dolphin/Source/Plugins/Plugin_VideoDX9/Src/main.cpp

315 lines
8.2 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "Atomic.h"
#include "Thread.h"
#include "LogManager.h"
#if defined(HAVE_WX) && HAVE_WX
#include "VideoConfigDiag.h"
#endif // HAVE_WX
#if defined(HAVE_WX) && HAVE_WX
#include "DebuggerPanel.h"
#endif // HAVE_WX
#include "MainBase.h"
#include "main.h"
#include "VideoConfig.h"
#include "Fifo.h"
#include "OpcodeDecoding.h"
#include "TextureCache.h"
#include "BPStructs.h"
#include "VertexManager.h"
#include "FramebufferManager.h"
#include "VertexLoaderManager.h"
#include "VertexShaderManager.h"
#include "PixelShaderManager.h"
#include "VertexShaderCache.h"
#include "PixelShaderCache.h"
#include "CommandProcessor.h"
#include "PixelEngine.h"
#include "OnScreenDisplay.h"
#include "D3DTexture.h"
#include "D3DUtil.h"
#include "EmuWindow.h"
#include "VideoState.h"
#include "XFBConvert.h"
#include "render.h"
#include "DLCache.h"
#include "IniFile.h"
HINSTANCE g_hInstance = NULL;
wxLocale *InitLanguageSupport()
{
wxLocale *m_locale;
unsigned int language = 0;
IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
ini.Get("Interface", "Language", &language, wxLANGUAGE_DEFAULT);
// Load language if possible, fall back to system default otherwise
if(wxLocale::IsAvailable(language))
{
m_locale = new wxLocale(language);
m_locale->AddCatalogLookupPathPrefix(wxT("Languages"));
m_locale->AddCatalog(wxT("dolphin-emu"));
if(!m_locale->IsOk())
{
PanicAlertT("Error loading selected language. Falling back to system default.");
delete m_locale;
m_locale = new wxLocale(wxLANGUAGE_DEFAULT);
}
}
else
{
PanicAlertT("The selected language is not supported by your system. Falling back to system default.");
m_locale = new wxLocale(wxLANGUAGE_DEFAULT);
}
return m_locale;
}
// This is used for the functions right below here which use wxwidgets
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
void *DllDebugger(void *_hParent, bool Show)
{
return new GFXDebuggerPanel((wxWindow*)_hParent);
}
class wxDLLApp : public wxApp
{
bool OnInit()
{
return true;
}
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD dwReason, LPVOID lpvReserved)
{
static wxLocale *m_locale;
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{
wxSetInstance((HINSTANCE)hinstDLL);
wxInitialize();
m_locale = InitLanguageSupport();
}
break;
case DLL_PROCESS_DETACH:
wxUninitialize();
delete m_locale;
break;
}
g_hInstance = hinstDLL;
return TRUE;
}
unsigned int Callback_PeekMessages()
{
MSG msg;
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
return FALSE;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return TRUE;
}
void UpdateFPSDisplay(const char *text)
{
TCHAR temp[100];
swprintf_s(temp, sizeof temp, _T("%s | DX9 | %s"), svn_rev_str, text);
SetWindowText(EmuWindow::GetWnd(), temp);
}
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
{
_PluginInfo->Version = 0x0100;
_PluginInfo->Type = PLUGIN_TYPE_VIDEO;
#ifdef DEBUGFAST
sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9 (DebugFast)");
#elif defined _DEBUG
sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9 (Debug)");
#else
sprintf_s(_PluginInfo->Name, 100, "Dolphin Direct3D9");
#endif
}
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
{
globals = _pPluginGlobals;
LogManager::SetInstance((LogManager*)globals->logManager);
}
void DllAbout(HWND _hParent)
{
//DialogBox(g_hInstance,(LPCTSTR)IDD_ABOUT,_hParent,(DLGPROC)AboutProc);
}
void InitBackendInfo()
{
g_Config.backend_info.APIType = API_D3D9;
g_Config.backend_info.bUseRGBATextures = true;
g_Config.backend_info.bSupportsEFBToRAM = true;
g_Config.backend_info.bSupportsRealXFB = true;
