dolphin/Languages/po/ko.po

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Siegfried <iori3000@hanafos.com>, 2013-2018
# its take <bexco2010@gmail.com>, 2016
# its take <bexco2010@gmail.com>, 2015
# Siegfried <iori3000@hanafos.com>, 2011
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-01-24 21:22+0100\n"
"PO-Revision-Date: 2018-01-24 20:22+0000\n"
"Last-Translator: JosJuice\n"
"Language-Team: Korean (http://www.transifex.com/delroth/dolphin-emu/language/"
"ko/)\n"
"Language: ko\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#: Source/Core/DolphinQt2/MenuBar.cpp:626
msgid ""
"\n"
"\n"
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:\n"
"\n"
"%1\n"
"Launching these titles may also fix the issues."
msgstr ""
"\n"
"\n"
"경고: 이 NAND 를 고치려면, 모든 연관된 저장 데이터를 포함해서, NAND 상의 불완"
"전한 데이터를 지니는 타이틀을 지울 필요가 있습니다. 계속하면, 다음 타이틀(들)"
"은 지워 집니다:\n"
"\n"
"%1\n"
"이 타이틀들을 런칭하면 또한 이슈들을 고칠지도 모릅니다."
#: Source/Core/DolphinWX/FrameTools.cpp:1362
#, c-format
msgid ""
"\n"
"\n"
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:\n"
"\n"
"%s\n"
"Launching these titles may also fix the issues."
msgstr ""
"\n"
"\n"
"경고: 이 NAND 를 고치려면, 모든 연관된 저장 데이터를 포함해서, NAND 상의 불완"
"전한 데이터를 지니는 타이틀을 지울 필요가 있습니다. 계속하면, 다음 타이틀(들)"
"은 지워 집니다:\n"
"\n"
"%s\n"
"이 타이틀들을 런칭하면 또한 이슈들을 고칠지도 모릅니다."
#: Source/Core/DolphinWX/AboutDolphin.cpp:36
msgid ""
"\n"
"Dolphin is a free and open-source GameCube and Wii emulator.\n"
"\n"
"This software should not be used to play games you do not legally own.\n"
msgstr ""
"\n"
"돌핀은 무료이고 오픈-소스인 게임큐브 및 Wii 에뮬레이터입니다. \n"
"\n"
"이 소프트웨어는 합법적 소유가 아닌 게임을 플레이하기 위해 쓰여서는 안됩니"
"다.\n"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:764
msgid " (internal IP)"
msgstr " (내부 IP)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:315
msgid " (too many to display)"
msgstr " (표시하기에는 너무 김)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:117
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:539
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:645
msgid " Game : "
msgstr "게임 :"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:53
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:770
msgid "! NOT"
msgstr "! NOT"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:38
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memory Card?"
msgstr "\"%s\" 가 존재하지 않습니다. 16MB 메모리카드를 생성하시겠습니까?"
#: Source/Core/DiscIO/CompressedBlob.cpp:188
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr "\"%s\" 가 실패해 취소되었습니다. 이미지 파일이 손상된 것 같습니다."
#: Source/Core/DiscIO/CompressedBlob.cpp:163
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr "\"%s\" 는 이미 압축되어 있습니다! 더 이상 압축할 수 없습니다."
#: Source/Core/Core/Boot/Boot.cpp:104
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\"는 부적합한 GCM/ISO 파일이거나, GC/Wii ISO 파일이 아닙니다."
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:263
msgid "%1 %"
msgstr "%1 %"
#: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:138
msgid "%1 % (%2 MHz)"
msgstr "%1 % (%2 MHz)"
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:260
msgid ""
"%1 FIFO bytes\n"
"%2 memory bytes\n"
"%3 frames"
msgstr ""
"%1 FIFO 바이트\n"
"%2 메모리 바이트\n"
"%3 프레임"
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:240
msgid ""
"%1 frame(s)\n"
"%2 object(s)\n"
"Current Frame: %3"
msgstr ""
"%1 프레임(들)\n"
"%2 오브젝트(들)\n"
"현재 프레임: %3"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:183
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:226
msgid "%1 ms"
msgstr "%1 ms"
#: Source/Core/DolphinWX/MemcardManager.cpp:172
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$s복사%1$s"
#: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:110
msgid "%1[%2]: %3"
msgstr "%1[%2]: %3"
#: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:98
msgid "%1[%2]: %3 %"
msgstr "%1[%2]: %3 %"
#: Source/Core/DiscIO/CompressedBlob.cpp:240
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr "%i / %i 블록. 압축 비율 %i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:50
#, c-format
msgid "%i%%"
msgstr "%i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:48
#, c-format
msgid "%i%% (Normal Speed)"
msgstr "%i%% (보통 속도)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:51
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
"%s\n"
"는 로드되지 않았습니다. 이전에 로드된 저장 파일\n"
"%s\n"
"와 같은 내부 파일 명을 가지고 있기 때문입니다."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:73
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" File size (0x%<PRIx64>) does not match the size recorded in the header (0x"
"%x)"
msgstr ""
"%s\n"
"는 부적합한 GCI 이기 때문에 로드되지 않았습니다.\n"
"파일 크기 (0x%<PRIx64>) 가 헤더 (0x%x)에 기록된 크기와 일치하지 않습니다."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:64
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" Number of blocks claimed to be %u"
msgstr ""
"%s\n"
"는 부적합한 GCI 이기 때문에 로드되지 않았습니다.\n"
"블록수가 %u 라고 주장했습니다."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:104
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on the virtual "
"memory card"
msgstr ""
"%s\n"
"는 가상 메모리 카드에 충분한 빈 블록이 없기 때문에 로드되지 않았습니다."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:93
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free blocks available on the "
"memory card\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
"%s\n"
"는 메모리 카드에 남은 블록이 10%% 이하여서 로드되지 않았습니다.\n"
"총 블록: %d; 빈 블록: %d"
#: Source/Core/DolphinWX/GameListCtrl.cpp:595
#, c-format
msgid "%s (Disc %i)"
msgstr "%s (디스크 %i)"
#: Source/Core/Core/Boot/Boot.cpp:254
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr ""
"%s IPL이 발견되었습니다. 디렉토리: %s. 디스크가 인식되지 않은 것 같습니다"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:186
#, c-format
msgid ""
"%s already exists. Consider making a backup of the current save files before "
"overwriting.\n"
"Overwrite now?"
msgstr ""
"%s 가 이미 존재합니다. 덮어쓰기전에 현재 저장 파일의 백업을 고려하세요.\n"
"지금 덮어쓰시겠습니까?"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:67
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
"%s 를 메모리 카드로 불러올 수 없습니다.\n"
" 카드 파일 크기가 유효하지 않습니다. (0x%x 바이트)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:83
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
"%s 를 메모리 카드로 불러올 수 없습니다.\n"
" 카드 크기가 유효하지 않습니다. (0x%x 바이트)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:60
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"%s 를 메모리 카드로 불러올 수 없습니다.\n"
"파일이 유효한 메모리 카드 파일이 될 만큼 충분히 크지 않습니다. (0x%x bytes)"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:194
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"%s 는 디렉토리가 아닙니다, *.original 로 옮길 수 없습니다.\n"
"쓰기 권한을 검사하거나 파일을 돌핀 밖으로 옮기세요."
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:188
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr "%s 는 디렉토리가 아닙니다, *.original 로 이동되었습니다."
#: Source/Core/DolphinWX/MemcardManager.cpp:178
#, c-format
msgid "%sDelete%s"
msgstr "%s삭제%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:176
#, c-format
msgid "%sExport GCI%s"
msgstr "%sGCI 내보내기%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:174
#, c-format
msgid "%sImport GCI%s"
msgstr "%sGCI 가져오기%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:780
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u 빈 블록; %u 빈 디렉토리 목록"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:880
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:946
#, c-format
msgid "%u frames"
msgstr "%u 프레임"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:900
#, c-format
msgid "%u objects"
msgstr "%u 오브젝트"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:915
#, c-format
msgid "%zu FIFO bytes"
msgstr "%zu FIFO 바이트"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:935
#, c-format
msgid "%zu memory bytes"
msgstr "%zu 메모리 바이트"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:51
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:769
msgid "&& AND"
msgstr "&& AND"
#: Source/Core/DolphinQt2/MenuBar.cpp:331
#: Source/Core/DolphinWX/MainMenuBar.cpp:527
msgid "&About"
msgstr "돌핀 정보(&A)"
#: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:227
msgid "&Add Memory Breakpoint"
msgstr ""
#: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:44
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:106
msgid "&Add New Code..."
msgstr "새로운 코드 추가... (&A)"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:449
msgid "&Add function"
msgstr "함수 추가 (&A)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:453
msgid "&Address"
msgstr "주소 (&A)"
#: Source/Core/DolphinQt2/MenuBar.cpp:310
#: Source/Core/DolphinWX/MainMenuBar.cpp:179
msgid "&Audio Settings"
msgstr "오디오 설정(&A)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:195
msgid "&Automatic Start"
msgstr "자동 시작 (&A)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:87
msgid "&Boot from DVD Backup"
msgstr "DVD 백업에서 부트(&B)"
#: Source/Core/DolphinQt2/MenuBar.cpp:285
#: Source/Core/DolphinWX/MainMenuBar.cpp:341
msgid "&Breakpoints"
msgstr "중단점 (&B)"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:98
msgid "&Cancel"
msgstr "취소(&C)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:235
msgid "&Cheat Manager"
msgstr "치트 매니저(&C)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:387
msgid "&Clear JIT Cache"
msgstr "JIT 캐시 청소 (&C)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:450
msgid "&Clear Symbols"
msgstr "부호 지우기 (& C)"
#: Source/Core/DolphinQt2/MenuBar.cpp:311
#: Source/Core/DolphinWX/MainMenuBar.cpp:180
msgid "&Controller Settings"
msgstr "컨트롤러 설정(&C)"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:438
msgid "&Copy address"
msgstr "주소 복사 (&C)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:490
msgid "&Create Signature File..."
msgstr "서명 파일 생성 (&C)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:57
msgid "&Debug"
msgstr "디버그 (&D)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1167
msgid "&Delete File..."
msgstr "파일 삭제...(&D)"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:226
msgid "&Delete Watch"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1209
msgid "&Delete selected ISOs..."
msgstr "선택된 ISO를 삭제...(&D)"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:266
msgid "&Delete watch"
msgstr "관찰 삭제 (&D)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:383
msgid "&Disable JIT Cache"
msgstr "JIT 캐시 비활성 (&D)"
#: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:45
#: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:93
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:107
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206
msgid "&Edit Code..."
msgstr "코드 수정... (&E)"
#: Source/Core/DolphinQt2/MenuBar.cpp:163
#: Source/Core/DolphinWX/MainMenuBar.cpp:48
msgid "&Emulation"
msgstr "에뮬레이션(&E)"
#: Source/Core/DolphinQt2/MenuBar.cpp:100
#: Source/Core/DolphinWX/MainMenuBar.cpp:47
msgid "&File"
msgstr "파일(&F)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:203
msgid "&Font..."
msgstr "폰트 (&F)"
#: Source/Core/DolphinQt2/MenuBar.cpp:169
#: Source/Core/DolphinWX/MainMenuBar.cpp:130
msgid "&Frame Advance"
msgstr "프레임 진행(&F)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:461
msgid "&Generate Symbols From"
msgstr "부호 생성 (&G)"
#: Source/Core/DolphinQt2/MenuBar.cpp:325
#: Source/Core/DolphinWX/MainMenuBar.cpp:525
msgid "&GitHub Repository"
msgstr "GitHub 저장소(&G)"
#: Source/Core/DolphinQt2/MenuBar.cpp:309
#: Source/Core/DolphinWX/MainMenuBar.cpp:178
msgid "&Graphics Settings"
msgstr "그래픽 설정(&G)"
#: Source/Core/DolphinQt2/MenuBar.cpp:317
#: Source/Core/DolphinWX/MainMenuBar.cpp:62
msgid "&Help"
msgstr "도움말(&H)"
#: Source/Core/DolphinQt2/MenuBar.cpp:312
#: Source/Core/DolphinWX/MainMenuBar.cpp:181
msgid "&Hotkey Settings"
msgstr "단축키 설정(&H)"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:451
msgid "&Insert blr"
msgstr "blr 삽입 (&I)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:372
msgid "&Interpreter Core"
msgstr "코어 인터프리터 (&I)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:56
#: Source/Core/DolphinWX/MainMenuBar.cpp:343
msgid "&JIT"
msgstr "JIT(&J)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:379
msgid "&JIT Block Linking Off"
msgstr "JIT 블록 연결 끄기 (&J)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:403
msgid "&JIT FloatingPoint Off"
msgstr "JIT 소수점 끄기 (&J)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:404
msgid "&JIT Integer Off"
msgstr "JIT 정수 끄기 (&J)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:401
msgid "&JIT LoadStore Floating Off"
msgstr "JIT 로드스토어 부동 끄기 (&J)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:397
msgid "&JIT LoadStore Off"
msgstr "JIT 로드스토어 끄기 (&J)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:402
msgid "&JIT LoadStore Paired Off"
msgstr "JIT 로드스토어 짝짓기 끄기 (&J)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:399
msgid "&JIT LoadStore lXz Off"
msgstr "JIT 로드스토어 lXz 끄기 (&J)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:398
msgid "&JIT LoadStore lbzx Off"
msgstr "JIT 로드스토어 lbzx 끄기 (&J)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:400
msgid "&JIT LoadStore lwz Off"
msgstr "JIT 로드스토어 lwz 끄기 (&J)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:394
msgid "&JIT Off (JIT Core)"
msgstr "JIT 끄기 (JIT 코어) (&J)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:405
msgid "&JIT Paired Off"
msgstr "JIT 짝짓기 끄기 (&J)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:406
msgid "&JIT SystemRegisters Off"
msgstr "JIT 시스템레지스터 끄기 (&J)"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:103
msgid "&Language:"
msgstr "언어(&L):"
#: Source/Core/DolphinQt2/MenuBar.cpp:183
#: Source/Core/DolphinWX/MainMenuBar.cpp:134
msgid "&Load State"
msgstr "상태 로드(&L)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:463
msgid "&Load Symbol Map"
msgstr "로드 부호 맵 (&L)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:389
msgid "&Log JIT Instruction Coverage"
msgstr "JIT 명령 커버리지 로그 (&L)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:342
msgid "&Memory"
msgstr "메모리(&M)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:221
msgid "&Memory Card Manager (GC)"
msgstr "메모리 카드 매니저 (GC)(&M)"
#: Source/Core/DolphinQt2/MenuBar.cpp:447
#: Source/Core/DolphinWX/MainMenuBar.cpp:49
msgid "&Movie"
msgstr "무비(&M)"
#: Source/Core/DolphinQt2/MenuBar.cpp:101
#: Source/Core/DolphinWX/MainMenuBar.cpp:84
msgid "&Open..."
msgstr "열기...(&O)"
#: Source/Core/DolphinQt2/MenuBar.cpp:306
#: Source/Core/DolphinWX/MainMenuBar.cpp:50
msgid "&Options"
msgstr "옵션(&O)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:503
msgid "&Patch HLE Functions"
msgstr "HLE 함수 패치 (&P)"
#: Source/Core/DolphinQt2/MenuBar.cpp:165
#: Source/Core/DolphinWX/MainMenuBar.cpp:556
msgid "&Pause"
msgstr "일시정지(&P)"
#: Source/Core/DolphinQt2/MenuBar.cpp:164
#: Source/Core/DolphinWX/MainMenuBar.cpp:558
msgid "&Play"
msgstr "실행(&P)"
#. i18n: "Profile" is used as a verb, not a noun.
#: Source/Core/DolphinWX/MainMenuBar.cpp:513
msgid "&Profile Blocks"
msgstr "블록 프로파일 (&P)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:59
msgid "&Profiler"
msgstr "프로파일러 (&P)"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:165
#: Source/Core/DolphinWX/GameListCtrl.cpp:1136
msgid "&Properties"
msgstr "속성(&P)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:459
msgid "&RSO Modules"
msgstr "RSO 모듈 (&R)"
#: Source/Core/DolphinQt2/MenuBar.cpp:462
#: Source/Core/DolphinWX/MainMenuBar.cpp:150
msgid "&Read-Only Mode"
msgstr "읽기 전용 모드(&R)"
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:44
msgid "&Refresh"
msgstr "새로고침 (&R)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:89
msgid "&Refresh Game List"
msgstr "게임 목록 새로고침(&R)"
#: Source/Core/DolphinQt2/MenuBar.cpp:268
#: Source/Core/DolphinWX/MainMenuBar.cpp:337
msgid "&Registers"
msgstr "레지스터 (&R)"
#: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:46
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:108
msgid "&Remove Code"
msgstr "코드 제거 (&R)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:504
msgid "&Rename Symbols from File..."
msgstr "파일로부터 부호들 이름 바꾸기... (&R)"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:444
msgid "&Rename symbol"
msgstr "부호 이름 바꾸기 (&R)"
#: Source/Core/DolphinQt2/MenuBar.cpp:167
#: Source/Core/DolphinWX/MainMenuBar.cpp:127
msgid "&Reset"
msgstr "리셋(&R)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:466
msgid "&Save Symbol Map"
msgstr "부호 맵 저장 (&S)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:390
msgid "&Search for an Instruction"
msgstr "명령 찾기 (&S)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:456
msgid "&Signature Database"
msgstr "서명 데이터베이스 (&S)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:344
msgid "&Sound"
msgstr "사운드(&S)"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:96
msgid "&Speed Limit:"
msgstr "속도 제한(&S):"
#: Source/Core/DolphinQt2/MenuBar.cpp:166
#: Source/Core/DolphinWX/MainMenuBar.cpp:126
msgid "&Stop"
msgstr "중지(&S)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:58
msgid "&Symbols"
msgstr "부호 (&S)"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:107
msgid "&Theme:"
msgstr "테마(&T):"
#: Source/Core/DolphinQt2/MenuBar.cpp:109
#: Source/Core/DolphinWX/MainMenuBar.cpp:51
msgid "&Tools"
msgstr "도구(&T)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:345
msgid "&Video"
msgstr "비디오(&V)"
#: Source/Core/DolphinQt2/MenuBar.cpp:248
#: Source/Core/DolphinWX/MainMenuBar.cpp:52
msgid "&View"
msgstr "보기(&V)"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt2/MenuBar.cpp:277
#: Source/Core/DolphinWX/MainMenuBar.cpp:340
msgid "&Watch"
msgstr "관찰(&W)"
#: Source/Core/DolphinQt2/MenuBar.cpp:318
#: Source/Core/DolphinWX/MainMenuBar.cpp:523
msgid "&Website"
msgstr "웹사이트(&W)"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:166
#: Source/Core/DolphinWX/GameListCtrl.cpp:1137
msgid "&Wiki"
msgstr "위키(&W)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:515
msgid "&Write to profile.txt, Show"
msgstr "profile.txt 에 쓰기, 보여주기 (&W)"
#: Source/Core/DolphinWX/AboutDolphin.cpp:29
msgid ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of "
"Nintendo. Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"(c) 2003-2015+ 돌핀 팀. \"게임큐브\" 와 \"Wii\" 는 닌텐도의 상표입니다. 돌핀"
"은 닌텐도와 아무런 관련이 없습니다."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:155
msgid "(off)"
msgstr "(꺼짐)"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:52
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:771
msgid "+ ADD"
msgstr "+ ADD"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:366
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:73
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:74
msgid "..."
msgstr "..."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61
msgid "16-bit"
msgstr "16-비트"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:525
msgid "16x"
msgstr "16x"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:525
msgid "1x"
msgstr "1x"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:525
msgid "2x"
msgstr "2x"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:47
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:491
msgid "2x Native (1280x1056) for 720p"
msgstr "2x 원본 (1280x1056) 720p용"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61
msgid "32-bit"
msgstr "32-비트"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:256
#: Source/Core/DolphinQt2/Config/Mapping/Hotkey3D.cpp:22
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:282
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:123
msgid "3D"
msgstr "3D"
#: Source/Core/Core/HotkeyManager.cpp:257
#: Source/Core/DolphinQt2/Config/Mapping/Hotkey3D.cpp:24
msgid "3D Depth"
msgstr "3D 깊이"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:48
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:491
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x 원본 (1920x1584) 1080p용"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:525
msgid "4x"
msgstr "4x"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:49
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:492
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x 원본 (2560x2112) 1440p용"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:50
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:492
msgid "5x Native (3200x2640)"
msgstr "5x 원본 (3200x2640)"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:50
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:493
msgid "6x Native (3840x3168) for 4K"
msgstr "6x 원본 (3840x3168) 4K용"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:51
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:493
msgid "7x Native (4480x3696)"
msgstr "7x 원본 (4480x3696)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61
msgid "8-bit"
msgstr "8-비트"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:63
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:525
msgid "8x"
msgstr "8x"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:51
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:494
msgid "8x Native (5120x4224) for 5K"
msgstr "8x 원본 (5120x4224) 5K용"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:40
msgid "<Insert name here>"
msgstr "<여기에 이름을 넣으세요>"
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:79
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34
msgid "<Nothing>"
msgstr "<없음>"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:61
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:55
msgid "<System Language>"
msgstr "<시스템 언어>"
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:65
msgid ""
"<p>DolphinQt is a new experimental GUI that is intended to replace the "
"current GUI based on wxWidgets. The implementation is <b>currently "
"incomplete</b> so some functionality (like changing certain settings) may be "
"missing.</p>\n"
"<p>Only developers working on the DolphinQt implementation and curious "
"testers should use it at the present time; normal users are recommended to "
"continue using the older DolphinWX GUI for the time being.</p>\n"
"<h3>Bug Reports</h3><p>At the current time there is no point making bug "
"reports about DolphinQt GUI's missing features as the developers are already "
"aware of those.</p>\n"
msgstr ""
"<p>DolphinQt 는 wxWidgets 에 기반한 현재 GUI를 대체할 의도된 새로운 실험적 "
"GUI 입니다. 시행은 <b>현재 미완료입니다 </b> 그래서 일부 기능(특정 설정 바꾸"
"기 같은)은 놓치고 있을지 모릅니다.</p>\n"
"<p>개발자들만이 DolphinQt 시행 작업을 하고 호기심있는 테스터들이 현재 사용해"
"야합니다; 일반 유저들은 예전의 DolphinWX GUI 를 당분간 사용하기를 권장합니다."
"</p>\n"
"<h3>버그 리포트</h3><p>현시점에서 DolphinQt GUI 의 놓친 사항들에 대한 버그 리"
"포트를 만들 포인트가 없습니다 개발자들이 이미 그것들을 알고 있거든요.</p>\n"
#: Source/Core/DolphinQt2/MainWindow.cpp:729
#: Source/Core/DolphinQt2/MainWindow.cpp:786
msgid "A NetPlay Session is already in progress!"
msgstr "넷플레이 세션이 이미 진행 중입니다!"
#: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:22
msgid "A NetPlay window is already open!"
msgstr "넷플레이 창이 이미 열려있습니다!"
#: Source/Core/Core/WiiUtils.cpp:130
#, c-format
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: %u\n"
"WAD version: %u\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""
"NAND 에 이 타이틀의 다른 버전이 이미 설치되어 있습니다.\n"
"\n"
"설치된 버전: %u\n"
"WAD 버전: %u\n"
"\n"
"이 WAD 를 설치하면 되돌릴 수 없게 바꾸게 됩니다. 계속합니까?"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:484
msgid "A disc is already about to be inserted."
msgstr "디스크가 이미 삽입되려는 중입니다."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:185
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:216
msgid "A game is not currently running."
msgstr "현재 게임이 구동되고 있지 않습니다."
#: Source/Core/DolphinQt2/MainWindow.cpp:430
#: Source/Core/DolphinWX/FrameTools.cpp:867
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"종료가 이미 진행 중입니다. 저장되지 않은 데이터는 완료되기 전에 현재 에뮬레이"
"션을 중단하면 잃을 수도 있습니다. 중지시키겠습니까?"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:358
msgid ""
"A supported Bluetooth device could not be found,\n"
"so you must connect Wii Remotes manually."
msgstr ""
"지원되는 블루투스 장치를 찾을 수 없습니다,\n"
"수동으로 Wii 리모트를 연결해야 합니다."
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:360
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:550
msgid "A sync can only be triggered when a Wii game is running."
msgstr "Wii 게임이 구동 중일 때만 동기화가 발동될 수 있습니다."
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:90
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:168
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"All memory cards, SD cards and cheats must be identical between players or "
"disabled.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and should not be expected to "
"work.\n"
msgstr ""
"주의:\n"
"\n"
"모든 플레이어들은 같은 돌핀 버전을 사용해야 합니다.\n"
"모든 메모리 카드, SD 카드 그리고 치트는 플레이어들 사이에 같거나 꺼야 합니"
"다.\n"
"DSP LLE가 사용된다면, DSP 롬들이 플레이어들 사이에 같아야 합니다.\n"
"직접 연결하려면, 호스트는 선택된 UDP 포트를 열기/포워드되게 해야 합니다!\n"
"\n"
"Wii 리모트 넷플레이는 실험적이라서 작동을 기대해서는 안됩니다.\n"
#: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:33
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:128
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:253
msgid "AR Codes"
msgstr "AR 코드"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:306
msgid "Abort"
msgstr "중단"
#: Source/Core/DolphinQt2/AboutDialog.cpp:15
#: Source/Core/DolphinWX/AboutDolphin.h:13
msgid "About Dolphin"
msgstr "돌핀에 대해"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:59
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:716
msgid "Accuracy:"
msgstr "정확성:"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:81
msgid "Action"
msgstr "액션"
#: Source/Core/Core/ARDecrypt.cpp:478
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"액션 리플레이 코드 해독 에러:\n"
"패러티 체크 실패했습니다\n"
"\n"
"문제 코드:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:491
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"액션 리플레이 에러: 부적합 크기 (%08x : address = %08x) 코드 추가 (%s)에"
#: Source/Core/Core/ActionReplay.cpp:581
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"액션 리플레이 에러: 부적합 크기 (%08x : address = %08x) 채우기와 슬라이드(%s)"
"에"
#: Source/Core/Core/ActionReplay.cpp:369
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"액션 리플레이 에러: 부적합 크기 (%08x : address = %08x) 램 쓰기와 채우기 (%s)"
"에"
#: Source/Core/Core/ActionReplay.cpp:429
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"액션 리플레이 에러: 부적합 크기 (%08x : address = %08x) 포인터 (%s)에 쓰기에"
#: Source/Core/Core/ActionReplay.cpp:635
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "액션 리플레이 에러: 부적합 크기 (%08x), 메모리 복사 (%s)에"
#: Source/Core/Core/ActionReplay.cpp:506
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"액션 리플레이 에러: 마스터 코드와 CCXXXXXX에 쓰기가 실행되지 않었습니다. "
"(%s)\n"
"마스터 코드가 필요하지 않습니다. 마스터 코드를 사용하지 마세요."
#: Source/Core/Core/ActionReplay.cpp:215
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "액션 리플레이 에러: 부적합 AR 코드 라인: %s"
#: Source/Core/Core/ActionReplay.cpp:746
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "액션 리플레이: 조건적 코드: 올바르지 않은 크기 %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:714
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "액션 리플레이:올바르지 않은 일반 코드 분류 %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:770
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "액션 리플레이: 일반 코드 %i: 올바르지 않은 하위 분류 %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:672
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "액션 리플레이: 일반 코드 0: 올바르지 않은 하위 분류 %08x (%s)"
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:84
msgid "Action:"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:105
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:33
msgid "Active"
msgstr "액티브"
#: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:30
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:42
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:76
msgid "Adapter Detected"
msgstr "어댑터가 감지되었습니다"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:66
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:378
msgid "Adapter:"
msgstr "어댑터:"
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:82
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:132
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:33
#: Source/Core/DolphinWX/PatchAddEdit.cpp:84
msgid "Add"
msgstr "추가"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:247
msgid "Add ActionReplay Code"
msgstr "액션 리플레이 코드 추가"
#: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:20
msgid "Add Breakpoint"
msgstr "중단점 추가"
#: Source/Core/DolphinWX/MainMenuBar.cpp:431
msgid "Add New Pane To"
msgstr "새로운 창 추가"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:23
msgid "Add New USB Device"
msgstr "새로운 USB 장치 추가"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:848
msgid "Add Patch"
msgstr "패치 추가"
#: Source/Core/Core/HotkeyManager.cpp:62
msgid "Add a Breakpoint"
msgstr "중단점 추가"
#: Source/Core/Core/HotkeyManager.cpp:63
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:21
msgid "Add a Memory Breakpoint"
msgstr "메모리 중단점 추가"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:141
msgid "Add address"
msgstr "주소 추가"
#: Source/Core/DolphinWX/MainMenuBar.cpp:493
msgid ""
"Add any named functions missing from a .dsy file, so that these additional "
"functions can also be recognized in other games."
msgstr ""
"a .dsy 파일로부터 놓친 네임드 함수들을 추가합니다, 그러면 다른 게임에서도 이"
"러한 추가된 함수들이 인식될 수 있습니다."
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:271
msgid "Add memory &breakpoint"
msgstr "메모리 중단점 추가 (&b)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:133
msgid "Add the specified address manually."
msgstr "명시된 주소를 수동으로 추가합니다."
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:120
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:317
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:508
msgid "Add to &watch"
msgstr "관찰에 추가 (&w)"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:79
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:403
msgid "Add..."
msgstr "추가..."
#: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:105
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:49
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:155
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:167
#: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:110
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:68
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:36
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:174
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:28
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:84
msgid "Address"
msgstr "주소"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:450
msgid "Address Out of Range"
msgstr "범위를 벗어난 주소"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:246
#, c-format
msgid ""
"Address too large (greater than RAM size).\n"
"Did you mean to strip the cheat opcode (0x%08X)?"
msgstr ""
"주소가 너무 큽니다 (램 크기보다 더 큰).\n"
"치트 연산코드 (0x%08X) 를 분해하려는 의미였습니까?"
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:43
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:127
msgid "Address:"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1070
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "버튼 활성화에 필요한 아날로그 컨트롤의 압력을 조정하세요."
#: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:55
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:49
msgid ""
"Adjusts the emulated CPU's clock rate.\n"
"\n"
"Higher values may make variable-framerate games run at a higher framerate, "
"at the expense of performance. Lower values may activate a game's internal "
"frameskip, potentially improving performance.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock."
msgstr ""
"에뮬된 CPU 의 클럭 비율을 조정합니다\n"
"\n"
"높은 값일수록 성능을 소비해서 가변-프레임 게임들을 더 높은 프레임으로 구동되"
"게 만들 수도 있습니다. 낮은 값일수록 게임의 내부 프레임스킵을 유발할 수도 있"
"습니다, 잠재적으로 성능은 향상.\n"
"\n"
"경고: 기본 (100%)에서 이를 변경하면 게임이 깨지거나 결함을 유발할 수 있습니"
"다. 그러니 위험을 스스로 안고 하세요. 비-기본 클럭으로 일어난 버그를 리포트하"
"지 말아주세요."
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:85
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:41
msgid "Advance Game Port"
msgstr "고급 게임 포트"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:213
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:73
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:103
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:48
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:90
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:803
msgid "Advanced"
msgstr "고급"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:116
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:122
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:240
msgid "Advanced Settings"
msgstr "고급 설정"
#: Source/Core/DolphinQt2/MainWindow.cpp:345
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:42
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad);;"
"All Files (*)"
msgstr ""
"모든 GC/Wii 파일 (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad);;"
"모든 파일 (*)"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43
msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)"
msgstr "모든 GC/Wii 파일 (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)"
#: Source/Core/DolphinWX/FrameTools.cpp:352
msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)"
msgstr "모든 GC/Wii 파일 (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1511
msgid "All GameCube GCM files (gcm)"
msgstr "모든 게임큐브 GCM 파일 (gcm)"
#: Source/Core/DolphinQt2/MainWindow.cpp:637
#: Source/Core/DolphinQt2/MainWindow.cpp:644
msgid "All Save States (*.sav *.s##);; All Files (*)"
msgstr "모든 저장 상태 (*.sav *.s##);; 모든 파일 (*)"
#: Source/Core/DolphinWX/FrameTools.cpp:1549
#: Source/Core/DolphinWX/FrameTools.cpp:1561
msgid "All Save States (sav, s##)"
msgstr "모든 저장 상태 (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1509
msgid "All Wii ISO files (iso)"
msgstr "모든 Wii ISO 파일 (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1524
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "모든 압축된 GC/Wii ISO 파일 (gcz)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:236
msgid ""
"Allows manual editing of the user configuration INI file for this game. "
"Settings in the user config INI override default config INI settings."
msgstr ""
#. i18n: Treat a controller as always being connected regardless of what
#. devices the user actually has plugged in
#: Source/Core/Core/HW/GCPadEmu.cpp:89
msgid "Always Connected"
msgstr "항상 연결됨"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:147
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:431
msgid "Always Hide Mouse Cursor"
msgstr "항상 마우스 커서를 숨깁니다"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:129
msgid ""
"An address to add manually. The 0x prefix is optional - all addresses are "
"always in hexadecimal."
msgstr ""
"수동으로 추가할 주소. 0x 접두사는 옵션입니다 - 모든 주소들은 항상 16진수입니"
"다."
