934 lines
30 KiB
C++
934 lines
30 KiB
C++
// Copyright (C) 2010 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "ConfigDiag.h"
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#define _connect_macro_(b, f, c, s) (b)->Connect(wxID_ANY, (c), wxCommandEventHandler( f ), (wxObject*)0, (wxEvtHandler*)s)
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#define WXSTR_FROM_STR(s) (wxString::FromAscii((s).c_str()))
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// ToAscii was causing probs with some extended ascii characters, To8BitData seems to work
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#define STR_FROM_WXSTR(w) (std::string((w).To8BitData()))
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void GamepadPage::ConfigExtension( wxCommandEvent& event )
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{
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ControllerEmu::Extension* const ex = ((ExtensionButton*)event.GetEventObject())->extension;
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// show config diag, if "none" isn't selected
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if ( ex->switch_extension )
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{
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wxDialog* const dlg = new wxDialog( this, -1, wxString::FromAscii(ex->attachments[ex->switch_extension]->GetName().c_str()), wxDefaultPosition );
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wxPanel* const pnl = new wxPanel( dlg, -1, wxDefaultPosition );
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wxBoxSizer* const pnl_szr = new wxBoxSizer( wxHORIZONTAL );
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const std::size_t orig_size = control_groups.size();
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ControlGroupsSizer* const szr = new ControlGroupsSizer( ex->attachments[ex->switch_extension], pnl, this, &control_groups );
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pnl->SetSizerAndFit( szr ); // needed
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pnl_szr->Add( pnl, 0, wxLEFT, 5 );
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dlg->SetSizerAndFit( pnl_szr ); // needed
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dlg->Center();
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dlg->ShowModal();
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dlg->Destroy();
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// remove the new groups that were just added, now that the window closed
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control_groups.resize( orig_size );
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}
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}
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PadSettingExtension::PadSettingExtension( wxWindow* const parent, ControllerEmu::Extension* const ext )
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: wxChoice( parent, -1 )
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, extension(ext)
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{
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std::vector<ControllerEmu*>::const_iterator
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i = extension->attachments.begin(),
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e = extension->attachments.end();
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for ( ; i!=e; ++i )
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Append( wxString::FromAscii( (*i)->GetName().c_str() ) );
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UpdateGUI();
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}
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void PadSettingExtension::UpdateGUI()
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{
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Select( extension->switch_extension );
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}
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void PadSettingExtension::UpdateValue()
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{
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extension->switch_extension = GetSelection();
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}
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PadSettingCheckBox::PadSettingCheckBox( wxWindow* const parent, ControlState& _value, const char* const label )
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: wxCheckBox( parent, -1, wxString::FromAscii( label ), wxDefaultPosition )
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, value(_value)
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{
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UpdateGUI();
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}
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void PadSettingCheckBox::UpdateGUI()
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{
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SetValue( value > 0 );
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}
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void PadSettingCheckBox::UpdateValue()
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{
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// 0.01 so its saved to the ini file as just 1. :(
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value = 0.01 * GetValue();
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}
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void PadSettingChoice::UpdateGUI()
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{
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SetValue(value * 100);
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}
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void PadSettingChoice::UpdateValue()
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{
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value = float(GetValue()) / 100;
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}
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ControlDialog::ControlDialog(GamepadPage* const parent, InputPlugin& plugin, ControllerInterface::ControlReference* const ref)
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: wxDialog(parent, -1, wxT("Configure Control"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
