271 lines
8.2 KiB
C++
271 lines
8.2 KiB
C++
// Copyright 2008 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
// IMPORTANT: UI etc should modify g_Config. Graphics code should read g_ActiveConfig.
|
|
// The reason for this is to get rid of race conditions etc when the configuration
|
|
// changes in the middle of a frame. This is done by copying g_Config to g_ActiveConfig
|
|
// at the start of every frame. Noone should ever change members of g_ActiveConfig
|
|
// directly.
|
|
|
|
#pragma once
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
#include "VideoCommon/VideoCommon.h"
|
|
|
|
// Log in two categories, and save three other options in the same byte
|
|
#define CONF_LOG 1
|
|
#define CONF_PRIMLOG 2
|
|
#define CONF_SAVETARGETS 8
|
|
#define CONF_SAVESHADERS 16
|
|
|
|
constexpr int EFB_SCALE_AUTO_INTEGRAL = 0;
|
|
|
|
enum class AspectMode : int
|
|
{
|
|
Auto,
|
|
AnalogWide,
|
|
Analog,
|
|
Stretch,
|
|
};
|
|
|
|
enum class StereoMode : int
|
|
{
|
|
Off,
|
|
SBS,
|
|
TAB,
|
|
Anaglyph,
|
|
QuadBuffer,
|
|
Passive
|
|
};
|
|
|
|
enum class ShaderCompilationMode : int
|
|
{
|
|
Synchronous,
|
|
SynchronousUberShaders,
|
|
AsynchronousUberShaders,
|
|
AsynchronousSkipRendering
|
|
};
|
|
|
|
// NEVER inherit from this class.
|
|
struct VideoConfig final
|
|
{
|
|
VideoConfig() = default;
|
|
void Refresh();
|
|
void VerifyValidity();
|
|
|
|
// General
|
|
bool bVSync = false;
|
|
bool bVSyncActive = false;
|
|
bool bWidescreenHack = false;
|
|
AspectMode aspect_mode{};
|
|
AspectMode suggested_aspect_mode{};
|
|
bool bCrop = false; // Aspect ratio controls.
|
|
bool bShaderCache = false;
|
|
|
|
// Enhancements
|
|
u32 iMultisamples = 0;
|
|
bool bSSAA = false;
|
|
int iEFBScale = 0;
|
|
bool bForceFiltering = false;
|
|
int iMaxAnisotropy = 0;
|
|
std::string sPostProcessingShader;
|
|
bool bForceTrueColor = false;
|
|
bool bDisableCopyFilter = false;
|
|
bool bArbitraryMipmapDetection = false;
|
|
float fArbitraryMipmapDetectionThreshold = 0;
|
|
|
|
// Information
|
|
bool bShowFPS = false;
|
|
bool bShowNetPlayPing = false;
|
|
bool bShowNetPlayMessages = false;
|
|
bool bOverlayStats = false;
|
|
bool bOverlayProjStats = false;
|
|
bool bTexFmtOverlayEnable = false;
|
|
bool bTexFmtOverlayCenter = false;
|
|
bool bLogRenderTimeToFile = false;
|
|
|
|
// Render
|
|
bool bWireFrame = false;
|
|
bool bDisableFog = false;
|
|
|
|
// Utility
|
|
bool bDumpTextures = false;
|
|
bool bDumpMipmapTextures = false;
|
|
bool bDumpBaseTextures = false;
|
|
bool bHiresTextures = false;
|
|
bool bCacheHiresTextures = false;
|
|
bool bDumpEFBTarget = false;
|
|
bool bDumpXFBTarget = false;