#: Source/Core/Common/Assert.h:46
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"에러가 발생했습니다.\n"
"\n"
" 줄: %d\n"
" 파일: %s\n"
"\n"
"무시하고 계속합니까?"
#: Source/Core/Core/HW/DVD/DVDThread.cpp:162
msgid "An inserted disc was expected but not found."
msgstr "삽입된 디스크가 예상되었지만 찾지 못했습니다."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:620
msgid "Anaglyph"
msgstr "입체"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:274
msgid "Analyze"
msgstr "분석"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31
msgid "Angle"
msgstr "각도"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:81
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:526
msgid "Anisotropic Filtering:"
msgstr "비등방성 필터링:"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:79
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:512
msgid "Anti-Aliasing:"
msgstr "안티-앨리어싱:"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:383
msgid "Append signature to"
msgstr "서명 덧붙이기"
#: Source/Core/DolphinWX/MainMenuBar.cpp:492
msgid "Append to &Existing Signature File..."
msgstr "존재하는 서명 파일에 덧붙이기... (&E)"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:53
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:229
msgid "Apploader Date:"
msgstr "앱로더 날짜:"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:58
msgid "Apply"
msgstr "적용"
#: Source/Core/DolphinWX/MainMenuBar.cpp:499
msgid "Apply Signat&ure File..."
msgstr "서명 파일 적용하기... (&u)"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:239
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"프레임을 마친후 후처리 효과를 적용합니다.\n"
"\n"
"잘 모르겠으면, (끄기)를 선택하세요."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:273
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select Off."
msgstr ""
"프레임을 마친 후에 후-처리를 적용합니다.\n"
"\n"
"잘 모르겠으면, Off 를 선택하세요."
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:317
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:401
msgid "Apply signature file"
msgstr "서명 파일 적용"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:153
msgid "Are you sure that you want to delete '%1'?"
msgstr "'%1' 를 정말로 지우고 싶습니까?"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:897
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "\"%s\" 를 정말로 지우고 싶습니까?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1312
msgid "Are you sure you want to delete these files? They will be gone forever!"
msgstr "이 파일들을 정말로 삭제하시겠습니까? 영원히 사라지게 됩니다!"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:392
msgid "Are you sure you want to delete this file?"
msgstr "이 파일을 정말로 삭제하시겠습니까?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1311
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "이 파일을 정말로 삭제하시겠습니까? 영원히 사라지게 됩니다!"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:281
msgid "Are you sure you want to quit NetPlay?"
msgstr "정말로 넷플레이를 종료하고 싶습니까?"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:282
msgid "Are you sure?"
msgstr "확신합니까?"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:420
msgid "Are you trying to use the same file in both slots?"
msgstr "두 슬롯에 같은 파일을 사용하시겠습니까?"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:70
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:102
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:392
msgid "Aspect Ratio:"
msgstr "종횡비:"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:125
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:232
msgid "Assign Controller Ports"
msgstr "컨트롤러 포트 할당"
#: Source/Core/DolphinWX/FrameAui.cpp:82
msgid "At least one pane must remain open."
msgstr "적어도 하나의 창이 열려 있어야 합니다."
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:45
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:86
msgid "Audio"
msgstr "오디오"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:71
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:81
msgid "Audio Backend:"
msgstr "오디오 백엔드:"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:93
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:121
msgid "Audio Stretching Settings"
msgstr "오디오 늘림 설정"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:225
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:99
msgid "Australia"
msgstr "오스트레일리아"
#: Source/Core/DolphinQt2/AboutDialog.cpp:51
#: Source/Core/DolphinWX/AboutDolphin.cpp:41
msgid "Authors"
msgstr "제작자"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:51
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:389
msgid "Auto"
msgstr "자동"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:46
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:490
msgid "Auto (Multiple of 640x528)"
msgstr "자동 (640x528의 배수)"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:84
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:122
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:422
msgid "Auto-Adjust Window Size"
msgstr "창 크기 자동 조정"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:237
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:127
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"창 크기를 내부 해상도로 자동 조정합니다.\n"
"\n"
"잘 모르겠으면, 이것을 체크 해제해 두세요."
#: Source/Core/DolphinWX/MainMenuBar.cpp:196
msgid ""
"Automatically load the Default ISO when Dolphin starts, or the last game you "
"loaded, if you have not given it an elf file with the --elf command line. "
"[This can be convenient if you are bug-testing with a certain game and want "
"to rebuild and retry it several times, either with changes to Dolphin or if "
"you are developing a homebrew game.]"
msgstr ""
"돌핀이 시작할 때 자동으로 기본 ISO 를 불러옵니다, --elf 명령 라인을 elf 파일"
"에 주지 않았다면 로드했던 마지막 게임을 불러옵니다. [특정 게임으로 버그-테스"
"팅하고 리빌드하고를 여러번 재시도할 때 이것은 편리할 수 있습니다, 홈브류 게임"
"을 개발하고 있는데 돌핀을 변경할 때도 마찬가지입니다.]"
#: Source/Core/DolphinWX/MainMenuBar.cpp:384
msgid ""
"Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
"crashing.\n"
"[This option must be selected before a game is started.]"
msgstr ""
"의도치 않은 JIT 캐시 청소를 피합니다, 이것은 Zelda TP 가 깨지는 것을 막을 수"
"도 있습니다.\n"
"[이 옵션은 게임이 시작되기 전에 선택되야 합니다.]"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:505
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT가 올바르지 않습니다. 돌핀이 종료됩니다."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:773
msgid "BP register "
msgstr "BP 레지스터"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:68
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:96
msgid "Backend Settings"
msgstr "백엔드 설정"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:62
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:43
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:60
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:348
msgid "Backend:"
msgstr "백엔드:"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:215
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:235
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:60
msgid "Background Input"
msgstr "백그라운드 입력"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:27
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
msgid "Backward"
msgstr "뒤로"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:486
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:128
#: Source/Core/DolphinQt2/MenuBar.cpp:358
#: Source/Core/DolphinWX/GameListCtrl.cpp:462
#: Source/Core/DolphinWX/MainMenuBar.cpp:308
#: Source/Core/DolphinWX/MemcardManager.cpp:626
msgid "Banner"
msgstr "배너"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:63
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:303
msgid "Banner Details"
msgstr "배너 세부사항"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:90
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:279
msgid "Banner:"
msgstr "배너:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:78
msgid "Bar"
msgstr "바"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:46
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:448
msgid "Basic"
msgstr "기본"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:68
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:103
msgid "Basic Settings"
msgstr "기본 설정"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29
msgid "Bass"
msgstr "베이스"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:320
msgid "Battery"
msgstr "배터리"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:159
msgid "Block Allocation Table checksum failed"
msgstr "블록 할당 테이블의 체크섬을 실패했습니다."
#: Source/Core/DolphinWX/MemcardManager.cpp:630
msgid "Blocks"
msgstr "블록들"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Blue"
msgstr "파랑"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Blue Left"
msgstr "파랑 왼쪽"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Blue Right"
msgstr "파랑 오른쪽"
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:19
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
"블루투스 패스쓰루 모드가 켜졌습니다, 하지만 돌핀이 libusb 없이 빌드되었습니"
"다. 패스쓰루 모드를 사용할 수 없습니다."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:142
msgid ""
"Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device "
"was found. Aborting."
msgstr ""
"블루투스 패스쓰루 모드가 켜졌습니다, 하지만 사용가능한 블루투스 USB 장치가 없"
"습니다. 취소됩니다."
#: Source/Core/DolphinWX/MainMenuBar.cpp:190
msgid "Boot to Pause"
msgstr "부팅하고 멈추기"
#: Source/Core/DolphinWX/FrameTools.cpp:1300
msgid "BootMii NAND backup file (*.bin)"
msgstr "BootMii NAND 백업 파일 (*.bin)"
#: Source/Core/DolphinQt2/MainWindow.cpp:921
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr "BootMii NAND 백업 파일 (*.bin);;모든 파일 (*)"
#: Source/Core/DolphinWX/FrameTools.cpp:1313
msgid "BootMii keys file (*.bin)"
msgstr "BootMii 키 파일 (*.bin)"
#: Source/Core/DolphinQt2/MainWindow.cpp:949
msgid "BootMii keys file (*.bin);;All Files (*)"
msgstr "BootMii 키 파일 (*.bin);;모든 파일 (*)"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:95
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:894
msgid "Borderless Fullscreen"
msgstr "틀 없는 전체화면"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:67
#: Source/Core/DolphinWX/MainMenuBar.cpp:417
msgid "Bottom"
msgstr "아래"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:343
#, c-format
msgid "Bound Controls: %lu"
msgstr "연결된 컨트롤: %lu"
#: Source/Core/DolphinQt2/AboutDialog.cpp:27
msgid "Branch: "
msgstr "분기:"
#: Source/Core/DolphinWX/AboutDolphin.cpp:31
#, c-format
msgid "Branch: %s"
msgstr "분기: %s"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:67
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:52
msgid "Break"
msgstr "중단"
#: Source/Core/Core/HotkeyManager.cpp:251
msgid "Breakpoint"
msgstr "중단점"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:404
msgid "Breakpoint encountered! Step out aborted."
msgstr "중단점을 만났습니다! 스텝 나가기가 중단되었습니다."
#: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:26
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.h:18
msgid "Breakpoints"
msgstr "중단점"
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:93
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:40
msgid "Broadband Adapter"
msgstr "광대역 어댑터"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:340
msgid "Broken"
msgstr "작동하지 않음"
#: Source/Core/DolphinWX/GameListCtrl.cpp:396
msgid "Browse for a directory to add"
msgstr "추가할 디렉토리 찾아보기"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1412
msgid "Browse for output directory"
msgstr "출력 디렉토리 찾아보기"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:98
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:56
msgid "Buffer Size:"
msgstr "버퍼 크기:"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:487
msgid "Buffer size changed to %1"
msgstr "버퍼 크기가 %1 로 변경되었습니다"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:67
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:251
msgid "Buffer:"
msgstr "버퍼:"
#: Source/Core/Core/HW/GCPadEmu.cpp:77
msgid "Button"
msgstr "버튼"
#: Source/Core/Core/HW/GCPadEmu.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:65
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:48
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:68
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:260
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:32
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:34
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:57
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:95
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:110
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:135
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:33
#: Source/Core/DolphinWX/TASInputDlg.cpp:216
#: Source/Core/DolphinWX/TASInputDlg.cpp:301
#: Source/Core/DolphinWX/TASInputDlg.cpp:413
msgid "Buttons"
msgstr "버튼"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:274
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"DCBZ 명령에 의해 데이터 캐쉬 청소를 우회합니다. 보통 이 옵션을 꺼둡니다."
#: Source/Core/Core/HW/GCPadEmu.cpp:63
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:36
#: Source/Core/DolphinWX/TASInputDlg.cpp:372
msgid "C Stick"
msgstr "C 스틱"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:785
msgid "CP register "
msgstr "CP 레지스터"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:122
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:70
msgid "CPU Emulation Engine"
msgstr "CPU 에뮬레이션 엔진"
#: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:35
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:79
msgid "CPU Options"
msgstr "CPU 옵션"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:152
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:249
msgid ""
"Cache custom textures to system RAM on startup.\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"시작시 사용자 지정 텍스처를 시스템 램에 캐쉬합니다.\n"
"아주 많은 램이 더 필요할 수 있지만 발생할 수 있는 스터터링을 고칩니다.\n"
"\n"
"잘 모르겠으면, 체크 해제해 두세요."
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:128
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30
msgid "Cached Interpreter (slower)"
msgstr "캐시된 인터프리터 (더 느림)"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:248
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:167
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"3D 오브젝트의 빛을 버텍스별 보다는 픽셀마다 계산합니다, 비춰진 폴리곤 모양을 "
"부드럽게하고 폴리곤의 삼각형을 덜 알아차리게 합니다.\n"
"드물게 느려짐이나 그래픽 이슈를 발생시킵니다.\n"
"\n"
"잘 모르겠으면, 체크 해제해 두세요."
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:98
msgid "Callstack"
msgstr "콜스텍"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1757
#, c-format
msgid "Can't find Wii Remote by connection handle %02x"
msgstr "%02x 연결 핸들로 Wii 리모트를 찾을 수 없음"
#: Source/Core/DolphinQt2/MainWindow.cpp:722
#: Source/Core/DolphinQt2/MainWindow.cpp:779
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr "게임이 여전히 구동되는 동안에 넷플레이 세션을 시작할 수 없습니다!"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:185
msgid "Cancel"
msgstr "취소"
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:102
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr "FIFO 를 단일단계로 처리할 수 없습니다. 프레임 진행을 대신 사용하세요."
#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:43
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr "NAND 에 설치될 수 없기 때문에 이 WAD 를 부팅할 수 없습니다."
#: Source/Core/Core/Boot/Boot.cpp:408
msgid "Cannot find the GC IPL."
msgstr "GC IPL 을 찾을 수 없습니다."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:231
msgid "Cannot set uninitialized memory."
msgstr "비초기화된 메모리를 설정할 수 없습니다."
#: Source/Core/Core/Boot/Boot.cpp:406
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr "GC IPL 을 찾을 수 없어서, 게임을 시작할 수 없습니다."
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:172
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:367
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid GameCube memory card file"
msgstr ""
"%s\n"
"파일은 메모리 카드로 사용할 수 없습니다.\n"
"올바른 게임큐브 메모리 카드 파일이 아닙니다."
#: Source/Core/DolphinWX/MainMenuBar.cpp:420
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34
msgid "Center"
msgstr "중앙"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:179
#: Source/Core/DolphinWX/GameListCtrl.cpp:1176
msgid "Change &Disc"
msgstr "디스크 변경(&D)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:85
msgid "Change &Disc..."
msgstr "디스크 변경...(&D)"
#: Source/Core/Core/HotkeyManager.cpp:25
msgid "Change Disc"
msgstr "디스크 변경"
#: Source/Core/Core/Movie.cpp:1192
#, c-format
msgid "Change the disc to %s"
msgstr "%s 로 디스크를 변경합니다."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:132
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"유저 인터페이스의 언어를 변경합니다.\n"
"재시작이 필요합니다.."
#: Source/Core/DolphinQt2/Config/CheatWarningWidget.cpp:68
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:159
msgid "Changing cheats will only take effect when the game is restarted."
msgstr "치트 변경은 게임을 재시작해야만 효과가 반영될 것입니다."
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:98
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:158
msgid "Chat"
msgstr "대화"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:39
msgid "Cheat Code"
msgstr "치트 코드"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:174
msgid "Cheat Manager"
msgstr "치트 매니저"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:130
msgid "Cheat Search"
msgstr "치트 찾기"
#: Source/Core/DolphinQt2/MenuBar.cpp:138
#: Source/Core/DolphinWX/MainMenuBar.cpp:242
msgid "Check NAND..."
msgstr "NAND 체크..."
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:194
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:211
msgid "Check Partition Integrity"
msgstr "파티션 무결성 체크"
#: Source/Core/DolphinQt2/AboutDialog.cpp:32
#: Source/Core/DolphinWX/AboutDolphin.cpp:34
msgid "Check for updates: "
msgstr "업데이트 확인: "
#: Source/Core/DolphinQt2/GameList/GameList.cpp:414
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""
"파일 삭제에 필요한 권한이 있는지 아니면 파일이 여전히 사용중에 있는지 확인하"
"세요."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:319
msgid "Checking integrity..."
msgstr "파티션 무결성 체크중..."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:48
msgid "Choose a NAND root directory:"
msgstr "NAND 루트 디렉토리 선택:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:42
msgid "Choose a default ISO:"
msgstr "기본 ISO 선택:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:151
msgid "Choose a directory to add"
msgstr "추가할 디렉토리 선택하기"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:51
msgid "Choose a dump directory:"
msgstr "덤프 디렉토리 선택:"
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:158
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:356
msgid "Choose a file to open"
msgstr "열 파일 선택하기"
#: Source/Core/DolphinWX/MemcardManager.cpp:194
msgid "Choose a memory card:"
msgstr "메모리 카드 선택:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:54
msgid "Choose an SD Card file:"
msgstr "SD 카드 파일 선택:"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:417
msgid "Choose priority input file"
msgstr "우선 입력 파일 선택"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:424
msgid "Choose secondary input file"
msgstr "차선 입력 파일 선택"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:138
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:236
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:244
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:271
msgid "Choose the folder to extract to"
msgstr "압축해제할 폴더를 선택"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "Circle Stick"
msgstr "서클 스틱"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:62
msgid "Classic"
msgstr "클래식"
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:31
msgid "Classic Controller"
msgstr "클래식 컨트롤러"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:93
msgid "Classic Controller Configuration"
msgstr "클래식 컨트롤러 환경설정"
#: Source/Core/DolphinQt2/Config/LogWidget.cpp:112
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:57
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:94
#: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:81
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:99
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:51
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:751
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1212
#: Source/Core/DolphinWX/LogWindow.cpp:103
msgid "Clear"
msgstr "지움"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:116
msgid "Clear Pixel Shaders"
msgstr "픽셀 쉐이더 청소"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:102
msgid "Clear Screen"
msgstr "화면 청소"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:105
msgid "Clear Textures"
msgstr "텍스처 청소"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:109
msgid "Clear Vertex Shaders"
msgstr "버텍스 쉐이더 청소"
#: Source/Core/DolphinQt2/Config/ARCodeWidget.cpp:93
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206
msgid "Clone and &Edit Code..."
msgstr "복제하고 코드 수정... (&E)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:278
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:451
#: Source/Core/DolphinWX/MemcardManager.cpp:233
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:135
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:147
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:916
msgid "Close"
msgstr "닫기"
#: Source/Core/DolphinQt2/MenuBar.cpp:307
#: Source/Core/DolphinWX/MainMenuBar.cpp:176
msgid "Co&nfiguration"
msgstr "환경설정(&n)"
#: Source/Core/DolphinWX/Debugger/CodeWindow.h:82
msgid "Code"
msgstr "코드"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:77
msgid "Code Info"
msgstr "코드 정보"
#: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:47
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:43
msgid "Code:"
msgstr "코드:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:23
msgid "Code: "
msgstr "코드:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:495
msgid "Combine Two Signature Files..."
msgstr "두 서명 파일을 합치기..."
#: Source/Core/DolphinWX/MemcardManager.cpp:628
msgid "Comment"
msgstr "주석"
#: Source/Core/VideoBackends/D3D/PixelShaderCache.cpp:607
#: Source/Core/VideoBackends/D3D/VertexShaderCache.cpp:440
#: Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp:1070
#: Source/Core/VideoBackends/Vulkan/ShaderCache.cpp:1216
msgid "Compiling shaders..."
msgstr "쉐이더들 컴파일하기..."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:177
#: Source/Core/DolphinWX/GameListCtrl.cpp:1174
msgid "Compress ISO..."
msgstr "ISO 압축..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1211
msgid "Compress selected ISOs..."
msgstr "선택된 ISO를 압축..."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:300
msgid "Compressed GC/Wii images (*.gcz)"
msgstr "압축된 GC/Wii 이미지들 (*.gcz)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1421
#: Source/Core/DolphinWX/GameListCtrl.cpp:1539
msgid "Compressing ISO"
msgstr "ISO 압축하기"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:284
#: Source/Core/DolphinWX/GameListCtrl.cpp:1620
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
"Wii 디스크 이미지 압축하기는 속채움 데이터를 제거해서 압축된 복사본을 되돌릴 "
"수 없게 변경할 것입니다. 당신의 디스크 이미지는 여전히 작동할 것입니다. 계속"
"합니까?"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:305
msgid "Compressing..."
msgstr "압축하기..."
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:163
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:250
msgid "Compute"
msgstr "계산"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:185
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:186
msgid "Computing MD5 Checksum"
msgstr "MD5 체크섬 계산하기"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:27
#, c-format
msgid ""
"Computing MD5 Checksum for:\n"
"%s"
msgstr ""
"MD5 체크섬 계산 대상:\n"
"%s"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:330
msgid "Computing MD5 checksum"
msgstr "MD5 체크섬 계산하기"
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:41
msgid "Computing..."
msgstr "계산중..."
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:79
msgid "Computing: "
msgstr "계산: "
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:75
msgid "Condition"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:80
msgid "Condition:"
msgstr ""
#: Source/Core/DolphinQt2/ToolBar.cpp:59
#: Source/Core/DolphinWX/MainToolBar.cpp:185
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:562
msgid "Config"
msgstr " 환경설정"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:95
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:189
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:66
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:167
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:339
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:235
msgid "Configure"
msgstr "설정"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:197
msgid "Configure Control"
msgstr "컨트롤 설정"
#: Source/Core/DolphinQt2/Config/CheatWarningWidget.cpp:45
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:110
msgid "Configure Dolphin"
msgstr "돌핀 환경설정"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:37
msgid "Configure Input"
msgstr "입력 설정"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:37
msgid "Configure Output"
msgstr "출력 설정"
#: Source/Core/DolphinWX/MainToolBar.cpp:185
msgid "Configure..."
msgstr "환경설정..."
#: Source/Core/DolphinQt2/MainWindow.cpp:428
#: Source/Core/DolphinQt2/MainWindow.cpp:889
#: Source/Core/DolphinQt2/WiiUpdate.cpp:134
msgid "Confirm"
msgstr "확정"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1444
#: Source/Core/DolphinWX/GameListCtrl.cpp:1469
#: Source/Core/DolphinWX/GameListCtrl.cpp:1534
msgid "Confirm File Overwrite"
msgstr "파일 덮어쓰기 확인"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:142
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:87
msgid "Confirm on Stop"
msgstr "멈출 때 확인"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:280
msgid "Confirmation"
msgstr "확정"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:80
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:143
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:145
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:163
msgid "Connect"
msgstr "연결"
#: Source/Core/Core/HotkeyManager.cpp:70
#: Source/Core/DolphinWX/MainMenuBar.cpp:218
msgid "Connect Balance Board"
msgstr "밸런스 보드 연결"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:76
msgid "Connect USB Keyboard"
msgstr "USB 키보드 연결"
#: Source/Core/DolphinWX/MainMenuBar.cpp:215
#, c-format
msgid "Connect Wii Remote %i"
msgstr "Wii 리모트 %i 연결"
#: Source/Core/Core/HotkeyManager.cpp:66
msgid "Connect Wii Remote 1"
msgstr "Wii 리모트 1 연결"
#: Source/Core/Core/HotkeyManager.cpp:67
msgid "Connect Wii Remote 2"
msgstr "Wii 리모트 2 연결"
#: Source/Core/Core/HotkeyManager.cpp:68
msgid "Connect Wii Remote 3"
msgstr "Wii 리모트 3 연결"
#: Source/Core/Core/HotkeyManager.cpp:69
msgid "Connect Wii Remote 4"
msgstr "Wii 리모트 4 연결"
#: Source/Core/DolphinWX/MainMenuBar.cpp:255
msgid "Connect Wii Remotes"
msgstr "Wii 리모트 연결"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:135
#: Source/Core/DolphinWX/FrameTools.cpp:1486
msgid "Connect to the Internet and perform an online system update?"
msgstr "인터넷에 연결하여 온라인 시스템 업데이트를 하시겠습니까?"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:134
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:91
msgid "Connection Type:"
msgstr "연결 종류:"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:82
msgid "Continue"
msgstr "계속"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:162
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:349
msgid "Continuous Scanning"
msgstr "지속적인 스캐닝"
#: Source/Core/Core/HW/GCPadEmu.cpp:62
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:34
msgid "Control Stick"
msgstr "컨트롤 스틱"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:18
msgid "Controller Ports"
msgstr "컨트롤러 포트"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:73
msgid "Controller Settings"
msgstr "컨트롤러 설정"
#: Source/Core/DolphinWX/MainToolBar.cpp:189
msgid "Controller settings"
msgstr "컨트롤러 설정"
#: Source/Core/DolphinQt2/ToolBar.cpp:61
#: Source/Core/DolphinWX/MainToolBar.cpp:188
msgid "Controllers"
msgstr "컨트롤러"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:271
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:288
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"수렴 평면의 거리를 컨트롤합니다. 이것은 가상 오브젝트가 화면 앞에 나타날 거리"
"입니다.\n"
"높은 수치는 더 강한 화면-밖 효과를 만듭니다 반면 낮은 수치는 좀 더 편안합니"
"다."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:268
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:285
msgid ""
"Controls the separation distance between the virtual cameras.\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
"가상 카메라들 사이의 분리된 거리를 컨트롤합니다.\n"
"높은 수치는 더 강한 깊이의 느낌을 만듭니다 반면 낮은 수치는 더 편합니다."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:110
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:646
msgid "Convergence:"
msgstr "수렴:"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:323
msgid "Convergence: "
msgstr "수렴: "
#: Source/Core/DolphinWX/MemcardManager.cpp:165
msgid "Convert to GCI"
msgstr "GCI 로 변환"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:122
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:373
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:389
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:210
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:784
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:791
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:809
msgid "Copy"
msgstr "복사"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:312
msgid "Copy &address"
msgstr "주소 복사 (&a)"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:439
msgid "Copy &function"
msgstr "함수 복사 (&f)"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:441
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:313
msgid "Copy &hex"
msgstr "헥스 복사 (&h)"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:440
msgid "Copy code &line"
msgstr "코드 줄 복사 (&l)"
#: Source/Core/Core/ConfigManager.cpp:1011
msgid "Copy failed"
msgstr "복사에 실패했습니다."
#: Source/Core/DolphinWX/MemcardManager.cpp:806
#, c-format
msgid "Copy to Memory Card %c"
msgstr "메모리카드 %c 에 복사"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:353
msgid "Core"
msgstr "코어"
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:185
msgid "Cost"
msgstr "비용"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:46
#: Source/Core/DolphinWX/FrameTools.cpp:1427
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
"닌텐도로부터 업데이트 파일을 다운로드할 수 없었습니다. 인터넷 연결을 확인하시"
"고 다시 시도하세요."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:41
#: Source/Core/DolphinWX/FrameTools.cpp:1422
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
"닌텐도로부터 업데이트 정보를 다운로드할 수 없었습니다. 인터넷 연결을 확인하시"
"고 다시 시도하세요."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:51
#: Source/Core/DolphinWX/FrameTools.cpp:1432
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
"Wii 시스템 메모리에 업데이트를 설치할 수 없었습니다. 더 많은 정보에 대해서는 "
"로그를 참조하세요."
#: Source/Core/Core/IOS/ES/ES.cpp:268
#, c-format
msgid ""
"Could not launch IOS %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
" NAND 에 없어서 IOS %016<PRIx64> 를 런치할 수 없었습니다.\n"
"에뮬된 소프트웨어가 지금 멈출 것 같습니다."
#: Source/Core/Core/IOS/ES/ES.cpp:288
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"NAND 에 없어서 Wii 메뉴를 시작할 수 없었습니다. \n"
"에뮬된 소프트웨어가 지금 멈출 것 같습니다."
#: Source/Core/Core/IOS/ES/ES.cpp:293
#, c-format
msgid ""
"Could not launch title %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"NAND 에 없어서 %016<PRIx64> 타이틀을 시작할 수 없었습니다. \n"
"에뮬된 소프트웨어가 지금 멈출 것 같습니다."
#: Source/Core/Core/Boot/Boot.cpp:96
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive or it is not a GameCube/"
"Wii backup. Please note that Dolphin cannot play games directly from the "
"original GameCube and Wii discs."
msgstr ""
"\"%s\" 를 읽을 수 없습니다. 드라이브에 디스크가 없거나 게임큐브/Wii 백업이 아"
"닙니다. 돌핀은 오리지널 게임큐브와 Wii 디스크로 직접 게임을 플레이할 수 없다"
"는 것을 알아두세요."
#: Source/Core/Core/Boot/Boot.cpp:115
#, c-format
msgid "Could not recognize file %s"
msgstr "%s 파일을 인식할 수 없습니다."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:483
#, c-format
msgid "Could not save %s."
msgstr "%s 를 저장할 수 없습니다."
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:87
msgid ""
"Could not start DolphinWX. Check for dolphin.exe in the installation "
"directory."
msgstr ""
"DolphinWX 를 시작할 수 없었습니다. 설치 디렉토리에서 dolphin.exe 를 확인하세"
"요."
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:119
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"메모리 카드 파일 %s를 쓸 수 없습니다.\n"
"\n"
"CD/DVD에서 돌핀을 구동하고 있거나, 저장 파일이 보호되어 있나요?\n"
"\n"
"에뮬레이터 디렉토리를 이동한 후에 이 메시지를 받고 있나요?\n"
"그렇다면, 옵션에서 메모리카드 위치를 재지정해야 합니다."
#: Source/Core/Core/NetPlayClient.cpp:91
msgid "Couldn't Create Client"
msgstr "클라이언트를 생성할 수 없습니다."
#: Source/Core/Core/NetPlayClient.cpp:102
msgid "Couldn't create peer."
msgstr "피어를 생성할 수 없습니다."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:698
msgid "Couldn't find open command for extension 'ini'!"
msgstr "확장자 'ini'에 대한 열기 명령을 발견할 수 없습니다!"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:67
#, c-format
msgid "Couldn't initialise libusb for Bluetooth passthrough: %s"
msgstr "블루투스 패스쓰루: %s 를 위한 libusb 를 초기화 할 수 없었습니다"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:508
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:467
msgid "Couldn't look up central server"
msgstr "중앙 서버를 찾을 수 없습니다"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:86
msgid "Count"
msgstr "카운트"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:82
msgid "Count:"
msgstr "카운트:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:312
#, c-format
msgid "Count: %lu"
msgstr "카운트: %lu"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:487
msgid "Country"
msgstr "국가"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:48
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:226
msgid "Country:"
msgstr "국가:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:56
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:17
msgid "Create AR Code"
msgstr "AR 코드 생성"
#: Source/Core/DolphinWX/MainMenuBar.cpp:428
msgid "Create New Perspective"
msgstr "새로운 관점 생성"
#: Source/Core/DolphinWX/MainMenuBar.cpp:491
msgid ""
"Create a .dsy file that can be used to recognise these same functions in "
"other games."
msgstr ""
"다른 게임에서 이러한 같은 함수들을 인식하는 데에 쓰일 수 있는 a .dsy 파일을 "
"생성합니다."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:158
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:256
msgid ""
"Create frame dumps and screenshots at the internal resolution of the "
"renderer, rather than the size of the window it is displayed within. If the "
"aspect ratio is widescreen, the output image will be scaled horizontally to "
"preserve the vertical resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"윈도우 크기가 아닌 안에서 표현되는, 렌더러의 내부해상도로 프레임 덤프와 스크"
"린샷을 생성합니다. 화면 비율이 와이드스크린이라면, 출력 이미지는 수직 해상도"
"를 보존하기 위해 수평으로 크기 조절이 될 것입니다.\n"
"\n"
"잘 모르겠으면, 체크 해제해 두세요."