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, control_reference(ref)
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, m_plugin(plugin)
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, m_parent(parent)
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{
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m_devq = m_parent->controller->default_device;
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// GetStrings() sounds slow :/
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//device_cbox = new wxComboBox(this, -1, WXSTR_FROM_STR(ref->device_qualifier.ToString()), wxDefaultPosition, wxSize(256,-1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER);
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device_cbox = new wxComboBox(this, -1, WXSTR_FROM_STR(m_devq.ToString()), wxDefaultPosition, wxSize(256,-1), parent->device_cbox->GetStrings(), wxTE_PROCESS_ENTER);
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_connect_macro_( device_cbox, ControlDialog::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, this );
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_connect_macro_( device_cbox, ControlDialog::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this );
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wxStaticBoxSizer* const control_chooser = CreateControlChooser( this, parent );
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wxStaticBoxSizer* const d_szr = new wxStaticBoxSizer( wxVERTICAL, this, wxT("Device") );
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d_szr->Add( device_cbox, 0, wxEXPAND|wxALL, 5 );
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wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL );
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szr->Add( d_szr, 0, wxEXPAND|wxLEFT|wxRIGHT|wxTOP, 5 );
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szr->Add( control_chooser, 1, wxEXPAND|wxALL, 5 );
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SetSizerAndFit( szr ); // needed
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UpdateGUI();
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}
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ControlButton::ControlButton( wxWindow* const parent, ControllerInterface::ControlReference* const _ref, const unsigned int width, const std::string& label )
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: wxButton( parent, -1, wxT(""), wxDefaultPosition, wxSize( width,20) )
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, control_reference( _ref )
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{
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if ( label.empty() )
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SetLabel(WXSTR_FROM_STR(_ref->expression));
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else
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SetLabel(WXSTR_FROM_STR(label));
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}
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void InputConfigDialog::UpdateProfileComboBox()
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{
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std::string pname( File::GetUserPath(D_CONFIG_IDX) );
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pname += PROFILES_PATH;
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pname += m_plugin.profile_name;
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CFileSearch::XStringVector exts;
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exts.push_back("*.ini");
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CFileSearch::XStringVector dirs;
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dirs.push_back( pname );
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CFileSearch cfs( exts, dirs );
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const CFileSearch::XStringVector& sv = cfs.GetFileNames();
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wxArrayString strs;
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CFileSearch::XStringVector::const_iterator si = sv.begin(),
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se = sv.end();
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for ( ; si!=se; ++si )
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{
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std::string str( si->begin() + si->find_last_of('/') + 1 , si->end() - 4 ) ;
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strs.push_back( wxString::FromAscii( str.c_str() ) );
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}
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std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
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e = m_padpages.end();
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for ( ; i != e; ++i )
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{
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(*i)->profile_cbox->Clear();
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(*i)->profile_cbox->Append(strs);
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}
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}
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void InputConfigDialog::UpdateControlReferences()
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{
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std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
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e = m_padpages.end();
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for ( ; i != e; ++i )
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(*i)->controller->UpdateReferences( m_plugin.controller_interface );
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}
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void InputConfigDialog::ClickSave( wxCommandEvent& event )
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{
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m_plugin.SaveConfig();
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Close();
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}
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void ControlDialog::UpdateListContents()
