dolphin/Source/Core/InputCommon/Src/Android/ButtonManager.h

64 lines
1.7 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <string>
#include "CommonPaths.h"
#include "Android/TextureLoader.h"
namespace ButtonManager
{
enum ButtonType
{
BUTTON_A = 0,
BUTTON_B,
BUTTON_START,
};
enum ButtonState
{
BUTTON_RELEASED = 0,
BUTTON_PRESSED = 1
};
class Button
{
private:
GLuint m_tex;
ButtonType m_button;
ButtonState m_state;
float m_coords[8];
public:
Button(std::string filename, ButtonType button, float *coords)
{
m_tex = LoadPNG((std::string(DOLPHIN_DATA_DIR "/") + filename).c_str());
m_button = button;
memcpy(m_coords, coords, sizeof(float) * 8);
m_state = BUTTON_RELEASED;
}
void SetState(ButtonState state) { m_state = state; }
bool Pressed() { return m_state == BUTTON_PRESSED; }
ButtonType GetButtonType() { return m_button; }
GLuint GetTexture() { return m_tex; }
float *GetCoords() { return m_coords; }
~Button() { glDeleteTextures(1, &m_tex); }
};
void Init();
void DrawButtons();
bool GetButtonPressed(ButtonType button);
void TouchEvent(int action, float x, float y);
void Shutdown();
}