132 lines
5.5 KiB
C++
132 lines
5.5 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Vulkan/Constants.h"
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#include "VideoCommon/VideoConfig.h"
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namespace Vulkan
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{
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class VulkanContext
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{
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public:
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VulkanContext(VkInstance instance, VkPhysicalDevice physical_device);
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~VulkanContext();
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// Determines if the Vulkan validation layer is available on the system.
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static bool CheckValidationLayerAvailablility();
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// Helper method to create a Vulkan instance.
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static VkInstance CreateVulkanInstance(bool enable_surface, bool enable_debug_report,
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bool enable_validation_layer);
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// Returns a list of Vulkan-compatible GPUs.
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using GPUList = std::vector<VkPhysicalDevice>;
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static GPUList EnumerateGPUs(VkInstance instance);
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// Populates backend/video config.
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// These are public so that the backend info can be populated without creating a context.
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static void PopulateBackendInfo(VideoConfig* config);
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static void PopulateBackendInfoAdapters(VideoConfig* config, const GPUList& gpu_list);
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static void PopulateBackendInfoFeatures(VideoConfig* config, VkPhysicalDevice gpu,
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const VkPhysicalDeviceFeatures& features);
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static void PopulateBackendInfoMultisampleModes(VideoConfig* config, VkPhysicalDevice gpu,
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const VkPhysicalDeviceProperties& properties);
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// Creates a Vulkan device context.
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// This assumes that PopulateBackendInfo and PopulateBackendInfoAdapters has already
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// been called for the specified VideoConfig.
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static std::unique_ptr<VulkanContext> Create(VkInstance instance, VkPhysicalDevice gpu,
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VkSurfaceKHR surface, bool enable_debug_reports,
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bool enable_validation_layer);
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// Enable/disable debug message runtime.
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bool EnableDebugReports();
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void DisableDebugReports();
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// Global state accessors
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VkInstance GetVulkanInstance() const { return m_instance; }
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VkPhysicalDevice GetPhysicalDevice() const { return m_physical_device; }
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VkDevice GetDevice() const { return m_device; }
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VkQueue GetGraphicsQueue() const { return m_graphics_queue; }
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u32 GetGraphicsQueueFamilyIndex() const { return m_graphics_queue_family_index; }
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const VkQueueFamilyProperties& GetGraphicsQueueProperties() const
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{
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return m_graphics_queue_properties;
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}
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const VkPhysicalDeviceMemoryProperties& GetDeviceMemoryProperties() const
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{
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return m_device_memory_properties;
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}
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const VkPhysicalDeviceProperties& GetDeviceProperties() const { return m_device_properties; }
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const VkPhysicalDeviceFeatures& GetDeviceFeatures() const { return m_device_features; }
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const VkPhysicalDeviceLimits& GetDeviceLimits() const { return m_device_properties.limits; }
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// Support bits
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bool SupportsAnisotropicFiltering() const
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{
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return m_device_features.samplerAnisotropy == VK_TRUE;
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}
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bool SupportsGeometryShaders() const { return m_device_features.geometryShader == VK_TRUE; }
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bool SupportsDualSourceBlend() const { return m_device_features.dualSrcBlend == VK_TRUE; }
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bool SupportsLogicOps() const { return m_device_features.logicOp == VK_TRUE; }
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bool SupportsBoundingBox() const { return m_device_features.fragmentStoresAndAtomics == VK_TRUE; }
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bool SupportsPreciseOcclusionQueries() const
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{
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return m_device_features.occlusionQueryPrecise == VK_TRUE;
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}
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// Helpers for getting constants
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VkDeviceSize GetUniformBufferAlignment() const
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{
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return m_device_properties.limits.minUniformBufferOffsetAlignment;
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}
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VkDeviceSize GetTexelBufferAlignment() const
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{
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return m_device_properties.limits.minUniformBufferOffsetAlignment;
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}
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VkDeviceSize GetBufferImageGranularity() const
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{
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return m_device_properties.limits.bufferImageGranularity;
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}
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float GetMaxSamplerAnisotropy() const { return m_device_properties.limits.maxSamplerAnisotropy; }
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// Finds a memory type index for the specified memory properties and the bits returned by
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// vkGetImageMemoryRequirements
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bool GetMemoryType(u32 bits, VkMemoryPropertyFlags properties, u32* out_type_index);
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u32 GetMemoryType(u32 bits, VkMemoryPropertyFlags properties);
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// Finds a memory type for upload or readback buffers.
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u32 GetUploadMemoryType(u32 bits, bool* is_coherent = nullptr);
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u32 GetReadbackMemoryType(u32 bits, bool* is_coherent = nullptr, bool* is_cached = nullptr);
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private:
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using ExtensionList = std::vector<const char*>;
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static bool SelectInstanceExtensions(ExtensionList* extension_list, bool enable_surface,
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bool enable_debug_report);
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bool SelectDeviceExtensions(ExtensionList* extension_list, bool enable_surface);
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bool SelectDeviceFeatures();
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bool CreateDevice(VkSurfaceKHR surface, bool enable_validation_layer);
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VkInstance m_instance = VK_NULL_HANDLE;
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VkPhysicalDevice m_physical_device = VK_NULL_HANDLE;
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VkDevice m_device = VK_NULL_HANDLE;
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VkQueue m_graphics_queue = VK_NULL_HANDLE;
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u32 m_graphics_queue_family_index = 0;
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VkQueueFamilyProperties m_graphics_queue_properties = {};
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VkDebugReportCallbackEXT m_debug_report_callback = VK_NULL_HANDLE;
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VkPhysicalDeviceFeatures m_device_features = {};
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VkPhysicalDeviceProperties m_device_properties = {};
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VkPhysicalDeviceMemoryProperties m_device_memory_properties = {};
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};
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extern std::unique_ptr<VulkanContext> g_vulkan_context;
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} // namespace Vulkan
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