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{
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control_lbox->Clear();
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ControllerInterface::Device* const dev = m_plugin.controller_interface.FindDevice(m_devq);
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if (dev)
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{
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if (control_reference->is_input)
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{
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// for inputs
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std::vector<ControllerInterface::Device::Input*>::const_iterator
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i = dev->Inputs().begin(),
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e = dev->Inputs().end();
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for (; i!=e; ++i)
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control_lbox->Append(WXSTR_FROM_STR((*i)->GetName()));
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}
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else
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{
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// for outputs
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std::vector<ControllerInterface::Device::Output*>::const_iterator
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i = dev->Outputs().begin(),
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e = dev->Outputs().end();
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for (; i!=e; ++i)
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control_lbox->Append(WXSTR_FROM_STR((*i)->GetName()));
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}
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}
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}
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void ControlDialog::SelectControl(const std::string& name)
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{
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//UpdateGUI();
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const int f = control_lbox->FindString(WXSTR_FROM_STR(name));
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if (f >= 0)
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control_lbox->Select(f);
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}
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void ControlDialog::UpdateGUI()
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{
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// update textbox
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textctrl->SetValue(WXSTR_FROM_STR(control_reference->expression));
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// updates the "bound controls:" label
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size_t bound = control_reference->BoundCount();
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std::ostringstream ss;
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ss << "Bound Controls: ";
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if ( bound ) ss << bound; else ss << "None";
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m_bound_label->SetLabel( wxString::FromAscii(ss.str().c_str()) );
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};
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void GamepadPage::UpdateGUI()
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{
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device_cbox->SetValue(WXSTR_FROM_STR(controller->default_device.ToString()));
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std::vector< ControlGroupBox* >::const_iterator g = control_groups.begin(),
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ge = control_groups.end();
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for ( ; g!=ge; ++g )
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{
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// buttons
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std::vector<ControlButton*>::const_iterator i = (*g)->control_buttons.begin()
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, e = (*g)->control_buttons.end();
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for ( ; i!=e; ++i )
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//if (std::string::npos == (*i)->control_reference->expression.find_first_of("`|&!#"))
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(*i)->SetLabel(WXSTR_FROM_STR((*i)->control_reference->expression));
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//else
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//(*i)->SetLabel(wxT("..."));
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// cboxes
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std::vector<PadSetting*>::const_iterator si = (*g)->options.begin()
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, se = (*g)->options.end();
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for ( ; si!=se; ++si )
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(*si)->UpdateGUI();
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}
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}
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void GamepadPage::ClearAll( wxCommandEvent& event )
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{
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m_plugin.controls_crit.Enter(); // enter
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// just load an empty ini section to clear everything :P
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IniFile::Section section;
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controller->LoadConfig(§ion);
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// no point in using the real ControllerInterface i guess
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ControllerInterface face;
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controller->UpdateReferences(face);
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UpdateGUI();
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m_plugin.controls_crit.Leave(); // leave
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}
