dolphin/Data/User/Shaders/primarycolors.txt

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uniform samplerRECT samp0 : register(s0);
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
float4 c0 = texRECT(samp0, uv0).rgba;
float red = c0.r;
float blue = c0.b;
float green = c0.g;
float factor = 2;
float max = 0.8;
float min = 0.3;
if(c0.r > c0.g && c0.b > c0.g){
if(c0.r < c0.b + 0.05 && c0.b < c0.r + 0.05){
red = 0.7;
blue = 0.7;
green = 0.05;
}
else if(c0.r > c0.b + 0.05){
red = 0.7;
blue = 0.05;
green = 0.05;
}
else if (c0.b > c0.r + 0.05){
red = 0.05;
blue = 0.7;
green = 0.05;
}
}
if(c0.r > c0.b && c0.g > c0.b){
if(c0.r < c0.g + 0.05 && c0.g < c0.r + 0.05){
red = 0.7;
blue = 0.05;
green = 0.7;
}
else if(c0.r > c0.g + 0.05){
red = 0.7;
blue = 0.05;
green = 0.05;
}
else if (c0.g > c0.r + 0.05){
red = 0.05;
blue = 0.05;
green = 0.7;
}
}
if(c0.g > c0.r && c0.b > c0.r){
if(c0.g < c0.b + 0.05 && c0.b < c0.g + 0.05){
red = 0.05;
blue = 0.7;
green = 0.7;
}
else if(c0.g > c0.b + 0.05){
red = 0.05;
blue = 0.05;
green = 0.7;
}
else if (c0.b > c0.g + 0.05){
red = 0.05;
blue = 0.7;
green = 0.05;
}
}
ocol0 = float4(red, green, blue, c0.a);
}