dolphin/Source
Jonathan Marek a20e69ff51
Vulkan: fix validation error in bSupportsGeometryShaders=false case
In CreateDescriptorSetLayouts(), one less dynamic binding is created when
bSupportsGeometryShaders=false. Reduce the dynamicOffsetCount argument by
one in that case. Avoids this validation error:

Attempting to bind 3 descriptorSets with 2 dynamic descriptors, but
dynamicOffsetCount is 3. It should exactly match the number of dynamic
descriptors. The Vulkan spec states: dynamicOffsetCount must be equal to
the total number of dynamic descriptors in pDescriptorSets

Signed-off-by: Jonathan Marek <jonathan@marek.ca>

[Applied clang-format]
Signed-off-by: Léo Lam <leo@leolam.fr>
2020-11-20 12:23:34 +01:00
..
Android Merge pull request #9170 from JosJuice/android-extension-hack-2 2020-11-20 02:47:23 +01:00
Core Vulkan: fix validation error in bSupportsGeometryShaders=false case 2020-11-20 12:23:34 +01:00
DSPSpy DSPSpy: sync Makefile with current devkitPro template 2020-06-08 04:21:41 +01:00
DSPTool msbuild: re-enable standalone vcxproj processing 2020-08-22 16:17:50 -07:00
PCH Merge pull request #9091 from shuffle2/pch 2020-10-29 21:29:28 +01:00
UnitTests x64Emitter: Check end of allocated space when emitting code. 2020-08-24 19:31:32 +02:00
VSProps DolphinQt: Stop using qtmain 2020-09-21 17:27:10 +02:00
.clang-format Require clang-format 9 and reformat source code 2020-01-08 22:18:15 +01:00
CMakeLists.txt Android: Add content provider support to File::IOFile 2020-09-16 18:38:53 +02:00
dolphin-emu.sln Externals: Add zstd 2020-05-13 20:53:10 +02:00