|
|
bool bDumpFramesAsImages = false;
|
|
bool bUseFFV1 = false;
|
|
std::string sDumpCodec;
|
|
std::string sDumpEncoder;
|
|
std::string sDumpFormat;
|
|
std::string sDumpPath;
|
|
bool bInternalResolutionFrameDumps = false;
|
|
bool bBorderlessFullscreen = false;
|
|
bool bEnableGPUTextureDecoding = false;
|
|
int iBitrateKbps = 0;
|
|
|
|
// Hacks
|
|
bool bEFBAccessEnable = false;
|
|
bool bEFBAccessDeferInvalidation = false;
|
|
bool bPerfQueriesEnable = false;
|
|
bool bBBoxEnable = false;
|
|
bool bForceProgressive = false;
|
|
|
|
bool bEFBEmulateFormatChanges = false;
|
|
bool bSkipEFBCopyToRam = false;
|
|
bool bSkipXFBCopyToRam = false;
|
|
bool bDisableCopyToVRAM = false;
|
|
bool bDeferEFBCopies = false;
|
|
bool bImmediateXFB = false;
|
|
bool bSkipPresentingDuplicateXFBs = false;
|
|
bool bCopyEFBScaled = false;
|
|
int iSafeTextureCache_ColorSamples = 0;
|
|
float fAspectRatioHackW = 1; // Initial value needed for the first frame
|
|
float fAspectRatioHackH = 1;
|
|
bool bEnablePixelLighting = false;
|
|
bool bFastDepthCalc = false;
|
|
bool bVertexRounding = false;
|
|
int iEFBAccessTileSize = 0;
|
|
int iLog = 0; // CONF_ bits
|
|
int iSaveTargetId = 0; // TODO: Should be dropped
|
|
u32 iMissingColorValue = 0;
|
|
bool bFastTextureSampling = false;
|
|
|
|
// Stereoscopy
|
|
StereoMode stereo_mode{};
|
|
int iStereoDepth = 0;
|
|
int iStereoConvergence = 0;
|
|
int iStereoConvergencePercentage = 0;
|
|
bool bStereoSwapEyes = false;
|
|
bool bStereoEFBMonoDepth = false;
|
|
int iStereoDepthPercentage = 0;
|
|
|
|
// D3D only config, mostly to be merged into the above
|
|
int iAdapter = 0;
|
|
|
|
// VideoSW Debugging
|
|
int drawStart = 0;
|
|
int drawEnd = 0;
|
|
bool bZComploc = false;
|
|
bool bZFreeze = false;
|
|
bool bDumpObjects = false;
|
|
bool bDumpTevStages = false;
|
|
bool bDumpTevTextureFetches = false;
|
|
|
|
// Enable API validation layers, currently only supported with Vulkan.
|
|
bool bEnableValidationLayer = false;
|
|
|
|
// Multithreaded submission, currently only supported with Vulkan.
|
|
#if defined(ANDROID)
|
|
bool bBackendMultithreading = false;
|
|
#else
|
|
bool bBackendMultithreading = true;
|
|
#endif
|
|
|
|
// Early command buffer execution interval in number of draws.
|
|
// Currently only supported with Vulkan.
|
|
int iCommandBufferExecuteInterval = 0;
|
|
|
|
// Shader compilation settings.
|
|
bool bWaitForShadersBeforeStarting = false;
|
|
ShaderCompilationMode iShaderCompilationMode{};
|
|
|
|
// Number of shader compiler threads.
|
|
// 0 disables background compilation.
|
|
// -1 uses an automatic number based on the CPU threads.