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void ControlDialog::SetControl( wxCommandEvent& event )
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{
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control_reference->expression = STR_FROM_WXSTR(textctrl->GetValue());
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m_plugin.controls_crit.Enter(); // enter
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m_plugin.controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
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m_plugin.controls_crit.Leave(); // leave
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UpdateGUI();
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}
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void GamepadPage::SetDevice( wxCommandEvent& event )
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{
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controller->default_device.FromString(STR_FROM_WXSTR(device_cbox->GetValue()));
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// show user what it was validated as
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device_cbox->SetValue(WXSTR_FROM_STR(controller->default_device.ToString()));
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// this will set all the controls to this default device
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controller->UpdateDefaultDevice();
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// update references
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m_plugin.controls_crit.Enter(); // enter
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controller->UpdateReferences( m_plugin.controller_interface );
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m_plugin.controls_crit.Leave(); // leave
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}
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void ControlDialog::SetDevice( wxCommandEvent& event )
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{
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m_devq.FromString(STR_FROM_WXSTR(device_cbox->GetValue()));
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// show user what it was validated as
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device_cbox->SetValue(WXSTR_FROM_STR(m_devq.ToString()));
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// update gui
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UpdateListContents();
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}
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void ControlDialog::ClearControl(wxCommandEvent& event)
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{
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control_reference->expression.clear();
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m_plugin.controls_crit.Leave(); // enter
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m_plugin.controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
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m_plugin.controls_crit.Leave(); // leave
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UpdateGUI();
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}
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void ControlDialog::AppendControl(wxCommandEvent& event)
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{
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const int num = control_lbox->GetSelection();
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if (num < 0)
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return;
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// o boy!, hax
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const wxString lbl = ((wxButton*)event.GetEventObject())->GetLabel();
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wxString expr = textctrl->GetLabel();
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// append the operator to the expression
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if (wxT('!') == lbl[0] || false == expr.empty())
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expr += lbl[0];
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// non-default device
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if (false == (m_devq == m_parent->controller->default_device))
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expr.append(wxT('`')).append(WXSTR_FROM_STR(m_devq.ToString())).append(wxT('`'));
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// append the control name
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expr += control_lbox->GetString(num);
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control_reference->expression = STR_FROM_WXSTR(expr);
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m_plugin.controls_crit.Leave(); // enter
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m_plugin.controller_interface.UpdateReference(control_reference, m_parent->controller->default_device);
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m_plugin.controls_crit.Leave(); // leave
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UpdateGUI();
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}
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void GamepadPage::AdjustSetting( wxCommandEvent& event )
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{
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m_plugin.controls_crit.Enter(); // enter
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// updates the setting value from the GUI control
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(dynamic_cast<PadSetting*>(event.GetEventObject()))->UpdateValue();
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m_plugin.controls_crit.Leave(); // leave
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}
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void GamepadPage::AdjustControlOption( wxCommandEvent& event )
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{
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m_plugin.controls_crit.Enter(); // enter / prolly fine not being here
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m_control_dialog->control_reference->range = (ControlState)(m_control_dialog->range_slider->GetValue()) / SLIDER_TICK_COUNT;
