1579 lines
50 KiB
C++
1579 lines
50 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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/*
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1.1 Windows
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CFrame is the main parent window. Inside CFrame there is m_Panel which is the
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parent for the rendering window (when we render to the main window). In Windows
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the rendering window is created by giving CreateWindow() m_Panel->GetHandle()
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as parent window and creating a new child window to m_Panel. The new child
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window handle that is returned by CreateWindow() can be accessed from
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Core::GetWindowHandle().
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*/
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#include "Setup.h" // Common
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#include "NetWindow.h"
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#include "Common.h" // Common
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#include "FileUtil.h"
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#include "FileSearch.h"
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#include "Timer.h"
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#include "VideoBackendBase.h"
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#include "Globals.h" // Local
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#include "Frame.h"
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#include "ConfigMain.h"
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#include "MemcardManager.h"
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#include "CheatsWindow.h"
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#include "LuaWindow.h"
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#include "AboutDolphin.h"
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#include "GameListCtrl.h"
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#include "BootManager.h"
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#include "LogWindow.h"
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#include "WxUtils.h"
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#include "ConfigManager.h" // Core
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#include "Core.h"
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#include "OnFrame.h"
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#include "HW/CPU.h"
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#include "PowerPC/PowerPC.h"
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#include "HW/DVDInterface.h"
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#include "HW/ProcessorInterface.h"
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#include "HW/GCPad.h"
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#include "HW/Wiimote.h"
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#include "IPC_HLE/WII_IPC_HLE_Device_usb.h"
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#include "State.h"
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#include "VolumeHandler.h"
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#include "NANDContentLoader.h"
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#include "WXInputBase.h"
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#include "WiimoteConfigDiag.h"
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#include "InputConfigDiag.h"
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#include <wx/datetime.h> // wxWidgets
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// Resources
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extern "C" {
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#include "../resources/Dolphin.c" // Dolphin icon
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#include "../resources/toolbar_browse.c"
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#include "../resources/toolbar_file_open.c"
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#include "../resources/toolbar_fullscreen.c"
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#include "../resources/toolbar_help.c"
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#include "../resources/toolbar_pause.c"
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#include "../resources/toolbar_play.c"
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#include "../resources/toolbar_plugin_dsp.c"
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#include "../resources/toolbar_plugin_gfx.c"
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#include "../resources/toolbar_plugin_options.c"
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#include "../resources/toolbar_plugin_pad.c"
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#include "../resources/toolbar_plugin_wiimote.c"
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#include "../resources/toolbar_refresh.c"
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#include "../resources/toolbar_stop.c"
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#include "../resources/Boomy.h" // Theme packages
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#include "../resources/Vista.h"
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#include "../resources/X-Plastik.h"
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#include "../resources/KDE.h"
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};
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// Other Windows
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wxCheatsWindow* CheatsWindow;
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// Create menu items
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// ---------------------
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void CFrame::CreateMenu()
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{
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if (GetMenuBar()) GetMenuBar()->Destroy();
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wxMenuBar *m_MenuBar = new wxMenuBar();
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// file menu
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wxMenu* fileMenu = new wxMenu;
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fileMenu->Append(wxID_OPEN, _("&Open...") + wxString(wxT("\tCtrl+O")));
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fileMenu->Append(IDM_CHANGEDISC, _("Change &Disc..."));
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wxMenu *externalDrive = new wxMenu;
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fileMenu->Append(IDM_DRIVES, _("&Boot from DVD Drive..."), externalDrive);
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drives = cdio_get_devices();
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// Windows Limitation of 24 character drives
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for (unsigned int i = 0; i < drives.size() && i < 24; i++) {
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externalDrive->Append(IDM_DRIVE1 + i, wxString::FromAscii(drives[i].c_str()));
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}
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fileMenu->AppendSeparator();
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fileMenu->Append(wxID_REFRESH, _("&Refresh List"));
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fileMenu->AppendSeparator();
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fileMenu->Append(IDM_BROWSE, _("&Browse for ISOs..."));
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fileMenu->AppendSeparator();
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fileMenu->Append(wxID_EXIT, _("E&xit") + wxString(wxT("\tAlt+F4")));
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m_MenuBar->Append(fileMenu, _("&File"));
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// Emulation menu
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wxMenu* emulationMenu = new wxMenu;
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emulationMenu->Append(IDM_PLAY, GetMenuLabel(HK_PLAY_PAUSE));
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emulationMenu->Append(IDM_STOP, GetMenuLabel(HK_STOP));
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emulationMenu->Append(IDM_RESET, _("&Reset"));
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emulationMenu->AppendSeparator();
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emulationMenu->Append(IDM_TOGGLE_FULLSCREEN, GetMenuLabel(HK_FULLSCREEN));
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emulationMenu->AppendSeparator();
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emulationMenu->Append(IDM_RECORD, _("Start Re&cording"));
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emulationMenu->Append(IDM_PLAYRECORD, _("P&lay Recording..."));
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emulationMenu->Append(IDM_RECORDEXPORT, _("Export Recording..."));
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emulationMenu->AppendSeparator();
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emulationMenu->Append(IDM_FRAMESTEP, _("&Frame Advance"), wxEmptyString, wxITEM_CHECK);
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wxMenu *skippingMenu = new wxMenu;
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emulationMenu->AppendSubMenu(skippingMenu, _("Frame S&kipping"));
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for(int i = 0; i < 10; i++)
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skippingMenu->Append(IDM_FRAMESKIP0 + i, wxString::Format(wxT("%i"), i), wxEmptyString, wxITEM_RADIO);
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emulationMenu->AppendSeparator();
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emulationMenu->Append(IDM_SCREENSHOT, GetMenuLabel(HK_SCREENSHOT));
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emulationMenu->AppendSeparator();
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wxMenu *saveMenu = new wxMenu;
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wxMenu *loadMenu = new wxMenu;
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emulationMenu->Append(IDM_LOADSTATE, _("&Load State"), loadMenu);
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emulationMenu->Append(IDM_SAVESTATE, _("Sa&ve State"), saveMenu);
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saveMenu->Append(IDM_SAVESTATEFILE, _("Save State..."));
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loadMenu->Append(IDM_UNDOSAVESTATE, _("Last Overwritten State") + wxString(wxT("\tShift+F12")));
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saveMenu->AppendSeparator();
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loadMenu->Append(IDM_LOADSTATEFILE, _("Load State..."));
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// Reserve F11 for the "step into" function in the debugger
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if (g_pCodeWindow)
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loadMenu->Append(IDM_LOADLASTSTATE, _("Last Saved State"));
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else
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loadMenu->Append(IDM_LOADLASTSTATE, _("Last Saved State") + wxString(wxT("\tF11")));
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loadMenu->Append(IDM_UNDOLOADSTATE, _("Undo Load State") + wxString(wxT("\tF12")));
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loadMenu->AppendSeparator();
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for (int i = 1; i <= 8; i++) {
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loadMenu->Append(IDM_LOADSLOT1 + i - 1, _("Slot") + wxString::Format(wxT(" %i\tF%i"), i, i));
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saveMenu->Append(IDM_SAVESLOT1 + i - 1, _("Slot") + wxString::Format(wxT(" %i\tShift+F%i"), i, i));
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}
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m_MenuBar->Append(emulationMenu, _("&Emulation"));
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// Options menu
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wxMenu* pOptionsMenu = new wxMenu;
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pOptionsMenu->Append(wxID_PREFERENCES, _("Co&nfigure..."));
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pOptionsMenu->AppendSeparator();
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pOptionsMenu->Append(IDM_CONFIG_GFX_PLUGIN, _("&Graphics Settings"));
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pOptionsMenu->Append(IDM_CONFIG_DSP_PLUGIN, _("&DSP Settings"));
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pOptionsMenu->Append(IDM_CONFIG_PAD_PLUGIN, _("&Gamecube Pad Settings"));
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pOptionsMenu->Append(IDM_CONFIG_WIIMOTE_PLUGIN, _("&Wiimote Settings"));
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if (g_pCodeWindow)
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{
