dolphin/Externals/WiiUse/Inc/wiiuse.h

646 lines
19 KiB
C

/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
*
* @brief API header file.
*
* If this file is included from inside the wiiuse source
* and not from a third party program, then wiimote_internal.h
* is also included which extends this file.
*/
#ifndef WIIUSE_H_INCLUDED
#define WIIUSE_H_INCLUDED
#ifdef _WIN32
/* windows */
#include <windows.h>
#else
/* nix */
#include <bluetooth/bluetooth.h>
#endif
#ifdef WIIUSE_INTERNAL_H_INCLUDED
#define WCONST
#else
#define WCONST const
#endif
/* led bit masks */
#define WIIMOTE_LED_NONE 0x00
#define WIIMOTE_LED_1 0x10
#define WIIMOTE_LED_2 0x20
#define WIIMOTE_LED_3 0x40
#define WIIMOTE_LED_4 0x80
/* button codes */
#define WIIMOTE_BUTTON_TWO 0x0001
#define WIIMOTE_BUTTON_ONE 0x0002
#define WIIMOTE_BUTTON_B 0x0004
#define WIIMOTE_BUTTON_A 0x0008
#define WIIMOTE_BUTTON_MINUS 0x0010
#define WIIMOTE_BUTTON_ZACCEL_BIT6 0x0020
#define WIIMOTE_BUTTON_ZACCEL_BIT7 0x0040
#define WIIMOTE_BUTTON_HOME 0x0080
#define WIIMOTE_BUTTON_LEFT 0x0100
#define WIIMOTE_BUTTON_RIGHT 0x0200
#define WIIMOTE_BUTTON_DOWN 0x0400
#define WIIMOTE_BUTTON_UP 0x0800
#define WIIMOTE_BUTTON_PLUS 0x1000
#define WIIMOTE_BUTTON_ZACCEL_BIT4 0x2000
#define WIIMOTE_BUTTON_ZACCEL_BIT5 0x4000
#define WIIMOTE_BUTTON_UNKNOWN 0x8000
#define WIIMOTE_BUTTON_ALL 0x1F9F
/* nunchul button codes */
#define NUNCHUK_BUTTON_Z 0x01
#define NUNCHUK_BUTTON_C 0x02
#define NUNCHUK_BUTTON_ALL 0x03
/* classic controller button codes */
#define CLASSIC_CTRL_BUTTON_UP 0x0001
#define CLASSIC_CTRL_BUTTON_LEFT 0x0002
#define CLASSIC_CTRL_BUTTON_ZR 0x0004
#define CLASSIC_CTRL_BUTTON_X 0x0008
#define CLASSIC_CTRL_BUTTON_A 0x0010
#define CLASSIC_CTRL_BUTTON_Y 0x0020
#define CLASSIC_CTRL_BUTTON_B 0x0040
#define CLASSIC_CTRL_BUTTON_ZL 0x0080
#define CLASSIC_CTRL_BUTTON_FULL_R 0x0200
#define CLASSIC_CTRL_BUTTON_PLUS 0x0400
#define CLASSIC_CTRL_BUTTON_HOME 0x0800
#define CLASSIC_CTRL_BUTTON_MINUS 0x1000
#define CLASSIC_CTRL_BUTTON_FULL_L 0x2000
#define CLASSIC_CTRL_BUTTON_DOWN 0x4000
#define CLASSIC_CTRL_BUTTON_RIGHT 0x8000
#define CLASSIC_CTRL_BUTTON_ALL 0xFEFF
/* guitar hero 3 button codes */
#define GUITAR_HERO_3_BUTTON_STRUM_UP 0x0001
#define GUITAR_HERO_3_BUTTON_YELLOW 0x0008
#define GUITAR_HERO_3_BUTTON_GREEN 0x0010
#define GUITAR_HERO_3_BUTTON_BLUE 0x0020
#define GUITAR_HERO_3_BUTTON_RED 0x0040
#define GUITAR_HERO_3_BUTTON_ORANGE 0x0080
#define GUITAR_HERO_3_BUTTON_PLUS 0x0400
#define GUITAR_HERO_3_BUTTON_MINUS 0x1000
#define GUITAR_HERO_3_BUTTON_STRUM_DOWN 0x4000
#define GUITAR_HERO_3_BUTTON_ALL 0xFEFF
/* wiimote option flags */
#define WIIUSE_SMOOTHING 0x01
#define WIIUSE_CONTINUOUS 0x02
#define WIIUSE_ORIENT_THRESH 0x04
#define WIIUSE_INIT_FLAGS (WIIUSE_SMOOTHING | WIIUSE_ORIENT_THRESH)
#define WIIUSE_ORIENT_PRECISION 100.0f
/* expansion codes */
#define EXP_NONE 0
#define EXP_NUNCHUK 1
#define EXP_CLASSIC 2
#define EXP_GUITAR_HERO_3 3
/* IR correction types */
typedef enum ir_position_t {
WIIUSE_IR_ABOVE,
WIIUSE_IR_BELOW
} ir_position_t;
/**
* @brief Check if a button is pressed.