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m_plugin.controls_crit.Leave(); // leave
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}
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void GamepadPage::ConfigControl( wxCommandEvent& event )
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{
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m_control_dialog = new ControlDialog(this, m_plugin, ((ControlButton*)event.GetEventObject())->control_reference);
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m_control_dialog->ShowModal();
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m_control_dialog->Destroy();
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// update changes that were made in the dialog
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UpdateGUI();
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}
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void GamepadPage::ClearControl( wxCommandEvent& event )
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{
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ControlButton* const btn = (ControlButton*)event.GetEventObject();
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btn->control_reference->expression.clear();
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//btn->control_reference->device_qualifier = controller->default_device;
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m_plugin.controls_crit.Enter();
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controller->UpdateReferences( m_plugin.controller_interface );
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m_plugin.controls_crit.Leave();
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// update changes
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UpdateGUI();
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}
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void ControlDialog::DetectControl(wxCommandEvent& event)
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{
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wxButton* const btn = (wxButton*)event.GetEventObject();
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const wxString lbl = btn->GetLabel();
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ControllerInterface::Device* const dev = m_plugin.controller_interface.FindDevice(m_devq);
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if (dev)
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{
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btn->SetLabel(wxT("[ waiting ]"));
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m_plugin.controls_crit.Enter(); // enter
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ControllerInterface::Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, dev);
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// if we got input, select it in the list
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if (ctrl)
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SelectControl(ctrl->GetName());
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m_plugin.controls_crit.Leave(); // leave
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btn->SetLabel(lbl);
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}
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}
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void GamepadPage::DetectControl( wxCommandEvent& event )
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{
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ControlButton* btn = (ControlButton*)event.GetEventObject();
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// find device :/
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ControllerInterface::Device* const dev = m_plugin.controller_interface.FindDevice(controller->default_device);
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if (dev)
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{
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btn->SetLabel(wxT("[ waiting ]"));
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m_plugin.controls_crit.Enter(); // enter
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ControllerInterface::Device::Control* const ctrl = btn->control_reference->Detect(DETECT_WAIT_TIME, dev);
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// if we got input, update expression and reference
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if (ctrl)
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{
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btn->control_reference->expression = ctrl->GetName();
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m_plugin.controller_interface.UpdateReference(btn->control_reference, controller->default_device);
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}
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m_plugin.controls_crit.Leave(); // leave
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btn->SetLabel(WXSTR_FROM_STR(btn->control_reference->expression));
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}
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}
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wxStaticBoxSizer* ControlDialog::CreateControlChooser( wxWindow* const parent, wxWindow* const eventsink )
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{
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wxStaticBoxSizer* const main_szr = new wxStaticBoxSizer(wxVERTICAL, parent, control_reference->is_input ? wxT("Input") : wxT("Output"));
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textctrl = new wxTextCtrl(parent, -1, wxEmptyString, wxDefaultPosition, wxSize(-1, 48), wxTE_PROCESS_ENTER | wxTE_MULTILINE);
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_connect_macro_(textctrl, ControlDialog::SetControl, wxEVT_COMMAND_TEXT_ENTER, parent);
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wxButton* const detect_button = new wxButton( parent, -1, control_reference->is_input ? wxT("Detect") : wxT("Test") );
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wxButton* const clear_button = new wxButton( parent, -1, wxT("Clear"), wxDefaultPosition );
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wxButton* const set_button = new wxButton( parent, -1, wxT("Set")/*, wxDefaultPosition, wxSize( 32, -1 )*/ );