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pOptionsMenu->AppendSeparator();
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g_pCodeWindow->CreateMenuOptions(pOptionsMenu);
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}
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m_MenuBar->Append(pOptionsMenu, _("&Options"));
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// Tools menu
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wxMenu* toolsMenu = new wxMenu;
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toolsMenu->Append(IDM_LUA, _("New &Lua Console"));
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toolsMenu->Append(IDM_MEMCARD, _("&Memcard Manager (GC)"));
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toolsMenu->Append(IDM_IMPORTSAVE, _("Wii Save Import"));
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toolsMenu->Append(IDM_CHEATS, _("&Cheats Manager"));
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toolsMenu->Append(IDM_NETPLAY, _("Start &NetPlay"));
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if (DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU).IsValid())
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{
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int sysmenuVersion = DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU).GetTitleVersion();
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char sysmenuRegion = DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU).GetCountryChar();
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toolsMenu->Append(IDM_LOAD_WII_MENU, wxString::Format(_("Load Wii System Menu (%d %c)"), sysmenuVersion, sysmenuRegion));
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}
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else
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{
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toolsMenu->Append(IDM_INSTALL_WII_MENU, _("Install Wii Menu"));
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}
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toolsMenu->AppendSeparator();
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toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE1, GetMenuLabel(HK_WIIMOTE1_CONNECT));
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toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE2, GetMenuLabel(HK_WIIMOTE2_CONNECT));
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toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE3, GetMenuLabel(HK_WIIMOTE3_CONNECT));
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toolsMenu->AppendCheckItem(IDM_CONNECT_WIIMOTE4, GetMenuLabel(HK_WIIMOTE4_CONNECT));
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m_MenuBar->Append(toolsMenu, _("&Tools"));
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wxMenu* viewMenu = new wxMenu;
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viewMenu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _("Show &Toolbar"));
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viewMenu->Check(IDM_TOGGLE_TOOLBAR, SConfig::GetInstance().m_InterfaceToolbar);
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viewMenu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _("Show &Statusbar"));
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viewMenu->Check(IDM_TOGGLE_STATUSBAR, SConfig::GetInstance().m_InterfaceStatusbar);
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viewMenu->AppendSeparator();
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viewMenu->AppendCheckItem(IDM_LOGWINDOW, _("Show &Logwindow"));
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viewMenu->AppendCheckItem(IDM_CONSOLEWINDOW, _("Show &Console"));
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viewMenu->AppendSeparator();
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if (g_pCodeWindow)
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{
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viewMenu->Check(IDM_LOGWINDOW, g_pCodeWindow->bShowOnStart[0]);
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viewMenu->Check(IDM_CONSOLEWINDOW, g_pCodeWindow->bShowOnStart[1]);
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const wxString MenuText[] = {
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wxTRANSLATE("&Registers"),
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wxTRANSLATE("&Breakpoints"),
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wxTRANSLATE("&Memory"),
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wxTRANSLATE("&JIT"),
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wxTRANSLATE("&Sound"),
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wxTRANSLATE("&Video")
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};
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for (int i = IDM_REGISTERWINDOW; i <= IDM_VIDEOWINDOW; i++)
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{
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viewMenu->AppendCheckItem(i, wxGetTranslation(MenuText[i - IDM_REGISTERWINDOW]));
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viewMenu->Check(i, g_pCodeWindow->bShowOnStart[i - IDM_LOGWINDOW]);
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}
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viewMenu->AppendSeparator();
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}
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else
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{
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viewMenu->Check(IDM_LOGWINDOW, SConfig::GetInstance().m_InterfaceLogWindow);
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viewMenu->Check(IDM_CONSOLEWINDOW, SConfig::GetInstance().m_InterfaceConsole);
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}
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wxMenu *platformMenu = new wxMenu;
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viewMenu->AppendSubMenu(platformMenu, _("Show Platforms"));
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platformMenu->AppendCheckItem(IDM_LISTWII, _("Show Wii"));
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platformMenu->Check(IDM_LISTWII, SConfig::GetInstance().m_ListWii);
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platformMenu->AppendCheckItem(IDM_LISTGC, _("Show GameCube"));
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platformMenu->Check(IDM_LISTGC, SConfig::GetInstance().m_ListGC);
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platformMenu->AppendCheckItem(IDM_LISTWAD, _("Show Wad"));
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platformMenu->Check(IDM_LISTWAD, SConfig::GetInstance().m_ListWad);
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wxMenu *regionMenu = new wxMenu;
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viewMenu->AppendSubMenu(regionMenu, _("Show Regions"));
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regionMenu->AppendCheckItem(IDM_LISTJAP, _("Show JAP"));
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regionMenu->Check(IDM_LISTJAP, SConfig::GetInstance().m_ListJap);
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regionMenu->AppendCheckItem(IDM_LISTPAL, _("Show PAL"));
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regionMenu->Check(IDM_LISTPAL, SConfig::GetInstance().m_ListPal);
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regionMenu->AppendCheckItem(IDM_LISTUSA, _("Show USA"));
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regionMenu->Check(IDM_LISTUSA, SConfig::GetInstance().m_ListUsa);
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regionMenu->AppendSeparator();
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regionMenu->AppendCheckItem(IDM_LISTFRANCE, _("Show France"));
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regionMenu->Check(IDM_LISTFRANCE, SConfig::GetInstance().m_ListFrance);
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regionMenu->AppendCheckItem(IDM_LISTITALY, _("Show Italy"));
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regionMenu->Check(IDM_LISTITALY, SConfig::GetInstance().m_ListItaly);
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regionMenu->AppendCheckItem(IDM_LISTKOREA, _("Show Korea"));
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regionMenu->Check(IDM_LISTKOREA, SConfig::GetInstance().m_ListKorea);
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regionMenu->AppendCheckItem(IDM_LISTTAIWAN, _("Show Taiwan"));
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regionMenu->Check(IDM_LISTTAIWAN, SConfig::GetInstance().m_ListTaiwan);
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regionMenu->AppendCheckItem(IDM_LIST_UNK, _("Show unknown"));
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regionMenu->Check(IDM_LIST_UNK, SConfig::GetInstance().m_ListUnknown);
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viewMenu->AppendCheckItem(IDM_LISTDRIVES, _("Show Drives"));
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viewMenu->Check(IDM_LISTDRIVES, SConfig::GetInstance().m_ListDrives);
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viewMenu->Append(IDM_PURGECACHE, _("Purge Cache"));
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m_MenuBar->Append(viewMenu, _("&View"));
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if (g_pCodeWindow) g_pCodeWindow->CreateMenu(SConfig::GetInstance().m_LocalCoreStartupParameter, m_MenuBar);
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// Help menu
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wxMenu* helpMenu = new wxMenu;
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// Re-enable when there's something useful to display */
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// helpMenu->Append(wxID_HELP, _("&Help"));
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helpMenu->Append(IDM_HELPWEBSITE, _("Dolphin &Web Site"));
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helpMenu->Append(IDM_HELPGOOGLECODE, _("Dolphin at &Google Code"));
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helpMenu->AppendSeparator();
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helpMenu->Append(wxID_ABOUT, _("&About..."));
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m_MenuBar->Append(helpMenu, _("&Help"));
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// Associate the menu bar with the frame
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SetMenuBar(m_MenuBar);
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}
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wxString CFrame::GetMenuLabel(int Id)
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{
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int hotkey = SConfig::GetInstance().\
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m_LocalCoreStartupParameter.iHotkey[Id];
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int hotkeymodifier = SConfig::GetInstance().\
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m_LocalCoreStartupParameter.iHotkeyModifier[Id];
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wxString Hotkey, Label, Modifier;
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switch (Id)
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{
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case HK_FULLSCREEN:
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Label = _("&Fullscreen");
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break;
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case HK_PLAY_PAUSE:
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if (Core::GetState() == Core::CORE_RUN)
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Label = _("&Pause");
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else
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Label = _("&Play");
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break;
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case HK_STOP:
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Label = _("&Stop");
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break;
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case HK_SCREENSHOT:
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Label = _("Take Screenshot");
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break;
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case HK_WIIMOTE1_CONNECT:
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case HK_WIIMOTE2_CONNECT:
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case HK_WIIMOTE3_CONNECT:
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case HK_WIIMOTE4_CONNECT:
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Label = wxString::Format(_("Connect Wiimote %i"),
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Id - HK_WIIMOTE1_CONNECT + 1);
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break;
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}
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// wxWidgets only accepts Ctrl/Alt/Shift as menu accelerator
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// modifiers. On OS X, "Ctrl+" is mapped to the Command key.
