382 lines
11 KiB
C++
382 lines
11 KiB
C++
// Copyright 2008 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include "VideoCommon/VertexLoaderManager.h"
|
|
|
|
#include <algorithm>
|
|
#include <iterator>
|
|
#include <memory>
|
|
#include <mutex>
|
|
#include <string>
|
|
#include <unordered_map>
|
|
#include <utility>
|
|
#include <vector>
|
|
|
|
#include "Common/Assert.h"
|
|
#include "Common/CommonTypes.h"
|
|
#include "Core/HW/Memmap.h"
|
|
|
|
#include "VideoCommon/BPMemory.h"
|
|
#include "VideoCommon/CommandProcessor.h"
|
|
#include "VideoCommon/DataReader.h"
|
|
#include "VideoCommon/IndexGenerator.h"
|
|
#include "VideoCommon/NativeVertexFormat.h"
|
|
#include "VideoCommon/RenderBase.h"
|
|
#include "VideoCommon/Statistics.h"
|
|
#include "VideoCommon/VertexLoaderBase.h"
|
|
#include "VideoCommon/VertexManagerBase.h"
|
|
#include "VideoCommon/VertexShaderManager.h"
|
|
|
|
namespace VertexLoaderManager
|
|
{
|
|
float position_cache[3][4];
|
|
|
|
// The counter added to the address of the array is 1, 2, or 3, but never zero.
|
|
// So only index 1 - 3 are used.
|
|
u32 position_matrix_index[4];
|
|
|
|
static NativeVertexFormatMap s_native_vertex_map;
|
|
static NativeVertexFormat* s_current_vtx_fmt;
|
|
u32 g_current_components;
|
|
|
|
typedef std::unordered_map<VertexLoaderUID, std::unique_ptr<VertexLoaderBase>> VertexLoaderMap;
|
|
static std::mutex s_vertex_loader_map_lock;
|
|
static VertexLoaderMap s_vertex_loader_map;
|
|
// TODO - change into array of pointers. Keep a map of all seen so far.
|
|
|
|
u8* cached_arraybases[12];
|
|
|
|
void Init()
|
|
{
|
|
MarkAllDirty();
|
|
for (auto& map_entry : g_main_cp_state.vertex_loaders)
|
|
map_entry = nullptr;
|
|
for (auto& map_entry : g_preprocess_cp_state.vertex_loaders)
|
|
map_entry = nullptr;
|
|
SETSTAT(g_stats.num_vertex_loaders, 0);
|
|
}
|
|
|
|
void Clear()
|
|
{
|
|
std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock);
|
|
s_vertex_loader_map.clear();
|
|
s_native_vertex_map.clear();
|
|
}
|
|
|
|
void UpdateVertexArrayPointers()
|
|
{
|
|
// Anything to update?
|
|
if (!g_main_cp_state.bases_dirty)
|
|
return;
|
|
|
|
// Some games such as Burnout 2 can put invalid addresses into
|
|
// the array base registers. (see issue 8591)
|
|
// But the vertex arrays with invalid addresses aren't actually enabled.
|
|
// Note: Only array bases 0 through 11 are used by the Vertex loaders.
|
|
// 12 through 15 are used for loading data into xfmem.
|
|
for (int i = 0; i < 12; i++)
|
|
{
|
|
// Only update the array base if the vertex description states we are going to use it.
