80 lines
2.6 KiB
C++
80 lines
2.6 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef GCOGL_RENDER
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#define GCOGL_RENDER
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#include "TextureMngr.h"
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extern CGcontext g_cgcontext;
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extern CGprofile g_cgvProf, g_cgfProf;
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class Renderer
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{
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static void FlushZBufferAlphaToTarget();
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public:
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enum RenderMode
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{
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RM_Normal=0, // normal target as color0, ztarget as color1
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RM_ZBufferOnly, // zbuffer as color 0
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RM_ZBufferAlpha // zbuffer as color0, also will dump alpha info to regular target once mode is switched
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// use stencil buffer to indicate what pixels were written
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};
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static bool Create2();
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static void Shutdown();
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// initialize opengl standard values (like viewport)
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static bool Initialize();
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static void AddMessage(const char* str, u32 ms);
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static void ProcessMessages(); // draw the current messages on the screen
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static void RenderText(const char* pstr, int left, int top, u32 color);
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static void SetAA(int aa); // sets the anti-aliasing level
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static void ReinitView(int nNewWidth, int nNewHeight);
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static int GetTargetWidth();
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static int GetTargetHeight();
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static bool CanBlendLogicOp();
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static void SetCgErrorOutput(bool bOutput);
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static void ResetGLState();
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static void RestoreGLState();
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static bool IsUsingATIDrawBuffers();
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static bool HaveStencilBuffer();
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static void SetZBufferRender(); // sets rendering of the zbuffer using MRTs
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static u32 GetZBufferTarget();
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static void SetRenderMode(RenderMode mode);
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static RenderMode GetRenderMode();
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static void SetRenderTarget(u32 targ); // if targ is 0, sets to original render target
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static void SetDepthTarget(u32 targ);
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static void SetFramebuffer(u32 fb);
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static u32 GetRenderTarget();
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// Finish up the current frame, print some stats
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static void Swap(const TRectangle& rc);
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static bool SaveRenderTarget(const char* filename, int jpeg);
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};
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#endif
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