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wxButton* const or_button = new wxButton( parent, -1, wxT("| OR"), wxDefaultPosition );
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// TODO: check if && is good on other OS
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wxButton* const and_button = new wxButton( parent, -1, wxT("&& AND"), wxDefaultPosition );
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wxButton* const not_button = new wxButton( parent, -1, wxT("! NOT"), wxDefaultPosition );
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wxButton* const add_button = new wxButton( parent, -1, wxT("# ADD"), wxDefaultPosition );
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_connect_macro_(or_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
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_connect_macro_(and_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
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_connect_macro_(not_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
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_connect_macro_(add_button, ControlDialog::AppendControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
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control_lbox = new wxListBox(parent, -1, wxDefaultPosition, wxSize(128, 128));
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wxBoxSizer* const button_sizer = new wxBoxSizer(wxVERTICAL);
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button_sizer->Add(detect_button, 1, 0, 5);
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button_sizer->Add(clear_button, 1, 0, 5);
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button_sizer->Add(or_button, 1, 0, 5);
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button_sizer->Add(and_button, 1, 0, 5);
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button_sizer->Add(not_button, 1, 0, 5);
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button_sizer->Add(add_button, 1, 0, 5);
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button_sizer->Add(set_button, 1, 0, 5);
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|
|
range_slider = new wxSlider( parent, -1, SLIDER_TICK_COUNT, 0, SLIDER_TICK_COUNT * 2, wxDefaultPosition, wxDefaultSize, wxSL_TOP | wxSL_LABELS /*| wxSL_AUTOTICKS*/ );
|
|
|
|
range_slider->SetValue( control_reference->range * SLIDER_TICK_COUNT );
|
|
|
|
_connect_macro_( detect_button, ControlDialog::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
|
|
_connect_macro_( clear_button, ControlDialog::ClearControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
|
|
_connect_macro_( set_button, ControlDialog::SetControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
|
|
|
|
_connect_macro_( range_slider, GamepadPage::AdjustControlOption, wxEVT_SCROLL_CHANGED, eventsink);
|
|
wxStaticText* const range_label = new wxStaticText( parent, -1, wxT("Range"));
|
|
m_bound_label = new wxStaticText( parent, -1, wxT("") );
|
|
|
|
wxBoxSizer* const range_sizer = new wxBoxSizer( wxHORIZONTAL );
|
|
range_sizer->Add( range_label, 0, wxCENTER|wxLEFT, 5 );
|
|
range_sizer->Add( range_slider, 1, wxEXPAND|wxLEFT, 5 );
|
|
|
|
wxBoxSizer* const ctrls_sizer = new wxBoxSizer(wxHORIZONTAL);
|
|
ctrls_sizer->Add(control_lbox, 1, wxEXPAND, 0);
|
|
ctrls_sizer->Add(button_sizer, 0, wxEXPAND, 0);
|
|
|
|
main_szr->Add(range_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5);
|
|
main_szr->Add(ctrls_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5);
|
|
main_szr->Add(textctrl, 1, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5);
|
|
main_szr->Add(m_bound_label, 0, wxCENTER, 0);
|
|
|
|
UpdateListContents();
|
|
|
|
return main_szr;
|
|
}
|
|
|
|
void GamepadPage::GetProfilePath(std::string& path)
|
|
{
|
|
const wxString& name = profile_cbox->GetValue();
|
|
if (false == name.empty())
|
|
{
|
|
// TODO: check for dumb characters maybe
|
|
|
|
path = File::GetUserPath(D_CONFIG_IDX);
|
|
path += PROFILES_PATH;
|
|
path += m_plugin.profile_name;
|
|
path += '/';
|
|
path += STR_FROM_WXSTR(profile_cbox->GetValue());
|
|
path += ".ini";
|
|
}
|
|
}
|
|
|
|
void GamepadPage::LoadProfile( wxCommandEvent& event )
|
|
{
|
|
std::string fname;
|
|
GamepadPage::GetProfilePath(fname);
|
|
|
|
if (false == File::Exists(fname.c_str()))
|
|
return;
|
|
|
|
IniFile inifile;
|
|
inifile.Load(fname);
|
|
|
|
m_plugin.controls_crit.Enter();
|
|
controller->LoadConfig(inifile.GetOrCreateSection("Profile"));
|
|
controller->UpdateReferences(m_plugin.controller_interface);
|
|
m_plugin.controls_crit.Leave();
|
|
|
|
UpdateGUI();
|
|
}
|
|
|
|
void GamepadPage::SaveProfile( wxCommandEvent& event )
|
|
{
|
|
std::string fname;
|
|
GamepadPage::GetProfilePath(fname);
|
|
File::CreateFullPath(fname.c_str());
|
|
|
|
if (false == fname.empty())
|
|
{
|
|
IniFile inifile;
|
|
controller->SaveConfig(inifile.GetOrCreateSection("Profile"));
|
|
inifile.Save(fname);
|
|
}
|
|
|
|
m_config_dialog->UpdateProfileComboBox();
|
|
}
|
|
|
|
void GamepadPage::DeleteProfile( wxCommandEvent& event )
|
|
{
|
|
std::string fname;
|
|
GamepadPage::GetProfilePath(fname);
|
|
|
|
const char* const fnamecstr = fname.c_str();
|
|
|
|
if (File::Exists(fnamecstr))
|
|
File::Delete(fnamecstr);
|
|
|
|
m_config_dialog->UpdateProfileComboBox();
|
|
}
|
|
|
|
void InputConfigDialog::UpdateDeviceComboBox()
|
|
{
|
|
std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
|
|
e = m_padpages.end();
|
|
ControllerInterface::DeviceQualifier dq;
|
|
for ( ; i != e; ++i )
|
|
{
|
|
(*i)->device_cbox->Clear();
|
|
std::vector<ControllerInterface::Device*>::const_iterator di = m_plugin.controller_interface.Devices().begin(),
|
|
de = m_plugin.controller_interface.Devices().end();
|
|
for ( ; di!=de; ++di )
|
|
{
|
|
dq.FromDevice( *di );
|
|
(*i)->device_cbox->Append(WXSTR_FROM_STR(dq.ToString()));
|
|
}
|
|
(*i)->device_cbox->SetValue(WXSTR_FROM_STR((*i)->controller->default_device.ToString()));
|
|
}
|
|
}
|
|
|
|
void GamepadPage::RefreshDevices( wxCommandEvent& event )
|
|
{
|
|
m_plugin.controls_crit.Enter(); // enter
|
|
|
|
// refresh devices
|
|
// TODO: remove hackery of not deinting SDL
|
|
m_plugin.controller_interface.DeInit(true);
|
|
m_plugin.controller_interface.Init();
