74 lines
2.4 KiB
C++
74 lines
2.4 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "Common/CommonTypes.h"
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#include "Common/EnumMap.h"
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#include "Common/Inline.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/VertexLoader.h"
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class VertexLoader_TextCoord
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{
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public:
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static DOLPHIN_FORCE_INLINE u32 GetSize(VertexComponentFormat type, ComponentFormat format,
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TexComponentCount elements)
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{
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return s_table_size[type][format][elements];
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}
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static TPipelineFunction GetFunction(VertexComponentFormat type, ComponentFormat format,
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TexComponentCount elements);
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// It is important to synchronize tcIndex, or else the wrong texture coordinate array will be used
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static TPipelineFunction GetDummyFunction();
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private:
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template <typename T, auto last_member>
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using EnumMap = typename Common::EnumMap<T, last_member>;
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using SizeTable =
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EnumMap<EnumMap<EnumMap<u32, TexComponentCount::ST>, ComponentFormat::InvalidFloat7>,
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VertexComponentFormat::Index16>;
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static constexpr SizeTable s_table_size = []() consteval
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{
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SizeTable table{};
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using VCF = VertexComponentFormat;
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using FMT = ComponentFormat;
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table[VCF::Direct][FMT::UByte] = {1, 2};
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table[VCF::Direct][FMT::Byte] = {1, 2};
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table[VCF::Direct][FMT::UShort] = {2, 4};
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table[VCF::Direct][FMT::Short] = {2, 4};
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table[VCF::Direct][FMT::Float] = {4, 8};
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table[VCF::Direct][FMT::InvalidFloat5] = {4, 8};
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table[VCF::Direct][FMT::InvalidFloat6] = {4, 8};
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table[VCF::Direct][FMT::InvalidFloat7] = {4, 8};
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table[VCF::Index8][FMT::UByte] = {1, 1};
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table[VCF::Index8][FMT::Byte] = {1, 1};
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table[VCF::Index8][FMT::UShort] = {1, 1};
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table[VCF::Index8][FMT::Short] = {1, 1};
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table[VCF::Index8][FMT::Float] = {1, 1};
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table[VCF::Index8][FMT::InvalidFloat5] = {1, 1};
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table[VCF::Index8][FMT::InvalidFloat6] = {1, 1};
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table[VCF::Index8][FMT::InvalidFloat7] = {1, 1};
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table[VCF::Index16][FMT::UByte] = {2, 2};
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table[VCF::Index16][FMT::Byte] = {2, 2};
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table[VCF::Index16][FMT::UShort] = {2, 2};
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table[VCF::Index16][FMT::Short] = {2, 2};
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table[VCF::Index16][FMT::Float] = {2, 2};
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table[VCF::Index16][FMT::InvalidFloat5] = {2, 2};
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table[VCF::Index16][FMT::InvalidFloat6] = {2, 2};
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table[VCF::Index16][FMT::InvalidFloat7] = {2, 2};
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return table;
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}
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();
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};
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