dolphin/Branches/MusicMod/Player/Src/DspPlugin.h

70 lines
1.5 KiB
C++

////////////////////////////////////////////////////////////////////////////////
// Plainamp, Open source Winamp core
//
// Copyright © 2005 Sebastian Pipping <webmaster@hartwork.org>
//
// --> http://www.hartwork.org
//
// This source code is released under the GNU General Public License (GPL).
// See GPL.txt for details. Any non-GPL usage is strictly forbidden.
////////////////////////////////////////////////////////////////////////////////
#ifndef PA_DSP_PLUGIN_H
#define PA_DSP_PLUGIN_H
#include "Global.h"
#include "Plugin.h"
#include "Winamp/Dsp.h"
#include "Lock.h"
#include "DspModule.h"
#include <vector>
using namespace std;
typedef winampDSPHeader * ( * WINAMP_DSP_GETTER )( void );
class DspModule;
class DspPlugin;
extern vector <DspPlugin *> dsp_plugins;
extern Lock DspLock;
////////////////////////////////////////////////////////////////////////////////
/// Winamp DSP plugin wrapper
////////////////////////////////////////////////////////////////////////////////
class DspPlugin : public Plugin
{
public:
DspPlugin( TCHAR * szDllpath, bool bKeepLoaded );
bool Load();
bool Unload();
TCHAR * GetTypeString() { return TEXT( "DSP" ); }
int GetTypeStringLen() { return 3; }
PluginType GetType() { return PLUGIN_TYPE_DSP; }
bool IsActive();
private:
winampDSPHeader * header;
vector<DspModule *> modules;
friend class DspModule;
friend void ContextMenuDsp( DspPlugin * dsp, POINT * p );
};
#endif // PA_DSP_PLUGIN_H