|
|
int iShaderCompilerThreads = 0;
|
|
int iShaderPrecompilerThreads = 0;
|
|
|
|
// Static config per API
|
|
// TODO: Move this out of VideoConfig
|
|
struct
|
|
{
|
|
APIType api_type = APIType::Nothing;
|
|
|
|
std::vector<std::string> Adapters; // for D3D
|
|
std::vector<u32> AAModes;
|
|
|
|
// TODO: merge AdapterName and Adapters array
|
|
std::string AdapterName; // for OpenGL
|
|
|
|
u32 MaxTextureSize = 16384;
|
|
bool bUsesLowerLeftOrigin = false;
|
|
|
|
bool bSupportsExclusiveFullscreen = false;
|
|
bool bSupportsDualSourceBlend = false;
|
|
bool bSupportsPrimitiveRestart = false;
|
|
bool bSupportsOversizedViewports = false;
|
|
bool bSupportsGeometryShaders = false;
|
|
bool bSupportsComputeShaders = false;
|
|
bool bSupports3DVision = false;
|
|
bool bSupportsEarlyZ = false; // needed by PixelShaderGen, so must stay in VideoCommon
|
|
bool bSupportsBindingLayout = false; // Needed by ShaderGen, so must stay in VideoCommon
|
|
bool bSupportsBBox = false;
|
|
bool bSupportsGSInstancing = false; // Needed by GeometryShaderGen, so must stay in VideoCommon
|
|
bool bSupportsPostProcessing = false;
|
|
bool bSupportsPaletteConversion = false;
|
|
bool bSupportsClipControl = false; // Needed by VertexShaderGen, so must stay in VideoCommon
|
|
bool bSupportsSSAA = false;
|
|
bool bSupportsFragmentStoresAndAtomics = false; // a.k.a. OpenGL SSBOs a.k.a. Direct3D UAVs
|
|
bool bSupportsDepthClamp = false; // Needed by VertexShaderGen, so must stay in VideoCommon
|
|
bool bSupportsReversedDepthRange = false;
|
|
bool bSupportsLogicOp = false;
|
|
bool bSupportsMultithreading = false;
|
|
bool bSupportsGPUTextureDecoding = false;
|
|
bool bSupportsST3CTextures = false;
|
|
bool bSupportsCopyToVram = false;
|
|
bool bSupportsBitfield = false; // Needed by UberShaders, so must stay in VideoCommon
|
|
// Needed by UberShaders, so must stay in VideoCommon
|
|
bool bSupportsDynamicSamplerIndexing = false;
|
|
bool bSupportsBPTCTextures = false;
|
|
bool bSupportsFramebufferFetch = false; // Used as an alternative to dual-source blend on GLES
|
|
bool bSupportsBackgroundCompiling = false;
|
|
bool bSupportsLargePoints = false;
|
|
bool bSupportsPartialDepthCopies = false;
|
|
bool bSupportsDepthReadback = false;
|
|
bool bSupportsShaderBinaries = false;
|
|
bool bSupportsPipelineCacheData = false;
|
|
bool bSupportsCoarseDerivatives = false;
|
|
bool bSupportsTextureQueryLevels = false;
|
|
bool bSupportsLodBiasInSampler = false;
|
|
bool bSupportsSettingObjectNames = false;
|
|
} backend_info;
|
|
|
|
// Utility
|
|
bool MultisamplingEnabled() const { return iMultisamples > 1; }
|
|
bool ExclusiveFullscreenEnabled() const
|
|
{
|
|
return backend_info.bSupportsExclusiveFullscreen && !bBorderlessFullscreen;
|
|
}
|
|
bool UseGPUTextureDecoding() const
|
|
{
|
|
return backend_info.bSupportsGPUTextureDecoding && bEnableGPUTextureDecoding;
|
|
}
|
|
bool UseVertexRounding() const { return bVertexRounding && iEFBScale != 1; }
|
|
bool ManualTextureSamplingWithHiResTextures() const
|
|
{
|
|
// Hi-res textures (including hi-res EFB copies, but not native-resolution EFB copies at higher
|
|
// internal resolutions) breaks the wrapping logic used by manual texture sampling.
|
|
if (bFastTextureSampling)
|
|
return false;
|
|
if (iEFBScale != 1 && bCopyEFBScaled)
|
|
return true;
|
|
return bHiresTextures;
|
|
}
|
|
bool UsingUberShaders() const;
|
|
u32 GetShaderCompilerThreads() const;
|
|
u32 GetShaderPrecompilerThreads() const;
|
|
};
|
|
|
|
extern VideoConfig g_Config;
|
|
extern VideoConfig g_ActiveConfig;
|
|
|
|
// Called every frame.
|
|
void UpdateActiveConfig();
|