|
|
|
|
// update all control references
|
|
m_config_dialog->UpdateControlReferences();
|
|
|
|
// update device cbox
|
|
m_config_dialog->UpdateDeviceComboBox();
|
|
|
|
m_plugin.controls_crit.Leave(); // leave
|
|
}
|
|
|
|
ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWindow* const parent, wxWindow* const eventsink )
|
|
: wxStaticBoxSizer( wxVERTICAL, parent, wxString::FromAscii( group->name ) )
|
|
{
|
|
|
|
control_group = group;
|
|
static_bitmap = NULL;
|
|
|
|
wxFont m_SmallFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
|
|
std::vector<ControllerEmu::ControlGroup::Control*>::iterator
|
|
ci = group->controls.begin(),
|
|
ce = group->controls.end();
|
|
for ( ; ci != ce; ++ci)
|
|
{
|
|
|
|
wxStaticText* const label = new wxStaticText(parent, -1, wxString::FromAscii((*ci)->name)/*.append(wxT(" :"))*/ );
|
|
|
|
ControlButton* const control_button = new ControlButton(parent, (*ci)->control_ref, 80);
|
|
control_button->SetFont(m_SmallFont);
|
|
|
|
controls.push_back(control_button);
|
|
control_buttons.push_back(control_button);
|
|
|
|
if ((*ci)->control_ref->is_input)
|
|
{
|
|
control_button->SetToolTip(wxT("Left-click to detect input.\nMiddle-click to clear.\nRight-click for more options."));
|
|
_connect_macro_( control_button, GamepadPage::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
|
|
}
|
|
else
|
|
{
|
|
control_button->SetToolTip(wxT("Left/Right-click for more options.\nMiddle-click to clear."));
|
|
_connect_macro_( control_button, GamepadPage::ConfigControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
|
|
}
|
|
|
|
_connect_macro_( control_button, GamepadPage::ClearControl, wxEVT_MIDDLE_DOWN, eventsink );
|
|
_connect_macro_( control_button, GamepadPage::ConfigControl, wxEVT_RIGHT_UP, eventsink );
|
|
|
|
wxBoxSizer* const control_sizer = new wxBoxSizer( wxHORIZONTAL );
|
|
control_sizer->AddStretchSpacer( 1 );
|
|
control_sizer->Add( label, 0, wxCENTER | wxRIGHT, 3 );
|
|
control_sizer->Add( control_button, 0, 0, 0 );
|
|
|
|
Add( control_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 3 );
|
|
|
|
}
|
|
|
|
wxMemoryDC dc;
|
|
|
|
switch ( group->type )
|
|
{
|
|
case GROUP_TYPE_STICK :
|
|
case GROUP_TYPE_TILT :
|
|
case GROUP_TYPE_CURSOR :
|
|
case GROUP_TYPE_FORCE :
|
|
{
|
|
wxBitmap bitmap(64, 64);
|
|
dc.SelectObject(bitmap);
|
|
dc.Clear();
|
|
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
|
|
|
|
std::vector< ControllerEmu::ControlGroup::Setting* >::const_iterator
|
|
i = group->settings.begin(),
|
|
e = group->settings.end();
|
|
|
|
wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL );
|
|
for ( ; i!=e; ++i )
|
|
{
|
|
PadSettingChoice* cbox = new PadSettingChoice( parent, *i );
|
|
_connect_macro_( cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink );
|
|
options.push_back( cbox );
|
|
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( (*i)->name ) ) );
|
|
szr->Add( cbox, 0, wxLEFT, 0 );
|
|
}
|
|
|
|
wxBoxSizer* const h_szr = new wxBoxSizer( wxHORIZONTAL );
|
|
h_szr->Add( szr, 1, 0, 5 );
|
|
h_szr->Add( static_bitmap, 0, wxALL|wxCENTER, 3 );
|
|
|
|
Add( h_szr, 0, wxEXPAND|wxLEFT|wxCENTER|wxTOP, 3 );
|
|
}
|
|
break;
|
|
case GROUP_TYPE_BUTTONS :
|
|
{
|
|
wxBitmap bitmap(int(12*group->controls.size()+1), 12);
|
|
dc.SelectObject(bitmap);
|
|
dc.Clear();
|
|
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
|
|
|
|
PadSettingChoice* const threshold_cbox = new PadSettingChoice( parent, group->settings[0] );
|
|
_connect_macro_( threshold_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink );
|
|
|
|
threshold_cbox->SetToolTip(wxT("Adjust the analog control pressure required to activate buttons."));
|
|
|
|
options.push_back( threshold_cbox );
|
|
|
|
wxBoxSizer* const szr = new wxBoxSizer( wxHORIZONTAL );
|
|
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[0]->name ) ), 0, wxCENTER|wxRIGHT, 3 );
|
|
szr->Add( threshold_cbox, 0, wxRIGHT, 3 );
|
|
|
|
Add( szr, 0, wxALL|wxCENTER, 3 );
|
|
Add( static_bitmap, 0, wxALL|wxCENTER, 3 );
|
|
}
|
|
break;
|
|
case GROUP_TYPE_MIXED_TRIGGERS :
|
|
case GROUP_TYPE_TRIGGERS :
|
|
{
|
|
int height = (int)(6 * group->controls.size());
|
|
int width = 64+12+1;
|
|
if (GROUP_TYPE_TRIGGERS == group->type)
|
|
{
|
|
height *= 2;
|
|
width = 64;
|
|
}
|
|
wxBitmap bitmap(width, height+1);
|
|
dc.SelectObject(bitmap);
|
|
dc.Clear();
|
|
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
|
|
|
|
std::vector<ControllerEmu::ControlGroup::Setting*>::const_iterator
|
|
i = group->settings.begin(),
|
|
e = group->settings.end();
|
|
for ( ; i!=e; ++i )
|
|
{
|
|
PadSettingChoice* cbox = new PadSettingChoice( parent, *i );
|
|
_connect_macro_( cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink );
|
|
options.push_back( cbox );
|
|
wxBoxSizer* const szr = new wxBoxSizer( wxHORIZONTAL );
|
|
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( (*i)->name ) ), 0, wxCENTER|wxRIGHT, 3 );
|
|
szr->Add( cbox, 0, wxRIGHT, 3 );
|
|
Add( szr, 0, wxALL|wxCENTER, 3 );
|
|
}
|
|
|
|
Add( static_bitmap, 0, wxALL|wxCENTER, 3 );
|
|
}
|
|
break;
|
|
case GROUP_TYPE_EXTENSION :
|
|
{
|
|
PadSettingExtension* const attachments = new PadSettingExtension( parent, (ControllerEmu::Extension*)group );
|
|
wxButton* const configure = new ExtensionButton( parent, (ControllerEmu::Extension*)group );
|
|
|
|
options.push_back( attachments );
|
|
|
|
_connect_macro_( attachments, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
|
|
_connect_macro_( configure, GamepadPage::ConfigExtension, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
|
|
|
|
Add( attachments, 0, wxTOP|wxLEFT|wxRIGHT|wxEXPAND, 3 );
|
|
Add( configure, 0, wxALL|wxEXPAND, 3 );
|
|
}
|
|
break;
|
|
default :
|
|
{
|
|
//options
|
|
|
|
std::vector<ControllerEmu::ControlGroup::Setting*>::const_iterator
|
|
i = group->settings.begin(),
|
|
e = group->settings.end();
|
|
for ( ; i!=e; ++i )
|
|
{
|
|
PadSettingCheckBox* setting_cbox = new PadSettingCheckBox( parent, (*i)->value, (*i)->name );
|
|
_connect_macro_( setting_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHECKBOX_CLICKED, eventsink );
|
|
options.push_back( setting_cbox );
|
|
|
|
Add( setting_cbox, 0, wxALL|wxLEFT, 5 );
|
|
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
dc.SelectObject(wxNullBitmap);
|
|
|
|