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#ifdef __APPLE__
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if (hotkeymodifier & wxMOD_CMD)
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hotkeymodifier |= wxMOD_CONTROL;
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#endif
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hotkeymodifier &= wxMOD_CONTROL | wxMOD_ALT | wxMOD_SHIFT;
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Modifier = InputCommon::WXKeymodToString(hotkeymodifier);
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Hotkey = InputCommon::WXKeyToString(hotkey);
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if (Modifier.Len() + Hotkey.Len() > 0)
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Label += '\t';
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return Label + Modifier + Hotkey;
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}
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// Create toolbar items
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// ---------------------
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void CFrame::PopulateToolbar(wxAuiToolBar* ToolBar)
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{
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int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
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h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
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ToolBar->SetToolBitmapSize(wxSize(w, h));
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ToolBar->AddTool(wxID_OPEN, _("Open"), m_Bitmaps[Toolbar_FileOpen], _("Open file..."));
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ToolBar->AddTool(wxID_REFRESH, _("Refresh"), m_Bitmaps[Toolbar_Refresh], _("Refresh game list"));
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ToolBar->AddTool(IDM_BROWSE, _("Browse"), m_Bitmaps[Toolbar_Browse], _("Browse for an ISO directory..."));
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ToolBar->AddSeparator();
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ToolBar->AddTool(IDM_PLAY, _("Play"), m_Bitmaps[Toolbar_Play], _("Play"));
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ToolBar->AddTool(IDM_STOP, _("Stop"), m_Bitmaps[Toolbar_Stop], _("Stop"));
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ToolBar->AddTool(IDM_TOGGLE_FULLSCREEN, _("FullScr"), m_Bitmaps[Toolbar_FullScreen], _("Toggle Fullscreen"));
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ToolBar->AddTool(IDM_SCREENSHOT, _("ScrShot"), m_Bitmaps[Toolbar_FullScreen], _("Take Screenshot"));
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ToolBar->AddSeparator();
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ToolBar->AddTool(wxID_PREFERENCES, _("Config"), m_Bitmaps[Toolbar_PluginOptions], _("Configure..."));
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ToolBar->AddTool(IDM_CONFIG_GFX_PLUGIN, _("Graphics"), m_Bitmaps[Toolbar_PluginGFX], _("Graphics settings"));
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ToolBar->AddTool(IDM_CONFIG_DSP_PLUGIN, _("DSP"), m_Bitmaps[Toolbar_PluginDSP], _("DSP settings"));
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ToolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _("GCPad"), m_Bitmaps[Toolbar_PluginPAD], _("Gamecube Pad settings"));
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ToolBar->AddTool(IDM_CONFIG_WIIMOTE_PLUGIN, _("Wiimote"), m_Bitmaps[Toolbar_Wiimote], _("Wiimote settings"));
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// after adding the buttons to the toolbar, must call Realize() to reflect
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// the changes
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ToolBar->Realize();
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}
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void CFrame::PopulateToolbarAui(wxAuiToolBar* ToolBar)
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{
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int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
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h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
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ToolBar->SetToolBitmapSize(wxSize(w, h));
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ToolBar->AddTool(IDM_SAVE_PERSPECTIVE, _("Save"), g_pCodeWindow->m_Bitmaps[Toolbar_GotoPC], _("Save current perspective"));
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ToolBar->AddTool(IDM_EDIT_PERSPECTIVES, _("Edit"), g_pCodeWindow->m_Bitmaps[Toolbar_GotoPC], _("Edit current perspective"));
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ToolBar->SetToolDropDown(IDM_SAVE_PERSPECTIVE, true);
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ToolBar->SetToolDropDown(IDM_EDIT_PERSPECTIVES, true);
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ToolBar->Realize();
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}
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// Delete and recreate the toolbar
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void CFrame::RecreateToolbar()
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{
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if (m_ToolBar)
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{
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m_Mgr->DetachPane(m_ToolBar);
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m_ToolBar->Destroy();
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}
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long TOOLBAR_STYLE = wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_TEXT /*wxAUI_TB_OVERFLOW overflow visible*/;
|
|
m_ToolBar = new wxAuiToolBar(this, ID_TOOLBAR, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE);
|
|
|
|
PopulateToolbar(m_ToolBar);
|
|
|
|
m_Mgr->AddPane(m_ToolBar, wxAuiPaneInfo().
|
|
Name(wxT("TBMain")).Caption(wxT("TBMain")).
|
|
ToolbarPane().Top().
|
|
LeftDockable(false).RightDockable(false).Floatable(false));
|
|
|
|
if (g_pCodeWindow && !m_ToolBarDebug)
|
|
{
|
|
m_ToolBarDebug = new wxAuiToolBar(this, ID_TOOLBAR_DEBUG, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE);
|
|
g_pCodeWindow->PopulateToolbar(m_ToolBarDebug);
|
|
|
|
m_Mgr->AddPane(m_ToolBarDebug, wxAuiPaneInfo().
|
|
Name(wxT("TBDebug")).Caption(wxT("TBDebug")).
|
|
ToolbarPane().Top().
|
|
LeftDockable(false).RightDockable(false).Floatable(false));
|
|
|
|
m_ToolBarAui = new wxAuiToolBar(this, ID_TOOLBAR_AUI, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE);
|
|
PopulateToolbarAui(m_ToolBarAui);
|
|
m_Mgr->AddPane(m_ToolBarAui, wxAuiPaneInfo().
|
|
Name(wxT("TBAui")).Caption(wxT("TBAui")).
|
|
ToolbarPane().Top().
|
|
LeftDockable(false).RightDockable(false).Floatable(false));
|
|
}
|
|
|
|
UpdateGUI();
|
|
}
|
|
|
|
void CFrame::InitBitmaps()
|
|
{
|
|
// Get selected theme
|
|
int Theme = SConfig::GetInstance().m_LocalCoreStartupParameter.iTheme;
|
|
|
|
// Save memory by only having one set of bitmaps loaded at any time. I mean, they are still
|
|
// in the exe, which is in memory, but at least we wont make another copy of all of them.
|
|
switch (Theme)
|
|
{
|
|
case BOOMY:
|
|
{
|
|
// These are stored as 48x48
|
|
m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(toolbar_file_open_png);
|
|
m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(toolbar_refresh_png);
|
|
m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(toolbar_browse_png);
|
|
m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(toolbar_play_png);
|
|
m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(toolbar_stop_png);
|
|
m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(toolbar_pause_png);
|
|
m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(toolbar_plugin_options_png);
|
|
m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(toolbar_plugin_gfx_png);
|
|
m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(toolbar_plugin_dsp_png);
|
|
m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(toolbar_plugin_pad_png);
|
|
m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(toolbar_plugin_wiimote_png);
|
|
m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(toolbar_fullscreen_png);
|
|
m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(toolbar_fullscreen_png);
|
|
m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(toolbar_help_png);
|
|
|
|
// Scale the 48x48 bitmaps to 24x24
|
|
for (size_t n = Toolbar_FileOpen; n < EToolbar_Max; n++)
|
|
{
|
|
m_Bitmaps[n] = wxBitmap(m_Bitmaps[n].ConvertToImage().Scale(24, 24));
|
|
}
|
|
}
|
|
break;
|
|
|
|
case VISTA:
|
|
{
|
|
// These are stored as 24x24 and need no scaling
|
|
m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(Toolbar_Open1_png);
|
|
m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(Toolbar_Refresh1_png);
|
|
m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(Toolbar_Browse1_png);
|
|
m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(Toolbar_Play1_png);
|
|
m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(Toolbar_Stop1_png);
|
|
m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(Toolbar_Pause1_png);
|
|
m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(Toolbar_Options1_png);
|
|
m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(Toolbar_Gfx1_png);
|
|
m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(Toolbar_DSP1_png);
|
|
m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(Toolbar_Pad1_png);
|
|
m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(Toolbar_Wiimote1_png);
|
|
m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(Toolbar_Fullscreen1_png);
|
|
m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(Toolbar_Fullscreen1_png);
|
|
m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(Toolbar_Help1_png);
|
|
}
|
|
break;
|
|
|
|
case XPLASTIK:
|
|
{
|
|
m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(Toolbar_Open2_png);
|
|
m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(Toolbar_Refresh2_png);
|
|
m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(Toolbar_Browse2_png);
|
|
m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(Toolbar_Play2_png);
|
|
m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(Toolbar_Stop2_png);
|
|
m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(Toolbar_Pause2_png);
|
|
m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(Toolbar_Options2_png);
|
|
m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(Toolbar_Gfx2_png);
|
|
m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(Toolbar_DSP2_png);
|
|
m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(Toolbar_Pad2_png);
|
|
m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(Toolbar_Wiimote2_png);
|
|
m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(Toolbar_Fullscreen2_png);
|
|
m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(Toolbar_Fullscreen2_png);
|
|
m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(Toolbar_Help2_png);
|
|
}
|
|
break;
|
|
|
|
case KDE:
|
|
{
|
|
m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(Toolbar_Open3_png);
|
|
m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(Toolbar_Refresh3_png);
|
|
m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(Toolbar_Browse3_png);
|
|
m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(Toolbar_Play3_png);
|
|
m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(Toolbar_Stop3_png);
|
|
m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(Toolbar_Pause3_png);
|
|
m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(Toolbar_Options3_png);
|
|
m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(Toolbar_Gfx3_png);
|
|
m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(Toolbar_DSP3_png);
|
|
m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(Toolbar_Pad3_png);
|
|
m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(Toolbar_Wiimote3_png);
|
|
m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(Toolbar_Fullscreen3_png);
|
|
m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(Toolbar_Fullscreen3_png);
|
|
m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(Toolbar_Help3_png);
|
|
}
|
|
break;
|
|
|
|
default: PanicAlertT("Theme selection went wrong");
|
|
}
|
|
|
|
// Update in case the bitmap has been updated
|
|
if (m_ToolBar != NULL) RecreateToolbar();
|
|
}
|
|
|
|
// Menu items
|
|
|
|
// Start the game or change the disc.