g_Config.backend_info.bSupports3DVision = true;
g_Config.backend_info.bAllowSignedBytes = false;
g_Config.backend_info.bSupportsDualSourceBlend = false;
g_Config.backend_info.bSupportsFormatReinterpretation = true;
int shaderModel = ((D3D::GetCaps().PixelShaderVersion >> 8) & 0xFF);
int maxConstants = (shaderModel < 3) ? 32 : ((shaderModel < 4) ? 224 : 65536);
g_Config.backend_info.bSupportsPixelLighting = C_PLIGHTS + 40 <= maxConstants && C_PMATERIALS + 4 <= maxConstants;
}
void DllConfig(void *_hParent)
{
#if defined(HAVE_WX) && HAVE_WX
InitBackendInfo();
D3D::Init();
// adapters
g_Config.backend_info.Adapters.clear();
for (int i = 0; i < D3D::GetNumAdapters(); ++i)
g_Config.backend_info.Adapters.push_back(D3D::GetAdapter(i).ident.Description);
// aamodes
g_Config.backend_info.AAModes.clear();
if (g_Config.iAdapter < D3D::GetNumAdapters())
{
const D3D::Adapter &adapter = D3D::GetAdapter(g_Config.iAdapter);
for (int i = 0; i < (int)adapter.aa_levels.size(); ++i)
g_Config.backend_info.AAModes.push_back(adapter.aa_levels[i].name);
}
VideoConfigDiag *const diag = new VideoConfigDiag((wxWindow*)_hParent, _trans("Direct3D9"), "gfx_dx9");
diag->ShowModal();
diag->Destroy();
D3D::Shutdown();
#endif
}
void Initialize(void *init)
{
InitBackendInfo();
frameCount = 0;
SVideoInitialize *_pVideoInitialize = (SVideoInitialize*)init;
// Create a shortcut to _pVideoInitialize that can also update it
g_VideoInitialize = *(_pVideoInitialize);
InitXFBConvTables();
g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
g_Config.GameIniLoad(globals->game_ini);
UpdateProjectionHack(g_Config.iPhackvalue); // DX9 projection hack could be disabled by commenting out this line
UpdateActiveConfig();
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Loading - Please wait."));
if (g_VideoInitialize.pWindowHandle == NULL)
{
ERROR_LOG(VIDEO, "An error has occurred while trying to create the window.");
return;
}
else if (FAILED(D3D::Init()))
{
MessageBox(GetActiveWindow(), _T("Unable to initialize Direct3D. Please make sure that you have the latest version of DirectX 9.0c correctly installed."), _T("Fatal Error"), MB_ICONERROR|MB_OK);
return;
}
g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
_pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages;
_pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay;
// Now the window handle is written
_pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
OSD::AddMessage("Dolphin Direct3D9 Video Plugin.", 5000);
s_PluginInitialized = true;
}
void Video_Prepare()
{
// Better be safe...
s_efbAccessRequested = FALSE;
s_FifoShuttingDown = FALSE;
s_swapRequested = FALSE;
// internal interfaces
g_renderer = new DX9::Renderer;
g_texture_cache = new DX9::TextureCache;
g_vertex_manager = new DX9::VertexManager;
// VideoCommon
BPInit();
Fifo_Init();
VertexLoaderManager::Init();
OpcodeDecoder_Init();
VertexShaderManager::Init();
PixelShaderManager::Init();
CommandProcessor::Init();
PixelEngine::Init();
DLCache::Init();
// Notify the core that the video plugin is ready
g_VideoInitialize.pCoreMessage(WM_USER_CREATE);
}
void Shutdown()
{
s_PluginInitialized = false;
s_efbAccessRequested = FALSE;
s_FifoShuttingDown = FALSE;
s_swapRequested = FALSE;
// VideoCommon
DLCache::Shutdown();
Fifo_Shutdown();
CommandProcessor::Shutdown();
PixelShaderManager::Shutdown();
VertexShaderManager::Shutdown();
OpcodeDecoder_Shutdown();
VertexLoaderManager::Shutdown();
// internal interfaces
PixelShaderCache::Shutdown();
VertexShaderCache::Shutdown();
delete g_vertex_manager;
delete g_texture_cache;
delete g_renderer;
D3D::Shutdown();
EmuWindow::Close();
}