//AddStretchSpacer( 0 );
|
|
}
|
|
|
|
ControlGroupsSizer::ControlGroupsSizer( ControllerEmu* const controller, wxWindow* const parent, wxWindow* const eventsink, std::vector<ControlGroupBox*>* groups )
|
|
: wxBoxSizer( wxHORIZONTAL )
|
|
{
|
|
|
|
wxBoxSizer* stacked_groups = NULL;
|
|
for ( unsigned int i = 0; i < controller->groups.size(); ++i )
|
|
{
|
|
ControlGroupBox* control_group = new ControlGroupBox( controller->groups[i], parent, eventsink );
|
|
|
|
if ( control_group->control_buttons.size() > 1 )
|
|
{
|
|
if ( stacked_groups )
|
|
Add( stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5 );
|
|
|
|
stacked_groups = new wxBoxSizer( wxVERTICAL );
|
|
stacked_groups->Add( control_group, 0, wxEXPAND );
|
|
}
|
|
else
|
|
stacked_groups->Add( control_group, 0, wxEXPAND );
|
|
|
|
if ( groups )
|
|
groups->push_back( control_group );
|
|
}
|
|
|
|
if ( stacked_groups )
|
|
Add( stacked_groups, 0, /*wxEXPAND|*/wxBOTTOM|wxRIGHT, 5 );
|
|
|
|
}
|
|
|
|
GamepadPage::GamepadPage( wxWindow* parent, InputPlugin& plugin, const unsigned int pad_num, InputConfigDialog* const config_dialog )
|
|
: wxNotebookPage( parent, -1 , wxDefaultPosition, wxDefaultSize )
|
|
,controller(plugin.controllers[pad_num])
|
|
,m_config_dialog(config_dialog)
|
|
,m_plugin(plugin)
|
|
{
|
|
|
|
wxBoxSizer* control_group_sizer = new ControlGroupsSizer( m_plugin.controllers[pad_num], this, this, &control_groups );
|
|
|
|
wxStaticBoxSizer* profile_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Profile") );
|
|
|
|
// device chooser
|
|
|
|
wxStaticBoxSizer* const device_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Device") );
|
|
|
|
device_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1), 0, 0, wxTE_PROCESS_ENTER );
|
|
|
|
wxButton* refresh_button = new wxButton( this, -1, wxT("Refresh"), wxDefaultPosition, wxSize(60,-1) );
|
|
|
|
_connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, this );
|
|
_connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this );
|
|
_connect_macro_( refresh_button, GamepadPage::RefreshDevices, wxEVT_COMMAND_BUTTON_CLICKED, this );
|
|
|
|
device_sbox->Add( device_cbox, 1, wxLEFT|wxRIGHT, 3 );
|
|
device_sbox->Add( refresh_button, 0, wxRIGHT|wxBOTTOM, 3 );
|
|
|
|
wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Clear") );
|
|
wxButton* all_button = new wxButton( this, -1, wxT("All"), wxDefaultPosition, wxSize(48,-1) );
|
|
clear_sbox->Add( all_button, 1, wxLEFT|wxRIGHT, 3 );
|
|
|
|
_connect_macro_(all_button, GamepadPage::ClearAll, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
|
|
|
profile_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1) );
|
|
|
|
wxButton* const pload_btn = new wxButton( this, -1, wxT("Load"), wxDefaultPosition, wxSize(48,-1) );
|
|
wxButton* const psave_btn = new wxButton( this, -1, wxT("Save"), wxDefaultPosition, wxSize(48,-1) );
|
|
wxButton* const pdelete_btn = new wxButton( this, -1, wxT("Delete"), wxDefaultPosition, wxSize(60,-1) );
|
|
|
|
_connect_macro_(pload_btn, GamepadPage::LoadProfile, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
|
_connect_macro_(psave_btn, GamepadPage::SaveProfile, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
|
_connect_macro_(pdelete_btn, GamepadPage::DeleteProfile, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
|
|
|
profile_sbox->Add( profile_cbox, 1, wxLEFT, 3 );
|
|
profile_sbox->Add( pload_btn, 0, wxLEFT, 3 );
|
|
profile_sbox->Add( psave_btn, 0, 0, 3 );
|
|
profile_sbox->Add( pdelete_btn, 0, wxRIGHT|wxBOTTOM, 3 );
|
|
|
|
wxBoxSizer* const dio = new wxBoxSizer( wxHORIZONTAL );
|
|
dio->Add( device_sbox, 1, wxEXPAND|wxRIGHT, 5 );
|
|
dio->Add( clear_sbox, 0, wxEXPAND|wxRIGHT, 5 );
|
|
dio->Add( profile_sbox, 1, wxEXPAND|wxRIGHT, 5 );
|
|
|
|
wxBoxSizer* const mapping = new wxBoxSizer( wxVERTICAL );
|
|
|
|
mapping->Add( dio, 1, wxEXPAND|wxLEFT|wxTOP|wxBOTTOM, 5 );
|
|
mapping->Add( control_group_sizer, 0, wxLEFT|wxEXPAND, 5 );
|
|
|
|
UpdateGUI();
|
|
|
|
SetSizerAndFit( mapping ); // needed
|
|
Layout();
|
|
};
|
|
|
|
|
|
InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputPlugin& plugin, const std::string& name)
|
|
: wxDialog( parent, wxID_ANY, wxString::FromAscii(name.c_str()), wxPoint(128,-1), wxDefaultSize )
|
|
, m_plugin(plugin)
|
|
{
|
|
m_pad_notebook = new wxNotebook( this, -1, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT );
|
|
for ( unsigned int i = 0; i < plugin.controllers.size(); ++i )
|
|
{
|
|
GamepadPage* gp = new GamepadPage( m_pad_notebook, m_plugin, i, this );
|
|
m_padpages.push_back( gp );
|
|
m_pad_notebook->AddPage( gp, wxString::FromAscii( m_plugin.gui_name ) + wxT(' ') + wxChar('1'+i) );
|
|
}
|
|
|
|
UpdateDeviceComboBox();
|
|
UpdateProfileComboBox();
|
|
|
|
wxButton* const close_button = new wxButton( this, -1, wxT("Save"));
|
|
_connect_macro_(close_button, InputConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
|
_connect_macro_(close_button, InputConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this);
|
|
|
|
wxBoxSizer* btns = new wxBoxSizer( wxHORIZONTAL );
|
|
//btns->Add( new wxStaticText( this, -1, wxString::FromAscii(ver.c_str())), 0, wxLEFT|wxTOP, 5 );
|
|
btns->AddStretchSpacer();
|
|
btns->Add( close_button, 0, 0, 0 );
|
|
|
|
wxBoxSizer* const szr = new wxBoxSizer( wxVERTICAL );
|
|
szr->Add( m_pad_notebook, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5 );
|
|
szr->Add( btns, 0, wxEXPAND|wxALL, 5 );
|
|
|
|
SetSizerAndFit( szr ); // needed
|
|
|
|
// not needed here it seems, but it cant hurt
|
|
//Layout();
|
|
|
|
Center();
|
|
|
|
// live preview update timer
|
|
m_update_timer = new wxTimer( this, -1 );
|
|
Connect( wxID_ANY, wxEVT_TIMER, wxTimerEventHandler( InputConfigDialog::UpdateBitmaps ), (wxObject*)0, this );
|
|
m_update_timer->Start( PREVIEW_UPDATE_TIME, wxTIMER_CONTINUOUS);
|
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|
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}
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bool InputConfigDialog::Destroy()
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|
{
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m_update_timer->Stop();
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return true;
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}
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