|
|
// Boot priority:
|
|
// 1. Show the game list and boot the selected game.
|
|
// 2. Default ISO
|
|
// 3. Boot last selected game
|
|
void CFrame::BootGame(const std::string& filename)
|
|
{
|
|
std::string bootfile = filename;
|
|
SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
|
|
|
|
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
|
return;
|
|
|
|
// Start filename if non empty.
|
|
// Start the selected ISO, or try one of the saved paths.
|
|
// If all that fails, ask to add a dir and don't boot
|
|
if (bootfile.empty())
|
|
{
|
|
if (m_GameListCtrl->GetSelectedISO() != NULL)
|
|
{
|
|
if (m_GameListCtrl->GetSelectedISO()->IsValid())
|
|
bootfile = m_GameListCtrl->GetSelectedISO()->GetFileName();
|
|
}
|
|
else if (!StartUp.m_strDefaultGCM.empty()
|
|
&& wxFileExists(wxString(StartUp.m_strDefaultGCM.c_str(), wxConvUTF8)))
|
|
bootfile = StartUp.m_strDefaultGCM;
|
|
else
|
|
{
|
|
if (!SConfig::GetInstance().m_LastFilename.empty()
|
|
&& wxFileExists(wxString(SConfig::GetInstance().m_LastFilename.c_str(), wxConvUTF8)))
|
|
bootfile = SConfig::GetInstance().m_LastFilename;
|
|
else
|
|
{
|
|
m_GameListCtrl->BrowseForDirectory();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
if (!bootfile.empty())
|
|
StartGame(bootfile);
|
|
}
|
|
|
|
// Open file to boot
|
|
void CFrame::OnOpen(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
DoOpen(true);
|
|
}
|
|
|
|
void CFrame::DoOpen(bool Boot)
|
|
{
|
|
std::string currentDir = File::GetCurrentDir();
|
|
|
|
wxString path = wxFileSelector(
|
|
_("Select the file to load"),
|
|
wxEmptyString, wxEmptyString, wxEmptyString,
|
|
_("All GC/Wii files (elf, dol, gcm, iso, ciso, wad)") +
|
|
wxString::Format(wxT("|*.elf;*.dol;*.gcm;*.iso;*.ciso;*.gcz;*.wad|%s"), wxGetTranslation(wxALL_FILES)),
|
|
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
|
|
this);
|
|
|
|
std::string currentDir2 = File::GetCurrentDir();
|
|
|
|
if (currentDir != currentDir2)
|
|
{
|
|
PanicAlertT("Current dir changed from %s to %s after wxFileSelector!",
|
|
currentDir.c_str(), currentDir2.c_str());
|
|
File::SetCurrentDir(currentDir.c_str());
|
|
}
|
|
|
|
if (path.IsEmpty())
|
|
return;
|
|
|
|
// Should we boot a new game or just change the disc?
|
|
if (Boot)
|
|
BootGame(std::string(path.mb_str()));
|
|
else
|
|
{
|
|
char newDiscpath[2048];
|
|
strncpy(newDiscpath, path.mb_str(), strlen(path.mb_str())+1);
|
|
DVDInterface::ChangeDisc(newDiscpath);
|
|
}
|
|
}
|
|
|
|
void CFrame::OnFrameStep(wxCommandEvent& event)
|
|
{
|
|
Frame::SetFrameStepping(event.IsChecked());
|
|
}
|
|
|
|
void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
DoOpen(false);
|
|
}
|
|
|
|
void CFrame::OnRecord(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
int controllers = 0;
|
|
|
|
if (SConfig::GetInstance().m_SIDevice[0] == SI_GC_CONTROLLER)
|
|
controllers |= 0x01;
|
|
if (SConfig::GetInstance().m_SIDevice[1] == SI_GC_CONTROLLER)
|
|
controllers |= 0x02;
|
|
if (SConfig::GetInstance().m_SIDevice[2] == SI_GC_CONTROLLER)
|
|
controllers |= 0x04;
|
|
if (SConfig::GetInstance().m_SIDevice[3] == SI_GC_CONTROLLER)
|
|
controllers |= 0x08;
|
|
|
|
if(Frame::BeginRecordingInput(controllers))
|
|
BootGame(std::string(""));
|
|
}
|
|
|
|
void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
wxString path = wxFileSelector(
|
|
_("Select The Recording File"),
|
|
wxEmptyString, wxEmptyString, wxEmptyString,
|
|
_("Dolphin TAS Movies (*.dtm)") +
|
|
wxString::Format(wxT("|*.dtm|%s"), wxGetTranslation(wxALL_FILES)),
|
|
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
|
|
this);
|
|
|
|
if(path.IsEmpty())
|
|
return;
|
|
|
|
if(Frame::PlayInput(path.mb_str()))
|
|
BootGame(std::string(""));
|
|
}
|
|
|
|
void CFrame::OnRecordExport(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
DoRecordingSave();
|
|
}
|
|
|
|
void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
|
{
|
|
// Core is initialized and emulator is running
|
|
if (UseDebugger)
|
|
{
|
|
if (CCPU::IsStepping())
|
|
CCPU::EnableStepping(false);
|
|
else
|
|
CCPU::EnableStepping(true); // Break
|
|
|
|
wxThread::Sleep(20);
|
|
g_pCodeWindow->JumpToAddress(PC);
|
|
g_pCodeWindow->Update();
|
|
// Update toolbar with Play/Pause status
|
|
UpdateGUI();
|
|
}
|
|
else
|
|
DoPause();
|
|
}
|
|
else
|
|
// Core is uninitialized, start the game
|
|
BootGame(std::string(""));
|
|
}
|
|
|
|
void CFrame::OnRenderParentClose(wxCloseEvent& event)
|
|
{
|
|
DoStop();
|
|
if (Core::GetState() == Core::CORE_UNINITIALIZED)
|
|
event.Skip();
|
|
}
|
|
|
|
void CFrame::OnRenderParentMove(wxMoveEvent& event)
|
|
{
|
|
if (Core::GetState() != Core::CORE_UNINITIALIZED &&
|
|
!RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
|
|
{
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos = m_RenderFrame->GetPosition().x;
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos = m_RenderFrame->GetPosition().y;
|
|
}
|
|
event.Skip();
|
|
}
|
|
|
|
void CFrame::OnRenderParentResize(wxSizeEvent& event)
|
|
{
|
|
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
|
{
|
|
int width, height;
|
|
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
|
|
!RendererIsFullscreen() && !m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
|
|
{
|
|
m_RenderFrame->GetClientSize(&width, &height);
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth = width;
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight = height;
|
|
}
|
|
#if defined(HAVE_X11) && HAVE_X11
|
|
int x, y;
|
|
m_RenderParent->GetClientSize(&width, &height);
|
|
m_RenderParent->GetPosition(&x, &y);
|
|
X11Utils::SendClientEvent(X11Utils::XDisplayFromHandle(GetHandle()),
|
|
"RESIZE", x, y, width, height);
|
|
#endif
|
|
m_LogWindow->Refresh();
|
|
m_LogWindow->Update();
|
|
}
|
|
event.Skip();
|
|
}
|
|
|
|
void CFrame::ToggleDisplayMode(bool bFullscreen)
|
|
{
|
|
#ifdef _WIN32
|
|
if (bFullscreen)
|
|
{
|
|
DEVMODE dmScreenSettings;
|
|
memset(&dmScreenSettings,0,sizeof(dmScreenSettings));
|
|
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
|
|
sscanf(SConfig::GetInstance().m_LocalCoreStartupParameter.strFullscreenResolution.c_str(),
|
|
"%dx%d", &dmScreenSettings.dmPelsWidth, &dmScreenSettings.dmPelsHeight);
|
|
dmScreenSettings.dmBitsPerPel = 32;
|
|
dmScreenSettings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
|
|
|
|
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
|
|
ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN);
|
|
}
|
|
else
|
|
{
|
|
// Change to default resolution
|
|
ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
|
|
}
|
|
#elif defined(HAVE_XRANDR) && HAVE_XRANDR
|
|
m_XRRConfig->ToggleDisplayMode(bFullscreen);
|
|
#endif
|
|
}
|
|
|
|
// Prepare the GUI to start the game.