#: Source/Core/DolphinWX/FrameAui.cpp:538
msgid "Create new perspective"
msgstr "새로운 관점 생성"
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:74
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31
msgid "Creator:"
msgstr "만든이:"
#: Source/Core/Common/MsgHandler.cpp:68
msgid "Critical"
msgstr "치명적"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:86
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:877
msgid "Crop"
msgstr "자르기"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:176
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:270
msgid ""
"Crop the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"원본 종횡비에서 그림을 4:3이나 16:9로 자릅니다.\n"
"\n"
"잘 모르겠으면, 이것을 체크 해제해 두세요."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:61
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:149
msgid "Crossfade"
msgstr "크로스페이드"
#: Source/Core/DolphinQt2/MenuBar.cpp:148
#: Source/Core/DolphinWX/MainMenuBar.cpp:245
msgid "Current Region"
msgstr "현재 지역"
#: Source/Core/DolphinWX/FrameTools.cpp:364
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr "wxFileSelector 후에 현재 디렉토리가 %s에서 %s로 변경되었습니다!"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:74
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:133
msgid "Current game"
msgstr "현재 게임"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:56
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:494
msgid "Custom"
msgstr "사용자 지정"
#: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:65
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:94
msgid "Custom RTC Options"
msgstr "사용자 지정 RTC 옵션"
#: Source/Core/Core/HW/GCPadEmu.cpp:80
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:84
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:303
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:37
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:43
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:35
msgid "D-Pad"
msgstr "D-패드"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:99
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "DK Bongos"
msgstr "DK 봉고"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:39
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:40
msgid "DSP Emulation Engine"
msgstr "DSP 에뮬레이션 엔진"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:43
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:291
msgid "DSP HLE Emulation (fast)"
msgstr "DSP HLE 에뮬레이션 (빠름)"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:34
msgid "DSP LLE Debugger"
msgstr "DSP LLE 디버거"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:45
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:37
msgid "DSP LLE Interpreter (slow)"
msgstr "DSP LLE 인터프리터 (느림)"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:44
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:36
msgid "DSP LLE Recompiler"
msgstr "DSP LLE 리컴파일러"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:99
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "Dance Mat"
msgstr "댄스 매트"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:62
msgid "Data Size"
msgstr "데이터 크기"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:91
msgid "Data Type"
msgstr "데이터 타입"
#: Source/Core/DolphinWX/MemcardManager.cpp:525
#: Source/Core/DolphinWX/MemcardManager.cpp:560
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro 파일(*.sav)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:36
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:37
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:21
msgid "Dead Zone"
msgstr "데드 존"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:45
msgid "Debug"
msgstr "디버그"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:65
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113
msgid "Debug Only"
msgstr "디버그 전용"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:40
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:166
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:116
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:823
msgid "Debugging"
msgstr "디버깅"
#. i18n: The base 10 numeral system. Not related to non-integer numbers
#: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:110
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:89
msgid "Decimal"
msgstr "10 진수"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:175
#: Source/Core/DolphinWX/GameListCtrl.cpp:1172
msgid "Decompress ISO..."
msgstr "ISO 압축풀기..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1212
msgid "Decompress selected ISOs..."
msgstr "선택된 ISO 들을 압축풀기..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1421
#: Source/Core/DolphinWX/GameListCtrl.cpp:1539
msgid "Decompressing ISO"
msgstr "ISO 압축풀기"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:305
msgid "Decompressing..."
msgstr "압축풀기..."
#: Source/Core/Core/HotkeyManager.cpp:103
msgid "Decrease Convergence"
msgstr "수렴 감소"
#: Source/Core/Core/HotkeyManager.cpp:101
msgid "Decrease Depth"
msgstr "깊이 감소"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Decrease Emulation Speed"
msgstr "에뮬레이션 속도 감소"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Decrease IR"
msgstr "IR 감소"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:95
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1210
msgid "Default"
msgstr "기본"
#: Source/Core/DolphinQt2/Config/LogWidget.cpp:114
#: Source/Core/DolphinWX/LogWindow.cpp:67
msgid "Default Font"
msgstr "기본 폰트"
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:105
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:73
msgid "Default ISO:"
msgstr "기본 ISO:"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:74
#: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:80
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:48
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1235
msgid "Delete"
msgstr "삭제"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:226
msgid "Delete File..."
msgstr "파일 삭제..."
#: Source/Core/DolphinWX/MemcardManager.cpp:807
msgid "Delete Save"
msgstr "저장 파일 지우기"
#: Source/Core/AudioCommon/WaveFile.cpp:34
#: Source/Core/VideoCommon/AVIDump.cpp:110
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "존재하는 파일 '%s' 를 삭제합니까?"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:314
msgid "Depth Percentage: "
msgstr "깊이 퍼센트:"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:108
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:635
msgid "Depth:"
msgstr "깊이:"
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:37
#: Source/Core/DolphinQt2/GameList/GameList.cpp:488
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:130
#: Source/Core/DolphinQt2/MenuBar.cpp:360
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1180
msgid "Description"
msgstr "설명"
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:75
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:81
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:276
msgid "Description:"
msgstr "설명:"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:49
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:749
msgid "Detect"
msgstr "감지"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:296
msgid "Deterministic dual core: "
msgstr "결정론적 듀얼 코어:"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:56
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:214
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1184
msgid "Device"
msgstr "장치"
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:63
msgid "Device PID (e.g., 0305)"
msgstr "장치 PID (예, 0305)"
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:65
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:119
msgid "Device Settings"
msgstr "장치 설정"
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:61
msgid "Device VID (e.g., 057e)"
msgstr "장치 VID (예, 057e)"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:352
msgid "Device not found"
msgstr "장치가 없습니다"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:58
msgid "Dial"
msgstr "다이얼"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:89
msgid "Dims the screen after five minutes of inactivity."
msgstr "활동이 없을 경우 5분후에 화면을 어둡게 합니다."
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:131
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:95
msgid "Direct Connection"
msgstr "직접 연결"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:140
msgid "Directory checksum and directory backup checksum failed"
msgstr "디렉토리 체크섬과 디렉토리 백업 체크섬이 실패했습니다"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:85
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:777
msgid "Disable Bounding Box"
msgstr "바운딩 박스 끄기"
#: Source/Core/DolphinWX/MainMenuBar.cpp:433
msgid "Disable Docking"
msgstr "도킹 끄기"
#: Source/Core/Core/HotkeyManager.cpp:41
msgid "Disable Emulation Speed Limit"
msgstr "에뮬레이션 속도 제한 끄기"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:73
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:594
msgid "Disable Fog"
msgstr "안개 끄기"
#: Source/Core/DolphinWX/MainMenuBar.cpp:434
msgid "Disable docking of perspective panes to main window"
msgstr "메인 창에 관점 창의 도킹을 끕니다"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:197
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:175
msgid ""
"Disable the bounding box emulation.\n"
"This may improve the GPU performance a lot, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"바운딩 박스 에뮬레이션을 끕니다.\n"
"이것은 GPU 성능을 많이 증가시킬지도 모릅니다, 하지만 일부 게임은 깨질 것입니"
"다.\n"
"\n"
"잘 모르겠으면, 체크해 두세요."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:536
msgid "Disabled"
msgstr "비활성화됨"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:313
msgid ""
"Disabled: Ubershaders are never used. Stuttering will occur during shader "
"compilation, but GPU demands are low. Recommended for low-end hardware.\n"
"\n"
"Hybrid: Ubershaders will be used to prevent stuttering during shader "
"compilation, but traditional shaders will be used when they will not cause "
"stuttering. Balances performance and smoothness.\n"
"\n"
"Exclusive: Ubershaders will always be used. Only recommended for high-end "
"systems."
msgstr ""
"비활성화됨: 우버쉐이더스가 전혀 사용되지 않습니다. 쉐이더 컴파일 동안 버벅임"
"이 발생할 것입니다, 하지만 GPU 요구가 낮아집니다. 로우-엔드 저가 하드웨어에 "
"권장됩니다.\n"
"\n"
"하이브리드: 쉐이더 컴파일 동안 버벅임을 막는데에 우버쉐이더스가 사용될 것입니"
"다, 하지만 버벅임을 유발하지 않을 때는 기존 쉐이더가 사용될 것입니다. 성능과 "
"부드러움의 균형을 유지합니다.\n"
"\n"
"전용: 우버쉐이더스가 항상 사용될 것입니다. 하이-엔드 고급 시스템에 대해서만 "
"권장됩니다."
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:79
msgid "Disassembly"
msgstr "역어셈블리"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:77
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:141
msgid "Disc"
msgstr "디스크"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:51
msgid "Disc Number:"
msgstr "디스크 번호:"
#: Source/Core/DiscIO/DriveBlob.cpp:146
msgid "Disc Read Error"
msgstr "디스크 읽기 오류"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:453
msgid "Display"
msgstr "디스플레이"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:121
msgid ""
"Display messages over the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
"에뮬레이션 화면에 메시지들을 표시합니다.\n"
"이 메시지들은 메모리 카드 쓰기, 비디오 백엔드와 CPU 정보, 그리고 JIT 캐시 청"
"소를 포함합니다."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:181
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:210
msgid ""
"Displays the XFB copies as soon as they are created, without waiting for "
"scanout. Can cause graphical defects in some games if the game doesn't "
"expect all XFB copies to be displayed. However, turning this setting on "
"reduces latency.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"XFB 복사가 생성되자마자 스켄아웃을 기다리지 않고 표시합니다. 만일 게임이 모"
"든 XFB 복사가 표시되기를 기대하지 않는다면 일부 게임에서 그래픽 결함을 일으"
"킬 수 있습니다. 하지만 이 설정을 켜면 지연을 줄입니다.\n"
"\n"
"잘 모르겠으면, 체크 해제해 두세요."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:242
msgid ""
"Displays the default configuration INI file(s) for this game. These defaults "
"are recommended settings from the developers to avoid known issues. Changes "
"should be made to the user config INI files only, not to default config INI "
"files."
msgstr ""
#: Source/Core/DolphinQt2/Main.cpp:130
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr "돌핀이 정보를 돌핀 개발자들에게 보고하도록 허가하시겠습니까?"
#: Source/Core/DolphinQt2/MainWindow.cpp:890
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr "\"%1\" 를 게임 경로들의 목록에 추가하고 싶습니까?"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:183
msgid "Do you want to clear the list of symbol names?"
msgstr "부호 이름 목록을 청소할까요?"
#: Source/Core/DolphinQt2/MainWindow.cpp:433
#: Source/Core/DolphinWX/FrameTools.cpp:866
msgid "Do you want to stop the current emulation?"
msgstr "에뮬레이션을 중단하고 싶습니까?"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:73
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:42
msgid "Dolby Pro Logic II Decoder"
msgstr "돌비 프로 로직 II 디코더"
#: Source/Core/DolphinQt2/AboutDialog.cpp:23
#: Source/Core/DolphinWX/AboutDolphin.cpp:26
#: Source/Core/DolphinWX/FrameTools.cpp:692
msgid "Dolphin"
msgstr "돌핀"
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:90
msgid "Dolphin %1 Graphics Configuration"
msgstr "돌핀 %1 그래픽 환경설정"
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:37
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:322
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "돌핀 %s 그래픽 환경설정"
#: Source/Core/DolphinWX/Config/ConfigMain.h:22
msgid "Dolphin Configuration"
msgstr "돌핀 환경설정"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:49
msgid "Dolphin Controller Configuration"
msgstr "돌핀 컨트롤러 환경설정"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:531
#, c-format
msgid "Dolphin Emulated Wii Remote Configuration Port %i"
msgstr "돌핀 에뮬된 Wii 리모트 환경설정 포트 %i"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:378
msgid "Dolphin FIFO"
msgstr "돌핀 FIFO"
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:170
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:181
msgid "Dolphin FIFO Log (*.dff)"
msgstr "돌핀 FIFO 로그 (*.dff)"
#: Source/Core/DolphinWX/FrameTools.cpp:1065
msgid "Dolphin Hotkeys"
msgstr "돌핀 단축키"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:263
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:279
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:298
msgid "Dolphin Map File (*.map)"
msgstr "돌핀 맵 파일 (*.map)"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:46
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:71
msgid "Dolphin NetPlay"
msgstr "돌핀 넷플레이"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:27
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:40
msgid "Dolphin NetPlay Setup"
msgstr "돌핀 넷플레이 설정"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:169
msgid "Dolphin Signature CSV File (*.csv)"
msgstr "돌핀 서명 CSV 파일 (*.csv)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:168
msgid "Dolphin Signature File (*.dsy)"
msgstr "돌핀 서명 파일 (*.dsy)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:318
msgid "Dolphin Symbol Rename File (*.sym)"
msgstr "돌핀 부호 리네임 파일 (*.sym)"
#: Source/Core/DolphinQt2/MainWindow.cpp:967
#: Source/Core/DolphinQt2/MainWindow.cpp:1038
#: Source/Core/DolphinWX/FrameTools.cpp:503
#: Source/Core/DolphinWX/FrameTools.cpp:1000
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "돌핀 TAS 무비 (*.dtm)"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:127
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
"돌핀이 어떠한 게임큐브/Wii ISO나 WAD를 찾을 수 없습니다.\n"
"게임 디렉토리를 설정하려면 여기를 더블클릭하세요..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:522
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to "
"set a games directory..."
msgstr ""
"돌핀이 어떠한 게임큐브/Wii ISO나 WAD를 찾을 수 없습니다. 게임 디렉토리를 설정"
"하려면 여기를 더블클릭하세요..."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:331
msgid "Dolphin failed to complete the requested action."
msgstr "돌핀이 요청된 액션 완수에 실패했습니다."
#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt2/AboutDialog.cpp:39
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr "돌핀은 무료이고 오픈-소스 게임큐브 및 Wii 에뮬레이터입니다."
#: Source/Core/DolphinWX/GameListCtrl.cpp:518
msgid ""
"Dolphin is currently set to hide all games. Double-click here to show all "
"games..."
msgstr ""
"돌핀은 현재 모든 게임들을 숨기도록 설정되어 있습니다. 모든 게임들을 보려면 여"
"기를 더블클릭하세요..."
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:513
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:470
msgid "Dolphin is too old for traversal server"
msgstr "횡단 서버에 비해 돌핀이 너무 구 버전입니다."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1481
#: Source/Core/DolphinWX/GameListCtrl.cpp:1554
msgid "Dolphin was unable to complete the requested action."
msgstr "돌핀이 요청된 액션을 완수할 수 없었습니다."
#: Source/Core/DolphinQt2/Config/CheatWarningWidget.cpp:75
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:153
msgid "Dolphin's cheat system is currently disabled."
msgstr "돌핀의 치트 시스템이 현재 꺼졌습니다."
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:56
msgid "DolphinQt Experimental GUI"
msgstr "DolphinQt 실험적 GUI"
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:119
msgid "DolphinQt2 Experimental GUI"
msgstr "DolphinQt2 실험적 GUI"
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:45
msgid "Don't show me this warning again"
msgstr "이 경고를 다시 보여주지마세요"
#: Source/Core/DiscIO/CompressedBlob.cpp:332
msgid "Done compressing disc image."
msgstr "디스크 이미지 압축이 완료되었습니다."
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:136
msgid "Double"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:65
#: Source/Core/DolphinWX/TASInputDlg.cpp:97
#: Source/Core/DolphinWX/TASInputDlg.cpp:249
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
msgid "Down"
msgstr "아래쪽"
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:62
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:60
msgid "Download Codes (WiiRD Database)"
msgstr "코드(WiiRD 데이터베이스) 다운로드"
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:201
msgid "Download complete"
msgstr "다운로드 완료"
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:202
msgid "Downloaded %1 codes. (added %2)"
msgstr "%1 코드들이 다운로드됨. (%2 추가됨)"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:199
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "%lu 코드들이 다운로드됨. (%lu 추가됨)"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:80
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:130
msgid "Drawn Object Range"
msgstr "그려진 객체의 범위"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:36
msgid "Driver Not Detected"
msgstr "드라이버가 감지되지 않었습니다"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:54
msgid "Drums"
msgstr "드럼"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:106
msgid "Drums Configuration"
msgstr "드럼 환경설정"
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:80
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:35
msgid "Dummy"
msgstr "더미"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:96
msgid "Dump"
msgstr "덤프"
#: Source/Core/DolphinQt2/MenuBar.cpp:507
#: Source/Core/DolphinWX/MainMenuBar.cpp:167
msgid "Dump Audio"
msgstr "오디오 덤프"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:67
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:850
msgid "Dump EFB Target"
msgstr "EFB 타겟 덤프"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:136
msgid "Dump EXRAM"
msgstr "확장램 덤프"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:145
msgid "Dump FakeVMEM"
msgstr "가짜가상메모리 덤프"
#: Source/Core/DolphinQt2/MenuBar.cpp:501
#: Source/Core/DolphinWX/MainMenuBar.cpp:165
msgid "Dump Frames"
msgstr "프레임들 덤프"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:133
msgid "Dump MRAM"
msgstr "MRAM 덤프"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:59
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:109
msgid "Dump Objects"
msgstr "오브젝트 덤프"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:79
msgid "Dump Path:"
msgstr "덤프 경로:"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:67
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:121
msgid "Dump TEV Stages"
msgstr "TEV 스테이지 덤프"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:69
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:123
msgid "Dump Texture Fetches"
msgstr "텍스처 패치 덤프"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:61
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:58
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:107
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:835
msgid "Dump Textures"
msgstr "텍스처 덤프"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:853
msgid "Dump XFB Target"
msgstr "XFB 타겟 덤프"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:146
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:161
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:244
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"디코드된 게임 텍스처를 User/Dump/Textures/<game_id>/ 에 덤프합니다\n"
"\n"
"잘 모르겠으면, 체크 해제해 두세요."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:155
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:252
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"User/Dump/Textures/로 EFB 복사의 내용을 덤프합니다.\n"
"\n"
"잘 모르겠으면, 이것을 체크 해제해 두세요."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:254
msgid ""
"Dump the contents of XFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"User/Dump/Textures/로 XFB 복사의 내용을 덤프합니다.\n"
"\n"
"잘 모르겠으면, 이것을 체크 해제해 두세요."
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:262
msgid "Duplicate Bundled ActionReplay Code"
msgstr "번들 액션리플레이 코드를 복제"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:266
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:56
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:58
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:61
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:73
msgid "Dutch"
msgstr "네덜란드어"
#: Source/Core/DolphinQt2/MenuBar.cpp:103
#: Source/Core/DolphinWX/MainMenuBar.cpp:91
msgid "E&xit"
msgstr "종료(&x)"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:57
msgid "EFB Cmd"
msgstr "EFB 명령"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:208
msgid "ELF/DOL"
msgstr "ELF/DOL"
#: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"오류: 이 버전의 돌핀은 적어도 %d.%d 버전 TAP-Win32 드라이버가 필요합니다. "
"-- 최근에 돌핀 배포를 업그레이드했다면, 윈도우가 새로운 드라이버를 인식하기 "
"위해 재부팅이 필요합니다."
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:110
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:101
msgid "Early Memory Updates"
msgstr "빠른 메모리 업데이트"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.h:17
msgid "Edit ActionReplay Code"
msgstr "액션 리플레이 코드 편집"
#: Source/Core/DolphinWX/PatchAddEdit.h:23
msgid "Edit Patch"
msgstr "패치 편집"
#: Source/Core/DolphinWX/MainMenuBar.cpp:425
#: Source/Core/DolphinWX/MainMenuBar.cpp:442
msgid "Edit Perspectives"
msgstr "관점 편집"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:234
msgid "Edit User Config"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:402
msgid "Edit..."
msgstr "편집..."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:57
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:139
msgid "Effect"
msgstr "효과"
#: Source/Core/Core/HotkeyManager.cpp:26
#: Source/Core/DolphinWX/MainMenuBar.cpp:86
msgid "Eject Disc"
msgstr "디스크 꺼내기"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:48
msgid ""
"Eliminate items from the current scan results that do not match the current "
"Search settings."
msgstr ""
"현재의 찾기 설정과 매치되지 않는 스캔 결과로 부터 아이템들을 제거합니다."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:31
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:675
msgid "Embedded Frame Buffer (EFB)"
msgstr "내장형 프레임 버퍼 (EFB)"
#: Source/Core/Core/State.cpp:455
msgid "Empty"
msgstr "비어있음"
#: Source/Core/Core/Core.cpp:222
msgid "Emu Thread already running"
msgstr "에뮬 쓰레드가 이미 구동중임"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:263
msgid "Emulate the Wii's Bluetooth Adapter"
msgstr "Wii 의 블루투스 어댑터를 에뮬"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:161
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "Wii 의 블루투스 어댑터를 에뮬"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:192
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313
msgid "Emulated Wii Remote"
msgstr "에뮬된 Wii 리모트"
#: Source/Core/Core/HotkeyManager.cpp:246
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:28
msgid "Emulation Speed"
msgstr "에뮬레이션 속도"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:338
msgid "Emulation State: "
msgstr "에뮬레이션 상태:"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:49
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:818
msgid "Enable API Validation Layers"
msgstr "API 검증 레이어 활성화"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:102
msgid "Enable AR Logging"
msgstr "AR 로깅 활성화"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:95
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:55
msgid "Enable Audio Stretching"
msgstr "오디오 늘림 활성"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:76
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57
msgid "Enable Cheats"
msgstr "치트 활성화"
#: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:69
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:38
msgid "Enable Custom RTC"
msgstr "사용자 지정 RTC 켜기"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:266
msgid "Enable Dual Core"
msgstr "듀얼 코어 활성화"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:73
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56
msgid "Enable Dual Core (speedup)"
msgstr "듀얼 코어 활성화 (속도 상승)"
#: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:40
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:33
msgid "Enable Emulated CPU Clock Override"
msgstr "에뮬된 CPU 클럭 오버라이드 활성화"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:276
msgid "Enable FPRF"
msgstr "FPRF 활성화"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:268
msgid "Enable MMU"
msgstr "MMU 활성화"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:441
msgid "Enable Multi-threading"
msgstr "멀티-쓰레딩 활성화"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:88
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:882
msgid "Enable Progressive Scan"
msgstr "프로그레시브 스캔 활성화"
#: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:31
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:22
msgid "Enable Rumble"
msgstr "진동 활성화"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70
msgid "Enable Screen Saver"
msgstr "화면 보호기 활성화"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:164
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:369
msgid "Enable Speaker Data"
msgstr "스피커 데이터 활성화"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:107
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:59
msgid "Enable Usage Statistics Reporting"
msgstr "사용 통계 보고 활성화"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:308
msgid "Enable WideScreen"
msgstr "와이드스크린 활성화"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:44
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:810
msgid "Enable Wireframe"
msgstr "와이어프레임 활성화"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:235
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:154
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"비등방성 필터링을 켭니다.\n"
"비스듬한 보기 각도에 있는 텍스처들의 보이는 품질을 향상시킵니다.\n"
"소수 게임에서 이슈들을 일으킬지도 모릅니다.\n"
"\n"
"잘 모르겠으면, 1x를 선택하세요."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:289
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"빠른 디스크 엑세스를 켭니다. 이것은 일부 게임에서 깨짐이나 다른 문제를 일으"
"킬 수 있습니다. (켬 = 빠름, 끔 = 호환성)"
#: Source/Core/DolphinWX/MemcardManager.cpp:821
msgid "Enable pages"
msgstr "페이지 활성화"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:234
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:124
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"전체화면이 렌더링에 사용되길 원하면 이것을 활성화하세요.\n"
"이것이 비활성화되면, 렌더 창이 대신 생성될 것입니다.\n"
"\n"
"잘 모르겠으면, 이것을 체크 해제해 두세요."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:245
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:135
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"렌더를 위해 분리된 렌더 창이 아닌 메인 돌핀 창을 사용하려면 이것을 활성화하세"
"요.\n"
"\n"
"잘 모르겠으면, 이것을 체크 해제해 두세요."
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:86
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:68
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
"5.1 서라운드를 사용하는 돌비 프로 로직 II 에뮬레이션을 켭니다. 특정 백엔드 전"
"용."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:279
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"부동 소수점 결과 플래그 계산을 켭니다, 소수의 게임들에서 필요합니다. (켬 = 호"
"환성, 끔 = 빠름)"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:93
msgid "Enables Wii Remote vibration."
msgstr "Wii 리모트 진동을 켭니다."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:298
msgid ""
"Enables multi-threading in the video backend, which may result in "
"performance gains in some scenarios.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"비디오 백엔드에서 멀티-쓰레딩을 활성화하면, 일부 상황에서 성능을 얻을 수도 있"
"습니다.\n"
"\n"
"잘 모르겠으면, 체크 해제해 두세요."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:179
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:138
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"에뮬된 소프트에서 지원된다면 프로그레시브 스캔을 활성화합니다.\n"
"대부분의 게임들은 이것과 상관이 없습니다.\n"
"\n"
"잘 모르겠으면, 이것을 체크 해제해 두세요."
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:104
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:69
msgid "Enables stretching of the audio to match emulation speed."
msgstr "에뮬레이션 스피드와 맞도록 오디오 늘리기를 활성화합니다."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:188
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:309
msgid ""
"Enables texture decoding using the GPU instead of the CPU. This may result "
"in performance gains in some scenarios, or on systems where the CPU is the "
"bottleneck.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"CPU 대신 GPU 를 이용하는 텍스처 디코딩을 활성화합니다. 일부 시나리오, 혹은 "
"CPU가 병목에 걸린 시스템에서 성능을 얻을 수도 있습니다.\n"
"\n"
"잘 모르겠으면, 체크 해제해 두세요."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:271
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"일부 게임들에 필요한 메모리 관리 유닛을 활성화 합니다. (켬 = 호환성, 끔 = 빠"
"름)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:79
msgid ""
"Enables the collection and sharing of usage statistics data with the Dolphin "
"development team. This data is used to improve the emulator and help us "
"understand how our users interact with the system. No private data is ever "
"collected."
msgstr ""
"사용 통계 데이터를 수집하여 돌핀 개발팀과 공유하게 합니다. 이 데이터는 에뮬레"
"이터를 향상시키기 위해 사용되고 어떻게 유저들이 시스템과 상호작용하는지를 우"
"리가 이해하도록 도와줍니다. 개인 데이터는 절대로 수집되지 않습니다."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:76
msgid "Enables the use of Action Replay and Gecko cheats."
msgstr "액션 리플레이 와 게코 치트 사용을 켭니다."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:143
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:295
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"비디오 백엔드에 의해 만들어진 API 의 검증을 활성화하면, 그래픽 관련 이슈의 디"
"버깅에 도움이 될 수도 있습니다.\n"
"\n"
"잘 모르겠으면, 체크 해제해 두세요."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:165
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:262
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"FFV1 코덱을 사용하여 프레임 덤프들을 인코드합니다.\n"
"\n"
"잘 모르겠으면, 이것을 체크 해제해 두세요."
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:31
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:139
msgid "End"
msgstr "끝"
#: Source/Core/Core/NetPlayServer.cpp:74
msgid "Enet Didn't Initialize"
msgstr "Enet이 초기화되지 않았습니다."
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:256
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:56
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:58
msgid "English"
msgstr "영어"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:42
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:71
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:101
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:479
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:602
msgid "Enhancements"
msgstr "향상"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:39
msgid "Enter USB device ID"
msgstr "USB 장치 ID 를 입력하세요"
#: Source/Core/DolphinWX/FrameAui.cpp:537
msgid "Enter a name for the new perspective:"
msgstr "새로운 관점을 위한 이름을 입력하세요:"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:315
msgid "Enter instruction code:"
msgstr "명령 코드 입력:"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:402
#, c-format
msgid "Enter symbol (%s) end address:"
msgstr "부호 (%s) 끝 주소 입력:"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:379
#, c-format
msgid "Enter symbol (%s) size:"
msgstr "부호 (%s) 크기 입력:"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:213
msgid "Enter the RSO module address:"
msgstr "RSO 모듈 주소를 입력:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:207
#, c-format
msgid "Entry %d/%d"
msgstr "목록 %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:96
#, c-format
msgid "Entry 1/%d"
msgstr "목록 1/%d"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:109
msgid "Equal"
msgstr "같음"
#: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:159
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:236
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:284
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:307
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:175
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:181
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:44
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:133
#: Source/Core/DolphinQt2/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:288
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:191
#: Source/Core/DolphinQt2/Main.cpp:104
#: Source/Core/DolphinQt2/MainWindow.cpp:521
#: Source/Core/DolphinQt2/MainWindow.cpp:721
#: Source/Core/DolphinQt2/MainWindow.cpp:728
#: Source/Core/DolphinQt2/MainWindow.cpp:762
#: Source/Core/DolphinQt2/MainWindow.cpp:778
#: Source/Core/DolphinQt2/MainWindow.cpp:785
#: Source/Core/DolphinQt2/MainWindow.cpp:874
#: Source/Core/DolphinQt2/MenuBar.cpp:657
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:377
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:235
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:172
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:185
#: Source/Core/DolphinQt2/Translation.cpp:288
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:67
#: Source/Core/DolphinWX/LogConfigWindow.cpp:42
#: Source/Core/DolphinWX/Main.cpp:335 Source/Core/DolphinWX/Main.cpp:343
#: Source/Core/DolphinWX/MemcardManager.cpp:554
#: Source/Core/DolphinWX/PatchAddEdit.cpp:242
#: Source/Core/DolphinWX/WxUtils.cpp:70
msgid "Error"
msgstr "오류"
#: Source/Core/DolphinQt2/Translation.cpp:289
#: Source/Core/DolphinWX/Main.cpp:334
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"선택된 언어 가져오는 데 오류가 발생했습니다. 기본 시스템 언어로 돌아갑니다."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:390
msgid "Error saving file."
msgstr "파일 저장 오류."
#: Source/Core/Common/ChunkFile.h:247
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"오류: \"%s\" 뒤에, %d (0x%X)를 발견하였습니다, 저장 표식 %d (0x%X) 대신에. 상"
"태 저장 로드를 취소합니다..."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:393
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"오류: Shift JIS 폰트들 접근을 시도하였으나 로드되지 않았습니다. 게임들이 제대"
"로 폰트들을 보여주지 않거나 깨짐이 발생할 수 있습니다."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:388
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"오류: Windows-1252 폰트들 접근을 시도하였으나 로드되지 않았습니다. 게임들이 "
"제대로 폰트들을 보여주지 않거나 깨짐이 발생할 수 있습니다."
#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:35
msgid "Euphoria"
msgstr "유포리아"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:219
#: Source/Core/DolphinQt2/MenuBar.cpp:151
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:101
#: Source/Core/DolphinWX/MainMenuBar.cpp:247
msgid "Europe"
msgstr "유럽"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:536
msgid "Exclusive"
msgstr "전용"
#: Source/Core/Core/HotkeyManager.cpp:33
msgid "Exit"
msgstr "나가기"
#: Source/Core/DolphinQt2/MenuBar.cpp:112
#: Source/Core/DolphinWX/MainMenuBar.cpp:223
msgid "Export All Wii Saves"
msgstr "모든 Wii 저장을 내보내기"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Export Recording"
msgstr "입력 기록 내보내기"
#: Source/Core/DolphinQt2/MenuBar.cpp:455
#: Source/Core/DolphinWX/MainMenuBar.cpp:149
msgid "Export Recording..."
msgstr "입력 기록 내보내기..."
#: Source/Core/DolphinWX/MemcardManager.cpp:809
msgid "Export Save"
msgstr "저장 내보내기"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:221
#: Source/Core/DolphinWX/GameListCtrl.cpp:1145
msgid "Export Wii save (Experimental)"
msgstr "Wii 저장 내보내기 (실험적 기능)"
#: Source/Core/DolphinWX/MemcardManager.cpp:810
msgid "Export all saves"
msgstr "모든 저장을 내보내기"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:55
#: Source/Core/DolphinWX/MemcardManager.cpp:451
msgid "Export failed"
msgstr "내보내기 실패"
#: Source/Core/DolphinWX/MemcardManager.cpp:558
msgid "Export save as..."
msgstr "다른 이름으로 저장을 내보내기..."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:272
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:40
msgid "Extension"
msgstr "확장"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:66
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:753
msgid "External Frame Buffer (XFB)"
msgstr "외부 프레임 버퍼 (XFB)"
#: Source/Core/DolphinQt2/MenuBar.cpp:139
#: Source/Core/DolphinWX/MainMenuBar.cpp:243
msgid "Extract Certificates from NAND"
msgstr "NAND 에서 증명서 추출"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:170
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:204
msgid "Extract Entire Disc..."
msgstr "전체 디스크 압축 풀기..."
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:188
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:206
msgid "Extract Entire Partition..."
msgstr "전체 파티션 압축 풀기..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:224
msgid "Extract File"
msgstr "파일 압축 풀기"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:206
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:194
msgid "Extract File..."
msgstr "파일 압축 풀기..."
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:198
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:196
msgid "Extract Files..."
msgstr "파일 압축 풀기..."
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:159
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:201
msgid "Extract System Data..."
msgstr "시스템 데이터 압축 풀기..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:382
#, c-format
msgid "Extracting %s"
msgstr "%s 압축 푸는 중"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:371
msgid "Extracting All Files"
msgstr "모든 파일을 압축 푸는 중"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:260
msgid "Extracting All Files..."
msgstr "모든 파일을 압축 풀기..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:371
msgid "Extracting Directory"
msgstr "디렉토리 압축 푸는 중"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:260
msgid "Extracting Directory..."
msgstr "디렉토리 압축 풀기..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:372
msgid "Extracting..."
msgstr "압축 푸는 중..."
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:31
#: Source/Core/DolphinQt2/MenuBar.cpp:129
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:48
#: Source/Core/DolphinWX/MainMenuBar.cpp:237
msgid "FIFO Player"
msgstr "FIFO 플레이어"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:321
msgid "FP value"
msgstr "FP 값"
#: Source/Core/Core/NetPlayClient.cpp:172
msgid "Failed To Connect!"
msgstr "연결에 실패했습니다!"
