dolphin/Source/Core/DolphinWX/Debugger/DebuggerPanel.h

76 lines
2.0 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <wx/panel.h>
#include "VideoCommon/Debugger.h"
class wxButton;
class wxChoice;
class wxTextCtrl;
class GFXDebuggerPanel : public wxPanel, public GFXDebuggerBase
{
public:
GFXDebuggerPanel(wxWindow* parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTAB_TRAVERSAL,
const wxString &title = _("GFX Debugger"));
virtual ~GFXDebuggerPanel();
void SaveSettings() const;
void LoadSettings();
bool bInfoLog;
bool bPrimLog;
bool bSaveTextures;
bool bSaveTargets;
bool bSaveShaders;
void OnPause() override;
// Called from GFX thread once the GFXDebuggerPauseFlag spin lock has finished
void OnContinue() override;
private:
wxButton* m_pButtonPause;
wxButton* m_pButtonPauseAtNext;
wxButton* m_pButtonPauseAtNextFrame;
wxButton* m_pButtonCont;
wxChoice* m_pPauseAtList;
wxButton* m_pButtonDump;
wxChoice* m_pDumpList;
wxButton* m_pButtonUpdateScreen;
wxButton* m_pButtonClearScreen;
wxButton* m_pButtonClearTextureCache;
wxButton* m_pButtonClearVertexShaderCache;
wxButton* m_pButtonClearPixelShaderCache;
wxTextCtrl* m_pCount;
void OnClose(wxCloseEvent& event);
void CreateGUIControls();
void GeneralSettings(wxCommandEvent& event);
// These set GFXDebuggerPauseFlag to true (either immediately or once the specified event has occurred)
void OnPauseButton(wxCommandEvent& event);
void OnPauseAtNextButton(wxCommandEvent& event);
void OnPauseAtNextFrameButton(wxCommandEvent& event);
void OnDumpButton(wxCommandEvent& event);
// sets GFXDebuggerPauseFlag to false
void OnContButton(wxCommandEvent& event);
void OnUpdateScreenButton(wxCommandEvent& event);
void OnClearScreenButton(wxCommandEvent& event);
void OnClearTextureCacheButton(wxCommandEvent& event);
void OnClearVertexShaderCacheButton(wxCommandEvent& event);
void OnClearPixelShaderCacheButton(wxCommandEvent& event);
};