|
|
void CFrame::StartGame(const std::string& filename)
|
|
{
|
|
m_bGameLoading = true;
|
|
|
|
if (m_ToolBar)
|
|
m_ToolBar->EnableTool(IDM_PLAY, false);
|
|
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
|
|
|
|
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
|
|
{
|
|
// Game has been started, hide the game list
|
|
m_GameListCtrl->Disable();
|
|
m_GameListCtrl->Hide();
|
|
|
|
m_RenderParent = m_Panel;
|
|
m_RenderFrame = this;
|
|
}
|
|
else
|
|
{
|
|
wxPoint position(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos,
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos);
|
|
#ifdef __APPLE__
|
|
// On OS X, the render window's title bar is not visible,
|
|
// and the window therefore not easily moved, when the
|
|
// position is 0,0. Weed out the 0's from existing configs.
|
|
if (position == wxPoint(0, 0))
|
|
position = wxDefaultPosition;
|
|
#endif
|
|
|
|
m_RenderFrame = new CRenderFrame((wxFrame*)this, wxID_ANY, _("Dolphin"), position);
|
|
wxSize size(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth,
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight);
|
|
m_RenderFrame->SetClientSize(size.GetWidth(), size.GetHeight());
|
|
m_RenderFrame->Connect(wxID_ANY, wxEVT_CLOSE_WINDOW,
|
|
wxCloseEventHandler(CFrame::OnRenderParentClose),
|
|
(wxObject*)0, this);
|
|
m_RenderFrame->Connect(wxID_ANY, wxEVT_ACTIVATE,
|
|
wxActivateEventHandler(CFrame::OnActive),
|
|
(wxObject*)0, this);
|
|
m_RenderFrame->Connect(wxID_ANY, wxEVT_MOVE,
|
|
wxMoveEventHandler(CFrame::OnRenderParentMove),
|
|
(wxObject*)0, this);
|
|
m_RenderParent = new CPanel(m_RenderFrame, wxID_ANY);
|
|
m_RenderFrame->Show();
|
|
}
|
|
|
|
if (!BootManager::BootCore(filename))
|
|
{
|
|
// Destroy the renderer frame when not rendering to main
|
|
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
|
|
m_RenderFrame->Destroy();
|
|
m_RenderParent = NULL;
|
|
m_bGameLoading = false;
|
|
UpdateGUI();
|
|
}
|
|
else
|
|
{
|
|
#if defined(HAVE_XDG_SCREENSAVER) && HAVE_XDG_SCREENSAVER
|
|
X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
|
|
X11Utils::XWindowFromHandle(GetHandle()), true);
|
|
#endif
|
|
|
|
DoFullscreen(SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen);
|
|
|
|
#ifdef _WIN32
|
|
::SetFocus((HWND)m_RenderParent->GetHandle());
|
|
#else
|
|
m_RenderParent->SetFocus();
|
|
#endif
|
|
|
|
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard
|
|
wxKeyEventHandler(CFrame::OnKeyDown),
|
|
(wxObject*)0, this);
|
|
wxTheApp->Connect(wxID_ANY, wxEVT_KEY_UP,
|
|
wxKeyEventHandler(CFrame::OnKeyUp),
|
|
(wxObject*)0, this);
|
|
wxTheApp->Connect(wxID_ANY, wxEVT_RIGHT_DOWN, // Mouse
|
|
wxMouseEventHandler(CFrame::OnMouse),
|
|
(wxObject*)0, this);
|
|
wxTheApp->Connect(wxID_ANY, wxEVT_RIGHT_UP,
|
|
wxMouseEventHandler(CFrame::OnMouse),
|
|
(wxObject*)0, this);
|
|
wxTheApp->Connect(wxID_ANY, wxEVT_MIDDLE_DOWN,
|
|
wxMouseEventHandler(CFrame::OnMouse),
|
|
(wxObject*)0, this);
|
|
wxTheApp->Connect(wxID_ANY, wxEVT_MIDDLE_UP,
|
|
wxMouseEventHandler(CFrame::OnMouse),
|
|
(wxObject*)0, this);
|
|
wxTheApp->Connect(wxID_ANY, wxEVT_MOTION,
|
|
wxMouseEventHandler(CFrame::OnMouse),
|
|
(wxObject*)0, this);
|
|
m_RenderParent->Connect(wxID_ANY, wxEVT_SIZE,
|
|
wxSizeEventHandler(CFrame::OnRenderParentResize),
|
|
(wxObject*)0, this);
|
|
}
|
|
}
|
|
|
|
void CFrame::OnBootDrive(wxCommandEvent& event)
|
|
{
|
|
BootGame(drives[event.GetId()-IDM_DRIVE1]);
|
|
}
|
|
|
|
|
|
// Refresh the file list and browse for a favorites directory
|
|
void CFrame::OnRefresh(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
if (m_GameListCtrl) m_GameListCtrl->Update();
|
|
}
|
|
|
|
|
|
void CFrame::OnBrowse(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
if (m_GameListCtrl) m_GameListCtrl->BrowseForDirectory();
|
|
}
|
|
|
|
// Create screenshot
|
|
void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
Core::ScreenShot();
|
|
}
|
|
|
|
// Pause the emulation
|
|
void CFrame::DoPause()
|
|
{
|
|
if (Core::GetState() == Core::CORE_RUN)
|
|
{
|
|
Core::SetState(Core::CORE_PAUSE);
|
|
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
|
|
m_RenderParent->SetCursor(wxCURSOR_ARROW);
|
|
}
|
|
else
|
|
{
|
|
Core::SetState(Core::CORE_RUN);
|
|
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
|
|
RendererHasFocus())
|
|
m_RenderParent->SetCursor(wxCURSOR_BLANK);
|
|
}
|
|
UpdateGUI();
|
|
}
|
|
|
|
// Stop the emulation
|
|
void CFrame::DoStop()
|
|
{
|
|
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
|
{
|
|
// Ask for confirmation in case the user accidentally clicked Stop / Escape
|
|
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop)
|
|
{
|
|
wxMessageDialog *m_StopDlg = new wxMessageDialog(
|
|
this,
|
|
_("Do you want to stop the current emulation?"),
|
|
_("Please confirm..."),
|
|
wxYES_NO | wxSTAY_ON_TOP | wxICON_EXCLAMATION,
|
|
wxDefaultPosition);
|
|
|
|
int Ret = m_StopDlg->ShowModal();
|
|
m_StopDlg->Destroy();
|
|
if (Ret != wxID_YES)
|
|
return;
|
|
}
|
|
|
|
// TODO: Show the author/description dialog here
|
|
if(Frame::IsRecordingInput())
|
|
DoRecordingSave();
|
|
if(Frame::IsPlayingInput() || Frame::IsRecordingInput())
|
|
Frame::EndPlayInput();
|
|
|
|
// The video debugger window causes a segmentation fault if open when the
|
|
// emulator stops. It has something to do with the the wxAuiManager update.
