![]() DualShock UDP Client is the only place in the code that assumed OnConfigChanged() is called at least once on startup or it won't load up the setting, so I took care of that |
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DualShockUDPClient.cpp | ||
DualShockUDPClient.h | ||
DualShockUDPProto.h |
![]() DualShock UDP Client is the only place in the code that assumed OnConfigChanged() is called at least once on startup or it won't load up the setting, so I took care of that |
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.. | ||
DualShockUDPClient.cpp | ||
DualShockUDPClient.h | ||
DualShockUDPProto.h |