#: Source/Core/Core/NetPlayClient.cpp:117
msgid "Failed to Connect!"
msgstr "연결에 실패했습니다!"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:583
msgid "Failed to claim interface for BT passthrough"
msgstr "블투 패스쓰루용 인터페이스 요청에 실패했습니다"
#: Source/Core/DolphinQt2/MainWindow.cpp:763
msgid "Failed to connect to server"
msgstr "서버 연결에 실패했습니다"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:413
msgid "Failed to delete the selected file."
msgstr "선택된 파일 삭제에 실패했습니다."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:577
#, c-format
msgid "Failed to detach kernel driver for BT passthrough: %s"
msgstr "블투 패스쓰루용 커널 드라이버 제거 실패: %s"
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:175
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:166
msgid "Failed to download codes."
msgstr "코드 다운로드에 실패했습니다."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:260
msgid "Failed to export save files!"
msgstr "저장 파일 내보내기에 실패했습니다!"
#: Source/Core/DolphinQt2/MenuBar.cpp:657
msgid "Failed to extract certificates from NAND"
msgstr "NAND 에서 증명서 추출에 실패했습니다"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:284
msgid "Failed to extract file."
msgstr "파일 압축 풀기에 실패했습니다."
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:236
msgid "Failed to extract system data."
msgstr "시스템 데이터 압축 풀기에 실패했습니다."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:265
#, c-format
msgid "Failed to extract to %s!"
msgstr "%s 로 압축을 풀지 못했습니다!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:556
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
"새로운 파일명을 찾을 수 없습니다.\n"
" %s\n"
"가 덮어 쓰여질 것입니다."
#: Source/Core/DolphinQt2/MainWindow.cpp:521
msgid "Failed to init core"
msgstr "코어 인식에 실패했습니다"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:343
#: Source/Core/DolphinQt2/MenuBar.cpp:564
msgid "Failed to install this title to the NAND."
msgstr "NAND 에 이 타이틀 설치에 실패했습니다."
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:86
msgid "Failed to launch"
msgstr "런치에 실패했습니다"
#: Source/Core/DolphinQt2/MainWindow.cpp:812
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr ""
"포트 %1 듣기에 실패했습니다. 구동 중인 다른 넷플레이 서버 인스턴스가 있습니"
"까?"
#: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:33
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr ""
"연결 듣기에 실패했습니다. 구동중인 다른 넷플레이 서버 인스턴스가 있습니까?"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:119
#, c-format
msgid ""
"Failed to load %s. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""
"%s 로드에 실패했습니다. 윈도우 7을 사용중이면, KB4019990 업데이트 패키지를 설"
"치해보세요."
#: Source/Core/Core/Boot/Boot.cpp:349
msgid "Failed to load the executable to memory."
msgstr "실행 가능한 것을 메모리에 로드하는데 실패했습니다."
#: Source/Core/DolphinQt2/MainWindow.cpp:874
msgid "Failed to open '%1'"
msgstr "'%1' 를 열기에 실패했습니다"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:567
#, c-format
msgid "Failed to open Bluetooth device: %s"
msgstr "블루투스 장치 열기에 실패했습니다: %s"
#: Source/Core/DolphinQt2/MainWindow.cpp:810
msgid "Failed to open server"
msgstr "서버 열기에 실패했습니다"
#: Source/Core/DiscIO/CompressedBlob.cpp:169
#: Source/Core/DiscIO/CompressedBlob.cpp:354
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr "입력 파일 \"%s\" 을 열 수 없습니다."
#: Source/Core/DiscIO/CompressedBlob.cpp:176
#: Source/Core/DiscIO/CompressedBlob.cpp:361
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"출력 파일 \"%s\" 을 열 수 없습니다.\n"
"타겟 폴더에 쓰기 권한을 가지고 있는지와 미디어가 쓰여질 수 있는지를 확인하세"
"요."
#: Source/Core/Core/Movie.cpp:934
#, c-format
msgid "Failed to read %s"
msgstr "%s 을 읽을 수 없습니다."
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:196
#, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memory card may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""
"저장 데이터의 %u 블록 읽기를 실패했습니다.\n"
"메모리카드가 잘렸을지도 모릅니다.\n"
"파일 위치: 0x%<PRIx64>"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:121
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"블록 할당 테이블 백업을 올바르게 읽을 수 없습니다.\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:115
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"블록 할당 테이블을 올바르게 읽을 수 없습니다.\n"
"(0x6000-0x7FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:654
#, c-format
msgid "Failed to read data from GCI file %s"
msgstr "GCI 파일 %s 로부터 데이터 읽기에 실패했습니다"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:109
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"디렉토리 백업을 올바르게 읽을 수 없습니다.\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:103
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"디렉토리를 올바르게 읽을 수 없습니다.\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:92
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"해더를 올바르게 읽을 수 없습니다.\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:68
msgid "Failed to read unique ID from disc image"
msgstr "디스크 이미지의 ID를 읽기에 실패했습니다"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:365
#: Source/Core/DolphinWX/FrameTools.cpp:1282
msgid "Failed to remove this title from the NAND."
msgstr "NAND 에서 이 타이틀 제거에 실패했습니다."
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:191
msgid "Failed to save FIFO log."
msgstr "FIFO 로그 저장에 실패했습니다."
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:85
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "BT.DINF를 SYSCONF로 쓰지 못했습니다."
#: Source/Core/DiscIO/CompressedBlob.cpp:298
#: Source/Core/DiscIO/CompressedBlob.cpp:392
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"출력 파일 \"%s\" 를 쓰지 못했습니다.\n"
"타겟 드라이브에 충분한 여유 공간이 있는지 확인하세요."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:62
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:722
msgid "Fast"
msgstr "빠름"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:83
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:774
msgid "Fast Depth Calculation"
msgstr "빠른 깊이 계산"
#: Source/Core/Core/Movie.cpp:1224
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"치명적 비동기. 재생을 중단합니다. (PlayWiimote에서 오류: %u != %u, byte "
"%u.)%s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:466
msgid "File"
msgstr "파일"
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:68
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:103
msgid "File Info"
msgstr "파일 정보"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:495
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:134
#: Source/Core/DolphinQt2/MenuBar.cpp:362
#: Source/Core/DolphinWX/MainMenuBar.cpp:314
msgid "File Name"
msgstr "파일 이름"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:45
msgid "File Path:"
msgstr "파일 경로:"
#: Source/Core/DolphinQt2/MenuBar.cpp:365
#: Source/Core/DolphinWX/MainMenuBar.cpp:320
msgid "File Size"
msgstr "파일 크기"
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:181
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:172
msgid "File contained no codes."
msgstr "파일에 코드가 없습니다."
#: Source/Core/DolphinWX/MemcardManager.cpp:401
msgid "File converted to .gci"
msgstr "파일이 .gci 로 변환되었습니다."
#: Source/Core/DolphinWX/MemcardManager.cpp:417
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"파일을 열 수 없습니다.\n"
"혹은 적합한 확장자가 아닙니다."
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:53
#, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
"파일의 확장자는 \"%s\" 입니다.\n"
"적합한 확장자는 (.raw/.gcp) 입니다."
#: Source/Core/DolphinWX/MemcardManager.cpp:414
msgid "File is not recognized as a memory card"
msgstr "파일이 메모리카드로 인식되지 않습니다."
#: Source/Core/DiscIO/CompressedBlob.cpp:345
msgid "File not compressed"
msgstr "파일이 압축되지 않었습니다."
#: Source/Core/DolphinWX/MemcardManager.cpp:408
#: Source/Core/DolphinWX/MemcardManager.cpp:457
#: Source/Core/DolphinWX/MemcardManager.cpp:508
msgid "File write failed"
msgstr "파일을 쓰지 못했습니다."
#: Source/Core/DiscIO/CompressedBlob.cpp:200
msgid "Files opened, ready to compress."
msgstr "파일이 열렸습니다, 압축할 준비가 되었습니다."
#: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:39
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:445
msgid "Filesystem"
msgstr "파일 시스템"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:690
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "'ini' 파일 종류는 알려지지 않았습니다! 파일은 열리지 않을 것입니다!"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:83
msgid "Filter Symbols"
msgstr "부호들 필터"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:282
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:178
msgid ""
"Filter all textures, including any that the game explicitly set as "
"unfiltered.\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"모든 텍스처를 필터합니다, 필터되지 않도록 명시적 설정된 게임도 포함합니다.\n"
"일부 게임에서 특정 텍스처 품질을 향상시킬지도 모릅니다, 하지만 다른 게임에서 "
"이슈를 일으킬 것입니다.\n"
"\n"
"잘 모르겠으면, 체크 해제해 두세요."
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:84
msgid "Filter the symbol list by name. This is case-sensitive."
msgstr "부호 목록을 이름으로 걸러냅니다. 대소문자를 구분합니다."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:156
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:234
msgid "Find Next"
msgstr "다음 찾기"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:159
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:235
msgid "Find Previous"
msgstr "이전 찾기"
#: Source/Core/DolphinWX/MainMenuBar.cpp:460
msgid "Find functions based on RSO modules (experimental)..."
msgstr "RSO 모듈상에 기반한 함수들 찾기 (실험적)..."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:103
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""
"업데이트를 완료중입니다...\n"
"시간이 잠시 걸릴 수 있습니다."
#: Source/Core/DolphinWX/MemcardManager.cpp:631
msgid "First Block"
msgstr "첫번째 블록"
#: Source/Core/DolphinWX/MemcardManager.cpp:816
msgid "Fix Checksums"
msgstr "체크섬을 고치기"
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:105
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:37
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:181
msgid "Flags"
msgstr "플래그"
#. i18n: A floating point number
#: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:134
msgid "Float"
msgstr ""
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:152
msgid "Flow Control"
msgstr "흐름 컨트롤"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:49
msgid "Flush"
msgstr "플러쉬"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:63
msgid "Fog Cmd"
msgstr "안개 명령"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:434
msgid "Follow &branch"
msgstr "분기 따라가기 (&b)"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:51
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:389
msgid "Force 16:9"
msgstr "강제 16:9"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:596
msgid "Force 24-Bit Color"
msgstr "강제 24-비트 컬러"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:75
msgid "Force 24-bit Color"
msgstr "강제 24-비트 컬러"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:51
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:389
msgid "Force 4:3"
msgstr "강제 4:3"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:107
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:202
msgid "Force Listen Port:"
msgstr "강제 듣기 포트: "
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:71
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:589
msgid "Force Texture Filtering"
msgstr "강제 텍스처 필터링"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:252
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:146
msgid ""
"Forces the game to output graphics for any aspect ratio.\n"
"Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to "
"run at 16:9.\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs.\n"
"Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"게임이 특정 종횡비를 위한 그래픽 출력을 하게 강제시킵니다.\n"
"4:3-전용 게임을 16:9로 강제시키려면 \"종횡비\"를 \"강제 16:9\"를 사용하세"
"요.\n"
"드물게 좋은 결과를 가져오고 종종 부분적으로 그래픽과 게임 UI들이 깨집니다.\n"
"AR/Gecko-코드 와이드스크린 패치를 사용한다면 불필요합니다(그리고 좋지 않습니"
"다).\n"
"\n"
"잘 모르겠으면, 체크 해제해 두세요."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:278
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:301
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.\n"
"It has no impact on performance and causes few graphical issues.\n"
"\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"게임이 RGB 컬러 채널을 24-비트로 렌더하게 만듭니다, 색 줄무늬 현상을 줄여서 "
"품질이 증가합니다.\n"
"성능에 영향이 없고 소수의 그래픽 이슈를 읽으킵니다.\n"
"\n"
"\n"
"잘 모르겠으면, 체크해 두세요."
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:41
msgid ""
"Format as Shift JIS (Japanese)?\n"
"Choose no for Windows-1252 (Western)"
msgstr ""
"포맷을 Shift JIS (일본어)로 하시겠습니까?\n"
"Windows-1252 (서양)을 선택하지 않습니다"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22
msgid "Forward"
msgstr "앞으로"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:225
msgid "Forward Port (UPnP)"
msgstr "포트 열기 (UPnP)"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:111
msgid "Forward port (UPnP)"
msgstr "포트 열기 (UPnP)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:498
#, c-format
msgid "Found %u results for '"
msgstr "%u 결과를 찾았습니다 '"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:88
#, c-format
msgid "Found %zu save file(s)"
msgstr "%zu 저장 파일(들)을 찾았습니다"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:48
msgid "Frame"
msgstr "프레임"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:890
#, c-format
msgid "Frame %u"
msgstr "프레임 %u"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:866
#, c-format
msgid "Frame %zu"
msgstr "프레임 %zu"
#: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:247
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyTAS.cpp:22
msgid "Frame Advance"
msgstr "프레임 진행"
#: Source/Core/Core/HotkeyManager.cpp:44
msgid "Frame Advance Decrease Speed"
msgstr "프레임 진행 속도 감소"
#: Source/Core/Core/HotkeyManager.cpp:45
msgid "Frame Advance Increase Speed"
msgstr "프레임 진행 속도 증가"
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Frame Advance Reset Speed"
msgstr "프레임 진행 속도 리셋"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:129
msgid "Frame Buffer"
msgstr "프레임 버퍼"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:69
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:859
msgid "Frame Dumps Use FFV1"
msgstr "프레임 덤프에 FFV1 사용"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:245
msgid "Frame Info"
msgstr "프레임 정보"
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:93
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:113
msgid "Frame Range"
msgstr "프레임 범위"
#: Source/Core/VideoCommon/RenderBase.cpp:955
#, c-format
msgid "Frame dump image(s) '%s' already exists. Overwrite?"
msgstr "프레임 덤프 이미지(들) '%s' 가 이미 존재합니다. 덮어쓰시겠습니까?"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:167
msgid "Frames to Record"
msgstr "녹화할 프레임"
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:121
msgid "Frames to Record:"
msgstr "녹화할 프레임:"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:227
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:103
msgid "France"
msgstr "프랑스"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:68
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:856
msgid "Free Look"
msgstr "자유로운 보기"
#: Source/Core/Core/HotkeyManager.cpp:255
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:23
msgid "Freelook"
msgstr "자유로운 보기"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Freelook Decrease Speed"
msgstr "자유로운 보기 속도 감소"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Freelook Increase Speed"
msgstr "자유로운 보기 속도 증가"
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Freelook Move Down"
msgstr "자유로운 보기 아래로 이동"
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Freelook Move Left"
msgstr "자유로운 보기 왼쪽으로 이동"
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Freelook Move Right"
msgstr "자유로운 보기 오른쪽으로 이동"
#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Freelook Move Up"
msgstr "자유로운 보기 위로 이동"
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Freelook Reset"
msgstr "자유로운 보기 리셋"
#: Source/Core/Core/HotkeyManager.cpp:88
msgid "Freelook Reset Speed"
msgstr "자유로운 보기 속도 리셋"
#: Source/Core/Core/HotkeyManager.cpp:93
msgid "Freelook Zoom In"
msgstr "자유로운 보기 줌 인"
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Freelook Zoom Out"
msgstr "자유로운 보기 줌 아웃"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:260
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:56
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:55
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:58
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:64
msgid "French"
msgstr "프랑스어"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:58
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:119
msgid "Frets"
msgstr "프렛들"
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:167
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:85
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:93
msgid "From"
msgstr "From"
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:127
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:82
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:97
msgid "From:"
msgstr "에서:"
#: Source/Core/DolphinQt2/ToolBar.cpp:54
#: Source/Core/DolphinWX/MainToolBar.cpp:182
msgid "FullScr"
msgstr "전체화면"
#: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:105
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:35
msgid "Function"
msgstr "함수"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:116
msgid "Function callers"
msgstr "함수 호출자"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:110
msgid "Function calls"
msgstr "함수 호출"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:99
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "GBA"
msgstr "GBA"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:62
msgid "GC Port"
msgstr "GC 포트"
#: Source/Core/DolphinQt2/NetPlay/PadMappingDialog.cpp:33
msgid "GC Port %1"
msgstr "GC 포트 %1"
#: Source/Core/DolphinWX/MemcardManager.cpp:530
msgid "GCI File(*.gci)"
msgstr "GCI 파일(*.gci)"
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:84
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:38
msgid "GCI Folder"
msgstr "GCI 폴더"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:336
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr "GCMemcardDirectory: 부적합한 블록 주소로 호출된 클리어블록"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.h:19
msgid "GFX Debugger"
msgstr "GFX 디버거"
#: Source/Core/VideoCommon/CommandProcessor.cpp:517
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
"GFX FIFO: 알려지지 않은 연산코드 (0x%02x @ %p, %s).\n"
"이것은 다음 중 하나를 의미합니다:\n"
"* 에뮬된 GPU가 갈렸습니다, 듀얼 코어 끄기가 도움이 될 수 있습니다\n"
"* 위조된 메모리 버그에 의해 명령 스트림이 오염되었습니다\n"
"* 이것은 정말로 알려지지 않은 연산코드입니다 (가능성 없음)\n"
"* 일부 다른 종류의 버그\n"
"\n"
"추가로 에러들은 비디오 백엔드 로그에 보내질 것이며\n"
"돌핀은 이제 깨지거나 멈추려 할 것입니다. 즐기세요."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:54
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:728
msgid "GPU Texture Decoding"
msgstr "GPU 텍스처 디코딩"
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:148
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:358
msgid "Game Boy Advance Carts (*.gba)"
msgstr "게임 보이 어드밴스 카트리지 (*.gba)"
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:64
msgid "Game Folders"
msgstr "게임 폴더들"
#: Source/Core/DolphinQt2/MenuBar.cpp:363
#: Source/Core/DolphinWX/MainMenuBar.cpp:316
msgid "Game ID"
msgstr "게임 ID"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:47
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:225
msgid "Game ID:"
msgstr "게임 ID:"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:449
msgid "Game changed to \"%1\""
msgstr "게임이 \"%1\" 로 변경되었습니다"
#: Source/Core/Core/NetPlayClient.cpp:803
msgid "Game is already running!"
msgstr "게임이 이미 구동중입니다!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:404
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr "게임이 다른 게임 저장과 함께 덮어썼습니다. 데이터 오염 0x%x, 0x%x 앞쪽"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:381
msgid "Game-Specific Settings"
msgstr "게임-상세 설정"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:249
msgid "GameConfig"
msgstr "게임 설정"
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:46
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:202
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:87
msgid "GameCube"
msgstr "게임큐브"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:98
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "GameCube Adapter for Wii U"
msgstr "Wii U용 게임큐브 어댑터"
#: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:26
msgid "GameCube Adapter for Wii U at Port %1"
msgstr "포트 %1 에 Wii U 용 게임큐브 어댑터 "
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:256
msgid "GameCube Controller"
msgstr "게임큐브 컨트롤러"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:493
#, c-format
msgid "GameCube Controller Configuration Port %i"
msgstr "게임큐브 컨트롤러 환경설정 포트 %i"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:255
msgid "GameCube Controller at Port %1"
msgstr "포트 %1 에 게임큐브 컨트롤러"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:86
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:148
msgid "GameCube Controllers"
msgstr "게임큐브 컨트롤러"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:247
msgid "GameCube Keyboard"
msgstr "게임큐브 키보드"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:478
#, c-format
msgid "GameCube Keyboard Configuration Port %i"
msgstr "게임큐브 키보드 환경설정 포트 %i"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:248
msgid "GameCube Keyboard at Port %1"
msgstr "포트 %1 에 겜임큐브 키보드"
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:143
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:357
#: Source/Core/DolphinWX/MemcardManager.cpp:195
msgid "GameCube Memory Cards (*.raw,*.gcp)"
msgstr "게임큐브 메모리 카드 (*.raw,*.gcp)"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:260
msgid "GameCube Microphone Slot %1"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:288
msgid "GameCube Microphone Slot A"
msgstr "게임큐브 마이크 슬롯 A"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:293
msgid "GameCube Microphone Slot B"
msgstr "게임큐브 마이크 슬롯 B"
#: Source/Core/DolphinWX/MemcardManager.cpp:522
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr "게임큐브 게임저장 파일(*.gci;*.gcs;*.sav)"
#: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:34
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:129
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:255
msgid "Gecko Codes"
msgstr "Gecko 코드"
#: Source/Core/Core/HotkeyManager.cpp:244
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:70
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:100
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:23
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:278
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:43
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:84
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:108
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:130
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:46
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:339
msgid "General"
msgstr "일반"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:270
#: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:67
msgid "General and Options"
msgstr "일반 옵션"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:108
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:61
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:64
msgid "Generate a New Statistics Identity"
msgstr "새로운 통계 식별자 생성"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:130
msgid "Geometry data"
msgstr "기하학 데이터"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:258
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:56
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:61
msgid "German"
msgstr "독일어"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:229
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:107
msgid "Germany"
msgstr "독일"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:79
msgid "Go to Next Frame"
msgstr "다음 프레임으로 가기"
#: Source/Core/DolphinWX/MainToolBar.cpp:210
msgid "Go to the current instruction"
msgstr "현재 명령으로 가기"
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:28
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:281
#: Source/Core/DolphinQt2/ToolBar.cpp:60
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:120
#: Source/Core/DolphinWX/MainToolBar.cpp:186
msgid "Graphics"
msgstr "그래픽"
#: Source/Core/Core/HotkeyManager.cpp:253
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:26
msgid "Graphics Toggles"
msgstr "그래픽 토글"
#: Source/Core/DolphinWX/MainToolBar.cpp:187
msgid "Graphics settings"
msgstr "그래픽 설정"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:110
msgid "Greater Than"
msgstr "보다 큰"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:242
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:163
msgid ""
"Greatly increases quality of textures generated using render-to-texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly increases GPU load and causes relatively few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"텍스처에 렌더 효과를 사용하여 생성된 텍스쳐의 질을 엄청나게 향상시킵니다.\n"
"내부 해상도를 올리면 이 세팅의 효과를 향상시킬 것입니다.\n"
"GPU 로드를 약간 증가시키고 상대적으로 적은 그래픽 오류를 일으킵니다.\n"
"\n"
"잘 모르겠으면, 체크해 두세요."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Green"
msgstr "초록"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Green Left"
msgstr "초록 왼쪽"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Green Right"
msgstr "초록 오른쪽"
#: Source/Core/DolphinQt2/MenuBar.cpp:339
msgid "Grid View"
msgstr "격자 보기"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:55
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:106
msgid "Guitar"
msgstr "기타"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:100
msgid "Guitar Configuration"
msgstr "기타 환경설정"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:620
msgid "HDMI 3D"
msgstr "HDMI 3D"
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:72
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:102
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:670
msgid "Hacks"
msgstr "핵"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:737
#, c-format
msgid ""
"Hash tap count is set to %d which is non-standard.\n"
"You will need to edit the INI manually."
msgstr ""
"해시 탭 카운트가 비-표준인 %d 로 설정됩니다.\n"
"INI 를 수동으로 편집해야할 것입니다."
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:131
msgid "Header checksum failed"
msgstr "헤더 체크섬 실패"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:36
msgid "Height"
msgstr "높이"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:325
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:164
msgid "Hex"
msgstr "헥스"
#: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:130
#: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:110
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:86
msgid "Hexadecimal"
msgstr "16진수"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
msgid "Hide"
msgstr "숨기기"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:88
msgid "Hide Mouse Cursor"
msgstr "마우스 커서 숨기기"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:242
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:132
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"에뮬레이션 창 위에 마우스 커서가 있을 때 숨깁니다.\n"
"\n"
"잘 모르겠으면, 체크 해제해 두세요."
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:114
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:144
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:147
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:212
msgid "Host"
msgstr "호스트"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:210
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:394
msgid "Host Code:"
msgstr "호스트 코드:"
#: Source/Core/Core/NetPlayClient.cpp:124
msgid ""
"Host code size is to large.\n"
"Please recheck that you have the correct code"
msgstr ""
"호스트 코드 크기가 너무 큽니다.\n"
"올바른 코드인지 다시 확인해 주세요."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:228
msgid "Host with NetPlay"
msgstr "넷플레이로 호스트"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1201
msgid "Host with Netplay"
msgstr "넷플레이로 호스트"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:284
msgid "Hotkey Settings"
msgstr "단축키 설정"
#: Source/Core/Core/HotkeyManager.cpp:168
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:323
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:37
msgid "Hotkeys"
msgstr "단축키"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:536
msgid "Hybrid"
msgstr "하이브리드"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:192
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313
msgid "Hybrid Wii Remote"
msgstr "하이브리드 Wii 리모트"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:489
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:126
#: Source/Core/DolphinWX/GameListCtrl.cpp:467
msgid "ID"
msgstr "아이디"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:232
msgid "IOS Version:"
msgstr "IOS 버전:"
#: Source/Core/Core/IOS/Network/SSL.cpp:131
#, c-format
msgid ""
"IOS: A file required for SSL services (%s) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: SSL 서비스 (%s) 를 위해 필요한 파일이 부적합합니다. Wii 네트워킹 설정상"
"의 설명은 https://dolphin-emu.org/docs/guides/wii-network-guide/ 를 참고하세"
"요."
#: Source/Core/Core/IOS/Network/SSL.cpp:116
#, c-format
msgid ""
"IOS: Could not read a file required for SSL services (%s). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: SSL 서비스 (%s) 를 위해 필요한 파일을 읽을 수 없었습니다. Wii 네트워킹 "
"설정상의 설명은 https://dolphin-emu.org/docs/guides/wii-network-guide/ 를 참"
"고하세요."
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:210
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:419
msgid "IP Address:"
msgstr "IP 주소:"
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:46
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:113
msgid "IPL Settings"
msgstr "IPL 설정"
#: Source/Core/Core/Boot/Boot.cpp:247
#, c-format
msgid "IPL with unknown hash %x"
msgstr "알려지지 않은 해쉬 %x 를 가진 IPL"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:269
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:28
#: Source/Core/DolphinWX/TASInputDlg.cpp:135
msgid "IR"
msgstr "IR"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:137
msgid "IR Sensitivity:"
msgstr "IR 감도:"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:30
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:260
msgid "ISO Details"
msgstr "ISO 세부사항"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:66
msgid "ISO Directories"
msgstr "ISO 디렉토리"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:54
msgid "ISO Size:"
msgstr "ISO 크기:"
#: Source/Core/DolphinWX/MemcardManager.cpp:629
msgid "Icon"
msgstr "아이콘"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:194
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:217
msgid "Identity Generation"
msgstr "식별자 생성"
#: Source/Core/DolphinQt2/Main.cpp:132
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""
"허가되면, 돌핀은 그 성능, 특성 사용, 환경설정 데이터, 또 시스템의 하드웨어 "
"와 운영체제에 대한 데이터를 수집할 수 있습니다.\n"
"\n"
"사적인 데이터는 절대 수집되지 않습니다. 이 데이터는 우리가 어떻게 사람들과 에"
"뮬레이트된 게임들이 돌핀을 사용하는지 이해하고 우리의 활동 우선순위를 매기게 "
"도와줍니다. 이것은 또한 버그, 성능과 안정성 이슈들을 유발하는 드문 환경설정"
"을 우리가 식별하게 도와줍니다.\n"
"이 허가는 돌핀 설정에서 어느 때라도 철회될 수 있습니다."
#: Source/Core/DolphinWX/Main.cpp:234
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings.\n"
"\n"
"Do you authorize Dolphin to report this information to Dolphin's developers?"
msgstr ""
"허가되면, 돌핀은 그 성능, 특성 사용, 환경설정 데이터, 또 시스템의 하드웨어 "
"와 운영체제에 대한 데이터를 수집할 수 있습니다.\n"
"\n"
"사적인 데이터는 절대 수집되지 않습니다. 이 데이터는 우리가 어떻게 사람들과 에"
"뮬레이트된 게임들이 돌핀을 사용하는지 이해하고 우리의 활동 우선순위를 매기게 "
"도와줍니다. 이것은 또한 버그, 성능과 안정성 이슈들을 유발하는 드문 환경설정"
"을 우리가 식별하게 도와줍니다.\n"
"이 허가는 돌핀 설정에서 어느 때라도 철회될 수 있습니다.\n"
"\n"
"돌핀이 이 정보를 돌핀 개발자들에게 보고하도록 허가하시겠습니까?"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:36
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:682
msgid "Ignore Format Changes"
msgstr "포맷 변경들을 무시"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:161
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:197
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"EFB 포맷에 모든 변경들을 무시합니다.\n"
"네거티브 효과 없는 많은 게임들에서 성능을 향상시킵니다. 소수 다른 게임들에서 "
"그래픽 결함을 유발합니다.\n"
"\n"
"잘 모르겠으면, 체크해 두세요."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:157
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:193
msgid ""
"Ignore any requests from the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"EFB에서 읽거나 쓰는 CPU로부터 모든 요구들을 무시합니다.\n"
"일부 게임들에서 성능을 향상시킵니다, 하지만 일부 게임플레이관련 특성들이나 그"
"래픽 효과들이 비활성화 될지 모릅니다.\n"
"\n"
"잘 모르겠으면, 체크 해제해 두세요."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:72
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:761
msgid "Immediately Present XFB"
msgstr "XFB 를 즉시 표시합니다"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:183
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:182
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"slightly increases input latency, makes movement less smooth and slightly "
"decreases performance.\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"전용 모드를 사용하는 대신에 틀없는 창을 전체화면으로 늘려서 전체화면 모드를 "
"수행합니다.\n"
"전체화면과 윈도우 모드간에 빠른 변경을 허용합니다, 하지만 약간 인풋 랙을 늘립"
"니다, 이동을 덜 부드럽게 만들고 약간 성능을 감소시킵니다.\n"
"Nvidia 3D Vision이 Direct3D 백엔드에서 작동하려면 전용 모드가 필요합니다.\n"
"\n"
"잘 모르겠으면, 체크 해제해 두세요."
#: Source/Core/DolphinQt2/MenuBar.cpp:136
#: Source/Core/DolphinWX/MainMenuBar.cpp:241
msgid "Import BootMii NAND Backup..."
msgstr "BootMii NAND 백업 가져오기..."
#: Source/Core/DolphinWX/MemcardManager.cpp:808
msgid "Import Save"
msgstr "저장을 가져오기"
#: Source/Core/DolphinQt2/MenuBar.cpp:111
#: Source/Core/DolphinWX/MainMenuBar.cpp:222
msgid "Import Wii Save..."
msgstr "Wii 저장 가져오기"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:119
msgid "Import failed"
msgstr "가져오기 실패"
#: Source/Core/DolphinWX/MemcardManager.cpp:446
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header."
msgstr ""
"가져온 파일은 gsc 확장자를 가지고 있지만\n"
"올바른 헤더를 가지고 있지 않습니다."
#: Source/Core/DolphinWX/MemcardManager.cpp:432
msgid "Imported file has invalid length."
msgstr "가져온 파일이 적합하지 않은 길이를 가지고 있습니다."
#: Source/Core/DolphinWX/MemcardManager.cpp:442
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header."
msgstr ""
"가져온 파일이 sav 확장자를 지니고 있지만\n"
"헤더가 올바르지 않습니다."
#: Source/Core/DolphinQt2/MainWindow.cpp:930
#: Source/Core/DolphinWX/FrameTools.cpp:1306
msgid "Importing NAND backup"
msgstr "NAND 백업 가져오기"
#: Source/Core/DolphinQt2/MainWindow.cpp:941
#, c-format
msgid ""
"Importing NAND backup\n"
" Time elapsed: %1s"
msgstr ""
"NAND 백업 가져오기\n"
" 경과 시간: %1s"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:137
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:342
msgid "In Game"
msgstr "게임안"
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Increase Convergence"
msgstr "수렴 증가"
#: Source/Core/Core/HotkeyManager.cpp:102
msgid "Increase Depth"
msgstr "깊이 증가"
#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Increase Emulation Speed"
msgstr "에뮬레이션 속도 증가"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Increase IR"
msgstr "IR 증가"
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:46
#: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:32
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:257
#: Source/Core/DolphinWX/LogConfigWindow.cpp:44
msgid "Info"
msgstr "정보"
#: Source/Core/Common/MsgHandler.cpp:65
msgid "Information"
msgstr "정보"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:739
msgid "Input"
msgstr "입력"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:452
msgid "Insert &nop"
msgstr "nop 삽입 (&n)"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:75
msgid "Insert SD Card"
msgstr "SD 카드 삽입"
#: Source/Core/DolphinQt2/MenuBar.cpp:116
#: Source/Core/DolphinWX/MainMenuBar.cpp:239
msgid "Install WAD..."
msgstr "WAD 설치..."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:198
#: Source/Core/DolphinWX/GameListCtrl.cpp:1190
msgid "Install to the NAND"
msgstr "NAND 에 설치"
#: Source/Core/DolphinWX/FrameTools.cpp:1258
msgid "Installing WAD..."
msgstr "WAD 설치하기..."