|
|
if (g_pCodeWindow)
|
|
g_pCodeWindow->ToggleDLLWindow(IDM_VIDEOWINDOW, false);
|
|
|
|
BootManager::Stop();
|
|
|
|
#if defined(HAVE_XDG_SCREENSAVER) && HAVE_XDG_SCREENSAVER
|
|
X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
|
|
X11Utils::XWindowFromHandle(GetHandle()), false);
|
|
#endif
|
|
m_RenderFrame->SetTitle(wxString::FromAscii(svn_rev_str));
|
|
|
|
// Destroy the renderer frame when not rendering to main
|
|
m_RenderParent->Disconnect(wxID_ANY, wxEVT_SIZE,
|
|
wxSizeEventHandler(CFrame::OnRenderParentResize),
|
|
(wxObject*)0, this);
|
|
wxTheApp->Disconnect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard
|
|
wxKeyEventHandler(CFrame::OnKeyDown),
|
|
(wxObject*)0, this);
|
|
wxTheApp->Disconnect(wxID_ANY, wxEVT_KEY_UP,
|
|
wxKeyEventHandler(CFrame::OnKeyUp),
|
|
(wxObject*)0, this);
|
|
wxTheApp->Disconnect(wxID_ANY, wxEVT_RIGHT_DOWN, // Mouse
|
|
wxMouseEventHandler(CFrame::OnMouse),
|
|
(wxObject*)0, this);
|
|
wxTheApp->Disconnect(wxID_ANY, wxEVT_RIGHT_UP,
|
|
wxMouseEventHandler(CFrame::OnMouse),
|
|
(wxObject*)0, this);
|
|
wxTheApp->Disconnect(wxID_ANY, wxEVT_MIDDLE_DOWN,
|
|
wxMouseEventHandler(CFrame::OnMouse),
|
|
(wxObject*)0, this);
|
|
wxTheApp->Disconnect(wxID_ANY, wxEVT_MIDDLE_UP,
|
|
wxMouseEventHandler(CFrame::OnMouse),
|
|
(wxObject*)0, this);
|
|
wxTheApp->Disconnect(wxID_ANY, wxEVT_MOTION,
|
|
wxMouseEventHandler(CFrame::OnMouse),
|
|
(wxObject*)0, this);
|
|
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
|
|
m_RenderParent->SetCursor(wxCURSOR_ARROW);
|
|
DoFullscreen(false);
|
|
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
|
|
m_RenderFrame->Destroy();
|
|
m_RenderParent = NULL;
|
|
|
|
UpdateGUI();
|
|
|
|
// Clean framerate indications from the status bar.
|
|
GetStatusBar()->SetStatusText(wxT(" "), 0);
|
|
|
|
// Clear wiimote connection status from the status bar.
|
|
GetStatusBar()->SetStatusText(wxT(" "), 1);
|
|
|
|
// If batch mode was specified on the command-line, exit now.
|
|
if (m_bBatchMode)
|
|
Close(true);
|
|
|
|
// If using auto size with render to main, reset the application size.
|
|
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain &&
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderWindowAutoSize)
|
|
SetSize(SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth,
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight);
|
|
|
|
m_GameListCtrl->Enable();
|
|
m_GameListCtrl->Show();
|
|
}
|
|
}
|
|
|
|
void CFrame::DoRecordingSave()
|
|
{
|
|
bool paused = (Core::GetState() == Core::CORE_PAUSE);
|
|
|
|
if (!paused)
|
|
DoPause();
|
|
|
|
wxString path = wxFileSelector(
|
|
_("Select The Recording File"),
|
|
wxEmptyString, wxEmptyString, wxEmptyString,
|
|
_("Dolphin TAS Movies (*.dtm)") +
|
|
wxString::Format(wxT("|*.dtm|%s"), wxGetTranslation(wxALL_FILES)),
|
|
wxFD_SAVE | wxFD_PREVIEW,
|
|
this);
|
|
|
|
if(path.IsEmpty())
|
|
return;
|
|
|
|
Frame::SaveRecording(path.mb_str());
|
|
|
|
if (!paused)
|
|
DoPause();
|
|
}
|
|
|
|
void CFrame::OnStop(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
m_bGameLoading = false;
|
|
DoStop();
|
|
}
|
|
|
|
void CFrame::OnReset(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
ProcessorInterface::ResetButton_Tap();
|
|
}
|
|
|
|
void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
CConfigMain ConfigMain(this);
|
|
if (ConfigMain.ShowModal() == wxID_OK)
|
|
m_GameListCtrl->Update();
|
|
}
|
|
|
|
void CFrame::OnPluginGFX(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
if (g_video_backend)
|
|
g_video_backend->ShowConfig(this);
|
|
}
|
|
|
|
void CFrame::OnPluginDSP(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
CConfigMain ConfigMain(this);
|
|
ConfigMain.SetSelectedTab(CConfigMain::ID_AUDIOPAGE);
|
|
if (ConfigMain.ShowModal() == wxID_OK)
|
|
m_GameListCtrl->Update();
|
|
}
|
|
|
|
void CFrame::OnPluginPAD(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
InputPlugin *const pad_plugin = Pad::GetPlugin();
|
|
bool was_init = false;
|
|
if (g_controller_interface.IsInit()) // check if game is running
|
|
was_init = true;
|
|
else
|
|
{
|
|
#if defined(HAVE_X11) && HAVE_X11
|
|
Window win = X11Utils::XWindowFromHandle(GetHandle());
|
|
Pad::Initialize((void *)win);
|
|
#else
|
|
Pad::Initialize(GetHandle());
|
|
#endif
|
|
}
|
|
InputConfigDialog *const m_ConfigFrame = new InputConfigDialog(this, *pad_plugin, _trans("Dolphin GCPad Configuration"));
|
|
m_ConfigFrame->ShowModal();
|
|
m_ConfigFrame->Destroy();
|
|
if (!was_init) // if game isn't running
|
|
{
|
|
Pad::Shutdown();
|
|
}
|
|
}
|
|
|
|
void CFrame::OnPluginWiimote(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
InputPlugin *const wiimote_plugin = Wiimote::GetPlugin();
|
|
bool was_init = false;
|
|
if (g_controller_interface.IsInit()) // check if game is running
|
|
was_init = true;
|
|
else
|
|
{
|
|
#if defined(HAVE_X11) && HAVE_X11
|
|
Window win = X11Utils::XWindowFromHandle(GetHandle());
|
|
Wiimote::Initialize((void *)win);
|
|
#else
|
|
Wiimote::Initialize(GetHandle());
|
|
#endif
|
|
}
|
|
WiimoteConfigDiag *const m_ConfigFrame = new WiimoteConfigDiag(this, *wiimote_plugin);
|
|
m_ConfigFrame->ShowModal();
|
|
m_ConfigFrame->Destroy();
|
|
if (!was_init) // if game isn't running
|
|
{
|
|
Wiimote::Shutdown();
|
|
}
|
|
}
|
|
|
|
void CFrame::OnHelp(wxCommandEvent& event)
|
|
{
|
|
switch (event.GetId())
|
|
{
|
|
case wxID_ABOUT:
|
|
{
|
|
AboutDolphin frame(this);
|
|
frame.ShowModal();
|
|
}
|
|
break;
|
|
case IDM_HELPWEBSITE:
|
|
WxUtils::Launch("http://www.dolphin-emulator.com/");
|
|
break;
|
|
case IDM_HELPGOOGLECODE:
|
|
WxUtils::Launch("http://code.google.com/p/dolphin-emu/");
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CFrame::ClearStatusBar()
|
|
{
|
|
if (this->GetStatusBar()->IsEnabled()) this->GetStatusBar()->SetStatusText(wxT(""),0);
|
|
}
|
|
|
|
void CFrame::StatusBarMessage(const char * Text, ...)