|
|
if (g_main_cp_state.vtx_desc.GetVertexArrayStatus(i) & MASK_INDEXED)
|
|
cached_arraybases[i] = Memory::GetPointer(g_main_cp_state.array_bases[i]);
|
|
}
|
|
|
|
g_main_cp_state.bases_dirty = false;
|
|
}
|
|
|
|
namespace
|
|
{
|
|
struct entry
|
|
{
|
|
std::string text;
|
|
u64 num_verts;
|
|
bool operator<(const entry& other) const { return num_verts > other.num_verts; }
|
|
};
|
|
} // namespace
|
|
|
|
std::string VertexLoadersToString()
|
|
{
|
|
std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock);
|
|
std::vector<entry> entries;
|
|
|
|
size_t total_size = 0;
|
|
for (const auto& map_entry : s_vertex_loader_map)
|
|
{
|
|
entry e = {map_entry.second->ToString(),
|
|
static_cast<u64>(map_entry.second->m_numLoadedVertices)};
|
|
|
|
total_size += e.text.size() + 1;
|
|
entries.push_back(std::move(e));
|
|
}
|
|
|
|
sort(entries.begin(), entries.end());
|
|
|
|
std::string dest;
|
|
dest.reserve(total_size);
|
|
for (const entry& entry : entries)
|
|
{
|
|
dest += entry.text;
|
|
dest += '\n';
|
|
}
|
|
|
|
return dest;
|
|
}
|
|
|
|
void MarkAllDirty()
|
|
{
|
|
g_main_cp_state.attr_dirty = BitSet32::AllTrue(8);
|
|
g_preprocess_cp_state.attr_dirty = BitSet32::AllTrue(8);
|
|
}
|
|
|
|
NativeVertexFormat* GetOrCreateMatchingFormat(const PortableVertexDeclaration& decl)
|
|
{
|
|
auto iter = s_native_vertex_map.find(decl);
|
|
if (iter == s_native_vertex_map.end())
|
|
{
|
|
std::unique_ptr<NativeVertexFormat> fmt = g_renderer->CreateNativeVertexFormat(decl);
|
|
auto ipair = s_native_vertex_map.emplace(decl, std::move(fmt));
|
|
iter = ipair.first;
|
|
}
|
|
|
|
return iter->second.get();
|
|
}
|
|
|
|
NativeVertexFormat* GetUberVertexFormat(const PortableVertexDeclaration& decl)
|
|
{
|
|
// The padding in the structs can cause the memcmp() in the map to create duplicates.
|
|
// Avoid this by initializing the padding to zero.
|
|
PortableVertexDeclaration new_decl;
|
|
std::memset(&new_decl, 0, sizeof(new_decl));
|
|
new_decl.stride = decl.stride;
|
|
|
|
auto MakeDummyAttribute = [](AttributeFormat& attr, VarType type, int components, bool integer) {
|
|
attr.type = type;
|
|
attr.components = components;
|
|
attr.offset = 0;
|
|
attr.enable = true;
|
|
attr.integer = integer;
|
|
};
|
|
auto CopyAttribute = [](AttributeFormat& attr, const AttributeFormat& src) {
|
|
attr.type = src.type;
|
|
attr.components = src.components;
|
|
attr.offset = src.offset;
|
|
attr.enable = src.enable;
|
|
attr.integer = src.integer;
|
|
};
|
|
|
|
if (decl.position.enable)
|
|
CopyAttribute(new_decl.position, decl.position);
|
|
else
|
|
MakeDummyAttribute(new_decl.position, VAR_FLOAT, 1, false);
|
|
for (size_t i = 0; i < std::size(new_decl.normals); i++)
|
|
{
|
|
if (decl.normals[i].enable)
|
|
CopyAttribute(new_decl.normals[i], decl.normals[i]);
|
|
else
|
|
MakeDummyAttribute(new_decl.normals[i], VAR_FLOAT, 1, false);
|
|
}
|
|
for (size_t i = 0; i < std::size(new_decl.colors); i++)
|
|
{
|
|
if (decl.colors[i].enable)
|
|
CopyAttribute(new_decl.colors[i], decl.colors[i]);
|
|
else
|
|
MakeDummyAttribute(new_decl.colors[i], VAR_UNSIGNED_BYTE, 4, false);
|
|
}
|
|