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:36
msgid "Instruction Breakpoint"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:342
msgid "Integrity Check Error"
msgstr "완전성 체크 오류"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:335
msgid "Integrity check completed"
msgstr "완전성 체크 완료됨"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:305
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:334
msgid "Integrity check completed. No errors have been found."
msgstr "완전성 체크가 완료되었습니다. 에러가 발견되지 않었습니다."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:339
#, c-format
msgid ""
"Integrity check for %s failed. The disc image is most likely corrupted or "
"has been patched incorrectly."
msgstr ""
"%s 에 대한 무결성 체크를 실패했습니다. 디스크 이미지가 오염되었거나 잘못 패치"
"된 것 같습니다."
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:308
msgid ""
"Integrity check for partition failed. The disc image is most likely "
"corrupted or has been patched incorrectly."
msgstr ""
"파티션에 대한 무결성 체크를 실패했습니다. 디스크 이미지가 오염되었거나 잘못 "
"패치된 것 같습니다."
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:44
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:85
msgid "Interface"
msgstr "인터페이스"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:147
msgid "Interface Settings"
msgstr "인터페이스 설정"
#: Source/Core/Core/State.cpp:374
msgid "Internal LZO Error - compression failed"
msgstr "내부 LZO 오류 - 압축 실패했습니다"
#: Source/Core/Core/State.cpp:506
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"내부 LZO 오류 - 압축풀기 실패했습니다 (%d) (%li, %li) \n"
"상태 로딩을 다시 해보세요"
#: Source/Core/Core/State.cpp:635
msgid "Internal LZO Error - lzo_init() failed"
msgstr "내부 LZO 오류 - lzo_init() 실패했습니다"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:46
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:224
msgid "Internal Name:"
msgstr "내부 이름:"
#: Source/Core/Core/HotkeyManager.cpp:254
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:29
msgid "Internal Resolution"
msgstr "내부 해상도"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:65
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:846
msgid "Internal Resolution Frame Dumps"
msgstr "내부 해상도 프레임 덤프"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:77
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:504
msgid "Internal Resolution:"
msgstr "내부 해상도:"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:127
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29
msgid "Interpreter (slowest)"
msgstr "인터프리터 (가장 느림)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:341
msgid "Intro"
msgstr "소개화면"
#: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:131
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:156
msgid "Invalid Mixed Code"
msgstr "부적합 복합 코드"
#: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:17
msgid "Invalid Player ID"
msgstr "부적합한 플레이어 아이디"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:239
#, c-format
msgid "Invalid address: %s"
msgstr "부적합 주소: %s"
#: Source/Core/DolphinWX/MemcardManager.cpp:454
msgid "Invalid bat.map or dir entry."
msgstr "부적합 bat.map 혹은 디렉토리 엔트리."
#: Source/Core/Core/NetPlayClient.cpp:937
msgid "Invalid host"
msgstr "부적합 호스트"
#: Source/Core/DolphinWX/MemcardManager.cpp:554
msgid "Invalid index"
msgstr "부적합 목록"
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:133
msgid "Invalid input for the field \"%1\""
msgstr ""
#: Source/Core/DolphinQt2/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:288
msgid "Invalid input provided"
msgstr ""
#: Source/Core/Core/Movie.cpp:877
msgid "Invalid recording file"
msgstr "부적합 기록 파일"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:467
msgid "Invalid search parameters (no object selected)"
msgstr "부적합한 찾기 파라미터 (선택된 오브젝트 없음)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:450
msgid "Invalid search string (couldn't convert to number)"
msgstr "부적합한 찾기 스트링 (숫자로 변환될 수 없었습니다)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:438
msgid "Invalid search string (only even string lengths supported)"
msgstr "부적합한 찾기 스트링 (짝수 길이 스트링만 지원됩니다)"
#: Source/Core/DolphinQt2/Main.cpp:104
msgid "Invalid title ID."
msgstr "부적합한 타이틀 ID."
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:77
msgid "Invalid value."
msgstr "부적합한 값."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:247
#, c-format
msgid "Invalid value: %s"
msgstr "부적합한 값: %s"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:264
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:56
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:60
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:70
msgid "Italian"
msgstr "이탈리아어"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:231
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:105
msgid "Italy"
msgstr "이탈리아"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:84 Source/Core/Core/HW/GCPadEmu.cpp:91
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:316
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:65
msgid "Iterative Input"
msgstr "반복 입력"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:32
msgid "JIT Arm64 (experimental)"
msgstr "JIT Arm64 (실험적)"
#: Source/Core/DolphinWX/Debugger/JitWindow.h:33
msgid "JIT Block Viewer"
msgstr "JIT 블록 뷰어"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:129
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31
msgid "JIT Recompiler (recommended)"
msgstr "JIT 리컴파일러 (권장)"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:221
#: Source/Core/DolphinQt2/MenuBar.cpp:153
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:117
#: Source/Core/DolphinWX/MainMenuBar.cpp:248
msgid "Japan"
msgstr "일본"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:254
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:55
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:55
msgid "Japanese"
msgstr "일본어"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:87
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:123
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:428
msgid "Keep Window on Top"
msgstr "창을 맨위로 유지"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:240
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:130
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"게임 창을 다른 모든 창들의 맨위로 유지합니다.\n"
"\n"
"잘 모르겠으면, 이것을 체크 해제해 두세요."
#: Source/Core/Core/HW/GCKeyboard.cpp:21
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:99
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:53
msgid "Keyboard"
msgstr "키보드"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:57
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:61
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:65
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:69
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:73
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:77
msgid "Keys"
msgstr "키"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:124
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:228
msgid "Kick Player"
msgstr "플레이어 차기"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:233
#: Source/Core/DolphinQt2/MenuBar.cpp:155
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:119
#: Source/Core/DolphinWX/MainMenuBar.cpp:249
msgid "Korea"
msgstr "한국"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:272
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:64
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:82
msgid "Korean"
msgstr "한국어"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:40
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:49
msgid "L"
msgstr "L"
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:44
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:53
msgid "L-Analog"
msgstr "L-아날로그"
#: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:110
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:82
msgid "Label"
msgstr "레이블"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:137
msgid "Language:"
msgstr "언어:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:122
#, c-format
msgid "Last %i"
msgstr "최근 %i"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:52
msgid "Latency (ms):"
msgstr "지연 (ms):"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:77
msgid "Latency:"
msgstr "지연:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:418
#: Source/Core/DolphinWX/TASInputDlg.cpp:99
#: Source/Core/DolphinWX/TASInputDlg.cpp:249
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24
msgid "Left"
msgstr "왼쪽"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:74
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:36
msgid "Left Stick"
msgstr "왼쪽 스틱"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:47
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:142
msgid "Left Table"
msgstr "왼쪽 테이블"
#: Source/Core/DolphinWX/TASInputDlg.cpp:269
msgid "Left stick"
msgstr "왼쪽 스틱"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:984
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"좌-클릭 입력 감지.\n"
"중-클릭 지우기.\n"
"우-클릭 더 많은 옵션들."
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:989
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"좌/우-클릭 옵션들 더.\n"
"중-클릭 지우기."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:111
msgid "Less Than"
msgstr "보다 더 적은"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:66
msgid ""
"Lets the system language be set to values that games were not designed for. "
"This can allow the use of extra translations for a few games, but can also "
"lead to text display issues."
msgstr ""
"시스템 언어를 게임이 디자인하지 않았던 값으로 세팅하게 한다.\n"
"이것은 소수 게임에서 추가 번역의 사용을 허용할 수 있다, 하지만 역시 글씨 출"
"력 이슈로 이어질 수 있다."
#: Source/Core/DolphinQt2/AboutDialog.cpp:50
#: Source/Core/DolphinWX/AboutDolphin.cpp:40
msgid "License"
msgstr "라이슨스"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:62
msgid "Light Cmd"
msgstr "광원 명령"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:88
msgid ""
"Limits the emulation speed to the specified percentage.\n"
"Note that raising or lowering the emulation speed will also raise or lower "
"the audio pitch unless audio stretching is enabled."
msgstr ""
"지정한 비율로 에뮬 속도를 제한합니다.\n"
"오디오 늘리기가 활성화되지 않으면 에뮬 속도를 올리거나 낮추기는 오디오 피치"
"도 올리거나 낮추게 된다는 것을 알아두세요."
#: Source/Core/DolphinQt2/MenuBar.cpp:369
msgid "List Columns"
msgstr "목록 세로줄"
#: Source/Core/DolphinQt2/MenuBar.cpp:336
msgid "List View"
msgstr "목록 보기"
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyStates.cpp:24
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:72
#: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:83
#: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:78
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:60
#: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:35
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1231
msgid "Load"
msgstr "로드"
#: Source/Core/DolphinWX/MainMenuBar.cpp:474
msgid "Load &Bad Map File..."
msgstr "배드 맵 파일 로드... (&B)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:471
msgid "Load &Other Map File..."
msgstr "다른 맵 파일 로드... (&O)"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:62
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:838
msgid "Load Custom Textures"
msgstr "커스텀 텍스처 로드"
#: Source/Core/DolphinQt2/MenuBar.cpp:119
#: Source/Core/DolphinWX/MainMenuBar.cpp:232
msgid "Load GameCube Main Menu"
msgstr "게임큐브 메인 메뉴 로드"
#: Source/Core/Core/HotkeyManager.cpp:261
msgid "Load Last State"
msgstr "마지막 상태 로드"
#: Source/Core/DolphinWX/MainMenuBar.cpp:227
msgid "Load NTSC-J GameCube Main Menu from the JAP folder."
msgstr "JAP 폴더에서 NTSC-J 게임큐브 메인 메뉴를 로드합니다."
#: Source/Core/DolphinWX/MainMenuBar.cpp:229
msgid "Load NTSC-U GameCube Main Menu from the USA folder."
msgstr "USA 폴더에서 NTSC-U 게임큐브 메인 메뉴를 로드합니다."
#: Source/Core/DolphinWX/MainMenuBar.cpp:231
msgid "Load PAL GameCube Main Menu from the EUR folder."
msgstr "EUR 폴더에서 PAL 게임큐브 메인 메뉴를 로드합니다."
#: Source/Core/Core/HotkeyManager.cpp:156
#: Source/Core/Core/HotkeyManager.cpp:258
msgid "Load State"
msgstr "상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load State Last 1"
msgstr "최근 1 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:150
msgid "Load State Last 10"
msgstr "최근 10 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Load State Last 2"
msgstr "최근 2 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:143
msgid "Load State Last 3"
msgstr "최근 3 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Load State Last 4"
msgstr "최근 4 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Load State Last 5"
msgstr "최근 5 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Load State Last 6"
msgstr "최근 6 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Load State Last 7"
msgstr "최근 7 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Load State Last 8"
msgstr "최근 8 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:149
msgid "Load State Last 9"
msgstr "최근 9 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Load State Slot 1"
msgstr "슬롯 1 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Load State Slot 10"
msgstr "슬롯 10 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Load State Slot 2"
msgstr "슬롯 2 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Load State Slot 3"
msgstr "슬롯 3 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Load State Slot 4"
msgstr "슬롯 4 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Load State Slot 5"
msgstr "슬롯 5 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Load State Slot 6"
msgstr "슬롯 6 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Load State Slot 7"
msgstr "슬롯 7 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Load State Slot 8"
msgstr "슬롯 8 상태 로드"
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Load State Slot 9"
msgstr "슬롯 9 상태 로드"
#: Source/Core/DolphinQt2/MenuBar.cpp:184
msgid "Load State from File"
msgstr "파일에서 상태 로드"
#: Source/Core/DolphinQt2/MenuBar.cpp:185
#: Source/Core/DolphinWX/MainMenuBar.cpp:100
msgid "Load State from Selected Slot"
msgstr "선택된 슬롯에서 상태를 로드합니다"
#: Source/Core/DolphinQt2/MenuBar.cpp:186
msgid "Load State from Slot"
msgstr "슬롯에서 상태 로드"
#: Source/Core/DolphinWX/MainMenuBar.cpp:99
msgid "Load State..."
msgstr "상태 로드..."
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:65
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:260
msgid "Load Wii Save"
msgstr "Wii 저장 로드"
#: Source/Core/DolphinWX/MainMenuBar.cpp:635
msgid "Load Wii System Menu"
msgstr "Wii 시스템 메뉴 로드"
#: Source/Core/DolphinQt2/MenuBar.cpp:536
msgid "Load Wii System Menu %1"
msgstr "Wii 시스템 메뉴 %1 로드"
#: Source/Core/DolphinWX/MainMenuBar.cpp:629
#, c-format
msgid "Load Wii System Menu %s"
msgstr "Wii 시스템 메뉴 %s 로드"
#: Source/Core/DolphinWX/MainMenuBar.cpp:233
msgid "Load a GameCube Main Menu located under Dolphin's GC folder."
msgstr "돌핀의 GC 폴더 아래에 있는 게임큐브 메인 메뉴를 로드합니다."
#: Source/Core/DolphinWX/MainMenuBar.cpp:472
msgid ""
"Load any .map file containing the function names and addresses for this game."
msgstr "이 게임을 위한 함수 이름과 주소를 담고 있는 .map 파일을 로드합니다."
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:278
msgid "Load bad map file"
msgstr "배드 맵 파일 로드"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:149
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:247
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"User/Load/Textures/<game_id>/ 로부터 커스텀 텍스처를 로드합니다.\n"
"\n"
"잘 모르겠으면, 체크 해제해 두세요."
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Load from Selected Slot"
msgstr "선택된 슬롯에서 로드"
#: Source/Core/DolphinQt2/MenuBar.cpp:240
msgid "Load from Slot %1 - %2"
msgstr "슬롯 %1 - %2 로부터 로드"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:262
msgid "Load map file"
msgstr "맵 파일 로드"
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:134
msgid "Load..."
msgstr "로드..."
#: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:387
#, c-format
msgid "Loaded %d good functions, ignored %d bad functions."
msgstr "%d 훌륭한 함수들이 로드되었습니다, %d 나쁜 함수들이 무시되었습니다."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:766
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:772
msgid "Localhost"
msgstr "로컬호스트"
#: Source/Core/DolphinQt2/Config/LogWidget.cpp:32
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:202
#: Source/Core/DolphinWX/LogWindow.h:30
msgid "Log"
msgstr "로그"
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:22
#: Source/Core/DolphinWX/LogConfigWindow.cpp:24
msgid "Log Configuration"
msgstr "로그 환경설정"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:83
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:419
msgid "Log Render Time to File"
msgstr "렌더 타임을 파일에 로그"
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:55
#: Source/Core/DolphinWX/LogConfigWindow.cpp:77
msgid "Log Types"
msgstr "로그 타입"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:262
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:232
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"모든 프레임의 렌더 타임을 User/Logs/render_time.txt 에 로그합니다. 돌핀의 성"
"능을 측정하고 싶을 때 이 기능을 사용하세요.\n"
"\n"
"잘 모르겠으면, 체크 해제해 두세요."
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:48
#: Source/Core/DolphinWX/LogConfigWindow.cpp:72
msgid "Logger Outputs"
msgstr "로거 출력"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:131
#: Source/Core/DolphinWX/Frame.cpp:387
msgid "Logging"
msgstr "로깅"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:80
msgid "Long Maker:"
msgstr "긴 제작사:"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:79
msgid "Long Name:"
msgstr "긴 이름:"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:499
msgid "Lost connection to NetPlay server..."
msgstr "넷플레이 서버 연결을 잃었습니다..."
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:74
msgid "MD5 Check:"
msgstr "MD5 체크:"
#: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:33
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:19
msgid "MD5 Checksum"
msgstr "MD5 체크섬"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:55
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:247
msgid "MD5 Checksum:"
msgstr "MD5 체크섬:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:132
msgid "MD5 check..."
msgstr "MD5 체크중..."
#: Source/Core/DolphinWX/MemcardManager.cpp:524
#: Source/Core/DolphinWX/MemcardManager.cpp:559
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz 게임샤크 파일(*.gcs)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:369
msgid "Main Stick"
msgstr "메인 스틱"
#: Source/Core/DolphinWX/MainMenuBar.cpp:496
msgid ""
"Make a new .dsy file which can recognise more functions, by combining two "
"existing files. The first input file has priority."
msgstr ""
"존재하는 두 파일을 합쳐서, 더 많은 함수들을 인식시켜줄 수 있는 새로운 .dsy 파"
"일을 만듭니다. 첫번째 입력 파일이 우선권을 가집니다."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:490
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:132
#: Source/Core/DolphinQt2/MenuBar.cpp:361
#: Source/Core/DolphinWX/GameListCtrl.cpp:465
#: Source/Core/DolphinWX/MainMenuBar.cpp:312
msgid "Maker"
msgstr "제작사"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:50
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:227
msgid "Maker ID:"
msgstr "제작사 ID:"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:49
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:273
msgid "Maker:"
msgstr "제작사:"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:257
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:222
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"안개를 제거해서 멀리 있는 물체들을 더 잘보이게 만듭니다, 그리하여 전반적인 디"
"테일을 향상시킵니다.\n"
"안개 끄기는 적절한 안개 에뮬레이션과 관련된 일부 게임들을 망가뜨릴 것입니"
"다.\n"
"\n"
"잘 모르겠으면, 이것을 체크 해제해 두세요."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:471
msgid "Match Found"
msgstr "매치 발견"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:59
msgid "Matrix Cmd"
msgstr "행렬 명령"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:121
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:128
msgid "Max"
msgstr "최대값"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:92
msgid "May cause slow down in Wii Menu and some games."
msgstr "Wii 메뉴와 일부 게임에서 느려짐을 유발할지도 모릅니다."
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:86
#: Source/Core/DolphinWX/Debugger/MemoryWindow.h:28
msgid "Memory"
msgstr "메모리"
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:47
msgid "Memory Breakpoint"
msgstr ""
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:84
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:37
#: Source/Core/DolphinWX/MemcardManager.cpp:207
msgid "Memory Card"
msgstr "메모리 카드"
#: Source/Core/DolphinWX/MemcardManager.cpp:83
msgid "Memory Card Manager"
msgstr "메모리 카드 매니저"
#: Source/Core/Core/ConfigManager.cpp:1003
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"슬롯 %c 안에 메모리 카드 파일이름이 올바르지 않습니다\n"
"지역이 기술되지 않습니다\n"
"\n"
"슬롯 %c 경로는 바뀌지 않었습니다\n"
"%s로\n"
"오래된 파일을 이 새로운 위치로 복사하고 싶습니까?\n"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:374
msgid "Memory Not Ready"
msgstr "메모리가 준비 안됨"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:207
msgid "Memory breakpoint options"
msgstr "메모리 중단점 옵션"
#: Source/Core/DolphinWX/MemcardManager.cpp:438
msgid "Memory card already has a save for this title."
msgstr "메모리카드에 이 타이틀에 대한 저장이 이미 있습니다."
#: Source/Core/DolphinWX/MemcardManager.cpp:281
msgid "Memory card already opened"
msgstr "메모리카드가 이미 열려 있음"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:97
msgid "Memory card file size does not match the header size"
msgstr "메모리 카드 파일 크기가 헤더 크기와 불일치합니다"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:187
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr "메모리카드: 부적합한 주소 (0x%x) 상에서 호출된 클리어블록"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:159
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr "메모리카드: 부적합 소스 주소로 호출된 읽기 (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:171
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr "메모리카드: 부적합 목적지 주소로 호출된 쓰기 (0x%x)"
#: Source/Core/DolphinQt2/MainWindow.cpp:912
#: Source/Core/DolphinWX/FrameTools.cpp:1292
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
"현재 선택된 NAND 를 새로운 NAND 에 병합하는 것은 이미 존재하는 채널과 게임저"
"장들을 덮어쓰게 됩니다. 이 처리는 되돌릴 수 없습니다, 따라서 두 NAND 를 계속 "
"백업할 것을 권장합니다. 정말 계속합니까?"
#: Source/Core/Core/HW/GCPadEmu.cpp:76
#: Source/Core/DolphinQt2/Config/Mapping/GCMicrophone.cpp:27
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:262
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:85
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:39
msgid "Microphone"
msgstr "마이크"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:118
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:125
msgid "Min"
msgstr "최소값"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:82
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:901
msgid "Misc"
msgstr "기타"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:149
msgid "Misc Settings"
msgstr "기타 설정"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:33
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:27
msgid "Modifier"
msgstr "수정자"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:140
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:241
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"인코딩되고 있는 포맷을 보여주기 위해 텍스처들을 수정합니다. 대개의 경우 에뮬"
"레이션 리셋이 요구됩니다.\n"
"\n"
"잘 모르겠으면, 이것을 체크 해제해 두세요."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:332
msgid "Monoscopic Shadows"
msgstr "모노스코픽 그림자"
#: Source/Core/DolphinQt2/Config/LogWidget.cpp:114
#: Source/Core/DolphinWX/LogWindow.cpp:68
msgid "Monospaced Font"
msgstr "단일띄어쓰기 폰트"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:271
#: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:102
msgid "Motion Controls and IR"
msgstr "모션 컨트롤과 IR"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:296
msgid "Motion Plus"
msgstr "모션 플러스"
#: Source/Core/Core/HW/GCPadEmu.cpp:73
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300
msgid "Motor"
msgstr "모터"
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:40
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:134
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:103
msgid ""
"Move the mouse pointer over an option to display a detailed description."
msgstr "자세한 설명을 보려면 마우스 포인터를 옵션위로 이동하세요."
#: Source/Core/Core/HotkeyManager.cpp:248
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyTAS.cpp:24
msgid "Movie"
msgstr "무비"
#: Source/Core/DolphinWX/MainMenuBar.cpp:500
msgid ""
"Must use Generate Symbols first! Recognise names of any standard library "
"functions used in multiple games, by loading them from a .dsy, .csv, or ."
"mega file."
msgstr ""
"부호 생성하기를 먼저 사용해야 합니다! .dsy, .csv, 나 .mega 파일에서 로딩해서 "
"여러 게임에서 사용되는 표준 라이브러리 함수들의 이름을 인식합니다."
#: Source/Core/DolphinQt2/MenuBar.cpp:591
#: Source/Core/DolphinQt2/MenuBar.cpp:634
#: Source/Core/DolphinQt2/MenuBar.cpp:639
#: Source/Core/DolphinQt2/MenuBar.cpp:643
#: Source/Core/DolphinWX/FrameTools.cpp:1326
#: Source/Core/DolphinWX/FrameTools.cpp:1370
#: Source/Core/DolphinWX/FrameTools.cpp:1375
#: Source/Core/DolphinWX/FrameTools.cpp:1381
msgid "NAND Check"
msgstr "NAND 체크"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:635
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr "알림: 스트림 사이즈가 실제 데이터 길이와 매치되지 않습니다\n"
#: Source/Core/DolphinQt2/MenuBar.cpp:121
#: Source/Core/DolphinWX/MainMenuBar.cpp:226
msgid "NTSC-J"
msgstr "NTSC-J"
#: Source/Core/DolphinQt2/MenuBar.cpp:123
#: Source/Core/DolphinWX/MainMenuBar.cpp:228
msgid "NTSC-U"
msgstr "NTSC-U"
#: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:45
#: Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp:73
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:85
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:42
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:29
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:270
#: Source/Core/DolphinWX/PatchAddEdit.cpp:58
msgid "Name:"
msgstr "이름:"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:78
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:186
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:19
msgid "Name: "
msgstr "이름:"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:46
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:490
msgid "Native (640x528)"
msgstr "원본 (640x528)"
#: Source/Core/DolphinWX/MemcardManager.cpp:523
#: Source/Core/DolphinWX/MemcardManager.cpp:559
msgid "Native GCI files(*.gci)"
msgstr "원본 GCI 파일(*.gci)"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:235
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:109
msgid "Netherlands"
msgstr "네덜란드"
#: Source/Core/Core/NetPlayClient.cpp:1298
msgid "Netplay has desynced in NetPlay_GetButtonPress()"
msgstr "넷플레이가 NetPlay_GetButtonPress() 에서 비동기화되었습니다"
#: Source/Core/Core/NetPlayClient.cpp:1092
msgid "Netplay has desynced. There is no way to recover from this."
msgstr "넷플레이가 갈렸습니다. 이것으로부터 복구할 방법이 없습니다."
#: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:79
msgid "New"
msgstr ""
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:23
msgid "New Breakpoint"
msgstr ""
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:40
msgid "New Scan"
msgstr "새로운 스캔"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:54
msgid "New Texture"
msgstr "새로운 텍스처"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:195
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:217
msgid "New identity generated."
msgstr "새로운 식별자가 생성되었습니다."
#: Source/Core/DolphinWX/MemcardManager.cpp:181
#: Source/Core/DolphinWX/MemcardManager.cpp:818
msgid "Next Page"
msgstr "다음 페이지"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:47
msgid "Next Scan"
msgstr "다음 스캔"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:137
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:102
msgid "Nickname:"
msgstr "별명:"
#: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:30
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:30
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:78
msgid "No Adapter Detected"
msgstr "감지된 어댑터가 없습니다"
#: Source/Core/Core/ConfigManager.h:35
msgid "No Audio Output"
msgstr "오디오 출력 없음"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:480
msgid "No Match"
msgstr "매치 없음"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:419
msgid "No Value Given"
msgstr "주어진 값 없음"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:779
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:793
msgid "No description available"
msgstr "적합한 상세 설명 없음"
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:73
msgid "No extension selected."
msgstr "선택된 확장이 없습니다."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:882
msgid "No file loaded"
msgstr "로드된 파일이 없음"
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:272
msgid "No file loaded / recorded."
msgstr "로드된 / 녹화된 파일이 없음."
#: Source/Core/DolphinWX/MemcardManager.cpp:429
msgid "No free directory index entries."
msgstr "빈 디렉토리 목록 엔트리가 없음."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:53
msgid "No game is running."
msgstr "구동중인 게임이 없습니다."
#: Source/Core/DolphinQt2/MenuBar.cpp:591
#: Source/Core/DolphinWX/FrameTools.cpp:1326
msgid "No issues have been detected."
msgstr "이슈가 감지되지 않았습니다."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:918
msgid "No recorded file"
msgstr "녹화된 파일이 없음"
#: Source/Core/Core/State.cpp:729
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"undo.dtm 이 없습니다, 무비 갈림을 막기위해서 상태로드 되돌리기를 취소합니다"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:98
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:192
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:141
#: Source/Core/DolphinQt2/NetPlay/PadMappingDialog.cpp:55
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:27
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1248
msgid "None"
msgstr "없음"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:108
msgid "Not Equal"
msgstr "같지 않음"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1052
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:297
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:339
msgid "Not Set"
msgstr "설정 안됨"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:397
msgid "Not Valid Hex"
msgstr "적합한 헥스가 아님"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:215
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:353
msgid "Not all players have the game. Do you really want to start?"
msgstr ""
"모든 플레이어가 그 게임을 가지고 있지는 않습니다. 정말 시작하고 싶습니까?"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:242
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:247
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:252
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:257
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:262
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:267
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:272
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:277
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:291
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:302
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:308
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:313
msgid "Not implemented"
msgstr "실행되지 않음"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:475
msgid "Not implemented yet."
msgstr "아직 시행되지 않았습니다."
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30
msgid "Notes:"
msgstr "참고:"
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:43
#: Source/Core/DolphinWX/FrameAui.cpp:82 Source/Core/DolphinWX/FrameAui.cpp:86
#: Source/Core/DolphinWX/FrameAui.cpp:510
#: Source/Core/DolphinWX/FrameAui.cpp:554
#: Source/Core/DolphinWX/FrameAui.cpp:561
#: Source/Core/DolphinWX/LogConfigWindow.cpp:41
msgid "Notice"
msgstr "알림"
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:183
msgid "NumExec"
msgstr "실행횟수"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:81
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:189
msgid "Number of Codes: "
msgstr "코드 번호:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:84
msgid "Nunchuk"
msgstr "눈처크"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:86
msgid "Nunchuk Configuration"
msgstr "눈처크 환경설정"
#: Source/Core/DolphinWX/TASInputDlg.cpp:189
msgid "Nunchuk orientation"
msgstr "눈처크 방향"
#: Source/Core/DolphinWX/TASInputDlg.cpp:183
msgid "Nunchuk stick"
msgstr "눈처크 스틱"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:620
msgid "Nvidia 3D Vision"
msgstr "Nvidia 3D Vision"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:601
#, c-format
msgid "Object %zu"
msgstr "오브젝트 %zu"
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:78
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:125
msgid "Object Range"
msgstr "오브젝트 범위"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:619
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1206
msgid "Off"
msgstr "끄기"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:62
msgid "Offset:"
msgstr "오프셋:"
#: Source/Core/DolphinQt2/MenuBar.cpp:321
#: Source/Core/DolphinWX/MainMenuBar.cpp:524
msgid "Online &Documentation"
msgstr "온라인 문서(&D)"
#: Source/Core/DolphinWX/MemcardManager.cpp:426
#, c-format
msgid "Only %d blocks available"
msgstr "%d 블록 사용 가능"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:351
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:375
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"접두사를 가진 부호들을 내보냅니다:\n"
"(모든 부호들은 빈칸)"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:543
msgid "Op?"
msgstr "Op?"
#: Source/Core/Core/HotkeyManager.cpp:24 Source/Core/DolphinQt2/ToolBar.cpp:50
#: Source/Core/DolphinWX/MainToolBar.cpp:177
msgid "Open"
msgstr "열기"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:225
#: Source/Core/DolphinWX/GameListCtrl.cpp:1157
msgid "Open &containing folder"
msgstr "담고 있는 폴더 열기(&c)"
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:169
msgid "Open FIFO log"
msgstr "FIFO 로그 열기"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:220
#: Source/Core/DolphinWX/GameListCtrl.cpp:1143
msgid "Open Wii &save folder"
msgstr "Wii 저장 폴더 열기(&s)"
#: Source/Core/DolphinWX/MainToolBar.cpp:177
msgid "Open file..."
msgstr "파일 열기..."
#: Source/Core/AudioCommon/OpenALStream.cpp:117
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: %s 장치에 대한 맥락(context)을 만들 수 없음"
#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: 사운드 장치들을 찾을 수 없음"
#: Source/Core/AudioCommon/OpenALStream.cpp:109
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: %s 장치를 열 수 없음"
#: Source/Core/DolphinWX/Frame.cpp:802
msgid "Operation in progress..."
msgstr "작업 진행 중..."