* @param dev Pointer to a wiimote_t or expansion structure.
* @param button The button you are interested in.
* @return 1 if the button is pressed, 0 if not.
*/
#define IS_PRESSED(dev, button) ((dev->btns & button) == button)
/**
* @brief Check if a button is being held.
* @param dev Pointer to a wiimote_t or expansion structure.
* @param button The button you are interested in.
* @return 1 if the button is held, 0 if not.
*/
#define IS_HELD(dev, button) ((dev->btns_held & button) == button)
/**
* @brief Check if a button is released on this event. \n\n
* This does not mean the button is not pressed, it means \n
* this button was just now released.
* @param dev Pointer to a wiimote_t or expansion structure.
* @param button The button you are interested in.
* @return 1 if the button is released, 0 if not.
*
*/
#define IS_RELEASED(dev, button) ((dev->btns_released & button) == button)
/**
* @brief Check if a button has just been pressed this event.
* @param dev Pointer to a wiimote_t or expansion structure.
* @param button The button you are interested in.
* @return 1 if the button is pressed, 0 if not.
*/
#define IS_JUST_PRESSED(dev, button) (IS_PRESSED(dev, button) && !IS_HELD(dev, button))
/**
* @brief Return the IR sensitivity level.
* @param wm Pointer to a wiimote_t structure.
* @param lvl [out] Pointer to an int that will hold the level setting.
* If no level is set 'lvl' will be set to 0.
*/
#define WIIUSE_GET_IR_SENSITIVITY(dev, lvl) \
do { \
if ((wm->state & 0x0200) == 0x0200) *lvl = 1; \
else if ((wm->state & 0x0400) == 0x0400) *lvl = 2; \
else if ((wm->state & 0x0800) == 0x0800) *lvl = 3; \
else if ((wm->state & 0x1000) == 0x1000) *lvl = 4; \
else if ((wm->state & 0x2000) == 0x2000) *lvl = 5; \
else *lvl = 0; \
} while (0)
#define WIIUSE_USING_ACC(wm) ((wm->state & 0x020) == 0x020)
#define WIIUSE_USING_EXP(wm) ((wm->state & 0x040) == 0x040)
#define WIIUSE_USING_IR(wm) ((wm->state & 0x080) == 0x080)
#define WIIUSE_USING_SPEAKER(wm) ((wm->state & 0x100) == 0x100)
#define WIIUSE_IS_LED_SET(wm, num) ((wm->leds & WIIMOTE_LED_##num) == WIIMOTE_LED_##num)
/*
* Largest known payload is 21 bytes.
* Add 2 for the prefix and round up to a power of 2.
*/
#define MAX_PAYLOAD 32
/*
* This is left over from an old hack, but it may actually
* be a useful feature to keep so it wasn't removed.
*/
#ifdef WIN32
#define WIIMOTE_DEFAULT_TIMEOUT 10
#define WIIMOTE_EXP_TIMEOUT 10
#endif
typedef unsigned char byte;
typedef char sbyte;
struct wiimote_t;
struct vec3b_t;
struct orient_t;
struct gforce_t;
/**
* @brief Callback that handles a read event.
*
* @param wm Pointer to a wiimote_t structure.
* @param data Pointer to the filled data block.
* @param len Length in bytes of the data block.
*
* @see wiiuse_init()
*
* A registered function of this type is called automatically by the wiiuse
* library when the wiimote has returned the full data requested by a previous
* call to wiiuse_read_data().
*/
typedef void (*wiiuse_read_cb)(struct wiimote_t* wm, byte* data, unsigned short len);
/**
* @struct read_req_t
* @brief Data read request structure.
