dolphin/Source/Core/DolphinWX/Src/Frame.h

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __FRAME_H_
#define __FRAME_H_
#include <wx/wx.h> // wxWidgets
#include <wx/busyinfo.h>
#include <wx/mstream.h>
#include <wx/listctrl.h>
#include <wx/artprov.h>
#include <wx/aui/aui.h>
#include "CDUtils.h"
#include "CodeWindow.h"
#include "LogWindow.h"
// A shortcut to access the bitmaps
#define wxGetBitmapFromMemory(name) _wxGetBitmapFromMemory(name, sizeof(name))
inline wxBitmap _wxGetBitmapFromMemory(const unsigned char* data, int length)
{
wxMemoryInputStream is(data, length);
return(wxBitmap(wxImage(is, wxBITMAP_TYPE_ANY, -1), -1));
}
// Class declarations
class CGameListCtrl;
class CLogWindow;
class CFrame : public wxFrame
{
public:
CFrame(bool showLogWindow,
wxFrame* parent,
wxWindowID id = wxID_ANY,
const wxString& title = wxT("Dolphin"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
bool _UseDebugger = false,
long style = wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE);
void* GetRenderHandle()
{
#ifdef _WIN32
return(m_Panel->GetHandle());
#else
return this;
#endif
}
virtual ~CFrame();
// These have to be public
wxStatusBar* m_pStatusBar;
CCodeWindow* g_pCodeWindow;
wxBitmap aNormalFile;
void InitBitmaps();
void DoStop();
bool bRenderToMain;
void UpdateGUI();
void ToggleLogWindow(bool, int i = -1);
void ToggleConsole(bool, int i = -1);
void PostEvent(wxCommandEvent& event);
void PostMenuEvent(wxMenuEvent& event);
void PostUpdateUIEvent(wxUpdateUIEvent& event);
// ---------------------------------------
// Wiimote leds
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void ModifyStatusBar();
void CreateDestroy(int Case);
void CreateLeds(); void CreateSpeakers();
void UpdateLeds(); void UpdateSpeakers();
wxBitmap CreateBitmapForLeds(bool On);
wxBitmap CreateBitmapForSpeakers(int BitmapType, bool On);
void DoMoveIcons(); void MoveLeds(); void MoveSpeakers();
bool HaveLeds; bool HaveSpeakers;
wxStaticBitmap *m_StatBmp[7];
u8 g_Leds[4]; u8 g_Leds_[4];
u8 g_Speakers[3]; u8 g_Speakers_[3];
// ---------------
// AUI
wxAuiManager *m_Mgr;
wxAuiToolBar *m_ToolBar, *m_ToolBarDebug, *m_ToolBarAui;
std::vector<wxAuiNotebook*> m_NB;
int iLeftWidth[2], iMidWidth[2];
// Perspectives
wxString AuiFullscreen, AuiCurrent;
wxArrayString AuiPerspective;
wxWindow * GetWxWindow(wxString);
#ifdef _WIN32
wxWindow * GetWxWindowHwnd(HWND);
#endif
wxWindow * GetNootebookPage(wxString);
void OnNotebookPageClose(wxAuiNotebookEvent& event);
void OnAllowNotebookDnD(wxAuiNotebookEvent& event);
void OnNotebookPageChanged(wxAuiNotebookEvent& event);
int GetNootebookAffiliation(wxString Name);
void DoToggleWindow(int,bool);
void DoRemovePage(wxWindow *, bool Hide = true);
void DoRemovePageString(wxString, bool Hide = true);
void DoLoadPerspective(int);
void HidePane();
void SetSimplePaneSize();
void SetPaneSize(wxArrayInt,wxArrayInt);
void ToggleNotebookStyle(long);
void Save();
void ResizeConsole();
private:
bool UseDebugger;
wxBoxSizer* sizerPanel;
wxBoxSizer* sizerFrame;
CGameListCtrl* m_GameListCtrl;
wxPanel* m_Panel;
wxToolBarToolBase* m_ToolPlay;
bool m_bLogWindow;
CLogWindow* m_LogWindow;
char **drives;
enum EToolbar
{
Toolbar_FileOpen,
Toolbar_Refresh,
Toolbar_Browse,
Toolbar_Play,
Toolbar_Stop,
Toolbar_Pause,
Toolbar_Screenshot,
Toolbar_FullScreen,
Toolbar_PluginOptions,
Toolbar_PluginGFX,
Toolbar_PluginDSP,
Toolbar_PluginPAD,
Toolbar_Wiimote,