|
|
{
|
|
const int MAX_BYTES = 1024*10;
|
|
char Str[MAX_BYTES];
|
|
va_list ArgPtr;
|
|
int Cnt;
|
|
va_start(ArgPtr, Text);
|
|
Cnt = vsnprintf(Str, MAX_BYTES, Text, ArgPtr);
|
|
va_end(ArgPtr);
|
|
|
|
if (this->GetStatusBar()->IsEnabled()) this->GetStatusBar()->SetStatusText(wxString::FromAscii(Str),0);
|
|
}
|
|
|
|
|
|
// Miscellaneous menus
|
|
// ---------------------
|
|
// NetPlay stuff
|
|
void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
new NetPlaySetupDiag(this, m_GameListCtrl);
|
|
}
|
|
|
|
void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
CMemcardManager MemcardManager(this);
|
|
MemcardManager.ShowModal();
|
|
}
|
|
|
|
void CFrame::OnImportSave(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
wxString path = wxFileSelector(_("Select the save file"),
|
|
wxEmptyString, wxEmptyString, wxEmptyString,
|
|
_("Wii save files (*.bin)|*.bin"),
|
|
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
|
|
this);
|
|
|
|
if (!path.IsEmpty())
|
|
{
|
|
CWiiSaveCrypted* saveFile = new CWiiSaveCrypted(path.mb_str());
|
|
delete saveFile;
|
|
}
|
|
}
|
|
|
|
void CFrame::OnOpenLuaWindow(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
new wxLuaWindow(this, wxDefaultPosition, wxSize(600, 390));
|
|
}
|
|
|
|
void CFrame::OnShow_CheatsWindow(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
CheatsWindow = new wxCheatsWindow(this);
|
|
}
|
|
|
|
void CFrame::OnLoadWiiMenu(wxCommandEvent& event)
|
|
{
|
|
if (event.GetId() == IDM_LOAD_WII_MENU)
|
|
{
|
|
BootGame(Common::CreateTitleContentPath(TITLEID_SYSMENU));
|
|
}
|
|
else
|
|
{
|
|
|
|
wxString path = wxFileSelector(
|
|
_("Select the System Menu wad extracted from the update partition of a disc"),
|
|
wxEmptyString, wxEmptyString, wxEmptyString,
|
|
_T("System Menu (*.wad)|*.wad"),
|
|
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
|
|
this);
|
|
|
|
if (CBoot::Install_WiiWAD(path.mb_str()))
|
|
{
|
|
GetMenuBar()->FindItem(IDM_INSTALL_WII_MENU)->Enable(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CFrame::ConnectWiimote(int wm_idx, bool connect)
|
|
{
|
|
if (Core::isRunning() && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
|
|
{
|
|
GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
|
|
wxString msg(wxString::Format(wxT("Wiimote %i %s"), wm_idx + 1,
|
|
connect ? wxT("Connected") : wxT("Disconnected")));
|
|
Core::DisplayMessage(msg.ToAscii(), 3000);
|
|
}
|
|
}
|
|
|
|
void CFrame::OnConnectWiimote(wxCommandEvent& event)
|
|
{
|
|
ConnectWiimote(event.GetId() - IDM_CONNECT_WIIMOTE1, event.IsChecked());
|
|
}
|
|
|
|
// Toogle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to cover
|
|
// the entire screen (when we render to the main window).
|
|
void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
DoFullscreen(!RendererIsFullscreen());
|
|
}
|
|
|
|
void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread = !SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread;
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
|
|
void CFrame::OnToggleSkipIdle(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle = !SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle;
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
|
|
void CFrame::OnLoadStateFromFile(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
wxString path = wxFileSelector(
|
|
_("Select the state to load"),
|
|
wxEmptyString, wxEmptyString, wxEmptyString,
|
|
_("All Save States (sav, s##)") +
|
|
wxString::Format(wxT("|*.sav;*.s??|%s"), wxGetTranslation(wxALL_FILES)),
|
|
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
|
|
this);
|
|
|
|
if(!path.IsEmpty())
|
|
State_LoadAs((const char*)path.mb_str());
|
|
}
|
|
|
|
void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
wxString path = wxFileSelector(
|
|
_("Select the state to save"),
|
|
wxEmptyString, wxEmptyString, wxEmptyString,
|
|
_("All Save States (sav, s##)") +
|
|
wxString::Format(wxT("|*.sav;*.s??|%s"), wxGetTranslation(wxALL_FILES)),
|
|
wxFD_SAVE,
|
|
this);
|
|
|
|
if(! path.IsEmpty())
|
|
State_SaveAs((const char*)path.mb_str());
|
|
}
|
|
|
|
void CFrame::OnLoadLastState(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
State_LoadLastSaved();
|
|
}
|
|
|
|
void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
State_UndoLoadState();
|
|
}
|
|
|
|
void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
State_UndoSaveState();
|
|
}
|
|
|
|
|
|
void CFrame::OnLoadState(wxCommandEvent& event)
|
|
{
|
|
int id = event.GetId();
|
|
int slot = id - IDM_LOADSLOT1 + 1;
|
|
State_Load(slot);
|
|
}
|
|
|
|
void CFrame::OnSaveState(wxCommandEvent& event)
|
|
{
|
|
int id = event.GetId();
|
|
int slot = id - IDM_SAVESLOT1 + 1;
|
|
State_Save(slot);
|
|
}
|
|
|
|
void CFrame::OnFrameSkip(wxCommandEvent& event)
|
|
{
|
|
int amount = event.GetId() - IDM_FRAMESKIP0;
|
|
|
|
Frame::SetFrameSkipping((unsigned int)amount);
|
|
}
|
|
|
|
|
|
|
|
|
|
// GUI
|
|
// ---------------------
|
|
|
|
// Update the enabled/disabled status
|
|
void CFrame::UpdateGUI()
|
|
{
|
|
// Save status
|
|
bool Initialized = Core::isRunning();
|
|
bool Running = Core::GetState() == Core::CORE_RUN;
|
|
bool Paused = Core::GetState() == Core::CORE_PAUSE;
|
|
|
|
// Make sure that we have a toolbar
|
|
if (m_ToolBar)
|
|
{
|
|
// Enable/disable the Config and Stop buttons
|
|
m_ToolBar->EnableTool(wxID_OPEN, !Initialized);
|
|
m_ToolBar->EnableTool(wxID_REFRESH, !Initialized); // Don't allow refresh when we don't show the list
|
|
m_ToolBar->EnableTool(IDM_STOP, Running || Paused);
|
|
m_ToolBar->EnableTool(IDM_TOGGLE_FULLSCREEN, Running || Paused);
|
|
m_ToolBar->EnableTool(IDM_SCREENSHOT, Running || Paused);
|
|
}
|
|
|
|
// File
|
|
GetMenuBar()->FindItem(wxID_OPEN)->Enable(!Initialized);
|
|
GetMenuBar()->FindItem(IDM_DRIVES)->Enable(!Initialized);
|
|
GetMenuBar()->FindItem(wxID_REFRESH)->Enable(!Initialized);
|
|
GetMenuBar()->FindItem(IDM_BROWSE)->Enable(!Initialized);
|
|
|
|
// Emulation
|
|
GetMenuBar()->FindItem(IDM_STOP)->Enable(Running || Paused);
|
|
GetMenuBar()->FindItem(IDM_RESET)->Enable(Running || Paused);
|
|
GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Initialized);
|
|
GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(!Initialized);
|
|
GetMenuBar()->FindItem(IDM_RECORDEXPORT)->Enable(Frame::IsRecordingInput());
|
|
GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused);
|
|
GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused);
|
|
GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused);
|
|
|
|
// Update Menu Accelerators
|
|
GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->SetItemLabel(GetMenuLabel(HK_FULLSCREEN));
|
|
GetMenuBar()->FindItem(IDM_PLAY)->SetItemLabel(GetMenuLabel(HK_PLAY_PAUSE));
|
|
GetMenuBar()->FindItem(IDM_STOP)->SetItemLabel(GetMenuLabel(HK_STOP));
|
|
GetMenuBar()->FindItem(IDM_SCREENSHOT)->SetItemLabel(GetMenuLabel(HK_SCREENSHOT));
|
|
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->SetItemLabel(GetMenuLabel(HK_WIIMOTE1_CONNECT));