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:82 Source/Core/Core/HW/GCPadEmu.cpp:85
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:308
#: Source/Core/DolphinQt2/Config/Mapping/GCKeyboardEmu.cpp:38
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:58
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:70
msgid "Options"
msgstr "옵션"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Orange"
msgstr "주황"
#: Source/Core/DolphinWX/MemcardManager.cpp:461
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memory card\n"
msgstr ""
"파일 디렉토리 안에 파일 순서가 블록 순서와 맞지 않습니다\n"
"우클릭하시고 모든 저장들을 내보네세요,\n"
"그리고 새로운 메모리카드로 저장들을 가져오세요\n"
#: Source/Core/DolphinWX/TASInputDlg.cpp:141
msgid "Orientation"
msgstr "방향"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:77
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:78
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:458
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:786
msgid "Other"
msgstr "다른 것들"
#: Source/Core/Core/HotkeyManager.cpp:262
msgid "Other State Hotkeys"
msgstr "다른 상태 단축키"
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:125
msgid "Other State Management"
msgstr "다른 상태 관리"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:74
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:134
msgid "Other game"
msgstr "다른 게임"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:739
msgid "Output"
msgstr "출력"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:49
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:85
msgid "Overlay Information"
msgstr "오버레이 정보"
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:51
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:64
msgid "Override Language on NTSC Games"
msgstr "NTSC 게임에서 언어 오버라이드"
#: Source/Core/DolphinQt2/MenuBar.cpp:451
#: Source/Core/DolphinWX/MainMenuBar.cpp:147
msgid "P&lay Input Recording..."
msgstr "입력 기록 플레이...(&l)"
#: Source/Core/DolphinQt2/MenuBar.cpp:126
#: Source/Core/DolphinWX/MainMenuBar.cpp:230
msgid "PAL"
msgstr "PAL"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:116
msgid "PNG image file (*.png);; All Files (*)"
msgstr "PNG 이미지 파일 (*.png);; 모든 파일 (*)"
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:175
msgid "PPC Size"
msgstr "PPC 크기"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:450
msgid "PPC vs x86"
msgstr "PPC 대 x86"
#: Source/Core/Core/HW/GCPad.cpp:18
msgid "Pad"
msgstr "패드"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:39
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:61
msgid "Pads"
msgstr "패드"
#: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:114
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:139
msgid "Parsing Error"
msgstr "분석 에러"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:88
msgid "Partition %1"
msgstr "파티션 %1"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:162
#, c-format
msgid "Partition %zu"
msgstr "파티션 %zu"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:252
msgid "Passthrough a Bluetooth Adapter"
msgstr "블루투스 어댑터를 패스쓰루"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:155
msgid "Passthrough a Bluetooth adapter"
msgstr "블루투스 어댑터를 패스쓰루"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:251
msgid "Patches"
msgstr "패치"
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:47
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:20
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:89
msgid "Paths"
msgstr "경로"
#: Source/Core/DolphinQt2/ToolBar.cpp:52
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:73
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:47
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:180
#: Source/Core/DolphinWX/MainToolBar.cpp:229
msgid "Pause"
msgstr "일시정지"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:76
msgid "Pause After"
msgstr "후에 정지"
#: Source/Core/DolphinQt2/MenuBar.cpp:469
#: Source/Core/DolphinWX/MainMenuBar.cpp:153
msgid "Pause at End of Movie"
msgstr "무비의 끝에서 일시정지"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:146
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:94
msgid "Pause on Focus Loss"
msgstr "초점 잃을 때 일시정지"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:130
msgid "Pauses the emulator when focus is taken away from the emulation window."
msgstr "에뮬레이션 창에서 포커스가 없어졌을 때 에뮬레이터를 일시정지합니다."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:69
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:586
msgid "Per-Pixel Lighting"
msgstr "픽셀단위 광원"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:344
msgid "Perfect"
msgstr "완벽한"
#: Source/Core/DolphinQt2/MenuBar.cpp:146
#: Source/Core/DolphinWX/MainMenuBar.cpp:252
msgid "Perform Online System Update"
msgstr "온라인 시스템 업데이트 하기"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:190
#: Source/Core/DolphinWX/GameListCtrl.cpp:1183
msgid "Perform System Update"
msgstr "시스텝 업데이트 하기"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:41
msgid ""
"Perform a full index of the game's RAM at the current Data Size. Required "
"before any Searching can be performed."
msgstr "현재 데이터 크기로 게임 램의 전체 목록을 수행합니다."
#: Source/Core/DolphinWX/FrameAui.cpp:539
#, c-format
msgid "Perspective %d"
msgstr "관점 %d"
#: Source/Core/DolphinWX/MainMenuBar.cpp:442
msgid "Perspectives"
msgstr "관점"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:51
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:124
msgid "Pixel Shader"
msgstr "픽셀 쉐이더"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:126
msgid "Pixel Shader Constants"
msgstr "픽셀 쉐이더 상수"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:491
#: Source/Core/DolphinQt2/MenuBar.cpp:357
#: Source/Core/DolphinWX/MainMenuBar.cpp:306
msgid "Platform"
msgstr "플랫폼"
#: Source/Core/DolphinQt2/ToolBar.cpp:51
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:150
#: Source/Core/DolphinWX/MainToolBar.cpp:180
#: Source/Core/DolphinWX/MainToolBar.cpp:234
msgid "Play"
msgstr " 실행 "
#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Play Recording"
msgstr "(입력) 기록 재생"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:343
msgid "Playable"
msgstr "플레이가능"
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:108
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:137
msgid "Playback Options"
msgstr "재생 옵션"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:119
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:190
msgid "Players"
msgstr "플레이어"
#: Source/Core/DolphinWX/FrameTools.cpp:870
msgid "Please confirm..."
msgstr "확인해주세요..."
#: Source/Core/DolphinWX/FrameAui.cpp:510
msgid "Please create a perspective before saving"
msgstr "저장하기전에 관점을 생성해 주세요."
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:93
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:42
msgid "Port %1"
msgstr "포트 %1"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:161
#, c-format
msgid "Port %i"
msgstr "포트 %i"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:78
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:105
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:160
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:199
msgid "Port:"
msgstr "포트:"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:492
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr "가능한 비동기 감지됨: %1 가 프레임 %2 에서 비동기화된 듯 합니다"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:22
msgid "Post Processing Shader Configuration"
msgstr "후 처리 쉐이더 환경설정"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:83
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:569
msgid "Post-Processing Effect:"
msgstr "후-처리 효과:"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:64
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:841
msgid "Prefetch Custom Textures"
msgstr "커스텀 텍스처 프리패치"
#: Source/Core/Core/Movie.cpp:1115
#, c-format
msgid "Premature movie end in PlayController. %u + %zu > %zu"
msgstr "PlayController 로 무비 마무리가 미완성되었습니다. %u + %zu > %zu"
#: Source/Core/Core/Movie.cpp:1238
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %zu"
msgstr "PlayWiimote 로 무비 마무리가 미완성되었습니다. %u + %d > %zu"
#: Source/Core/Core/Movie.cpp:1212
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %zu"
msgstr "PlayWiimote 로 무비 마무리가 미완성되었습니다. %u > %zu"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:90
#: Source/Core/DolphinWX/FrameTools.cpp:1458
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
"업데이트 준비중...\n"
"시간이 잠시 걸릴 수 있습니다."
#: Source/Core/Core/HotkeyManager.cpp:65
msgid "Press Sync Button"
msgstr "동기화 버튼을 누르세요"
#: Source/Core/DolphinWX/MemcardManager.cpp:180
msgid "Prev Page"
msgstr "이전 페이지"
#: Source/Core/DolphinWX/Debugger/AssemblerEntryDialog.cpp:89
#, c-format
msgid "Preview: %s"
msgstr "미리보기: %s"
#: Source/Core/DolphinWX/MemcardManager.cpp:817
msgid "Previous Page"
msgstr "이전 페이지"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:70
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1228
msgid "Profile"
msgstr "프로파일"
#: Source/Core/Core/HotkeyManager.cpp:250
msgid "Program Counter"
msgstr "프로그램 카운터"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.h:56
msgid "Properties"
msgstr "속성"
#: Source/Core/DolphinWX/MainMenuBar.cpp:380
msgid "Provide safer execution by not linking the JIT blocks."
msgstr "JIT 블록을 링크하지 않는 더 안전한 실행을 제공합니다."
#: Source/Core/DolphinWX/MainMenuBar.cpp:360
msgid "Purge Game List Cache"
msgstr "게임 목록 캐쉬 제거"
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:238
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:79
msgid "Put Main Menu roms in User/GC/{region}."
msgstr "메인 메뉴 롬을 User/GC/{region} 에 두세요."
#: Source/Core/Common/MsgHandler.cpp:66
#: Source/Core/DolphinQt2/MainWindow.cpp:911
msgid "Question"
msgstr "질문"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:68
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:108
msgid "Quit"
msgstr "종료"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:272
msgid "Quit Netplay"
msgstr "넷플레이 중지"
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:42
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:51
msgid "R"
msgstr "R"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:46
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:55
msgid "R-Analog"
msgstr "R-아날로그"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:35
msgid "Radius"
msgstr "반지름"
#. i18n: A range of memory addresses
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:67
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:52
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:801
msgid "Range"
msgstr "범위"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:453
msgid "Re&place Instruction"
msgstr "명령 바꾸기 (&p)"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:58
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:43
msgid "Read"
msgstr ""
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:186
msgid "Read and write"
msgstr "읽고 쓰기"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:126
msgid ""
"Read game names from an internal database instead of reading names from the "
"games themselves, except for games that aren't in the database. The names in "
"the database are often more consistently formatted, especially for Wii games."
msgstr ""
"게임 자체에서 이름을 읽는 대신 내부 데이터베이스에서 게임 이름을 읽습니다, 데"
"이터베이스에 없는 게임은 제외합니다. 데이터베이스에 있는 이름은 대체로 더 일"
"관된 형식으로 되어있습니다, 특히 Wii 게임들이 그렇습니다."
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:193
msgid "Read only"
msgstr "읽기 전용"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:62
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:47
msgid "Read or Write"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Read-Only Mode"
msgstr "읽기-전용 모드"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:163
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:363
msgid "Real Balance Board"
msgstr "실제 밸런스 보드"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:192
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313
msgid "Real Wii Remote"
msgstr "실제 Wii 리모트"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32
msgid "Recenter"
msgstr "리센터"
#: Source/Core/DolphinWX/MainMenuBar.cpp:457
msgid ""
"Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ names "
"for other functions."
msgstr ""
"sys/totaldb.dsy 로부터 표준 함수들을 인식합니다, 그리고 다른 함수들에 대해서"
"는 통칭 zz_ 이름을 사용합니다."
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:43
msgid "Recommended for normal users"
msgstr "일반 사용자에게 권장됩니다"
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:136
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:163
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:204
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:406
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:812
msgid "Record"
msgstr "녹화"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:66
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:270
msgid "Record inputs"
msgstr "입력 녹화"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:173
msgid "Recording Info"
msgstr "녹화 정보"
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:118
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:187
msgid "Recording Options"
msgstr "녹화 옵션"
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:268
msgid "Recording..."
msgstr "녹화..."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Red"
msgstr "빨강"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Red Left"
msgstr "빨강 왼쪽"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Red Right"
msgstr "빨강 오른쪽"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:228
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:157
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics. This "
"smooths out jagged edges on objects.\n"
"Increases GPU load and sometimes causes graphical issues. SSAA is "
"significantly more demanding than MSAA, but provides top quality geometry "
"anti-aliasing and also applies anti-aliasing to lighting, shader effects, "
"and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
"3D 그래픽을 래스터화함으로 유발되는 앨리어싱의 양을 줄입니다.\n"
"이것은 오브젝트의 거친 모서리를 부드럽게 합니다.\n"
"GPU 로드를 증가시키고 때때로 그래픽 이슈를 유발합니다. SSAA는 MSAA보다 상당"
"히 더 로드가 요구됩니다, 하지만 최고 품질의 기하학 안티-앨리어싱을 제공하고 "
"또한 빛, 그림자 효과, 텍스처 안티-앨리어싱을 적용합니다.\n"
"\n"
"잘 모르겠으면, 없음을 선택하세요."
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:158
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:58
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:353
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1189
#: Source/Core/DolphinWX/MainToolBar.cpp:178
msgid "Refresh"
msgstr "새로고침"
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Refresh Game List"
msgstr "게임 목록 새로고침"
#: Source/Core/DolphinWX/MainToolBar.cpp:178
msgid "Refresh game list"
msgstr "게임 목록 새로고침"
#: Source/Core/DolphinQt2/MenuBar.cpp:364
#: Source/Core/DolphinWX/MainMenuBar.cpp:318
msgid "Region"
msgstr "지역"
#: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:21
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:102
#: Source/Core/DolphinWX/Debugger/RegisterWindow.h:17
msgid "Registers"
msgstr "레지스터"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38
msgid "Relative Input"
msgstr "연관 입력"
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:83
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:80
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:404
#: Source/Core/DolphinWX/PatchAddEdit.cpp:87
msgid "Remove"
msgstr "제거"
#: Source/Core/DolphinWX/MainMenuBar.cpp:451
msgid "Remove names from all functions and variables."
msgstr "모든 함수와 변수로부터 이름을 제거합니다."
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:360
msgid "Rename symbol:"
msgstr "부호 이름 바꾸기:"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:136
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:220
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"와이어프레임으로 장면을 렌더합니다.\n"
"\n"
"잘 모르겠으면, 이것을 체크 해제해 두세요."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:89
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:124
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:435
msgid "Render to Main Window"
msgstr "메인 창에 렌더"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:38
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:52
msgid "Rendering"
msgstr "렌더링"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:316
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr "알림: GCIFolder가 할당되지 않은 블록 0x%x 에 씀"
#: Source/Core/Core/HotkeyManager.cpp:30
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:157
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:93
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:290
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1208
msgid "Reset"
msgstr "리셋"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:267
msgid "Reset Traversal Server"
msgstr "횡단 서버를 리셋합니다"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:268
msgid "Reset Traversal Server to %1:%2"
msgstr "횡단 서버를 %1:%2 로 리셋합니다"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:69
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:98
msgid "Reset Traversal Settings"
msgstr "횡단 설정 리셋"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:566
msgid "Reset Wii Remote pairings"
msgstr "Wii 리모트 페어링 재설정"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:160
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:288
msgid "Reset all saved Wii Remote pairings"
msgstr "저장된 모든 Wii 리모트 페어링 재설정"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:220
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:258
msgid "Restart Required"
msgstr "재시작이 요구됩니다"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:88
msgid "Results"
msgstr "결과"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:378
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:798
msgid "Retry"
msgstr "재시도"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:52
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:228
msgid "Revision:"
msgstr "개정:"
#: Source/Core/DolphinQt2/AboutDialog.cpp:29
msgid "Revision: "
msgstr "개정:"
#: Source/Core/DolphinWX/AboutDolphin.cpp:33
#, c-format
msgid "Revision: %s"
msgstr "개정: %s"
#: Source/Core/DolphinWX/MainMenuBar.cpp:419
#: Source/Core/DolphinWX/TASInputDlg.cpp:95
#: Source/Core/DolphinWX/TASInputDlg.cpp:249
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25
msgid "Right"
msgstr "오른쪽"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:76
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:38
msgid "Right Stick"
msgstr "오른쪽 스틱"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:50
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:146
msgid "Right Table"
msgstr "오른쪽 테이블"
#: Source/Core/DolphinWX/TASInputDlg.cpp:270
msgid "Right stick"
msgstr "오른쪽 스틱"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:301
msgid "Room ID"
msgstr "룸 ID"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:202
msgid "Room ID:"
msgstr "룸 ID:"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:200
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:305
msgid ""
"Rounds 2D vertices to whole pixels. Fixes graphical problems in some games "
"at higher internal resolutions. This setting has no effect when native "
"internal resolution is used.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"2D 버텍스들을 전체 픽셀들로 반올림합니다. 더 높은 내부 해상도일 때 일부 게임"
"에서 생기는 그래픽 문제를 해결합니다."
#: Source/Core/Core/HW/GCPadEmu.cpp:72
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:299
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:29
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:56
msgid "Rumble"
msgstr "진동"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:187
msgid "Run"
msgstr "구동"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:448
msgid "Run &To Here"
msgstr "여기까지 실행 (&T)"
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:43
msgid "Run DolphinWX Instead"
msgstr "DolphinWX 대신 실행합니다"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:237
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:111
msgid "Russia"
msgstr "러시아"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:82
msgid "SD Card Path:"
msgstr "SD 카드 경로:"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:74
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:135
msgid "SD card"
msgstr "SD 카드"
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:104
msgid "SP1:"
msgstr ""
#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GCPadEmu.cpp:56
#: Source/Core/DolphinWX/TASInputDlg.cpp:399
msgid "START"
msgstr "시작"
#: Source/Core/DolphinQt2/MenuBar.cpp:199
#: Source/Core/DolphinWX/MainMenuBar.cpp:135
msgid "Sa&ve State"
msgstr "상태 저장(&v) "
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:56
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:719
msgid "Safe"
msgstr "안전"
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyStates.cpp:22
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:73
#: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:84
#: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:79
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:63
#: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:38
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:164
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1233
msgid "Save"
msgstr "저장"
#: Source/Core/DolphinWX/MainMenuBar.cpp:481
msgid "Save Code"
msgstr "코드 저장"
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:180
msgid "Save FIFO log"
msgstr "FIFO 로그 저장"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:207
msgid "Save File to"
msgstr "에 파일 저장"
#: Source/Core/DolphinWX/MemcardManager.cpp:529
msgid "Save GCI as..."
msgstr "다른 이름으로 GCI 저장..."
#: Source/Core/Core/HotkeyManager.cpp:152
#: Source/Core/DolphinWX/MainMenuBar.cpp:107
msgid "Save Oldest State"
msgstr "가장 오래된 상태 저장"
#: Source/Core/DolphinWX/MainMenuBar.cpp:423
msgid "Save Perspectives"
msgstr "관점 저장"
#: Source/Core/Core/HotkeyManager.cpp:155
#: Source/Core/Core/HotkeyManager.cpp:259
msgid "Save State"
msgstr "상태 저장"
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Save State Slot 1"
msgstr "슬롯 1 상태 저장"
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Save State Slot 10"
msgstr "슬롯 10 상태 저장"
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Save State Slot 2"
msgstr "슬롯 2 상태 저장"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Save State Slot 3"
msgstr "슬롯 3 상태 저장"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Save State Slot 4"
msgstr "슬롯 4 상태 저장"
#: Source/Core/Core/HotkeyManager.cpp:122
msgid "Save State Slot 5"
msgstr "슬롯 5 상태 저장"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Save State Slot 6"
msgstr "슬롯 6 상태 저장"
#: Source/Core/Core/HotkeyManager.cpp:124
msgid "Save State Slot 7"
msgstr "슬롯 7 상태 저장"
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Save State Slot 8"
msgstr "슬롯 8 상태 저장"
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Save State Slot 9"
msgstr "슬롯 9 상태 저장"
#: Source/Core/DolphinQt2/MenuBar.cpp:200
msgid "Save State to File"
msgstr "파일에 상태 저장"
#: Source/Core/DolphinQt2/MenuBar.cpp:202
msgid "Save State to Oldest Slot"
msgstr "가장 오래된 슬롯에 상태 저장"
#: Source/Core/DolphinQt2/MenuBar.cpp:201
#: Source/Core/DolphinWX/MainMenuBar.cpp:106
msgid "Save State to Selected Slot"
msgstr "선택된 슬롯에 상태를 저장합니다"
#: Source/Core/DolphinQt2/MenuBar.cpp:203
msgid "Save State to Slot"
msgstr "슬롯에 상태 저장"
#: Source/Core/DolphinWX/MainMenuBar.cpp:105
msgid "Save State..."
msgstr "상태 저장..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:476
msgid "Save Symbol Map &As..."
msgstr "심볼 맵 다른 이름으로 저장... (&A)"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:283
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:124
msgid "Save and Load State"
msgstr "상태 저장과 로드"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:104
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:353
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:359
msgid "Save as..."
msgstr "다른 이름으로 저장..."
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:431
msgid "Save combined output file as"
msgstr "합쳐진 출력 파일 다른 이름으로 저장"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1522
msgid "Save compressed GCM/ISO"
msgstr "압축된 GCM/ISO를 저장"
#: Source/Core/DolphinWX/MainMenuBar.cpp:424
msgid "Save currently-toggled perspectives"
msgstr "최근-토글된 관점 저장"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1513
msgid "Save decompressed GCM/ISO"
msgstr "압축풀린 GCM/ISO를 저장"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:297
msgid "Save map file as"
msgstr "맵 파일 다른 이름으로 저장"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:358
msgid "Save signature as"
msgstr "서명 다른 이름으로 저장"
#: Source/Core/DolphinWX/MainMenuBar.cpp:482
msgid ""
"Save the entire disassembled code. This may take a several seconds and may "
"require between 50 and 100 MB of hard drive space. It will only save code "
"that is in the first 4 MB of memory. If you are debugging a game that loads ."
"rel files with code to memory, you may want to increase the limit to perhaps "
"8 MB. That can be done in SymbolDB::SaveMap()."
msgstr ""
"전체 디스어셈블된 코드를 저장합니다. 이것은 수 초가 걸릴 수 있으며 50 에서 "
"100 MB 의 하드 드라이브 공간을 차지할 수 있습니다. 이것은 첫 4 MB 의 메모리"
"에 있는 코드만 저장합니다. 아마도 8 MB 로 한계를 증가시키기를 원했을지 모를 "
"기억할 코드를 지닌 .rel 파일을 로드하는 게임을 디버깅한다면 말이죠. 그것을 "
"SymbolDB::SaveMap() 에서 할 수 있습니다."
#: Source/Core/DolphinWX/MainMenuBar.cpp:477
msgid ""
"Save the function names and addresses for this game as a .map file. If you "
"want to open the .map file in IDA Pro, use the .idc script."
msgstr ""
"이 게임을 위한 함수 이름과 주소들을 .map 파일로 저장합니다. IDA 프로에서 ."
"map 파일을 열고 싶다면, .idc 스크립트를 사용하세요."
#: Source/Core/DolphinWX/MainMenuBar.cpp:467
msgid ""
"Save the function names for each address to a .map file in your user "
"settings map folder, named after the title ID."
msgstr ""
"각 주소에 대한 함수 이름을 유저 설정 맵 폴더에서 .map 파일로 저장합니다, 제"
"목 ID 를 따라 이름 지어져 있습니다."
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Save to Selected Slot"
msgstr "선택된 슬롯에 저장"
#: Source/Core/DolphinQt2/MenuBar.cpp:241
msgid "Save to Slot %1 - %2"
msgstr "슬롯 %1 - %2 에 저장"
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:135
msgid "Save..."
msgstr "저장..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:429
msgid "Saved Perspectives"
msgstr "저장된 관점"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:340
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:565
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr "저장된 Wii 리모트 페어링은 게임이 구동 중일 때만 재설정될 수 있습니다."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:91
msgid "Saved to /Wii/sd.raw (default size is 128mb)."
msgstr "/Wii/sd.raw 에 저장되었습니다 (기본 크기는 128mb 입니다)."
#: Source/Core/Core/Movie.cpp:943
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "상태저장 무비 %s 가 손상되었습니다, 무비 기록 중지 중..."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:67
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:583
msgid "Scaled EFB Copy"
msgstr "스케일된 EFB 복사"
#: Source/Core/DolphinWX/GameListCtrl.cpp:758
msgid "Scanning..."
msgstr "스캐닝..."
#: Source/Core/DolphinQt2/ToolBar.cpp:55
#: Source/Core/DolphinWX/MainToolBar.cpp:183
msgid "ScrShot"
msgstr "스크린샷"
#: Source/Core/VideoCommon/ImageWrite.cpp:54
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr "스크린샷 실패: 파일 \"%s\" 를 열 수 없습니다 (오류 %d)"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:171
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233
msgid "Search"
msgstr "찾기"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:117
msgid "Search (clear to use previous value)"
msgstr "찾기 (이전 값 사용에 쉬움)"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:80
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:113
msgid "Search Address"
msgstr "주소 검색"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:263
msgid "Search Current Object"
msgstr "최근 오브젝트 찾기"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:36
msgid "Search Subfolders"
msgstr "하위폴더 찾기"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:226
msgid "Search for Hex Value:"
msgstr "헥스 값 찾기:"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:48
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:753
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:23
msgid "Select"
msgstr "선택"
#: Source/Core/DolphinWX/MainMenuBar.cpp:361
msgid "Select Columns"
msgstr "세로줄 선택"
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13
msgid "Select Game"
msgstr "게임 선택"
#: Source/Core/DolphinQt2/MenuBar.cpp:242
msgid "Select Slot %1 - %2"
msgstr "슬롯 %1 - %2 선택"
#: Source/Core/DolphinWX/MainMenuBar.cpp:575
#, c-format
msgid "Select Slot %u - %s"
msgstr "슬롯 선택 %u - %s"
#: Source/Core/Core/HotkeyManager.cpp:260
msgid "Select State"
msgstr "상태 선택"
#: Source/Core/DolphinQt2/MenuBar.cpp:216
#: Source/Core/DolphinWX/MainMenuBar.cpp:136
msgid "Select State Slot"
msgstr "상태 슬롯 선택"
#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Select State Slot 1"
msgstr "상태 슬롯 1 선택"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Select State Slot 10"
msgstr "상태 슬롯 10 선택"
#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Select State Slot 2"
msgstr "상태 슬롯 2 선택"
#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Select State Slot 3"
msgstr "상태 슬롯 3 선택"
#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Select State Slot 4"
msgstr "상태 슬롯 4 선택"
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Select State Slot 5"
msgstr "상태 슬롯 5 선택"
#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Select State Slot 6"
msgstr "상태 슬롯 6 선택"
#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Select State Slot 7"
msgstr "상태 슬롯 7 선택"
#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Select State Slot 8"
msgstr "상태 슬롯 8 선택"
#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Select State Slot 9"
msgstr "상태 슬롯 9 선택"
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:54
msgid "Select Wii NAND Root"
msgstr "Wii NAND 루트 선택"
#: Source/Core/DolphinWX/FrameTools.cpp:1299
msgid "Select a BootMii NAND backup to import"
msgstr "가져올 BootMii NAND 백업을 선택"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:135
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:33
msgid "Select a Directory"
msgstr "디렉토리 선택"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:115
#: Source/Core/DolphinQt2/MainWindow.cpp:344
#: Source/Core/DolphinQt2/MainWindow.cpp:636
#: Source/Core/DolphinQt2/MainWindow.cpp:643
msgid "Select a File"
msgstr "파일 선택"
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:41
msgid "Select a Game"
msgstr "게임 선택"
#: Source/Core/DolphinWX/FrameTools.cpp:1248
msgid "Select a Wii WAD file to install"
msgstr "설치할 Wii WAD 파일 선택"
#: Source/Core/DolphinWX/MemcardManager.cpp:518
msgid "Select a save file to import"
msgstr "가져올 저장 파일을 선택"
#: Source/Core/DolphinQt2/MenuBar.cpp:548
msgid "Select a title to install to NAND"
msgstr "NAND 에 설치할 타이틀 선택"
#: Source/Core/DolphinWX/FrameAui.cpp:328
msgid "Select floating windows"
msgstr "떠있는 창들 선택"
#: Source/Core/DolphinQt2/MainWindow.cpp:966
#: Source/Core/DolphinQt2/MainWindow.cpp:1037
#: Source/Core/DolphinWX/FrameTools.cpp:502
#: Source/Core/DolphinWX/FrameTools.cpp:999
msgid "Select the Recording File"
msgstr "기록 파일 선택"
#: Source/Core/DolphinWX/FrameTools.cpp:351
msgid "Select the file to load"
msgstr "로드할 파일 선택"
#: Source/Core/DolphinQt2/MainWindow.cpp:947
#: Source/Core/DolphinWX/FrameTools.cpp:1311
msgid "Select the keys file (OTP/SEEPROM dump)"
msgstr "키 파일 선택 (OTP/SEEPROM 덤프)"
#: Source/Core/DolphinQt2/MainWindow.cpp:920
#: Source/Core/DolphinQt2/MenuBar.cpp:572
#: Source/Core/DolphinWX/FrameTools.cpp:1209
msgid "Select the save file"
msgstr "저장 파일을 선택"
#: Source/Core/DolphinWX/FrameTools.cpp:1548
msgid "Select the state to load"
msgstr "로드할 상태 선택"
#: Source/Core/DolphinWX/FrameTools.cpp:1560
msgid "Select the state to save"
msgstr "저장할 상태 선택"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:248
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:141
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimic a standard 4:3 analog TV.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"렌더링할 때 사용할 종횡비를 선택하세요:\n"
"자동: 원본 종횡비를 사용합니다.\n"
"강제 16:9: 와이드스크린 종횡비로 아날로그 TV를 흉내냅니다.\n"
"강제 4:3: 표준 4:3 아날로그 TV를 흉내냅니다.\n"
"창으로 늘림: 창 크기로 그림을 늘립니다.\n"
"\n"
"잘 모르겠으면, 자동을 선택하세요."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:294
msgid "Select where you want to save the compressed image"
msgstr "압축된 이미지를 저장하고 싶은 곳을 선택하세요"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:293
msgid "Select where you want to save the decompressed image"
msgstr "압축풀린 이미지를 저장하고 싶은 곳을 선택하세요"
#: Source/Core/DolphinWX/LogWindow.cpp:69
msgid "Selected Font"
msgstr "선택된 폰트"
#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:217
#: Source/Core/InputCommon/InputConfig.cpp:63
msgid "Selected controller profile does not exist"
msgstr "선택된 컨트롤러 프로파일이 존재하지 않습니다"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:226
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:118
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"사용할 하드웨어 어댑터를 선택하세요.\n"
"\n"
"잘 모르겠으면, 처음 것을 사용하세요."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:120
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, select auto."
msgstr ""
"전체화면 모드에서 사용될 디스플레이 해상도를 선택하세요.\n"
"이것은 내부 해상도보다 크거나 같아야합니다. 성능 영향은 무시해도 될 정도입니"
"다.\n"
"\n"
"잘 모르겠으면, 자동을 선택하세요."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:262
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:279
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better "
"feeling of depth if you have the necessary hardware.\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"HDMI 3D is used when your monitor supports 3D display resolutions.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select Off."
msgstr ""
"입체 3D 모드를 선택합니다. 입체 보기는 필요한 하드웨어가 있다면 깊이의 더 좋"
"은 느낌을 줍니다.\n"
"대부분의 3D TV에서는 Side-by-Side 와 Top-and-Bottom이 사용됩니다.\n"
"여색 입체시는 빨강-청록색의 안경이 사용됩니다.\n"
"HDMI 3D는 모니터가 3D 디스플레이 해상도를 지원할 때 사용됩니다.\n"
"심하게 에뮬레이션 스피드를 감소시키고 때로는 이슈를 유발합니다.\n"
"\n"
"잘 모르겠으면, 끄기를 선택하세요."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:229
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:113
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"내부적으로 어떤 그래픽 API를 사용할지 선택합니다.\n"
"소프트웨어 렌더러는 극히 느리고 디버깅에만 유용합니다, 그러니 사용할 이유가 "
"없다면 OpenGL을 선택하는게 좋을 겁니다.\n"
"\n"
"잘 모르겠으면, OpenGL을 선택하세요."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:220
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:151
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:106
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"내부적으로 어떤 그래픽 API를 사용할지 선택합니다.\n"
"소프트웨어 렌더러는 극히 느리고 디버깅에만 유용합니다, 그러니 Direct3D나 "
"OpenGL을 선택하고 싶을 것입니다. 다른 게임과 다른 GPU는 각각의 백엔드에서 다"
"르게 행동할 것입니다, 그러니 최고의 에뮬레이션 경험을 위해서 둘다 시도해보기"
"를 권장합니다 그리고나서 문제가 더 적게 있는 것을 고르세요.\n"
"\n"
"잘 모르겠으면, OpenGL을 선택하세요."
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:101
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:170
msgid "Send"
msgstr "보내기"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:132
msgid "Sensor Bar Position:"
msgstr "센서 바 위치:"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:93
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use."
msgstr "시리얼 포트 1 - 이것은 넷 어댑터같은 디바이스가 사용하는 포트입니다."
#: Source/Core/Core/NetPlayClient.cpp:934
msgid "Server rejected traversal attempt"
msgstr "서버가 횡단 시도를 거절했습니다"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:59
#: Source/Core/DolphinWX/MainToolBar.cpp:212
msgid "Set PC"
msgstr "PC 설정"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:120
msgid "Set Value"
msgstr "값 설정"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:171
#: Source/Core/DolphinWX/GameListCtrl.cpp:1160
msgid "Set as &default ISO"
msgstr "기본 ISO로 설정(&d)"
#: Source/Core/DolphinWX/MemcardManager.cpp:820
#, c-format
msgid "Set as default Memory Card %c"
msgstr "기본 메모리카드 %c 로 설정"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:446
msgid "Set symbol &end address"
msgstr "부호 끝 주소 설정 (&e)"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:445
msgid "Set symbol &size"
msgstr "부호 크기 설정 (&s)"
#: Source/Core/DolphinWX/MainToolBar.cpp:212
msgid "Set the current instruction"
msgstr "현재 명령 설정"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:62
msgid "Sets the GameCube system language."
msgstr "게임큐브 시스템 언어를 설정합니다."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:87
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Wii 디스플레이 모드를 PAL 게임을 위한 50Hz (576i) 대신에 60Hz (480i)로 설정합"
"니다.\n"
"모든 게임에서 작동하지는 않을 것입니다."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:90
msgid "Sets the Wii system language."
msgstr "Wii 시스템 언어를 설정합니다."
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:81
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:64
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. Certain "
"backends only."
msgstr ""
"지연을 (ms 로) 설정합니다. 값이 높을수록 오디오 튐을 줄일지도 모릅니다. 특정 "
"백엔드 전용."