*/
struct read_req_t {
wiiuse_read_cb cb; /**< read data callback */
byte* buf; /**< buffer where read data is written */
unsigned int addr; /**< the offset that the read started at */
unsigned short size; /**< the length of the data read */
unsigned short wait; /**< num bytes still needed to finish read */
byte dirty; /**< set to 1 if not using callback and needs to be cleaned up */
struct read_req_t* next; /**< next read request in the queue */
};
/**
* @struct vec2b_t
* @brief Unsigned x,y byte vector.
*/
typedef struct vec2b_t {
byte x, y;
} vec2b_t;
/**
* @struct vec3b_t
* @brief Unsigned x,y,z byte vector.
*/
typedef struct vec3b_t {
byte x, y, z;
} vec3b_t;
/**
* @struct vec3f_t
* @brief Signed x,y,z float struct.
*/
typedef struct vec3f_t {
float x, y, z;
} vec3f_t;
/**
* @struct orient_t
* @brief Orientation struct.
*
* Yaw, pitch, and roll range from -180 to 180 degrees.
*/
typedef struct orient_t {
float roll; /**< roll, this may be smoothed if enabled */
float pitch; /**< pitch, this may be smoothed if enabled */
float yaw;
float a_roll; /**< absolute roll, unsmoothed */
float a_pitch; /**< absolute pitch, unsmoothed */
} orient_t;
/**
* @struct gforce_t
* @brief Gravity force struct.
*/
typedef struct gforce_t {
float x, y, z;
} gforce_t;
/**
* @struct accel_t
* @brief Accelerometer struct. For any device with an accelerometer.
*/
typedef struct accel_t {
struct vec3b_t cal_zero; /**< zero calibration */
struct vec3b_t cal_g; /**< 1g difference around 0cal */
float st_roll; /**< last smoothed roll value */
float st_pitch; /**< last smoothed roll pitch */
float st_alpha; /**< alpha value for smoothing [0-1] */
} accel_t;
/**
* @struct ir_dot_t
* @brief A single IR source.
*/
typedef struct ir_dot_t {
byte visible; /**< if the IR source is visible */
unsigned int x; /**< interpolated X coordinate */
unsigned int y; /**< interpolated Y coordinate */
short rx; /**< raw X coordinate (0-1023) */
short ry; /**< raw Y coordinate (0-767) */
byte order; /**< increasing order by x-axis value */
byte size; /**< size of the IR dot (0-15) */
} ir_dot_t;
/**
* @enum aspect_t
* @brief Screen aspect ratio.
*/
typedef enum aspect_t {
WIIUSE_ASPECT_4_3,
WIIUSE_ASPECT_16_9
} aspect_t;
/**
* @struct ir_t
* @brief IR struct. Hold all data related to the IR tracking.
*/
typedef struct ir_t {
struct ir_dot_t dot[4]; /**< IR dots */
byte num_dots; /**< number of dots at this time */
enum aspect_t aspect; /**< aspect ratio of the screen */
enum ir_position_t pos; /**< IR sensor bar position */
unsigned int vres[2]; /**< IR virtual screen resolution */
int offset[2]; /**< IR XY correction offset */
int state; /**< keeps track of the IR state */
int ax; /**< absolute X coordinate */
int ay; /**< absolute Y coordinate */
int x; /**< calculated X coordinate */
int y; /**< calculated Y coordinate */
float distance; /**< pixel distance between first 2 dots*/
float z; /**< calculated distance */
} ir_t;
/**
* @struct joystick_t
* @brief Joystick calibration structure.
*
* The angle \a ang is relative to the positive y-axis into quadrant I
* and ranges from 0 to 360 degrees. So if the joystick is held straight
* upwards then angle is 0 degrees. If it is held to the right it is 90,
* down is 180, and left is 270.
*
* The magnitude \a mag is the distance from the center to where the
* joystick is being held. The magnitude ranges from 0 to 1.
* If the joystick is only slightly tilted from the center the magnitude
* will be low, but if it is closer to the outter edge the value will
* be higher.
*/
typedef struct joystick_t {
struct vec2b_t max; /**< maximum joystick values */
struct vec2b_t min; /**< minimum joystick values */
struct vec2b_t center; /**< center joystick values */
float ang; /**< angle the joystick is being held */
float mag; /**< magnitude of the joystick (range 0-1) */
} joystick_t;
/**
* @struct nunchuk_t
* @brief Nunchuk expansion device.