Toolbar_Help,
EToolbar_Max
};
enum EBitmapsThemes
{
BOOMY,
VISTA,
XPLASTIK,
KDE,
THEMES_MAX
};
enum WiimoteBitmaps // Wiimote speaker bitmaps
{
CREATELEDS,
DESTROYLEDS,
CREATESPEAKERS,
DESTROYSPEAKERS
};
wxBitmap m_Bitmaps[EToolbar_Max];
wxBitmap m_BitmapsMenu[EToolbar_Max];
void PopulateToolbar(wxAuiToolBar* toolBar);
void PopulateToolbarAui(wxAuiToolBar* toolBar);
void RecreateToolbar();
void CreateMenu();
#ifdef _WIN32
// Override window proc for tricks like screensaver disabling
WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif
// Event functions
void OnQuit(wxCommandEvent& event);
void OnHelp(wxCommandEvent& event);
void OnToolBar(wxCommandEvent& event);
void OnOpen(wxCommandEvent& event); // File menu
void DoOpen(bool Boot);
void OnRefresh(wxCommandEvent& event);
void OnBrowse(wxCommandEvent& event);
void OnBootDrive(wxCommandEvent& event);
void OnPlay(wxCommandEvent& event); // Emulation
void OnRecord(wxCommandEvent& event);
void OnPlayRecording(wxCommandEvent& event);
void OnChangeDisc(wxCommandEvent& event);
void OnStop(wxCommandEvent& event);
void OnScreenshot(wxCommandEvent& event);
void OnClose(wxCloseEvent &event);
void OnLoadState(wxCommandEvent& event);
void OnSaveState(wxCommandEvent& event);
void OnLoadStateFromFile(wxCommandEvent& event);
void OnSaveStateToFile(wxCommandEvent& event);
void OnLoadLastState(wxCommandEvent& event);
void OnUndoLoadState(wxCommandEvent& event);
void OnUndoSaveState(wxCommandEvent& event);
void OnFrameSkip(wxCommandEvent& event);
void OnFrameStep(wxCommandEvent& event);
void OnConfigMain(wxCommandEvent& event); // Options
void OnPluginGFX(wxCommandEvent& event);
void OnPluginDSP(wxCommandEvent& event);
void OnPluginPAD(wxCommandEvent& event);
void OnPluginWiimote(wxCommandEvent& event);
void OnToggleFullscreen(wxCommandEvent& event);
void OnToggleDualCore(wxCommandEvent& event);
void OnToggleSkipIdle(wxCommandEvent& event);
void OnToggleThrottle(wxCommandEvent& event);
void OnManagerResize(wxAuiManagerEvent& event);
void OnResize(wxSizeEvent& event);
void OnToggleToolbar(wxCommandEvent& event);
void DoToggleToolbar(bool);
void OnToggleStatusbar(wxCommandEvent& event);
void OnToggleLogWindow(wxCommandEvent& event);
void OnToggleConsole(wxCommandEvent& event);
void OnKeyDown(wxKeyEvent& event);
void OnKeyUp(wxKeyEvent& event);
void OnDoubleClick(wxMouseEvent& event);
void OnMotion(wxMouseEvent& event);
void OnHostMessage(wxCommandEvent& event);
void OnMemcard(wxCommandEvent& event); // Misc
void OnNetPlay(wxCommandEvent& event);
void OnShow_CheatsWindow(wxCommandEvent& event);
void OnShow_InfoWindow(wxCommandEvent& event);
void OnLoadWiiMenu(wxCommandEvent& event);
void GameListChanged(wxCommandEvent& event);
void OnGameListCtrl_ItemActivated(wxListEvent& event);
void DoFullscreen(bool _F);
// MenuBar
// File - Drive
wxMenuItem* m_pSubMenuDrive;
// Emulation
wxMenuItem* m_pSubMenuLoad;
wxMenuItem* m_pSubMenuSave;
wxMenuItem* m_pSubMenuFrameSkipping;
void BootGame();
// Double click and mouse move options
double m_fLastClickTime, m_iLastMotionTime;
int LastMouseX, LastMouseY;
#if wxUSE_TIMER
void Update();
void OnTimer(wxTimerEvent& WXUNUSED(event)) { Update(); }
wxTimer m_timer;
#endif
// Event table
DECLARE_EVENT_TABLE();
};
class CEmptyPanel : public wxPanel
{
public:
CEmptyPanel(
wxWindow* parent,
wxWindowID id = wxID_ANY
);
private:
DECLARE_EVENT_TABLE();
};
#endif // __FRAME_H_