125 lines
4.4 KiB
C++
125 lines
4.4 KiB
C++
// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinQt/TAS/GCTASInputWindow.h"
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#include <QCheckBox>
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#include <QGroupBox>
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#include <QHBoxLayout>
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#include <QSpinBox>
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#include <QVBoxLayout>
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#include "Common/CommonTypes.h"
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#include "InputCommon/GCPadStatus.h"
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GCTASInputWindow::GCTASInputWindow(QWidget* parent, int num) : TASInputWindow(parent)
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{
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setWindowTitle(tr("GameCube TAS Input %1").arg(num + 1));
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m_main_stick_box = CreateStickInputs(tr("Main Stick"), m_x_main_stick_value, m_y_main_stick_value,
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255, 255, Qt::Key_F, Qt::Key_G);
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m_c_stick_box = CreateStickInputs(tr("C Stick"), m_x_c_stick_value, m_y_c_stick_value, 255, 255,
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Qt::Key_H, Qt::Key_J);
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auto* top_layout = new QHBoxLayout;
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top_layout->addWidget(m_main_stick_box);
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top_layout->addWidget(m_c_stick_box);
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m_triggers_box = new QGroupBox(tr("Triggers"));
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auto* l_trigger_layout =
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CreateSliderValuePairLayout(tr("Left"), m_l_trigger_value, 255, Qt::Key_N, m_triggers_box);
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auto* r_trigger_layout =
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CreateSliderValuePairLayout(tr("Right"), m_r_trigger_value, 255, Qt::Key_M, m_triggers_box);
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auto* triggers_layout = new QVBoxLayout;
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triggers_layout->addLayout(l_trigger_layout);
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triggers_layout->addLayout(r_trigger_layout);
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m_triggers_box->setLayout(triggers_layout);
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m_a_button = new QCheckBox(QStringLiteral("&A"));
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m_b_button = new QCheckBox(QStringLiteral("&B"));
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m_x_button = new QCheckBox(QStringLiteral("&X"));
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m_y_button = new QCheckBox(QStringLiteral("&Y"));
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m_z_button = new QCheckBox(QStringLiteral("&Z"));
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m_l_button = new QCheckBox(QStringLiteral("&L"));
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m_r_button = new QCheckBox(QStringLiteral("&R"));
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m_start_button = new QCheckBox(QStringLiteral("&START"));
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m_left_button = new QCheckBox(QStringLiteral("L&eft"));
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m_up_button = new QCheckBox(QStringLiteral("&Up"));
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m_down_button = new QCheckBox(QStringLiteral("&Down"));
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m_right_button = new QCheckBox(QStringLiteral("R&ight"));
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auto* buttons_layout1 = new QHBoxLayout;
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buttons_layout1->addWidget(m_a_button);
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buttons_layout1->addWidget(m_b_button);
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buttons_layout1->addWidget(m_x_button);
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buttons_layout1->addWidget(m_y_button);
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buttons_layout1->addWidget(m_z_button);
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buttons_layout1->addWidget(m_l_button);
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buttons_layout1->addWidget(m_r_button);
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auto* buttons_layout2 = new QHBoxLayout;
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buttons_layout2->addWidget(m_start_button);
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buttons_layout2->addWidget(m_left_button);
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buttons_layout2->addWidget(m_up_button);
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buttons_layout2->addWidget(m_down_button);
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buttons_layout2->addWidget(m_right_button);
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auto* buttons_layout = new QVBoxLayout;
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buttons_layout->setSizeConstraint(QLayout::SetFixedSize);
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buttons_layout->addLayout(buttons_layout1);
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buttons_layout->addLayout(buttons_layout2);
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m_buttons_box = new QGroupBox(tr("Buttons"));
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m_buttons_box->setLayout(buttons_layout);
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auto* layout = new QVBoxLayout;
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layout->addLayout(top_layout);
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layout->addWidget(m_triggers_box);
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layout->addWidget(m_buttons_box);
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layout->addWidget(m_use_controller);
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setLayout(layout);
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}
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void GCTASInputWindow::GetValues(GCPadStatus* pad)
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{
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if (!isVisible())
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return;
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GetButton<u16>(m_a_button, pad->button, PAD_BUTTON_A);
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GetButton<u16>(m_b_button, pad->button, PAD_BUTTON_B);
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GetButton<u16>(m_x_button, pad->button, PAD_BUTTON_X);
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GetButton<u16>(m_y_button, pad->button, PAD_BUTTON_Y);
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GetButton<u16>(m_z_button, pad->button, PAD_TRIGGER_Z);
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GetButton<u16>(m_l_button, pad->button, PAD_TRIGGER_L);
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GetButton<u16>(m_r_button, pad->button, PAD_TRIGGER_R);
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GetButton<u16>(m_left_button, pad->button, PAD_BUTTON_LEFT);
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GetButton<u16>(m_up_button, pad->button, PAD_BUTTON_UP);
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GetButton<u16>(m_down_button, pad->button, PAD_BUTTON_DOWN);
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GetButton<u16>(m_right_button, pad->button, PAD_BUTTON_RIGHT);
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GetButton<u16>(m_start_button, pad->button, PAD_BUTTON_START);
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if (m_a_button->isChecked())
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pad->analogA = 0xFF;
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else
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pad->analogA = 0x00;
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if (m_b_button->isChecked())
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pad->analogB = 0xFF;
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else
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pad->analogB = 0x00;
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GetSpinBoxU8(m_l_trigger_value, pad->triggerLeft);
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GetSpinBoxU8(m_r_trigger_value, pad->triggerRight);
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GetSpinBoxU8(m_x_main_stick_value, pad->stickX);
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GetSpinBoxU8(m_y_main_stick_value, pad->stickY);
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GetSpinBoxU8(m_x_c_stick_value, pad->substickX);
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GetSpinBoxU8(m_y_c_stick_value, pad->substickY);
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}
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