for (size_t i = 0; i < std::size(new_decl.texcoords); i++)
|
|
{
|
|
if (decl.texcoords[i].enable)
|
|
CopyAttribute(new_decl.texcoords[i], decl.texcoords[i]);
|
|
else
|
|
MakeDummyAttribute(new_decl.texcoords[i], VAR_FLOAT, 1, false);
|
|
}
|
|
if (decl.posmtx.enable)
|
|
CopyAttribute(new_decl.posmtx, decl.posmtx);
|
|
else
|
|
MakeDummyAttribute(new_decl.posmtx, VAR_UNSIGNED_BYTE, 1, true);
|
|
|
|
return GetOrCreateMatchingFormat(new_decl);
|
|
}
|
|
|
|
static VertexLoaderBase* RefreshLoader(int vtx_attr_group, bool preprocess = false)
|
|
{
|
|
CPState* state = preprocess ? &g_preprocess_cp_state : &g_main_cp_state;
|
|
state->last_id = vtx_attr_group;
|
|
|
|
VertexLoaderBase* loader;
|
|
if (state->attr_dirty[vtx_attr_group])
|
|
{
|
|
// We are not allowed to create a native vertex format on preprocessing as this is on the wrong
|
|
// thread
|
|
bool check_for_native_format = !preprocess;
|
|
|
|
VertexLoaderUID uid(state->vtx_desc, state->vtx_attr[vtx_attr_group]);
|
|
std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock);
|
|
VertexLoaderMap::iterator iter = s_vertex_loader_map.find(uid);
|
|
if (iter != s_vertex_loader_map.end())
|
|
{
|
|
loader = iter->second.get();
|
|
check_for_native_format &= !loader->m_native_vertex_format;
|
|
}
|
|
else
|
|
{
|
|
s_vertex_loader_map[uid] =
|
|
VertexLoaderBase::CreateVertexLoader(state->vtx_desc, state->vtx_attr[vtx_attr_group]);
|
|
loader = s_vertex_loader_map[uid].get();
|
|
INCSTAT(g_stats.num_vertex_loaders);
|
|
}
|
|
if (check_for_native_format)
|
|
{
|
|
// search for a cached native vertex format
|
|
const PortableVertexDeclaration& format = loader->m_native_vtx_decl;
|
|
std::unique_ptr<NativeVertexFormat>& native = s_native_vertex_map[format];
|
|
if (!native)
|
|
native = g_renderer->CreateNativeVertexFormat(format);
|
|
loader->m_native_vertex_format = native.get();
|
|
}
|
|
state->vertex_loaders[vtx_attr_group] = loader;
|
|
state->attr_dirty[vtx_attr_group] = false;
|
|
}
|
|
else
|
|
{
|
|
loader = state->vertex_loaders[vtx_attr_group];
|
|
}
|
|
|
|
// Lookup pointers for any vertex arrays.
|
|
if (!preprocess)
|
|
UpdateVertexArrayPointers();
|
|
|
|
return loader;
|
|
}
|
|
|
|
int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bool is_preprocess)
|
|
{
|
|
if (!count)
|
|
return 0;
|
|
|
|
VertexLoaderBase* loader = RefreshLoader(vtx_attr_group, is_preprocess);
|
|
|
|
int size = count * loader->m_VertexSize;
|
|
if ((int)src.size() < size)
|
|
return -1;
|
|
|
|
if (is_preprocess)
|
|
return size;
|
|
|
|
// If the native vertex format changed, force a flush.
|
|
if (loader->m_native_vertex_format != s_current_vtx_fmt ||
|
|
loader->m_native_components != g_current_components)
|
|
{
|
|
g_vertex_manager->Flush();
|
|
}
|
|
s_current_vtx_fmt = loader->m_native_vertex_format;
|
|
g_current_components = loader->m_native_components;
|
|
VertexShaderManager::SetVertexFormat(loader->m_native_components);
|
|
|
|
// if cull mode is CULL_ALL, tell VertexManager to skip triangles and quads.
|
|
// They still need to go through vertex loading, because we need to calculate a zfreeze refrence
|
|
// slope.
