456 lines
11 KiB
C++
456 lines
11 KiB
C++
// Copyright 2019 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <chrono>
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#include <cmath>
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#include "InputCommon/ControlReference/FunctionExpression.h"
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namespace ciface
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{
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namespace ExpressionParser
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{
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constexpr int LOOP_MAX_REPS = 10000;
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constexpr ControlState CONDITION_THRESHOLD = 0.5;
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// TODO: Return an oscillating value to make it apparent something was spelled wrong?
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class UnknownFunctionExpression : public FunctionExpression
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{
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private:
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virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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return false;
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}
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ControlState GetValue() const override { return 0.0; }
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void SetValue(ControlState value) override {}
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std::string GetFuncName() const override { return "unknown"; }
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};
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// usage: !toggle(toggle_state_input, [clear_state_input])
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class ToggleExpression : public FunctionExpression
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{
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private:
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virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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// Optional 2nd argument for clearing state:
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return 1 == args.size() || 2 == args.size();
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}
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ControlState GetValue() const override
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{
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const ControlState inner_value = GetArg(0).GetValue();
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if (inner_value < CONDITION_THRESHOLD)
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{
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m_released = true;
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}
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else if (m_released && inner_value > CONDITION_THRESHOLD)
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{
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m_released = false;
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m_state ^= true;
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}
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if (2 == GetArgCount() && GetArg(1).GetValue() > CONDITION_THRESHOLD)
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{
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m_state = false;
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}
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return m_state;
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}
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void SetValue(ControlState value) override {}
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std::string GetFuncName() const override { return "toggle"; }
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mutable bool m_released{};
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mutable bool m_state{};
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};
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// usage: !not(expression)
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class NotExpression : public FunctionExpression
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{
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private:
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virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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return 1 == args.size();
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}
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ControlState GetValue() const override { return 1.0 - GetArg(0).GetValue(); }
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void SetValue(ControlState value) override { GetArg(0).SetValue(1.0 - value); }
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std::string GetFuncName() const override { return ""; }
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};
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// usage: !sin(expression)
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class SinExpression : public FunctionExpression
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{
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private:
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virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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return 1 == args.size();
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}
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ControlState GetValue() const override { return std::sin(GetArg(0).GetValue()); }
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void SetValue(ControlState value) override {}
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std::string GetFuncName() const override { return "sin"; }
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};
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// usage: !timer(seconds)
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class TimerExpression : public FunctionExpression
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{
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private:
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virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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return 1 == args.size();
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}
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ControlState GetValue() const override
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{
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const auto now = Clock::now();
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const auto elapsed = now - m_start_time;
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using FSec = std::chrono::duration<ControlState>;
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const ControlState val = GetArg(0).GetValue();
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ControlState progress = std::chrono::duration_cast<FSec>(elapsed).count() / val;
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if (std::isinf(progress))
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{
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// User configured a 0.0 length timer. Reset the timer and return 0.0.
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progress = 0.0;
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m_start_time = now;
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}
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else if (progress >= 1.0)
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{
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const ControlState reset_count = std::floor(progress);
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m_start_time += std::chrono::duration_cast<Clock::duration>(FSec(val * reset_count));
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progress -= reset_count;
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}
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return progress;
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}
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void SetValue(ControlState value) override {}
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std::string GetFuncName() const override { return "timer"; }
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private:
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using Clock = std::chrono::steady_clock;
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mutable Clock::time_point m_start_time = Clock::now();
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};
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// usage: !if(condition, true_expression, false_expression)
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class IfExpression : public FunctionExpression
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{
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private:
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virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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return 3 == args.size();
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}
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ControlState GetValue() const override
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{
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return (GetArg(0).GetValue() > CONDITION_THRESHOLD) ? GetArg(1).GetValue() :
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GetArg(2).GetValue();
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}
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void SetValue(ControlState value) override {}
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std::string GetFuncName() const override { return "if"; }
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};
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// usage: !minus(expression)
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class UnaryMinusExpression : public FunctionExpression
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{
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private:
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virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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return 1 == args.size();
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}
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ControlState GetValue() const override
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{
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// Subtraction for clarity:
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return 0.0 - GetArg(0).GetValue();
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}
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void SetValue(ControlState value) override {}
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std::string GetFuncName() const override { return "minus"; }
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};
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// usage: !while(condition, expression)
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class WhileExpression : public FunctionExpression
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{
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virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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return 2 == args.size();
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}
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ControlState GetValue() const override
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{
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// Returns 1.0 on successful loop, 0.0 on reps exceeded. Sensible?