*/
typedef struct nunchuk_t {
struct accel_t accel_calib; /**< nunchuk accelerometer calibration */
struct joystick_t js; /**< joystick calibration */
int* flags; /**< options flag (points to wiimote_t.flags) */
byte btns; /**< what buttons have just been pressed */
byte btns_held; /**< what buttons are being held down */
byte btns_released; /**< what buttons were just released this */
float orient_threshold; /**< threshold for orient to generate an event */
int accel_threshold; /**< threshold for accel to generate an event */
struct vec3b_t accel; /**< current raw acceleration data */
struct orient_t orient; /**< current orientation on each axis */
struct gforce_t gforce; /**< current gravity forces on each axis */
} nunchuk_t;
/**
* @struct classic_ctrl_t
* @brief Classic controller expansion device.
*/
typedef struct classic_ctrl_t {
short btns; /**< what buttons have just been pressed */
short btns_held; /**< what buttons are being held down */
short btns_released; /**< what buttons were just released this */
float r_shoulder; /**< right shoulder button (range 0-1) */
float l_shoulder; /**< left shoulder button (range 0-1) */
struct joystick_t ljs; /**< left joystick calibration */
struct joystick_t rjs; /**< right joystick calibration */
} classic_ctrl_t;
/**
* @struct guitar_hero_3_t
* @brief Guitar Hero 3 expansion device.
*/
typedef struct guitar_hero_3_t {
short btns; /**< what buttons have just been pressed */
short btns_held; /**< what buttons are being held down */
short btns_released; /**< what buttons were just released this */
float whammy_bar; /**< whammy bar (range 0-1) */
struct joystick_t js; /**< joystick calibration */
} guitar_hero_3_t;
/**
* @struct expansion_t
* @brief Generic expansion device plugged into wiimote.
*/
typedef struct expansion_t {
int type; /**< type of expansion attached */
union {
struct nunchuk_t nunchuk;
struct classic_ctrl_t classic;
struct guitar_hero_3_t gh3;
};
} expansion_t;
/**
* @enum win32_bt_stack_t
* @brief Available bluetooth stacks for Windows.
*/
typedef enum win_bt_stack_t {
WIIUSE_STACK_UNKNOWN,
WIIUSE_STACK_MS,
WIIUSE_STACK_BLUESOLEIL
} win_bt_stack_t;
/**
* @struct wiimote_state_t
* @brief Significant data from the previous event.
*/
typedef struct wiimote_state_t {
/* expansion_t */
float exp_ljs_ang;
float exp_rjs_ang;
float exp_ljs_mag;
float exp_rjs_mag;
unsigned short exp_btns;
struct orient_t exp_orient;
struct vec3b_t exp_accel;
float exp_r_shoulder;
float exp_l_shoulder;
/* ir_t */
int ir_ax;
int ir_ay;
float ir_distance;
struct orient_t orient;
unsigned short btns;
struct vec3b_t accel;
} wiimote_state_t;
/**
* @enum WIIUSE_EVENT_TYPE
* @brief Events that wiiuse can generate from a poll.
*/
typedef enum WIIUSE_EVENT_TYPE {
WIIUSE_NONE = 0,
WIIUSE_EVENT,
WIIUSE_STATUS,
WIIUSE_CONNECT,
WIIUSE_DISCONNECT,
WIIUSE_UNEXPECTED_DISCONNECT,
WIIUSE_READ_DATA,
WIIUSE_NUNCHUK_INSERTED,
WIIUSE_NUNCHUK_REMOVED,
WIIUSE_CLASSIC_CTRL_INSERTED,
WIIUSE_CLASSIC_CTRL_REMOVED,
WIIUSE_GUITAR_HERO_3_CTRL_INSERTED,
WIIUSE_GUITAR_HERO_3_CTRL_REMOVED
} WIIUSE_EVENT_TYPE;
/**
* @struct wiimote_t
* @brief Wiimote structure.
