgid "Add new pane"
#~ msgstr "新增面版"
#~ msgid ""
#~ "Adds the specified value to zFar Parameter.\n"
#~ "Two ways to express the floating point values.\n"
#~ "Example: entering ''200'' or ''0.0002'' directly, it produces equal "
#~ "effects, the acquired value will be ''0.0002''.\n"
#~ "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
#~ "\n"
#~ "NOTE: Check LogWindow/Console for the acquired values."
#~ msgstr ""
#~ "添加指定的值到 zFar 參數。n兩種方法傳遞浮點值。\n"
#~ "例如:直接輸入 ''200'' 或 ''0.0002'' 它提供等值效果,取得的值將是 "
#~ "''0.0002''。\n"
#~ "值:(0->+/-整數) 或 (0->+/-FP[6 個小數點精確度])\n"
#~ "\n"
#~ "注意:檢查日誌/控制台視窗檢視取得的值。"
#~ msgid ""
#~ "Adds the specified value to zNear Parameter.\n"
#~ "Two ways to express the floating point values.\n"
#~ "Example: entering ''200'' or ''0.0002'' directly, it produces equal "
#~ "effects, the acquired value will be ''0.0002''.\n"
#~ "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
#~ "\n"
#~ "NOTE: Check LogWindow/Console for the acquired values."
#~ msgstr ""
#~ "添加指定的值到 zNear 參數。\n"
#~ "兩種方法傳遞浮點值。\n"
#~ "例如:直接輸入 ''200'' 或 ''0.0002'' 它提供等值效果,取得的值將是 "
#~ "''0.0002''。\n"
#~ "值:(0->+/-整數) 或 (0->+/-FP[6 個小數點精確度])\n"
#~ "\n"
#~ "注意:檢查日誌/控制台視窗檢視取得的值。"
#~ msgid "Bad File Header"
#~ msgstr "損壞的檔頭"
#~ msgid "Cannot open %s"
#~ msgstr "無法開啟 %s"
#~ msgid "Changes sign to zFar Parameter (after correction)"
#~ msgstr "更改 zFar 參數符號 (在修正後)"
#~ msgid "Changes sign to zNear Parameter (after correction)"
#~ msgstr "更改 zNear 參數的符號 (在修正後)"
#~ msgid "Custom Projection Hack"
#~ msgstr "自訂投影修正"
#~ msgid "Custom Projection Hack Settings"
#~ msgstr "自訂投影修正設定"
#~ msgid "Customize some Orthographic Projection parameters."
#~ msgstr "自訂一些直線投影參數。"
#~ msgid "Edit"
#~ msgstr "編輯"
#~ msgid "Edit current perspective"
#~ msgstr "編輯目前版式"
#~ msgid "Enables Custom Projection Hack"
#~ msgstr "開啟自訂投影修正"
#~ msgid "Export Failed"
#~ msgstr "匯出失敗"
#~ msgid "Failed to read banner.bin"
#~ msgstr "讀取 banner.bin 失敗"
#~ msgid "Failed to write bkhdr"
#~ msgstr "寫入 bkhdr 失敗"
#~ msgid "Failed to write header for %s"
#~ msgstr "檔案 %s 寫入檔頭失敗"
#~ msgid "Fast version of the MMU. Does not work for every game."
#~ msgstr "快速版本的 MMU。可能無法在所有遊戲上執行。"
#~ msgid ""
#~ "Hi,\n"
#~ "\n"
#~ "Dolphin requires that your CPU has support for SSE2 extensions.\n"
#~ "Unfortunately your CPU does not support them, so Dolphin will not run.\n"
#~ "\n"
#~ "Sayonara!\n"
#~ msgstr ""
#~ "Hi\n"
#~ "\n"
#~ "Dolphin 需要您的 CPU 支援 SSE2 指令集。\n"
#~ "很不幸的您的 CPU 不支援它們,所以 Dolphin 將無法執行。\n"
#~ "\n"
#~ "再見!\n"
#~ msgid "IR Pointer"
#~ msgstr "IR 指示器"
#~ msgid ""
#~ "InstallExceptionHandler called, but this platform does not yet support it."
#~ msgstr "調用 InstallExceptionHandler但是這個平台尚未支援此功能。"
#~ msgid "Invalid Size(%x) or Magic word (%x)"
#~ msgstr "無效大小(%x) 或 Magic word (%x)"
#~ msgid "Load preset values from hack patterns available."
#~ msgstr "讀取可用的修正設定預設檔"
#~ msgid "MMU Speed Hack"
#~ msgstr "MMU 速度修正"
#~ msgid "No ISOs or WADS found"
#~ msgstr "找不到 ISO 或 WAD"
#~ msgid "No banner file found for title %s"
#~ msgstr "找不到標題 %s 的圖示檔案"
#~ msgid "No docking"
#~ msgstr "不停靠"
#~ msgid "No save folder found for title %s"
#~ msgstr "找不到標題 %s 的存檔資料夾"
#~ msgid "Parameters"
#~ msgstr "參數"
#~ msgid "Presets: "
#~ msgstr "預設:"
#~ msgid "Save current perspective"
#~ msgstr "儲存目前版式"
#~ msgid "Settings..."
#~ msgstr "設定..."
#~ msgid "Square Stick"
#~ msgstr "Square Stick"
#~ msgid "Tab split"
#~ msgstr "分離面版"
#~ msgid "UDP Port:"
#~ msgstr "UDP 埠口:"
#~ msgid "UDP Wiimote"
#~ msgstr "UDP Wiimote"
#~ msgid "Video"
#~ msgstr "影像"
#~ msgid "zFar Correction: "
#~ msgstr "zFar 修正:"
#~ msgid "zNear Correction: "
#~ msgstr "zNear 修正:"