dolphin/Source/Core
donkopunchstania 1f660de7e5 Avoid repeatedly asserting in SWG plugin when matrix indices don't match. Small change to the transform unit to avoid some unnecessary work. Check if Q is zero before dividing UV coordinates by it. Fixes issue 3454.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6504 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-01 04:26:21 +00:00
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AudioCommon Make Linux/MacOSX system checks correct in the cmake build. UNIX is true on both linux and osx. The cmake build probably still doesn't work on MacOSX though. 2010-11-17 01:03:39 +00:00
Common Avoid repeatedly asserting in SWG plugin when matrix indices don't match. Small change to the transform unit to avoid some unnecessary work. Check if Q is zero before dividing UV coordinates by it. Fixes issue 3454. 2010-12-01 04:26:21 +00:00
Core Possible fix for the rdtsc call in JitIL.cpp on macosx (issue 3531). This also fixes issue 3595 (although that issue was invalid -- we don't suport scons on linux anymore). 2010-11-30 02:56:44 +00:00
DSPCore Fix for linux screensaver inhibit caused by a misinterpretation of the window id. 2010-11-28 17:23:13 +00:00
DebuggerUICommon Fix some linkage issues with the cmake build. This should fix issue 3596. 2010-11-30 01:20:05 +00:00
DebuggerWX StringUtil cleanup. Nothing seems broken. 2010-11-10 04:12:31 +00:00
DiscIO StringUtil cleanup. Nothing seems broken. 2010-11-10 04:12:31 +00:00
DolphinWX Fix a typo in the last revision. 2010-11-30 14:25:15 +00:00
InputCommon Make Linux/MacOSX system checks correct in the cmake build. UNIX is true on both linux and osx. The cmake build probably still doesn't work on MacOSX though. 2010-11-17 01:03:39 +00:00
InputUICommon Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though. 2010-11-01 15:47:02 +00:00
VideoCommon Avoid repeatedly asserting in SWG plugin when matrix indices don't match. Small change to the transform unit to avoid some unnecessary work. Check if Q is zero before dividing UV coordinates by it. Fixes issue 3454. 2010-12-01 04:26:21 +00:00
VideoUICommon DX11: Fix two crashes. One occured when trying to run a game with D3D 10.0 level hardware, the other one when closing a game when MSAA was disabled. 2010-11-28 17:25:19 +00:00
wiiuse Make Linux/MacOSX system checks correct in the cmake build. UNIX is true on both linux and osx. The cmake build probably still doesn't work on MacOSX though. 2010-11-17 01:03:39 +00:00
CMakeLists.txt Linux cmake build fix. I fixed the scons build as well, so this might fix the macosx build also. 2010-11-16 00:13:33 +00:00