*/
typedef struct wiimote_t {
WCONST int unid; /**< user specified id */
#ifndef WIN32
WCONST bdaddr_t bdaddr; /**< bt address */
WCONST char bdaddr_str[18]; /**< readable bt address */
WCONST int out_sock; /**< output socket */
WCONST int in_sock; /**< input socket */
#else
WCONST HANDLE dev_handle; /**< HID handle */
WCONST OVERLAPPED hid_overlap; /**< overlap handle */
WCONST enum win_bt_stack_t stack; /**< type of bluetooth stack to use */
WCONST int timeout; /**< read timeout */
WCONST byte normal_timeout; /**< normal timeout */
WCONST byte exp_timeout; /**< timeout for expansion handshake */
#endif
WCONST int state; /**< various state flags */
WCONST byte leds; /**< currently lit leds */
WCONST float battery_level; /**< battery level */
WCONST int flags; /**< options flag */
WCONST byte handshake_state; /**< the state of the connection handshake */
WCONST struct read_req_t* read_req; /**< list of data read requests */
WCONST struct accel_t accel_calib; /**< wiimote accelerometer calibration */
WCONST struct expansion_t expansion; /**< wiimote expansion device */
WCONST struct vec3b_t accel; /**< current raw acceleration data */
WCONST struct orient_t orient; /**< current orientation on each axis */
WCONST struct gforce_t gforce; /**< current gravity forces on each axis */
WCONST struct ir_t ir; /**< IR data */
WCONST unsigned short btns; /**< what buttons have just been pressed */
WCONST unsigned short btns_held; /**< what buttons are being held down */
WCONST unsigned short btns_released; /**< what buttons were just released this */
WCONST float orient_threshold; /**< threshold for orient to generate an event */
WCONST int accel_threshold; /**< threshold for accel to generate an event */
WCONST struct wiimote_state_t lstate; /**< last saved state */
WCONST WIIUSE_EVENT_TYPE event; /**< type of event that occured */
WCONST byte event_buf[MAX_PAYLOAD]; /**< event buffer */
} wiimote;
/*****************************************
*
* Include API specific stuff
*
*****************************************/
#ifdef _WIN32
#define WIIUSE_EXPORT_DECL __declspec(dllexport)
#define WIIUSE_IMPORT_DECL __declspec(dllimport)
#else
#define WIIUSE_EXPORT_DECL
#define WIIUSE_IMPORT_DECL
#endif
#ifdef WIIUSE_COMPILE_LIB
#define WIIUSE_EXPORT WIIUSE_EXPORT_DECL
#else
#define WIIUSE_EXPORT WIIUSE_IMPORT_DECL
#endif
#ifdef __cplusplus
extern "C" {
#endif
/* wiiuse.c */
WIIUSE_EXPORT extern const char* wiiuse_version();
WIIUSE_EXPORT extern struct wiimote_t** wiiuse_init(int wiimotes);
WIIUSE_EXPORT extern void wiiuse_disconnected(struct wiimote_t* wm);
WIIUSE_EXPORT extern void wiiuse_cleanup(struct wiimote_t** wm, int wiimotes);
WIIUSE_EXPORT extern void wiiuse_rumble(struct wiimote_t* wm, int status);
WIIUSE_EXPORT extern void wiiuse_toggle_rumble(struct wiimote_t* wm);
WIIUSE_EXPORT extern void wiiuse_set_leds(struct wiimote_t* wm, int leds);
WIIUSE_EXPORT extern int wiiuse_read_data(struct wiimote_t* wm, byte* buffer, unsigned int offset, unsigned short len);
WIIUSE_EXPORT extern int wiiuse_write_data(struct wiimote_t* wm, unsigned int addr, byte* data, byte len);
WIIUSE_EXPORT extern int wiiuse_set_flags(struct wiimote_t* wm, int enable, int disable);
WIIUSE_EXPORT extern void wiiuse_set_timeout(struct wiimote_t** wm, int wiimotes, byte normal_timeout, byte exp_timeout);
/* connect.c */
WIIUSE_EXPORT extern int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int timeout);
WIIUSE_EXPORT extern int wiiuse_connect(struct wiimote_t** wm, int wiimotes);
WIIUSE_EXPORT extern void wiiuse_disconnect(struct wiimote_t* wm);
#ifdef WIN32
WIIUSE_EXPORT extern int wiiuse_check_system_notification(unsigned int nMsg, WPARAM wParam, LPARAM lParam);
WIIUSE_EXPORT extern int wiiuse_register_system_notification(HWND hwnd);
#endif
/* ir.c */
WIIUSE_EXPORT extern void wiiuse_set_ir_position(struct wiimote_t* wm, enum ir_position_t pos);
WIIUSE_EXPORT extern void wiiuse_set_aspect_ratio(struct wiimote_t* wm, enum aspect_t aspect);
WIIUSE_EXPORT extern void wiiuse_set_ir_sensitivity(struct wiimote_t* wm, int level);
/* io.c */
WIIUSE_EXPORT extern int wiiuse_io_read(struct wiimote_t* wm);
WIIUSE_EXPORT extern int wiiuse_io_write(struct wiimote_t* wm, byte* buf, int len);
#ifdef __cplusplus
}
#endif
#endif /* WIIUSE_H_INCLUDED */