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for (int i = 0; i != LOOP_MAX_REPS; ++i)
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{
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// Check condition of 1st argument:
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const ControlState val = GetArg(0).GetValue();
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if (val < CONDITION_THRESHOLD)
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return 1.0;
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// Evaluate 2nd argument:
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GetArg(1).GetValue();
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}
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// Exceeded max reps:
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return 0.0;
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}
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void SetValue(ControlState value) override {}
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std::string GetFuncName() const override { return "while"; }
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};
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// usage: deadzone(input, amount)
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class DeadzoneExpression : public FunctionExpression
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{
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virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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return 2 == args.size();
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}
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ControlState GetValue() const override
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{
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const ControlState val = GetArg(0).GetValue();
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const ControlState deadzone = GetArg(1).GetValue();
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return std::copysign(std::max(0.0, std::abs(val) - deadzone) / (1.0 - deadzone), val);
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}
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void SetValue(ControlState value) override {}
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std::string GetFuncName() const override { return "deadzone"; }
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};
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// usage: smooth(input, seconds)
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// seconds is seconds to change from 0.0 to 1.0
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class SmoothExpression : public FunctionExpression
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{
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virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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return 2 == args.size();
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}
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ControlState GetValue() const override
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{
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const auto now = Clock::now();
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const auto elapsed = now - m_last_update;
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m_last_update = now;
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const ControlState desired_value = GetArg(0).GetValue();
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const ControlState smooth = GetArg(1).GetValue();
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using FSec = std::chrono::duration<ControlState>;
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const ControlState max_move = std::chrono::duration_cast<FSec>(elapsed).count() / smooth;
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if (std::isinf(max_move))
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{
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m_value = desired_value;
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}
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else
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{
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const ControlState diff = desired_value - m_value;
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m_value += std::copysign(std::min(max_move, std::abs(diff)), diff);
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}
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return m_value;
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}
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void SetValue(ControlState value) override {}
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std::string GetFuncName() const override { return "smooth"; }
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private:
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using Clock = std::chrono::steady_clock;
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mutable ControlState m_value = 0.0;
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mutable Clock::time_point m_last_update = Clock::now();
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};
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// usage: !hold(input, seconds)
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class HoldExpression : public FunctionExpression
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{
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virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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return 2 == args.size();
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}
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ControlState GetValue() const override
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{
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const auto now = Clock::now();
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const ControlState input = GetArg(0).GetValue();
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if (input < CONDITION_THRESHOLD)
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{
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m_state = false;
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m_start_time = Clock::now();
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}
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else if (!m_state)
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{
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const auto hold_time = now - m_start_time;
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using FSec = std::chrono::duration<ControlState>;
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if (std::chrono::duration_cast<FSec>(hold_time).count() >= GetArg(1).GetValue())
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m_state = true;
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}
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return m_state;
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}
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void SetValue(ControlState value) override {}
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std::string GetFuncName() const override { return "smooth"; }
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private:
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using Clock = std::chrono::steady_clock;
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mutable bool m_state = false;
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mutable Clock::time_point m_start_time = Clock::now();
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};
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// usage: !tap(input, seconds, taps=2)
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class TapExpression : public FunctionExpression
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{
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virtual bool ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override
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{
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return 2 == args.size() || 3 == args.size();
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}
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ControlState GetValue() const override
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{
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const auto now = Clock::now();
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using FSec = std::chrono::duration<ControlState>;
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const auto elapsed = std::chrono::duration_cast<FSec>(now - m_start_time).count();
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const ControlState input = GetArg(0).GetValue();
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const ControlState seconds = GetArg(1).GetValue();
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const bool is_time_up = elapsed > seconds;
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const u32 desired_taps = (3 == GetArgCount()) ? u32(GetArg(2).GetValue() + 0.5) : 2;
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if (input < CONDITION_THRESHOLD)
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{
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m_released = true;
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if (m_taps > 0 && is_time_up)
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{
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m_taps = 0;
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}
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}
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else
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{
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if (m_released)
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{
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if (!m_taps)
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{
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m_start_time = now;
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}
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++m_taps;
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m_released = false;
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}
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return desired_taps == m_taps;
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}
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return 0.0;
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}
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void SetValue(ControlState value) override {}
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std::string GetFuncName() const override { return "tap"; }
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private:
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using Clock = std::chrono::steady_clock;
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mutable bool m_released = true;
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mutable u32 m_taps = 0;
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mutable Clock::time_point m_start_time = Clock::now();
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};
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std::unique_ptr<FunctionExpression> MakeFunctionExpression(std::string name)
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{
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if (name.empty())
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return std::make_unique<NotExpression>();
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else if ("if" == name)
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return std::make_unique<IfExpression>();
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else if ("sin" == name)
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return std::make_unique<SinExpression>();
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else if ("timer" == name)
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return std::make_unique<TimerExpression>();
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else if ("toggle" == name)
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return std::make_unique<ToggleExpression>();
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else if ("while" == name)
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return std::make_unique<WhileExpression>();
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else if ("minus" == name)
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return std::make_unique<UnaryMinusExpression>();
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else if ("deadzone" == name)
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return std::make_unique<DeadzoneExpression>();
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else if ("smooth" == name)
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return std::make_unique<SmoothExpression>();
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else if ("hold" == name)
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return std::make_unique<HoldExpression>();
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else if ("tap" == name)
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return std::make_unique<TapExpression>();
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else
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return std::make_unique<UnknownFunctionExpression>();
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}
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int FunctionExpression::CountNumControls() const
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{
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int result = 0;
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for (auto& arg : m_args)
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result += arg->CountNumControls();
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return result;
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}
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void FunctionExpression::UpdateReferences(ControlEnvironment& env)
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{
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for (auto& arg : m_args)
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arg->UpdateReferences(env);
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}
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FunctionExpression::operator std::string() const
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{
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std::string result = '!' + GetFuncName();
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for (auto& arg : m_args)
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result += ' ' + static_cast<std::string>(*arg);
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return result;
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}
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bool FunctionExpression::SetArguments(std::vector<std::unique_ptr<Expression>>&& args)
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{
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m_args = std::move(args);
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return ValidateArguments(m_args);
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}
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Expression& FunctionExpression::GetArg(u32 number)
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{
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return *m_args[number];
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}
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const Expression& FunctionExpression::GetArg(u32 number) const
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{
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return *m_args[number];
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}
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u32 FunctionExpression::GetArgCount() const
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{
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return u32(m_args.size());
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}
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} // namespace ExpressionParser
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} // namespace ciface
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