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:33
msgid "Settings"
msgstr "설정"
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:264
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "Wii메모리설정: setting.txt 파일을 생성할 수 없음"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:48
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:278
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:97
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:26
msgid "Shake"
msgstr "흔들기"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:78
msgid "Short Maker:"
msgstr "단축 제작사:"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:77
msgid "Short Name:"
msgstr "단축 이름:"
#: Source/Core/DolphinWX/TASInputDlg.cpp:278
#: Source/Core/DolphinWX/TASInputDlg.cpp:374
msgid "Shoulder Buttons"
msgstr "숄더 버튼"
#: Source/Core/DolphinQt2/MenuBar.cpp:249
#: Source/Core/DolphinWX/MainMenuBar.cpp:331
msgid "Show &Log"
msgstr "로그 보기(&L)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:328
msgid "Show &Status Bar"
msgstr "상태바 표시(&S)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:326
msgid "Show &Toolbar"
msgstr "툴바 표시(&T)"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:145
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:91
msgid "Show Active Title in Window Title"
msgstr "창 제목에 활성 타이틀 보여주기"
#: Source/Core/DolphinQt2/MenuBar.cpp:416
#: Source/Core/DolphinWX/MainMenuBar.cpp:282
msgid "Show Australia"
msgstr "오스트레일리아"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:126
msgid "Show Debugging UI"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:357
msgid "Show Drives"
msgstr "드라이브 표시"
#: Source/Core/DolphinQt2/MenuBar.cpp:391
#: Source/Core/DolphinWX/MainMenuBar.cpp:271
msgid "Show ELF/DOL"
msgstr "ELF/DOL"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:80
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:414
msgid "Show FPS"
msgstr "FPS 보기"
#: Source/Core/DolphinQt2/MenuBar.cpp:481
#: Source/Core/DolphinWX/MainMenuBar.cpp:157
msgid "Show Frame Counter"
msgstr "프레임 카운터 보기"
#: Source/Core/DolphinQt2/MenuBar.cpp:417
#: Source/Core/DolphinWX/MainMenuBar.cpp:284
msgid "Show France"
msgstr "프랑스"
#: Source/Core/DolphinQt2/MenuBar.cpp:389
#: Source/Core/DolphinWX/MainMenuBar.cpp:267
msgid "Show GameCube"
msgstr "게임큐브"
#: Source/Core/DolphinQt2/MenuBar.cpp:418
#: Source/Core/DolphinWX/MainMenuBar.cpp:286
msgid "Show Germany"
msgstr "독일"
#: Source/Core/DolphinQt2/MenuBar.cpp:487
#: Source/Core/DolphinWX/MainMenuBar.cpp:160
msgid "Show Input Display"
msgstr "입력 표시 보기"
#: Source/Core/DolphinQt2/MenuBar.cpp:419
#: Source/Core/DolphinWX/MainMenuBar.cpp:288
msgid "Show Italy"
msgstr "이탈리아"
#: Source/Core/DolphinQt2/MenuBar.cpp:413
#: Source/Core/DolphinWX/MainMenuBar.cpp:275
msgid "Show JAP"
msgstr "JAP (일본 방식)"
#: Source/Core/DolphinQt2/MenuBar.cpp:420
#: Source/Core/DolphinWX/MainMenuBar.cpp:290
msgid "Show Korea"
msgstr "한국"
#: Source/Core/DolphinQt2/MenuBar.cpp:475
#: Source/Core/DolphinWX/MainMenuBar.cpp:155
msgid "Show Lag Counter"
msgstr "랙 카운터 보기"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:74
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:283
msgid "Show Language:"
msgstr "언어 보기:"
#: Source/Core/DolphinQt2/MenuBar.cpp:255
#: Source/Core/DolphinWX/MainMenuBar.cpp:332
msgid "Show Log &Configuration"
msgstr "로그 환경설정(&C)"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:86
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:425
msgid "Show NetPlay Messages"
msgstr "넷플레이 메시지 보기"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:81
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:416
msgid "Show NetPlay Ping"
msgstr "넷플레이 핑 보기"
#: Source/Core/DolphinQt2/MenuBar.cpp:421
#: Source/Core/DolphinWX/MainMenuBar.cpp:292
msgid "Show Netherlands"
msgstr "네덜란드"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:144
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:89
msgid "Show On-Screen Messages"
msgstr "온-스크린 메시지 보여주기"
#: Source/Core/DolphinQt2/MenuBar.cpp:414
#: Source/Core/DolphinWX/MainMenuBar.cpp:277
msgid "Show PAL"
msgstr "PAL (유럽 방식)"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:58
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:55
#: Source/Core/DolphinWX/MainToolBar.cpp:209
msgid "Show PC"
msgstr "PC 보기"
#: Source/Core/DolphinQt2/MenuBar.cpp:394
#: Source/Core/DolphinWX/MainMenuBar.cpp:354
msgid "Show Platforms"
msgstr "플랫폼 표시"
#: Source/Core/DolphinQt2/MenuBar.cpp:429
#: Source/Core/DolphinWX/MainMenuBar.cpp:355
msgid "Show Regions"
msgstr "지역 표시"
#: Source/Core/DolphinQt2/MenuBar.cpp:422
#: Source/Core/DolphinWX/MainMenuBar.cpp:294
msgid "Show Russia"
msgstr "러시아"
#: Source/Core/DolphinQt2/MenuBar.cpp:423
#: Source/Core/DolphinWX/MainMenuBar.cpp:296
msgid "Show Spain"
msgstr "스페인"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:45
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:52
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:93
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:813
msgid "Show Statistics"
msgstr "통계 보기"
#: Source/Core/DolphinQt2/MenuBar.cpp:493
#: Source/Core/DolphinWX/MainMenuBar.cpp:162
msgid "Show System Clock"
msgstr "시스템 클럭 보기"
#: Source/Core/DolphinQt2/MenuBar.cpp:424
#: Source/Core/DolphinWX/MainMenuBar.cpp:298
msgid "Show Taiwan"
msgstr "타이완"
#: Source/Core/DolphinQt2/MenuBar.cpp:415
#: Source/Core/DolphinWX/MainMenuBar.cpp:279
msgid "Show USA"
msgstr "USA (미국 방식)"
#: Source/Core/DolphinQt2/MenuBar.cpp:426
#: Source/Core/DolphinWX/MainMenuBar.cpp:302
msgid "Show Unknown"
msgstr "알려지지 않음"
#: Source/Core/DolphinQt2/MenuBar.cpp:390
#: Source/Core/DolphinWX/MainMenuBar.cpp:269
msgid "Show WAD"
msgstr "WAD"
#: Source/Core/DolphinQt2/MenuBar.cpp:388
#: Source/Core/DolphinWX/MainMenuBar.cpp:265
msgid "Show Wii"
msgstr "Wii"
#: Source/Core/DolphinQt2/MenuBar.cpp:425
#: Source/Core/DolphinWX/MainMenuBar.cpp:300
msgid "Show World"
msgstr "세계"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:115
msgid "Show a confirmation box before stopping a game."
msgstr "게임을 멈추기 전에 확인 상자 보여주기."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:117
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may result "
"in major crashes having no explanation at all."
msgstr ""
"잠재적으로 심각한 에러가 발생했을 때 메시지 박스를 보여줍니다.\n"
"이것을 끄면 짜증나고 심각하지 않은 메시지들을 피할 수도 있습니다, 하지만 그것"
"은 설명이 전혀 없는 주요 깨짐의 결과를 가져올지 모릅니다."
#: Source/Core/DolphinWX/MemcardManager.cpp:834
msgid "Show first block"
msgstr "첫번째 블록 보기"
#: Source/Core/DolphinWX/MemcardManager.cpp:833
msgid "Show save blocks"
msgstr "저장 블록들 보기"
#: Source/Core/DolphinWX/MemcardManager.cpp:831
msgid "Show save comment"
msgstr "저장 주석 보기"
#: Source/Core/DolphinWX/MemcardManager.cpp:832
msgid "Show save icon"
msgstr "저장 아이콘 보기"
#: Source/Core/DolphinWX/MemcardManager.cpp:830
msgid "Show save title"
msgstr "저장 타이틀 보기"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:124
msgid "Show the active title name in the emulation window title."
msgstr "에뮬레이션 창 제목에 활성중인 타이틀 이름을 보여줍니다."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:256
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:226
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"에뮬레이션 속도의 측정으로 초당 렌더되는 프레임 수치를 보여줍니다.\n"
"\n"
"잘 모르겠으면, 이것을 체크 해제해 두세요."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:259
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:229
msgid ""
"Show the players' maximum Ping while playing on NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"넷플레이를 하는 동안 플레이어들의 최대 핑을 보여줍니다.\n"
"\n"
"잘 모르겠으면, 체크 해제해 두세요."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:138
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:158
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:236
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"다양한 렌더링 통계를 보여줍니다.\n"
"\n"
"잘 모르겠으면, 체크 해제해 두세요."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:619
msgid "Side-by-Side"
msgstr "나란히"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:329
msgid "Sideways Hold"
msgstr "옆방향 잡기"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:326
msgid "Sideways Toggle"
msgstr "옆방향 토글"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:311
msgid "Sideways Wii Remote"
msgstr "Wii 리모트 옆으로"
#: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:131
msgid "Signed Integer"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:268
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:62
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:76
msgid "Simplified Chinese"
msgstr "간소화 중국어"
#: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiUConfigDialog.cpp:32
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:26
msgid "Simulate DK Bongos"
msgstr "DK 봉고 시뮬"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:492
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:136
#: Source/Core/DolphinWX/GameListCtrl.cpp:469
msgid "Size"
msgstr "크기"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:105
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:70
msgid ""
"Size of stretch buffer in milliseconds. Values too low may cause audio "
"crackling."
msgstr ""
"밀리세컨드 단위의 늘림 버퍼 크기. 값이 너무 낮으면 오디오 지직거림을 일으킬"
"지 모릅니다."
#: Source/Core/Core/HotkeyManager.cpp:56
#: Source/Core/DolphinWX/MainToolBar.cpp:205
msgid "Skip"
msgstr "스킵"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:272
msgid "Skip DCBZ clearing"
msgstr "DCBZ 청소 스킵"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:35
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:677
msgid "Skip EFB Access from CPU"
msgstr "CPU로부터 EFB 엑세스 스킵"
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:50
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:69
msgid "Skip Main Menu"
msgstr "메인 메뉴 스킵"
#: Source/Core/DolphinWX/MainToolBar.cpp:206
msgid "Skips the next instruction completely"
msgstr "다음 명령을 완전히 스킵"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:81
msgid "Slider Bar"
msgstr "슬라이더 바"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:275
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"에뮬레이션 정확도를 만족시킴으로 EFB를 램에 복사를 조금 속도 향상시킵니다.\n"
"어느 이슈를 겪고 있다면, 텍스처 캐시 정확도를 올려보거나 이 옵션을 끄세요.\n"
"\n"
"잘 모르겠으면, 체크 해제해 두세요."
#: Source/Core/DolphinWX/MainMenuBar.cpp:569
#: Source/Core/DolphinWX/MainMenuBar.cpp:572
#, c-format
msgid "Slot %u - %s"
msgstr "슬롯 %u - %s"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85
msgid "Slot A"
msgstr "슬롯 A"
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:98
msgid "Slot A:"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85
msgid "Slot B"
msgstr "슬롯 B"
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:101
msgid "Slot B:"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:77
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:94
msgid "Software Renderer"
msgstr "소프트웨어 렌더러"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:167
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:948
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"소프트웨어 렌더링은 다른 백엔드들 보다 상당히 느립니다.\n"
"디버깅 목적으로만 유용합니다.\n"
"소프트웨어 렌더링을 활성을 정말 원합니까? 잘 모르겠으면, '아니오'를 선택하세"
"요."
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:239
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:113
msgid "Spain"
msgstr "스페인"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:262
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:56
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:56
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:67
msgid "Spanish"
msgstr "스페인어"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:318
msgid "Speaker Pan"
msgstr "스피커 팬"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:141
msgid "Speaker Volume:"
msgstr "스피커 볼륨:"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:222
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:188
msgid ""
"Specifies the resolution used to render at. A high resolution greatly "
"improves visual quality, but also greatly increases GPU load and can cause "
"issues in certain games. Generally speaking, the lower the internal "
"resolution is, the better your performance will be.\n"
"\n"
"If unsure, select Native."
msgstr ""
"렌더에 사용되는 해상도를 지정합니다. 고해상도는 비주얼 품질을 굉장히 향상시킵"
"니다, 하지만 GPU 로드를 또한 굉장히 증가시키고 특정 게임에서 이슈들을 유발"
"할 수 있습니다. 일반적으로 말해서, 더 낮은 내부 해상도는, 더 좋은 성능이 나"
"올 것입니다.\n"
"\n"
"모르겠으면, 원본을 선택하세요."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:96
msgid "Speed Limit:"
msgstr "속도 제한:"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:286
msgid "Speed up Disc Transfer Rate"
msgstr "디스크 전송율 속도 상승"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:74
msgid ""
"Splits the CPU and GPU threads so they can be run on separate cores.\n"
"Provides major speed improvements on most modern PCs, but can cause "
"occasional crashes/glitches."
msgstr ""
"CPU와 GPU 쓰레드를 분리해서 분리된 코어상에서 구동될 수 있습니다.\n"
"현대 PC들에서 주 속도 향상을 줍니다, 하지만 갑작스런 깨짐/결함들을 유발할 수 "
"있습니다."
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:98
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "Standard Controller"
msgstr "표준 컨트롤러"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:62
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:29
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:248
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:138
msgid "Start"
msgstr "시작"
#: Source/Core/DolphinQt2/MenuBar.cpp:128
#: Source/Core/DolphinWX/MainMenuBar.cpp:236
msgid "Start &NetPlay..."
msgstr "넷플레이 시작(&N)"
#: Source/Core/DolphinQt2/MenuBar.cpp:449
#: Source/Core/DolphinWX/MainMenuBar.cpp:146
msgid "Start Re&cording Input"
msgstr "입력 기록 시작(&c)"
#: Source/Core/Core/HotkeyManager.cpp:48
msgid "Start Recording"
msgstr "(입력) 기록 시작"
#: Source/Core/DolphinWX/MainMenuBar.cpp:191
msgid "Start the game directly instead of booting to pause"
msgstr "부팅하고 멈추는 대신에 게임을 직접 시작합니다"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:470
msgid "Started game"
msgstr "시작된 게임"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:494
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:138
#: Source/Core/DolphinQt2/MenuBar.cpp:366
#: Source/Core/DolphinWX/GameListCtrl.cpp:470
#: Source/Core/DolphinWX/MainMenuBar.cpp:322
msgid "State"
msgstr "상태"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:133
msgid "Statistics"
msgstr "통계"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:99
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "Steering Wheel"
msgstr "운전대"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:51
#: Source/Core/DolphinWX/MainToolBar.cpp:196
msgid "Step"
msgstr "스텝"
#: Source/Core/DolphinWX/MainMenuBar.cpp:437
msgid "Step &Into"
msgstr "스텝 들어가기(&I)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:438
msgid "Step &Over"
msgstr "스텝 넘어가기(&O)"
#: Source/Core/Core/HotkeyManager.cpp:53
msgid "Step Into"
msgstr "스텝 들어가기"
#: Source/Core/DolphinWX/MainMenuBar.cpp:439
msgid "Step O&ut"
msgstr "스텝 나가기(&u)"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:55
#: Source/Core/DolphinWX/MainToolBar.cpp:203
msgid "Step Out"
msgstr "스텝 나가기"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:54
#: Source/Core/DolphinWX/MainToolBar.cpp:199
msgid "Step Over"
msgstr "스텝 넘어가기"
#: Source/Core/DolphinWX/MainToolBar.cpp:196
msgid "Step into the next instruction"
msgstr "다음 명령으로 스텝"
#: Source/Core/DolphinWX/MainToolBar.cpp:204
msgid "Step out of the current function"
msgstr "현재 함수에서 스텝 나가기"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:408
msgid "Step out successful!"
msgstr "스텝 나가기 성공!"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:406
msgid "Step out timed out!"
msgstr "스텝 나가기 시간 초과!"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:333
msgid "Step over in progress..."
msgstr "스텝 넘어가기 진행 중..."
#: Source/Core/DolphinWX/MainToolBar.cpp:200
msgid "Step over the next instruction"
msgstr "다음 명령으로 스텝 넘어가기"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:318
msgid "Step successful!"
msgstr "스텝 성공!"
#: Source/Core/Core/HotkeyManager.cpp:249
msgid "Stepping"
msgstr "스텝핑"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:106
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:616
msgid "Stereoscopic 3D Mode:"
msgstr "입체 3D 모드:"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:95
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:375
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:653
msgid "Stereoscopy"
msgstr "입체 영상"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:45
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:74
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:39
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:54
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:62
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:87
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:112
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:133
msgid "Stick"
msgstr "스틱"
#: Source/Core/Core/HotkeyManager.cpp:29
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:137
#: Source/Core/DolphinQt2/ToolBar.cpp:53
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:414
#: Source/Core/DolphinWX/MainToolBar.cpp:181
msgid "Stop"
msgstr "중지"
#: Source/Core/DolphinWX/FrameTools.cpp:1767
msgid "Stop Playing Input"
msgstr "입력 재생 중지"
#: Source/Core/DolphinQt2/MenuBar.cpp:452
#: Source/Core/DolphinWX/FrameTools.cpp:1752
#: Source/Core/DolphinWX/FrameTools.cpp:1769
#: Source/Core/DolphinWX/MainMenuBar.cpp:148
msgid "Stop Playing/Recording Input"
msgstr "입력 재생/기록 중지"
#: Source/Core/DolphinWX/FrameTools.cpp:1765
msgid "Stop Recording Input"
msgstr "입력 기록 중지"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:480
msgid "Stopped game"
msgstr "멈춰진 게임"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:38
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:687
msgid "Store EFB Copies to Texture Only"
msgstr "EFB 복사를 텍스처에만 담기"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:70
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:755
msgid "Store XFB Copies to Texture Only"
msgstr "XFB 복사를 텍스처에만 담기"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:165
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:201
msgid ""
"Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"시스템 메모리를 우회해서 GPU 상에 EFB 복사를 전용으로 담습니다. 소수 게임에"
"서 그래픽 결함을 일으킵니다.\n"
"\n"
"활성 = EFB 복사를 텍스처에\n"
"비활성 = EFB 복사를 램(과 텍스처)에\n"
"\n"
"잘 모르겠으면, 체크해 두세요."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:175
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:205
msgid ""
"Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games that need to readback from "
"memory.\n"
"\n"
"Enabled = XFB Copies to Texture\n"
"Disabled = XFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"시스템 메모리를 우회해서 GPU 상에 EFB 복사를 전용으로 담습니다. 메모리에서 되"
"읽기가 필요한 소수 게임에서 그래픽 결함을 일으킵니다.\n"
"\n"
"활성 = EFB 복사를 텍스처에\n"
"비활성 = EFB 복사를 램(과 텍스처)에\n"
"\n"
"잘 모르겠으면, 체크해 두세요."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:51
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:390
msgid "Stretch to Window"
msgstr "창으로 늘림"
#. i18n: Data type used in computing
#: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:112
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:92
msgid "String"
msgstr "스트링"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:63
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:117
msgid "Strum"
msgstr "스트럼"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:234
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:282
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:304
#: Source/Core/DolphinQt2/MenuBar.cpp:652
msgid "Success"
msgstr "성공"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:325
msgid "Success!"
msgstr "성공!"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:325
msgid "Successfully compressed image."
msgstr "성공적으로 이미지를 압축했습니다."
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:168
msgid "Successfully deleted '%1'."
msgstr "'%1' 를 성공적으로 삭제했습니다."
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:96
#, c-format
msgid "Successfully exported %u save(s) to %s"
msgstr "%u 저장(들)을 %s 로 성공적으로 내보냈습니다"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:51
#, c-format
msgid "Successfully exported file to %s"
msgstr "성공적으로 파일을 %s로 내보냈음"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:259
msgid "Successfully exported save files"
msgstr "저장 파일들을 성공적으로 내보냈습니다"
#: Source/Core/DolphinQt2/MenuBar.cpp:653
msgid "Successfully extracted certificates from NAND"
msgstr "NAND 에서 증명서를 성공적으로 추출했습니다"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:282
msgid "Successfully extracted file."
msgstr "성공적으로 파일 압축을 풀었습니다."
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:234
msgid "Successfully extracted system data."
msgstr "성공적으로 시스템 데이터 압축을 풀었습니다."
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:115
msgid "Successfully imported save file(s)"
msgstr "성공적으로 저장 파일(들)을 가져왔습니다"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:342
#: Source/Core/DolphinQt2/MenuBar.cpp:559
msgid "Successfully installed this title to the NAND."
msgstr "NAND 에 이 타이틀을 성공적으로 설치했습니다."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:364
msgid "Successfully removed this title from the NAND."
msgstr "NAND 에서 이 타이틀을 성공적으로 제거했습니다."
#: Source/Core/DolphinQt2/AboutDialog.cpp:52
#: Source/Core/DolphinWX/AboutDolphin.cpp:42
msgid "Support"
msgstr "지원"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:104
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:649
msgid "Swap Eyes"
msgstr "눈 교차"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:275
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:292
msgid ""
"Swaps the left and right eye. Mostly useful if you want to view side-by-side "
"cross-eyed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"왼쪽과 오른쪽 눈을 바꿉니다. 나란히 눈 교차로 보기를 원하면 대체로 유용합니"
"다.\n"
"\n"
"잘 모르겠으면, 체크 해제해 두세요."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:42
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:91
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:32
msgid "Swing"
msgstr "스윙"
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:178
msgid "Symbol"
msgstr "부호"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:104
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:95
msgid "Symbols"
msgstr "부호들"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:156
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:284
msgid "Sync"
msgstr "동기화"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:551
msgid "Sync Wii Remotes"
msgstr "Wii 리모트 동기화"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:159
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:282
msgid "Sync real Wii Remotes and pair them"
msgstr "실제 Wii 리모트를 동기화하고 페어링"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:281
msgid "Synchronize GPU thread"
msgstr "GPU 쓰레드 동기화"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:283
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"듀얼 코어 모드에서 랜덤 프리징을 막을 수 있도록 GPU와 CPU 쓰레드들을 동기화합"
"니다. (켬 = 호환성, 끔 = 빠름)"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:348
msgid "Syntax error"
msgstr "문법 오류"
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:60
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:106
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:106
msgid "System Language:"
msgstr "시스템 언어:"
#: Source/Core/DolphinWX/FrameTools.cpp:1487
msgid "System Update"
msgstr "시스템 업데이트"
#: Source/Core/DolphinWX/MainMenuBar.cpp:151
#: Source/Core/DolphinWX/TASInputDlg.h:30
msgid "TAS Input"
msgstr "TAS 입력"
#: Source/Core/DolphinWX/FrameTools.cpp:395
#, c-format
msgid "TAS Input - GameCube Controller %d"
msgstr "TAS 입력 - 게임큐브 컨트롤러 %d"
#: Source/Core/DolphinWX/FrameTools.cpp:403
#, c-format
msgid "TAS Input - Wii Remote %d"
msgstr "TAS 입력 - Wii 리모트 %d"
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:279
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:112
msgid "TAS Tools"
msgstr "TAS 도구"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:65
msgid "TLUT Cmd"
msgstr "TLUT 명령"
#: Source/Core/DolphinWX/MainMenuBar.cpp:432
msgid "Tab Split"
msgstr "탭 분리"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:241
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:121
msgid "Taiwan"
msgstr "타이완"
#: Source/Core/Core/HotkeyManager.cpp:32 Source/Core/DolphinQt2/MenuBar.cpp:171
#: Source/Core/DolphinWX/MainMenuBar.cpp:132
msgid "Take Screenshot"
msgstr "스크린샷 찍기"
#: Source/Core/DolphinWX/MainToolBar.cpp:183
msgid "Take screenshot"
msgstr "스크린샷 찍기"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:54
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:749
msgid "Test"
msgstr "테스트"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:53
msgid "Texture"
msgstr "텍스처"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:46
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:699
msgid "Texture Cache"
msgstr "텍스처 캐쉬"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:61
msgid "Texture Cmd"
msgstr "텍스처 명령"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:47
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:815
msgid "Texture Format Overlay"
msgstr "텍스처 포맷 오버레이"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:128
msgid "Textures"
msgstr "텍스처들"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:170
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:216
msgid ""
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM.\n"
"Lower accuracies cause in-game text to appear garbled in certain games.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"\"안전\" 설정은 GPU가 램으로부터 텍스처 업데이트를 놓칠 가능성을 없앱니다.\n"
"더 낮은 정확도는 특정게임에서 인게임 텍스트가 왜곡되게 나타나게 합니다.\n"
"\n"
"잘 모르겠으면, 가장 오른쪽 값을 사용하세요."
#: Source/Core/DolphinQt2/MenuBar.cpp:644
#: Source/Core/DolphinWX/FrameTools.cpp:1379
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr ""
"NAND 는 고쳐질 수 없었습니다. 현재 데이터 백업이 권장됩니다 그리고 생생한 "
"NAND 로 다시 시작하세요."
#: Source/Core/DolphinQt2/MenuBar.cpp:639
#: Source/Core/DolphinWX/FrameTools.cpp:1375
msgid "The NAND has been repaired."
msgstr "NAND 가 고쳐졌습니다."
#: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:50
#, c-format
msgid "The address %s is invalid."
msgstr "주소 %s 는 부적합합니다."
#: Source/Core/Core/ActionReplay.cpp:218
msgid "The address is invalid"
msgstr "주소가 부적합합니다"
#: Source/Core/DolphinWX/MemcardManager.cpp:504
msgid "The checksum was successfully fixed."
msgstr "체크섬이 성공적으로 고쳐졌습니다."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:158
msgid "The chosen directory is already in the list."
msgstr "선택된 디렉토리는 이미 목록에 있습니다."
#: Source/Core/Core/Movie.cpp:361
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"\"%s\" 로 변경한 디스크는 .dtm 파일로 저장될 수 없었습니다.\n"
"디스크 이미지의 파일명은 40 글자보다 더 길어서는 안됩니다."
#: Source/Core/Core/HW/DVD/DVDThread.cpp:324
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr "디스크가 읽혀질 수 없었습니다 (위치 0x%<PRIx64> - 0x%<PRIx64>)."
#: Source/Core/DiscIO/CompressedBlob.cpp:117
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
"디스크 이미지 \"%s\" 가 오염되었습니다.\n"
"해쉬 블록 %<PRIu64> 은 %08x 입니다 %08x 대신에."
#: Source/Core/DiscIO/CompressedBlob.cpp:108
#, c-format
msgid "The disc image \"%s\" is truncated, some of the data is missing."
msgstr "디스크 이미지 \"%s\" 가 짤렸습니다, 일부 데이터는 잃었습니다."
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:468
msgid "The disc that was about to be inserted couldn't be found."
msgstr "삽입되려 했던 디스크를 찾을 수 없습니다."
#: Source/Core/DolphinQt2/MenuBar.cpp:595
#: Source/Core/DolphinWX/FrameTools.cpp:1330
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly.\n"
"\n"
"Do you want to try to repair the NAND?"
msgstr ""
"에뮬된 NAND 가 손상되었습니다. Wii 메뉴와 Wii 샾 채널 같은 시스템 타이틀이 올"
"바르게 작동하지 않을지도 모릅니다.\n"
"\n"
"NAND 고치기 시도를 하고 싶습니까?"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:31
#: Source/Core/DolphinWX/FrameTools.cpp:1412
msgid "The emulated Wii console has been updated."
msgstr "에뮬된 Wii 콘솔이 업데이트되었습니다."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:36
#: Source/Core/DolphinWX/FrameTools.cpp:1417
msgid "The emulated Wii console is already up-to-date."
msgstr "에뮬된 Wii 콘솔이 이미 최신입니다."
#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:150
msgid "The entered PID is invalid."
msgstr "입력된 PID 가 부적합합니다."
#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:144
msgid "The entered VID is invalid."
msgstr "입력된 VID 가 부적합합니다."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1442
#: Source/Core/DolphinWX/GameListCtrl.cpp:1467
#: Source/Core/DolphinWX/GameListCtrl.cpp:1532
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"%s 파일이 이미 존재합니다.\n"
"바꾸시겠습니까?"
#: Source/Core/AudioCommon/WaveFile.cpp:56
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"%s 파일은 쓰기 위해 열릴 수 없었습니다. 다른 프로그램에 의해 이미 열려있는지 "
"확인해주세요."
#: Source/Core/AudioCommon/WaveFile.cpp:48
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "%s 파일이 이미 열려 있습니다, 파일 헤더는 기록되지 않을 것입니다."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:69
#: Source/Core/DolphinWX/FrameTools.cpp:1449
msgid "The game disc does not contain any usable update information."
msgstr "게임 디스크가 사용가능한 업데이트 정보를 가지고 있지 않습니다."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:62
#: Source/Core/DolphinWX/FrameTools.cpp:1442
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""
"게임의 지역이 당신의 콘솔 지역과 맞지 않습니다. 시스템 메뉴로 이슈들을 피하려"
"고, 이 디스크를 사용한 에뮬된 콘솔을 업데이트하는 것은 불가능합니다."
#: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:120
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94
msgid "The hashes do not match!"
msgstr "해쉬가 일치하지 않습니다!"
#: Source/Core/DolphinQt2/NetPlay/MD5Dialog.cpp:114
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94
msgid "The hashes match!"
msgstr "해쉬가 일치합니다!"
#: Source/Core/DolphinWX/FrameAui.cpp:561
msgid "The name cannot be empty"
msgstr "이름은 비워둘 수 없습니다"
#: Source/Core/DolphinWX/FrameAui.cpp:554
msgid "The name cannot contain the character ','"
msgstr "이름은 ',' 문자를 포함할 수 없습니다"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:145
msgid "The profile '%1' does not exist"
msgstr "프로파일 '%1' 이 존재하지 않습니다"
#: Source/Core/Core/Movie.cpp:220
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr "기록된 게임 (%s) 은 선택된 게임 (%s) 과 같지 않습니다"
#: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:160
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:173
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "해독된 AR 코드 결과가 없습니다."
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:185
msgid "The same file can't be used in both slots."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:435
msgid "The save you are trying to copy has an invalid file size."
msgstr "당신이 복사하려는 저장은 부적합한 파일 크기입니다."
#: Source/Core/DolphinWX/Main.cpp:342
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"선택된 언어는 당신의 시스템에서 지원되지 않습니다. 시스템 기본으로 돌아갑니"
"다."
#: Source/Core/Core/NetPlayClient.cpp:210
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "서버와 클라이언트의 넷플레이 버전들이 호환되지 않습니다!"
#: Source/Core/Core/NetPlayClient.cpp:207
msgid "The server is full!"
msgstr "서버가 가득 찼습니다!"
#: Source/Core/Core/NetPlayClient.cpp:213
msgid "The server responded: the game is currently running!"
msgstr "서버의 응답: 그 게임은 현재 구동중입니다!"
#: Source/Core/Core/NetPlayClient.cpp:216
msgid "The server sent an unknown error message!"
msgstr "서버가 알려지지 않은 오류 메시지를 보냈음!"
#: Source/Core/Core/Boot/Boot.cpp:66
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "기술된 \"%s\" 파일은 존재하지 않습니다"
#: Source/Core/DolphinWX/Main.cpp:193
msgid "The title ID is invalid."
msgstr "타이틀 ID 가 부적합합니다."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:57
#: Source/Core/DolphinWX/FrameTools.cpp:1437
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
"업데이트가 취소되었습니다. 불안정한 시스템 소프트웨어 버전을 피하기위해 종료"
"할 것을 강력히 권장합니다."
#: Source/Core/Core/ActionReplay.cpp:221
msgid "The value is invalid"
msgstr "값이 부적합합니다"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:141
msgid "Theme:"
msgstr "테마:"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:150
#, c-format
msgid ""
"There are too many GCI files in the folder\n"
"%s.\n"
"Only the first 127 will be available"
msgstr ""
"폴더에 너무 많은 GCI 파일들이 있습니다\n"
"%s.\n"
"첫 127 개만 이용가능할 것입니다"
#: Source/Core/Core/State.cpp:734
msgid "There is nothing to undo!"
msgstr "되돌릴 것이 없습니다!"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:261
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"이 설정들은 핵심 돌핀 설정들을 덮어씁니다.\n"
"결정되지 않은 것은 게임이 돌핀의 설정을 사용함을 뜻합니다."
#: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:132
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:153
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
"이 액션 리플레이 코드는 암호와 비암호화된 줄들을 둘다 포함하고 있습니다; 올바"
"르게 입력했는지 확인해야합니다.\n"
"\n"
"비암호화된 줄들을 전부 제거하겠습니까?"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:159
msgid "This USB device is already whitelisted."
msgstr "이 USB 장치는 이미 화이트리스트되어 있습니다."
#: Source/Core/Core/WiiUtils.cpp:73
msgid "This WAD has not been signed by Nintendo. Continue to import?"
msgstr "이 WAD 는 닌텐도에 의해 서명되지 않았습니다. 가져오기를 계속합니까?"
