dolphin/Source/Core/InputCommon
Léo Lam 5cf07fdfbf Add relative input for the Wiimote IR
This adds an option to enable relative input for the Wiimote IR
as described in issue 9014.

Enabling it will result in the pointer not going back to the centre
and the inputs will control the direction, not the absolute position.

Also adds a Dead Zone setting which is really needed when relative
input is enabled to prevent the cursor from slowly drifting on
most controllers. (Note: the Deadzone setting has no effect when
relative input is disabled)
2016-09-24 15:57:46 +02:00
..
ControllerInterface InputCommon: Remove the Xlib backend 2016-09-04 10:44:22 -07:00
CMakeLists.txt InputCommon: Remove the Xlib backend 2016-09-04 10:44:22 -07:00
ControllerEmu.cpp Add relative input for the Wiimote IR 2016-09-24 15:57:46 +02:00
ControllerEmu.h Add relative input for the Wiimote IR 2016-09-24 15:57:46 +02:00
GCAdapter.cpp GCAdapter: Return input state by value 2016-08-01 21:27:51 -04:00
GCAdapter.h GCAdapter: Return input state by value 2016-08-01 21:27:51 -04:00
GCAdapter_Android.cpp GCAdapter: Return input state by value 2016-08-01 21:27:51 -04:00
GCAdapter_Null.cpp GCAdapter: Return input state by value 2016-08-01 21:27:51 -04:00
GCPadStatus.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
InputCommon.vcxproj Move SI_GCAdapter over to InputCommon 2016-01-05 13:44:37 -06:00
InputCommon.vcxproj.filters Move SI_GCAdapter over to InputCommon 2016-01-05 13:44:37 -06:00
InputConfig.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
InputConfig.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
KeyboardStatus.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00