|
|
bool cullall = (bpmem.genMode.cullmode == GenMode::CULL_ALL && primitive < 5);
|
|
|
|
DataReader dst = g_vertex_manager->PrepareForAdditionalData(
|
|
primitive, count, loader->m_native_vtx_decl.stride, cullall);
|
|
|
|
count = loader->RunVertices(src, dst, count);
|
|
|
|
IndexGenerator::AddIndices(primitive, count);
|
|
|
|
g_vertex_manager->FlushData(count, loader->m_native_vtx_decl.stride);
|
|
|
|
ADDSTAT(g_stats.this_frame.num_prims, count);
|
|
INCSTAT(g_stats.this_frame.num_primitive_joins);
|
|
return size;
|
|
}
|
|
|
|
NativeVertexFormat* GetCurrentVertexFormat()
|
|
{
|
|
return s_current_vtx_fmt;
|
|
}
|
|
|
|
} // namespace VertexLoaderManager
|
|
|
|
void LoadCPReg(u32 sub_cmd, u32 value, bool is_preprocess)
|
|
{
|
|
bool update_global_state = !is_preprocess;
|
|
CPState* state = is_preprocess ? &g_preprocess_cp_state : &g_main_cp_state;
|
|
switch (sub_cmd & 0xF0)
|
|
{
|
|
case 0x30:
|
|
if (update_global_state)
|
|
VertexShaderManager::SetTexMatrixChangedA(value);
|
|
break;
|
|
|
|
case 0x40:
|
|
if (update_global_state)
|
|
VertexShaderManager::SetTexMatrixChangedB(value);
|
|
break;
|
|
|
|
case 0x50:
|
|
state->vtx_desc.Hex &= ~0x1FFFF; // keep the Upper bits
|
|
state->vtx_desc.Hex |= value;
|
|
state->attr_dirty = BitSet32::AllTrue(8);
|
|
state->bases_dirty = true;
|
|
break;
|
|
|
|
case 0x60:
|
|
state->vtx_desc.Hex &= 0x1FFFF; // keep the lower 17Bits
|
|
state->vtx_desc.Hex |= (u64)value << 17;
|
|
state->attr_dirty = BitSet32::AllTrue(8);
|
|
state->bases_dirty = true;
|
|
break;
|
|
|
|
case 0x70:
|
|
ASSERT((sub_cmd & 0x0F) < 8);
|
|
state->vtx_attr[sub_cmd & 7].g0.Hex = value;
|
|
state->attr_dirty[sub_cmd & 7] = true;
|
|
break;
|
|
|
|
case 0x80:
|
|
ASSERT((sub_cmd & 0x0F) < 8);
|
|
state->vtx_attr[sub_cmd & 7].g1.Hex = value;
|
|
state->attr_dirty[sub_cmd & 7] = true;
|
|
break;
|
|
|
|
case 0x90:
|
|
ASSERT((sub_cmd & 0x0F) < 8);
|
|
state->vtx_attr[sub_cmd & 7].g2.Hex = value;
|
|
state->attr_dirty[sub_cmd & 7] = true;
|
|
break;
|
|
|
|
// Pointers to vertex arrays in GC RAM
|
|
case 0xA0:
|
|
state->array_bases[sub_cmd & 0xF] = value & CommandProcessor::GetPhysicalAddressMask();
|
|
state->bases_dirty = true;
|
|
break;
|
|
|
|
case 0xB0:
|
|
state->array_strides[sub_cmd & 0xF] = value & 0xFF;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void FillCPMemoryArray(u32* memory)
|
|
{
|
|
memory[0x30] = g_main_cp_state.matrix_index_a.Hex;
|
|
memory[0x40] = g_main_cp_state.matrix_index_b.Hex;
|
|
memory[0x50] = (u32)g_main_cp_state.vtx_desc.Hex;
|
|
memory[0x60] = (u32)(g_main_cp_state.vtx_desc.Hex >> 17);
|
|
|
|
for (int i = 0; i < 8; ++i)
|
|
{
|
|
memory[0x70 + i] = g_main_cp_state.vtx_attr[i].g0.Hex;
|
|
memory[0x80 + i] = g_main_cp_state.vtx_attr[i].g1.Hex;
|
|
memory[0x90 + i] = g_main_cp_state.vtx_attr[i].g2.Hex;
|
|
}
|
|
|
|
for (int i = 0; i < 16; ++i)
|
|
{
|
|
memory[0xA0 + i] = g_main_cp_state.array_bases[i];
|
|
memory[0xB0 + i] = g_main_cp_state.array_strides[i];
|
|
}
|
|
}
|