#: Source/Core/Core/ConfigManager.cpp:898
msgid "This WAD is not bootable."
msgstr "이 WAD 는 부팅이 가능하지 않습니다."
#: Source/Core/Core/ConfigManager.cpp:893
msgid "This WAD is not valid."
msgstr "이 WAD 는 적합하지 않습니다."
#: Source/Core/Core/ActionReplay.cpp:856
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"이 액션 리플레이 시뮬레이터는 액션 리플레이 스스로 수정한 코드를 지원하지 않"
"습니다."
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:154
#: Source/Core/DolphinQt2/GameList/GameList.cpp:393
msgid "This cannot be undone!"
msgstr "이것은 되돌릴 수 없습니다!"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:168
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:265
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press "
"SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"이것은 게임의 카메라를 변경하도록 허용합니다.\n"
"회전하려면 마우스 오른쪽 버튼을 누른 상태로 이동하려면 마우스 가운데 버튼을 "
"누른 상태로 마우스를 움직이세요.\n"
"특정 스텝 거리로 카메라 이동을 하려면 SHIFT를 누른 상태로 WASD키들 중에 하나"
"를 누르세요 (SHIFT+2 는 더 빠르게 SHIFT+1은 더 느리게 이동). 카메라를 리셋하"
"려면 SHIFT+R을 스피드를 리셋하려면 SHIFT+F를 누르세요.\n"
"\n"
"잘 모르겠으면, 체크 해제해 두세요."
#: Source/Core/DiscIO/NANDImporter.cpp:62
msgid "This file does not look like a BootMii NAND backup."
msgstr "이 파일은 BootMii NAND 백업처럼 보이지 않습니다."
#: Source/Core/VideoCommon/MainBase.cpp:146
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
"이 게임은 올바르게 구동하려면 바운딩 박스 에뮬레이션이 필요하지만 당신의 그래"
"픽 카드나 드라이버가 그것을 지원하지 않습니다. 결과적으로 이 게임을 구동하는 "
"동안 버그나 프리징을 겪을 것입니다."
#: Source/Core/DolphinWX/MainMenuBar.cpp:373
msgid ""
"This is necessary to get break points and stepping to work as explained in "
"the Developer Documentation. But it can be very slow, perhaps slower than 1 "
"fps."
msgstr ""
"이것은 개발자 문서에서 설명된 것처럼 작동하는 중단 점과 스텝핑을 얻기 위해 필"
"요합니다. 하지만 매우 느릴 수 있습니다, 아마도 1 fps 보다 더 느립니다."
#: Source/Core/DolphinQt2/Settings/AdvancedPane.cpp:84
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:61
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If you're unsure, leave this disabled."
msgstr ""
"이 설정은 현재 시스템 시간과 분리시켜 사용자 지정 실제 시간 시계(RTC)를 세팅"
"하도록 해줍니다.\n"
"\n"
"잘 모르겠으면, 이것을 꺼두세요."
#: Source/Core/DolphinQt2/AboutDialog.cpp:42
msgid "This software should not be used to play games you do not legally own."
msgstr ""
"이 소프트웨어는 합법적 소유가 아닌 게임을 플레이하기 위해 쓰여서는 안됩니다."
#: Source/Core/Core/ConfigManager.cpp:915
msgid "This title cannot be booted."
msgstr "이 타이틀은 부팅될 수 없습니다."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:295
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
"이 타이틀은 DSP HLE 에뮬레이션과 호환되지 않는 것 같습니다. 이것이 자가제작이"
"라면 LLE를 사용하세요.\n"
"\n"
"DSPHLE: 알려지지 않은 ucode (CRC = %08x) - 강제 AX."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:287
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
"이 타이틀은 DSP HLE 에뮬레이션과 호환되지 않는 것 같습니다. 이것이 자가제작이"
"라면 LLE를 사용하세요.\n"
"\n"
"알려지지 않은 ucode (CRC = %08x) - 강제 AXWii."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:327
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr "이 값은 그래픽 환경설정에 설정된 수렴 값에 추가되어집니다."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:317
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr "이 값은 그래픽 환경설정에서 설정된 깊이와 곱해집니다."
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:25
msgid "Threshold"
msgstr "한계점"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:45
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:275
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:89
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:30
msgid "Tilt"
msgstr "기울기"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:493
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:124
#: Source/Core/DolphinQt2/MenuBar.cpp:359
#: Source/Core/DolphinWX/GameListCtrl.cpp:463
#: Source/Core/DolphinWX/MainMenuBar.cpp:310
#: Source/Core/DolphinWX/MemcardManager.cpp:627
msgid "Title"
msgstr "제목"
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:176
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:88
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:96
msgid "To"
msgstr "To"
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:56
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:84
#: Source/Core/DolphinQt2/FIFOPlayerWindow.cpp:99
msgid "To:"
msgstr "까지:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:440
msgid "Toggle &Breakpoint"
msgstr "중단점 토글(&B)"
#: Source/Core/DolphinQt2/MenuBar.cpp:168
#: Source/Core/DolphinWX/MainMenuBar.cpp:129
msgid "Toggle &Fullscreen"
msgstr "전체화면 토글(&F)"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:318
msgid "Toggle &memory"
msgstr "메모리 토글 (&m)"
#: Source/Core/Core/HotkeyManager.cpp:99
msgid "Toggle 3D Anaglyph"
msgstr "3D 애너글리프 토글"
#: Source/Core/Core/HotkeyManager.cpp:97
msgid "Toggle 3D Side-by-Side"
msgstr "3D 사이드-바이-사이드 토글"
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Toggle 3D Top-Bottom"
msgstr "3D 탑-바텀 토글"
#: Source/Core/Core/HotkeyManager.cpp:100
msgid "Toggle 3D Vision"
msgstr "3D 비전 토글"
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:58
#: Source/Core/DolphinWX/LogConfigWindow.cpp:60
msgid "Toggle All Log Types"
msgstr "모든 로그 타입 토글"
#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Toggle Aspect Ratio"
msgstr "종횡비 토글"
#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Toggle Breakpoint"
msgstr "중단점 토글"
#: Source/Core/Core/HotkeyManager.cpp:72
msgid "Toggle Crop"
msgstr "자르기 토글"
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Toggle Custom Textures"
msgstr "사용자 지정 텍스처 토글"
#: Source/Core/Core/HotkeyManager.cpp:74
msgid "Toggle EFB Copies"
msgstr "EFB 복사 토글"
#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Toggle Fog"
msgstr "안개 토글"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Fullscreen"
msgstr "전체화면 토글"
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Toggle Pause"
msgstr "일시정지 토글"
#: Source/Core/Core/HotkeyManager.cpp:78
msgid "Toggle Texture Dumping"
msgstr "텍스처 덤핑 토글"
#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Toggle XFB Copies"
msgstr "XFB 복사 토글"
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Toggle XFB Immediate Mode"
msgstr "XFB 즉시 모드 토글"
#: Source/Core/DolphinWX/MainMenuBar.cpp:426
msgid "Toggle editing of perspectives"
msgstr "관점 편집하기 토글"
#: Source/Core/DolphinWX/MainToolBar.cpp:182
msgid "Toggle fullscreen"
msgstr "전체화면 토글"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:66
#: Source/Core/DolphinWX/MainMenuBar.cpp:416
msgid "Top"
msgstr "위"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:100
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:619
msgid "Top-and-Bottom"
msgstr "위 아래로"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:270
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:63
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:79
msgid "Traditional Chinese"
msgstr "전통 중국어"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:508
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:512
msgid "Traversal Error"
msgstr "횡단 에러"
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:132
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:96
msgid "Traversal Server"
msgstr "횡단 서버"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:35
#, c-format
msgid "Traversal Server: %s"
msgstr "횡단 서버: %s"
#: Source/Core/Core/NetPlayClient.cpp:931
msgid "Traversal server timed out connecting to the host"
msgstr "횡단 서버가 호스트에 연결중 시간이 초과되었습니다."
#: Source/Core/Core/HW/GCPadEmu.cpp:67
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:79
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:28
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:45
msgid "Triggers"
msgstr "트리거"
#: Source/Core/DolphinWX/MainMenuBar.cpp:475
msgid ""
"Try to load a .map file that might be from a slightly different version."
msgstr "약간 다른 버전에서 왔을지 모를 .map 파일을 로드 시도합니다."
#: Source/Core/DolphinWX/MainMenuBar.cpp:464
msgid ""
"Try to load this game's function names automatically - but doesn't check ."
"map files stored on the disc image yet."
msgstr ""
"게임의 함수 이름들을 자동으로 로드 시도합니다 - 하지만 디스크 이미지에 담긴 ."
"map 파일은 아직 확인하지 않습니다."
#: Source/Core/DolphinWX/MainMenuBar.cpp:395
msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp"
msgstr ""
"모든 JIT 함수들을 끕니다, 하지만 여전히 Jit.cpp 로부터 JIT 코어를 사용합니다."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:38
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:130
msgid "Turntable"
msgstr "턴테이블"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:112
msgid "Turntable Configuration"
msgstr "턴테이블 환경설정"
#: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:105
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:34
#: Source/Core/DolphinWX/PatchAddEdit.cpp:74
msgid "Type"
msgstr "타입"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:775
#, c-format
msgid "UNKNOWN_%02X"
msgstr "알려지지않은_%02X"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:223
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:115
msgid "USA"
msgstr "미국"
#: Source/Core/DolphinQt2/Settings/GameCubePane.cpp:85
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:42
msgid "USB Gecko"
msgstr "USB 게코"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:542
msgid "Ubershaders:"
msgstr "우버쉐이더스:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:242
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
"주어진 값들에서 패치를 생성할 수 없습니다.\n"
"항목이 수정되지 않았습니다."
#: Source/Core/DolphinQt2/Config/ARCodeEditor.cpp:115
msgid ""
"Unable to parse line %1 of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:135
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"입력된 AR 코드의 %u 라인을 적합한 암호화되거나 해독된 코드로 분석할 수 없습니"
"다. 올바로 타이핑했는지 확인하세요.\n"
"\n"
"이 라인을 무시하고 분석을 계속합니까?"
#: Source/Core/DiscIO/NANDImporter.cpp:273
#, c-format
msgid "Unable to write to file %s"
msgstr "%s 파일에 쓸 수 없습니다"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:299
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr "압축풀린 GC/Wii 이미지들 (*.iso *.gcm)"
#: Source/Core/Core/HotkeyManager.cpp:153
#: Source/Core/DolphinQt2/MenuBar.cpp:187
#: Source/Core/DolphinWX/MainMenuBar.cpp:101
msgid "Undo Load State"
msgstr "상태 로드 되돌리기"
#: Source/Core/Core/HotkeyManager.cpp:154
#: Source/Core/DolphinQt2/MenuBar.cpp:204
#: Source/Core/DolphinWX/MainMenuBar.cpp:108
msgid "Undo Save State"
msgstr "상태 저장 되돌리기"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:731
msgid "Unexpected 0x80 call? Aborting..."
msgstr "예상하지 못한 0x80 요청? 중단 중..."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:199
#: Source/Core/DolphinWX/GameListCtrl.cpp:1192
msgid "Uninstall from the NAND"
msgstr "NAND 에서 언인스톨"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:352
#: Source/Core/DolphinWX/FrameTools.cpp:1272
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
"WAD 를 언인스톨하면 NAND 에서 현재 설치된 이 타이틀 버전을 저장 데이터를 지우"
"지 않고 제거하게 됩니다."
#: Source/Core/DolphinQt2/MenuBar.cpp:157
#: Source/Core/DolphinWX/MainMenuBar.cpp:250
msgid "United States"
msgstr "미국"
#: Source/Core/Core/State.cpp:459
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:210
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:245
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:274
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:107
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:86
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:126
msgid "Unknown"
msgstr "알려지지 않음"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1052
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "알려지지 않은 DVD 명령 %08x - 치명적 오류"
#: Source/Core/Core/NetPlayClient.cpp:940
#, c-format
msgid "Unknown error %x"
msgstr "알려지지 않은 오류 %x"
#: Source/Core/DolphinWX/MemcardManager.cpp:422
#: Source/Core/DolphinWX/MemcardManager.cpp:465
msgid "Unknown memory card error"
msgstr "알려지지 않은 메모리 카드 오류"
#: Source/Core/Core/NetPlayClient.cpp:562
#, c-format
msgid "Unknown message received with id : %d"
msgstr "id : %d의 알려지지 않은 메시지를 받았습니다"
#: Source/Core/Core/NetPlayServer.cpp:721
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
"알려지지 않은 메시지 id:%d 를 플레이어:%d 로부터 받았습니다 플레이어 강퇴!"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:84
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:44
msgid "Unlimited"
msgstr "무제한"
#: Source/Core/DiscIO/CompressedBlob.cpp:381
msgid "Unpacking"
msgstr "풀기"
#: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:132
msgid "Unsigned Integer"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64
#: Source/Core/DolphinWX/TASInputDlg.cpp:93
#: Source/Core/DolphinWX/TASInputDlg.cpp:249
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
msgid "Up"
msgstr "위쪽"
#: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:214
#: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:235
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:97
msgid "Update"
msgstr "업데이트"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:99
msgid "Update Screen"
msgstr "화면 업데이트"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:56
#: Source/Core/DolphinWX/FrameTools.cpp:1439
msgid "Update cancelled"
msgstr "업데이트가 취소되었습니다"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:30
#: Source/Core/DolphinQt2/WiiUpdate.cpp:35
#: Source/Core/DolphinWX/FrameTools.cpp:1412
#: Source/Core/DolphinWX/FrameTools.cpp:1417
msgid "Update completed"
msgstr "업데이트가 완료되었습니다"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:40
#: Source/Core/DolphinQt2/WiiUpdate.cpp:45
#: Source/Core/DolphinQt2/WiiUpdate.cpp:50
#: Source/Core/DolphinQt2/WiiUpdate.cpp:61
#: Source/Core/DolphinQt2/WiiUpdate.cpp:68
#: Source/Core/DolphinWX/FrameTools.cpp:1424
#: Source/Core/DolphinWX/FrameTools.cpp:1429
#: Source/Core/DolphinWX/FrameTools.cpp:1434
#: Source/Core/DolphinWX/FrameTools.cpp:1445
#: Source/Core/DolphinWX/FrameTools.cpp:1450
msgid "Update failed"
msgstr "업데이트가 실패했습니다"
#: Source/Core/DolphinWX/MainMenuBar.cpp:253
msgid "Update the Wii system software to the latest version from Nintendo."
msgstr "Wii 시스템 소프트웨어를 닌텐도로부터 최신 버전으로 업데이트합니다."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:91
#: Source/Core/DolphinWX/FrameTools.cpp:1458
msgid "Updating"
msgstr "업데이트하기"
#: Source/Core/DolphinWX/FrameTools.cpp:1467
#, c-format
msgid ""
"Updating title %016<PRIx64>...\n"
"This can take a while."
msgstr ""
"업데이트중 타이틀 %016<PRIx64>...\n"
"시간이 잠시 걸릴 수 있습니다."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:117
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""
"타이틀 %1 를 업데이트중...\n"
"시간이 잠시 걸릴 수 있습니다."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:330
msgid "Upright Hold"
msgstr "똑바로 잡기"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:327
msgid "Upright Toggle"
msgstr "똑바로 토글"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:314
msgid "Upright Wii Remote"
msgstr "Wii 리모트 똑바로"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:102
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:113
msgid "Usage Statistics Reporting Settings"
msgstr "사용 통계 보고 설정"
#: Source/Core/DolphinWX/Main.cpp:245
msgid "Usage statistics reporting"
msgstr "사용 통계 보고"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:83
msgid ""
"Usage statistics reporting uses a unique random per-machine identifier to "
"distinguish users from one another. This button generates a new random "
"identifier for this machine which is dissociated from the previous one."
msgstr ""
"사용 통계 보고는 다른 유저들로부터 유저들을 구분하기 위해 고유 랜덤 기계 식별"
"자를 사용합니다. 이 버튼은 이전 식별자와 다른 이 기계의 새로운 랜덤 식별자를 "
"생성합니다."
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:125
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:93
msgid "Use Built-In Database of Game Names"
msgstr "내장된 데이터 베이스의 게임 이름 사용"
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:44
msgid "Use DolphinQt Anyway"
msgstr "DolphinQt 를 아무튼 사용합니다"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:55
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:404
msgid "Use Fullscreen"
msgstr "전체화면 사용"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:30
msgid "Use Hex"
msgstr "16진수 사용"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:69
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "PAL60 모드 (EuRGB60) 사용"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:143
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:88
msgid "Use Panic Handlers"
msgstr "패닉 핸들러 사용"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:193
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:171
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games, but can give a decent speedup depending on the "
"game and/or your GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"깊이 값들을 계산하기 위해 덜 정확한 알고리즘을 사용합니다.\n"
"소수 게임들에서 이슈를 일으킵니다, 하지만 게임 및 GPU에 따라 괜찮은 속도 증가"
"를 얻을 수 있습니다.\n"
"\n"
"잘 모르겠으면, 체크해 두세요."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:334
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"양쪽 눈에 대해 하나의 깊이 버퍼를 사용합니다. 소수 게임들을 위해 필요합니다."
#: Source/Core/DolphinWX/MainMenuBar.cpp:454
msgid "Use generic zz_ names for functions."
msgstr "함수 이름에 통칭 zz_ 를 사용합니다."
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:94
msgid "User Interface"
msgstr "사용자 인터페이스"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:57
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:56
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:99
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:864
msgid "Utility"
msgstr "유틸리티"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:54
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:402
msgid "V-Sync"
msgstr "수직-동기화"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:69
msgid "Value"
msgstr "값"
#. i18n: Double means double-precision floating point number
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:73
msgid "Value (double)"
msgstr "값 (더블)"
#. i18n: Float means floating point number
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:71
msgid "Value (float)"
msgstr "값 (플로트)"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:413
msgid "Value Too Large"
msgstr "값이 너무 큽니다"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:101
msgid ""
"Value to match against. Can be Hex (\"0x\"), Octal (\"0\") or Decimal. Leave "
"blank to filter each result against its own previous value."
msgstr ""
"대조 매칭하도록 값을 먹입니다. 16진법 (\"0x\"), 8진법 (\"0\") 혹은 10진법이 "
"가능합니다. 이전 값에 반하는 각각의 결과를 필터링하려면 빈칸을 남겨두세요."
#: Source/Core/DolphinWX/PatchAddEdit.cpp:78
msgid "Value:"
msgstr "값:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27
msgid "Value: "
msgstr "값:"
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:40
#: Source/Core/DolphinWX/LogConfigWindow.cpp:48
msgid "Verbosity"
msgstr "상세설명"
#: Source/Core/DolphinQt2/Config/FilesystemWidget.cpp:293
msgid "Verifying integrity of partition..."
msgstr "파티션의 무결성 검증중..."
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:60
msgid "Vertex Cmd"
msgstr "버텍스 명령"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:131
msgid "Vertex Description"
msgstr "버텍스 설명"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:132
msgid "Vertex Matrices"
msgstr "버텍스 행렬들"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:86
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:781
msgid "Vertex Rounding"
msgstr "버텍스 반올림"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:52
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:125
msgid "Vertex Shader"
msgstr "버텍스 쉐이더"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:127
msgid "Vertex Shader Constants"
msgstr "버텍스 쉐이더 상수"
#: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:123
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:510
msgid "View &code"
msgstr "코드 보기 (&c)"
#: Source/Core/DolphinQt2/Debugger/RegisterWidget.cpp:122
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:509
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:272
msgid "View &memory"
msgstr "메모리 보기 (&m)"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:326
msgid "View As:"
msgstr "보기 이걸로:"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:240
msgid "View Default Config"
msgstr ""
#. i18n: Double means double-precision floating point number
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:527
msgid "View as double"
msgstr "더블로 보기"
#. i18n: Float means floating point number
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:521
msgid "View as float"
msgstr "플로트로 보기"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:517
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:525
msgid "View as hexadecimal"
msgstr "16진수로 보기"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:518
msgid "View as signed integer"
msgstr "부호 정수로 보기"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:519
msgid "View as unsigned integer"
msgstr "부호 없는 정수로 보기"
#: Source/Core/Core/HotkeyManager.cpp:245
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:26
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:53
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:75
msgid "Volume"
msgstr "볼륨"
#: Source/Core/Core/HotkeyManager.cpp:35
msgid "Volume Down"
msgstr "볼륨 감소"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Volume Toggle Mute"
msgstr "볼륨 음소거 토글"
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Volume Up"
msgstr "볼륨 증가"
#: Source/Core/DolphinQt2/MenuBar.cpp:549
msgid "WAD files (*.wad)"
msgstr "WAD 파일 (*.wad)"
#: Source/Core/Core/WiiUtils.cpp:106
msgid "WAD installation failed: Could not finalise title import."
msgstr "WAD 설치를 실패했습니다: 타이틀 가져오기를 마무리 할 수 없습니다."
#: Source/Core/Core/WiiUtils.cpp:96
#, c-format
msgid "WAD installation failed: Could not import content %08x."
msgstr "WAD 설치를 실패했습니다: 내용 %08x 를 가져올 수 없습니다."
#: Source/Core/Core/WiiUtils.cpp:80
#, c-format
msgid "WAD installation failed: Could not initialise title import (error %d)."
msgstr ""
"WAD 설치를 실패했습니다: 타이틀 가져오기를 초기화할 수 없었습니다 (error %d)."
#: Source/Core/Core/WiiUtils.cpp:53
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr "WAD 설치를 실패했습니다: 선택된 파일은 적합한 WAD 가 아닙니다."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:253
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:151
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"갈라짐을 줄이기위해 수직 블랭크를 기다립니다. \n"
"에뮬레이션 속도가 100% 이하라면 성능을 저하시킵니다.\n"
"\n"
"잘 모르겠으면, 이것을 체크 해제해 두세요."
#: Source/Core/Common/MsgHandler.cpp:67
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:45
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:214
#: Source/Core/DolphinWX/GameListCtrl.cpp:1314
#: Source/Core/DolphinWX/GameListCtrl.cpp:1622
#: Source/Core/DolphinWX/LogConfigWindow.cpp:43
#: Source/Core/DolphinWX/MemcardManager.cpp:587
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:354
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:951
msgid "Warning"
msgstr "경고"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:514
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr ""
"경고: BAT (%u) 에 의해 나타난 블록수가 파일 헤더 (%u) 의 수와 일치하지 않습니"
"다"
#: Source/Core/DolphinWX/MemcardManager.cpp:584
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memory card\n"
"Continue?"
msgstr ""
"경고: 이것은 '다음 폴더' 안에 있는 어느 기존 저장들도 덮어쓸 겁니다\n"
"%s\n"
"그리고 당신의 메모리카드에 파일로 같은 이름을 가집니다\n"
"계속합니까?"
#: Source/Core/Core/Movie.cpp:991
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %zu) (input %u > %u). You should load another save before continuing, "
"or load this state with read-only mode off."
msgstr ""
"경고: 현재 무비의 마지막 뒤에 있는 저장을 로드하였습니다. (byte %u > %zu) (입"
"력 %u > %u). 계속하기전에 다른 저장을 로드해야합니다, 그렇지 않으면 읽기-전"
"용 모드가 꺼진 상태로 이것을 로드합니다."
#: Source/Core/Core/Movie.cpp:966
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
"경고: 저장 (byte %u < %u) (frame %u < %u)에서 현재 프레임 전에 무비가 끝나는 "
"저장을 로드했습니다. 계속하기 전에 다른 저장을 로드해야합니다."
#: Source/Core/Core/Movie.cpp:1017
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"경고: %zu (0x%zX) 바이트상에 무비와 맞지 않는 저장을 로드했습니다. 계속하기 "
"전에 다른 저장을 로드해야 합니다, 혹은 읽기-전용 모드를 끄고 로드하세요. 그렇"
"지 않으면 아마도 싱크 문제가 생길겁니다."
#: Source/Core/Core/Movie.cpp:1034
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %td. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %td, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d\n"
"\n"
"On frame %td, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d"
msgstr ""
"경고: %td 프레임상에 무비 매칭이 안되는 저장을 로드했습니다. 계속하기전에 다"
"른 저장을 로드해야합니다, 혹은 읽기-전용 모드를 끄고 로드하세요. 그렇지 않으"
"면 아마도 싱크 어긋남이 생길 겁니다.\n"
"\n"
"추가 정보: 현재 무비는 %d 프레임 길이 이고 상태저장의 무비는 %d 프레임 길이 "
"입니다.\n"
"\n"
"%td 프레임 상에, 현재 무비 프레스:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, 연결됨="
"%d\n"
"\n"
"%td 프레임 상에, 상태저장의 무비 프레스:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, 연결됨=%d"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt2/Debugger/WatchWidget.cpp:27
#: Source/Core/DolphinWX/Debugger/WatchWindow.h:19
msgid "Watch"
msgstr "관찰"
#: Source/Core/AudioCommon/WaveFile.cpp:120
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - 파일이 열리지 않습니다."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:77
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:121
msgid "Whammy"
msgstr "훼미"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:266
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:238
msgid ""
"When playing on NetPlay, show chat messages, buffer changes and desync "
"alerts.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"넷플레이로 플레이할 때, 채팅 메시지, 버퍼 변화, 갈림 경보를 보여줍니다.\n"
"\n"
"잘 모르겠으면, 체크 해제해 두세요."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:155
msgid "Whitelisted USB Passthrough Devices"
msgstr "화이트리스트된 USB 패스쓰루 장치들"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:72
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:592
msgid "Widescreen Hack"
msgstr "와이드스크린 핵"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:35
msgid "Width"
msgstr "너비"
#: Source/Core/Core/HotkeyManager.cpp:252
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyWii.cpp:21
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:204
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:88
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:206
msgid "Wii Channel"
msgstr "Wii 채널"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:366
msgid "Wii Console"
msgstr "Wii 콘솔"
#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:153
msgid "Wii Menu"
msgstr "Wii 메뉴"
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:114
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:76
msgid "Wii NAND Root:"
msgstr "Wii NAND 루트:"
#: Source/Core/Core/HW/Wiimote.cpp:30
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:63
msgid "Wii Remote"
msgstr "Wii 리모트"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:187
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:269
#: Source/Core/DolphinQt2/NetPlay/PadMappingDialog.cpp:34
msgid "Wii Remote %1"
msgstr "Wii 리모트 %1"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:333
#, c-format
msgid "Wii Remote %i"
msgstr "Wii 리모트 %i"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:85
msgid "Wii Remote Rumble"
msgstr "Wii 리모트 진동"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:164
msgid "Wii Remote Settings"
msgstr "Wii 리모트 설정"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:152
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:250
msgid "Wii Remotes"
msgstr "Wii 리모트"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:484
#, c-format
msgid "Wii U GameCube Controller Adapter Configuration Port %i"
msgstr "Wii U 게임큐브 컨트롤러 어댑터 환경설정 포트 %i"
#: Source/Core/DolphinWX/FrameTools.cpp:1249
msgid "Wii WAD files (*.wad)"
msgstr "Wii WAD 파일 (*.wad)"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:280
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:119
msgid "Wii and Wii Remote"
msgstr "Wii 와 Wii 리모트"
#: Source/Core/DolphinWX/FrameTools.cpp:1210
msgid "Wii save files (*.bin)"
msgstr "Wii 저장 파일 (*.bin)"
#: Source/Core/DolphinQt2/MenuBar.cpp:573
msgid "Wii save files (*.bin);;All Files (*)"
msgstr "Wii 저장 파일 (*.bin);;모든 파일 (*)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:170
msgid "WiiTools Signature MEGA File (*.mega)"
msgstr "WiiTools 서명 MEGA 파일 (*.mega)"
#: Source/Core/DiscIO/WiiWad.cpp:32
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: 파일에서 읽을 수 없습니다."
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:38
msgid "With an Address"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:40
msgid "Within a Range"
msgstr ""
#: Source/Core/DolphinQt2/Config/LogWidget.cpp:110
#: Source/Core/DolphinWX/LogWindow.cpp:89
msgid "Word Wrap"
msgstr "자동 줄바꿈"
#: Source/Core/DolphinWX/FrameTools.cpp:1258
#: Source/Core/DolphinWX/FrameTools.cpp:1306
#: Source/Core/DolphinWX/GameListCtrl.cpp:1421
#: Source/Core/DolphinWX/GameListCtrl.cpp:1540
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:319
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:330
msgid "Working..."
msgstr "작동 중..."
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:243
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:123
msgid "World"
msgstr "세계"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:60
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:45
msgid "Write"
msgstr ""
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:199
msgid "Write only"
msgstr "쓰기 전용"
#: Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp:64
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:258
msgid "Write save/SD data"
msgstr "저장/SD 데이터 기록"
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:52
#: Source/Core/DolphinWX/LogConfigWindow.cpp:55
msgid "Write to Console"
msgstr "콘솔에 쓰기"
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:51
#: Source/Core/DolphinWX/LogConfigWindow.cpp:53
msgid "Write to File"
msgstr "파일에 쓰기"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:65
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:49
msgid "Write to Log"
msgstr ""
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt2/Debugger/NewBreakpointDialog.cpp:69
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:54
msgid "Write to Log and Break"
msgstr ""
#: Source/Core/DolphinQt2/Config/LogConfigWidget.cpp:53
#: Source/Core/DolphinWX/LogConfigWindow.cpp:57
msgid "Write to Window"
msgstr "창에 쓰기"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:280
#: Source/Core/DolphinWX/TASInputDlg.cpp:496
msgid "X"
msgstr "X"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:789
msgid "XF register "
msgstr "XF 레지스터"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:56
msgid "XFB Cmd"
msgstr "XFB 명령"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:52
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282
#: Source/Core/DolphinWX/TASInputDlg.cpp:498
msgid "Y"
msgstr "Y"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Yellow"
msgstr "노랑"
#: Source/Core/DolphinWX/FrameAui.cpp:86
msgid "You can't close panes that have pages in them."
msgstr "당신은 페이지들을 가진 창을 닫을 수 없습니다."
#: Source/Core/Core/IOS/ES/ES.cpp:225
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
"자신의 장비 인증서를 사용하지 않고는 Wii 샵 채널을 이용할 수 없습니다.\n"
"설정 지시사항에 대해서는 NAND 사용 안내를 참조하세요: https://dolphin-emu."
"org/docs/guides/nand-usage-guide/"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:297
msgid "You must choose a game!"
msgstr "게임을 선택해야 합니다!"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:69
msgid "You must enter a name."
msgstr "이름을 넣어야 합니다."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:421
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "적합한 10진수나 16진수나 8진수 값을 넣어야 합니다."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:240
msgid "You must enter a valid hexadecimal value."
msgstr "적합한 16진수 값을 넣어야 합니다."
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:886
msgid "You must enter a valid profile name."
msgstr "적합한 프로파일 이름을 넣어야 합니다."
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:221
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:257
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "변경이 적용되려면 돌핀을 재시작 해야 합니다."
#: Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp:235
msgid "You must select a game to host!"
msgstr "호스트할 게임을 선택해야 합니다!"
#: Source/Core/Core/DSP/DSPCore.cpp:80
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"당신의 DSP 롬들이 잘못된 해쉬를 지녔습니다.\n"
"문제를 고치기위해 지금 중단하시겠습니까?\n"
"\"아니오\"를 선택하면, 오디오가 왜곡될 지도 모릅니다."
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:54
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284
#: Source/Core/DolphinWX/TASInputDlg.cpp:500
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:889
msgid "Zero 3 code not supported"
msgstr "Zero 3 코드는 지원되지 않습니다"
#: Source/Core/Core/ActionReplay.cpp:909
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr "돌핀에 알려지지 않은 Zero 코드: %08x"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:658
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:705
msgid "[ waiting ]"
msgstr "[ 대기 ]"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:298
msgid "auto"
msgstr "자동"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:300
msgid "fake-completion"
msgstr "가짜-완료"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:299
msgid "none"
msgstr "없음"
#: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:120
#: Source/Core/DolphinQt2/Debugger/BreakpointWidget.cpp:145
msgid "on"
msgstr ""
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:43
msgid "or select a device"
msgstr "또는 장치를 선택하세요"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:712
msgid "wxExecute returned -1 on application run!"
msgstr "애플리케이션 구동상에서 wxExecute가 -1을 반환했습니다!"
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:176
msgid "x86 Size"
msgstr "x86 크기"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:50
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:756
msgid "| OR"
msgstr "| OR"
#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt2/AboutDialog.cpp:64
msgid ""
"© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"© 2003-2015+ 돌핀 팀. “게임큐브” 와 “Wii” 는 닌텐도의 상표입니다. 돌핀은 닌텐"
"도와 아무런 관련이 없습니다."