|
|
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->SetItemLabel(GetMenuLabel(HK_WIIMOTE2_CONNECT));
|
|
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->SetItemLabel(GetMenuLabel(HK_WIIMOTE3_CONNECT));
|
|
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->SetItemLabel(GetMenuLabel(HK_WIIMOTE4_CONNECT));
|
|
|
|
GetMenuBar()->FindItem(IDM_LOADSTATE)->Enable(Initialized);
|
|
GetMenuBar()->FindItem(IDM_SAVESTATE)->Enable(Initialized);
|
|
// Misc
|
|
GetMenuBar()->FindItem(IDM_CHANGEDISC)->Enable(Initialized);
|
|
if (DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU).IsValid())
|
|
GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized);
|
|
|
|
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->
|
|
Enable(Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii);
|
|
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->
|
|
Enable(Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii);
|
|
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->
|
|
Enable(Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii);
|
|
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->
|
|
Enable(Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii);
|
|
if (Initialized && SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
|
|
{
|
|
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Check(GetUsbPointer()->
|
|
AccessWiiMote(0x0100)->IsConnected());
|
|
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Check(GetUsbPointer()->
|
|
AccessWiiMote(0x0101)->IsConnected());
|
|
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Check(GetUsbPointer()->
|
|
AccessWiiMote(0x0102)->IsConnected());
|
|
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Check(GetUsbPointer()->
|
|
AccessWiiMote(0x0103)->IsConnected());
|
|
}
|
|
|
|
if (Running)
|
|
{
|
|
if (m_ToolBar)
|
|
{
|
|
m_ToolBar->SetToolBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Pause]);
|
|
m_ToolBar->SetToolShortHelp(IDM_PLAY, _("Pause"));
|
|
m_ToolBar->SetToolLabel(IDM_PLAY, _("Pause"));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_ToolBar)
|
|
{
|
|
m_ToolBar->SetToolBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Play]);
|
|
m_ToolBar->SetToolShortHelp(IDM_PLAY, _("Play"));
|
|
m_ToolBar->SetToolLabel(IDM_PLAY, _("Play"));
|
|
}
|
|
}
|
|
|
|
if (!Initialized)
|
|
{
|
|
if (m_GameListCtrl->IsEnabled())
|
|
{
|
|
// Prepare to load Default ISO, enable play button
|
|
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM.empty())
|
|
{
|
|
if (m_ToolBar)
|
|
m_ToolBar->EnableTool(IDM_PLAY, true);
|
|
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
|
|
}
|
|
// Prepare to load last selected file, enable play button
|
|
else if (!SConfig::GetInstance().m_LastFilename.empty()
|
|
&& wxFileExists(wxString(SConfig::GetInstance().m_LastFilename.c_str(), wxConvUTF8)))
|
|
{
|
|
if (m_ToolBar)
|
|
m_ToolBar->EnableTool(IDM_PLAY, true);
|
|
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
|
|
}
|
|
else
|
|
{
|
|
// No game has been selected yet, disable play button
|
|
if (m_ToolBar)
|
|
m_ToolBar->EnableTool(IDM_PLAY, false);
|
|
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
|
|
}
|
|
}
|
|
|
|
if (m_GameListCtrl && !m_bGameLoading)
|
|
{
|
|
// Game has not started, show game list
|
|
if (!m_GameListCtrl->IsShown())
|
|
{
|
|
m_GameListCtrl->Enable();
|
|
m_GameListCtrl->Show();
|
|
}
|
|
// Game has been selected but not started, enable play button
|
|
if (m_GameListCtrl->GetSelectedISO() != NULL && m_GameListCtrl->IsEnabled() && !m_bGameLoading)
|
|
{
|
|
if (m_ToolBar)
|
|
m_ToolBar->EnableTool(IDM_PLAY, true);
|
|
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Game has been loaded, enable the pause button
|
|
if (m_ToolBar)
|
|
m_ToolBar->EnableTool(IDM_PLAY, true);
|
|
GetMenuBar()->FindItem(IDM_PLAY)->Enable(true);
|
|
|
|
// Reset game loading flag
|
|
m_bGameLoading = false;
|
|
}
|
|
|
|
if (m_ToolBar) m_ToolBar->Refresh();
|
|
if (g_pCodeWindow) g_pCodeWindow->Update();
|
|
|
|
// Commit changes to manager
|
|
m_Mgr->Update();
|
|
}
|
|
|
|
void CFrame::UpdateGameList()
|
|
{
|
|
m_GameListCtrl->Update();
|
|
}
|
|
|
|
void CFrame::GameListChanged(wxCommandEvent& event)
|
|
{
|
|
switch (event.GetId())
|
|
{
|
|
case IDM_LISTWII:
|
|
SConfig::GetInstance().m_ListWii = event.IsChecked();
|
|
break;
|
|
case IDM_LISTGC:
|
|
SConfig::GetInstance().m_ListGC = event.IsChecked();
|
|
break;
|
|
case IDM_LISTWAD:
|
|
SConfig::GetInstance().m_ListWad = event.IsChecked();
|
|
break;
|
|
case IDM_LISTJAP:
|
|
SConfig::GetInstance().m_ListJap = event.IsChecked();
|
|
break;
|
|
case IDM_LISTPAL:
|
|
SConfig::GetInstance().m_ListPal = event.IsChecked();
|
|
break;
|
|
case IDM_LISTUSA:
|
|
SConfig::GetInstance().m_ListUsa = event.IsChecked();
|
|
break;
|
|
case IDM_LISTFRANCE:
|
|
SConfig::GetInstance().m_ListFrance = event.IsChecked();
|
|
break;
|
|
case IDM_LISTITALY:
|
|
SConfig::GetInstance().m_ListItaly = event.IsChecked();
|
|
break;
|
|
case IDM_LISTKOREA:
|
|
SConfig::GetInstance().m_ListKorea = event.IsChecked();
|
|
break;
|
|
case IDM_LISTTAIWAN:
|
|
SConfig::GetInstance().m_ListTaiwan = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_UNK:
|
|
SConfig::GetInstance().m_ListUnknown = event.IsChecked();
|
|
break;
|
|
case IDM_LISTDRIVES:
|
|
SConfig::GetInstance().m_ListDrives = event.IsChecked();
|
|
break;
|
|
case IDM_PURGECACHE:
|
|
CFileSearch::XStringVector Directories;
|
|
Directories.push_back(File::GetUserPath(D_CACHE_IDX));
|
|
CFileSearch::XStringVector Extensions;
|
|
Extensions.push_back("*.cache");
|
|
|
|
CFileSearch FileSearch(Extensions, Directories);
|
|
const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
|
|
|
|
for (u32 i = 0; i < rFilenames.size(); i++)
|
|
{
|
|
File::Delete(rFilenames[i].c_str());
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (m_GameListCtrl) m_GameListCtrl->Update();
|
|
}
|
|
|
|
// Enable and disable the toolbar
|
|
void CFrame::OnToggleToolbar(wxCommandEvent& event)
|
|
{
|
|
SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked();
|
|
DoToggleToolbar(event.IsChecked());
|
|
}
|
|
void CFrame::DoToggleToolbar(bool _show)
|
|
{
|
|
if (_show)
|
|
{
|
|
m_Mgr->GetPane(wxT("TBMain")).Show();
|
|
if (g_pCodeWindow)
|
|
{
|
|
m_Mgr->GetPane(wxT("TBDebug")).Show();
|
|
m_Mgr->GetPane(wxT("TBAui")).Show();
|
|
}
|
|
m_Mgr->Update();
|
|
}
|
|
else
|
|
{
|
|
m_Mgr->GetPane(wxT("TBMain")).Hide();
|
|
if (g_pCodeWindow)
|
|
{
|
|
m_Mgr->GetPane(wxT("TBDebug")).Hide();
|
|
m_Mgr->GetPane(wxT("TBAui")).Hide();
|
|
}
|
|
m_Mgr->Update();
|
|
}
|
|
}
|
|
|
|
// Enable and disable the status bar
|
|
void CFrame::OnToggleStatusbar(wxCommandEvent& event)
|
|
{
|
|
SConfig::GetInstance().m_InterfaceStatusbar = event.IsChecked();
|
|
if (SConfig::GetInstance().m_InterfaceStatusbar == true)
|
|
GetStatusBar()->Show();
|
|
else
|
|
GetStatusBar()->Hide();
|
|
|
|
this->SendSizeEvent();
|
|
}
|