217 lines
5.8 KiB
C++
217 lines
5.8 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "VideoConfig.h"
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#include "Setup.h"
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#include "MemoryUtil.h"
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#include "Thread.h"
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#include "Atomic.h"
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#include "OpcodeDecoding.h"
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#include "CommandProcessor.h"
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#include "ChunkFile.h"
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#include "Fifo.h"
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volatile bool g_bSkipCurrentFrame = false;
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volatile bool g_EFBAccessRequested = false;
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extern u8* g_pVideoData;
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namespace
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{
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static volatile bool fifoStateRun = false;
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static volatile bool EmuRunning = false;
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static u8 *videoBuffer;
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static Common::EventEx fifo_run_event;
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// STATE_TO_SAVE
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static int size = 0;
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} // namespace
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void Fifo_DoState(PointerWrap &p)
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{
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CommandProcessor::FifoCriticalEnter();
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p.DoArray(videoBuffer, FIFO_SIZE);
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p.Do(size);
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int pos = (int)(g_pVideoData - videoBuffer); // get offset
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p.Do(pos); // read or write offset (depends on the mode afaik)
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g_pVideoData = &videoBuffer[pos]; // overwrite g_pVideoData -> expected no change when load ss and change when save ss
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CommandProcessor::FifoCriticalLeave();
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}
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void Fifo_Init()
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{
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videoBuffer = (u8*)AllocateMemoryPages(FIFO_SIZE);
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fifo_run_event.Init();
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fifoStateRun = false;
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}
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void Fifo_Shutdown()
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{
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if (fifoStateRun) PanicAlert("Fifo shutting down while active");
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fifo_run_event.Shutdown();
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FreeMemoryPages(videoBuffer, FIFO_SIZE);
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}
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u8* FAKE_GetFifoStartPtr()
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{
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return videoBuffer;
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}
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u8* FAKE_GetFifoEndPtr()
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{
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return &videoBuffer[size];
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}
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void Fifo_SetRendering(bool enabled)
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{
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g_bSkipCurrentFrame = !enabled;
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}
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// Executed from another thread, no the graphics thread!
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// Basically, all it does is set a flag so that the loop will eventually exit, then
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// waits for the event to be set, which happens when the loop does exit.
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// If we look stuck in here, then the video thread is stuck in something and won't exit
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// the loop. Switch to the video thread and investigate.
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void Fifo_ExitLoop()
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{
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Fifo_ExitLoopNonBlocking();
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}
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// May be executed from any thread, even the graphics thread.
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// Created to allow for self shutdown.
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void Fifo_ExitLoopNonBlocking()
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{
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// This should break the wait loop in CPU thread
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CommandProcessor::fifo.bFF_GPReadEnable = false;
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CommandProcessor::SetFifoIdleFromVideoPlugin();
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// Terminate GPU thread loop
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fifoStateRun = false;
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fifo_run_event.Set();
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}
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void Fifo_RunLoop(bool run)
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{
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EmuRunning = run;
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if (run)
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fifo_run_event.Set();
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}
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// Description: Fifo_EnterLoop() sends data through this function.
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void Fifo_SendFifoData(u8* _uData, u32 len)
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{
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if (size + len >= FIFO_SIZE)
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{
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int pos = (int)(g_pVideoData - videoBuffer);
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size -= pos;
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if (size + len > FIFO_SIZE)
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{
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PanicAlert("FIFO out of bounds (sz = %i, at %08x)", size, pos);
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}
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memmove(&videoBuffer[0], &videoBuffer[pos], size);
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g_pVideoData = videoBuffer;
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}
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// Copy new video instructions to videoBuffer for future use in rendering the new picture
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memcpy(videoBuffer + size, _uData, len);
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size += len;
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}
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// Description: Main FIFO update loop
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// Purpose: Keep the Core HW updated about the CPU-GPU distance
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void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
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{
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fifoStateRun = true;
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SCPFifoStruct &_fifo = CommandProcessor::fifo;
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s32 distToSend;
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while (fifoStateRun)
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{
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video_initialize.pPeekMessages();
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VideoFifo_CheckAsyncRequest();
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// check if we are able to run this buffer
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CommandProcessor::SetStatus();
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while (!CommandProcessor::interruptWaiting && _fifo.bFF_GPReadEnable &&
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_fifo.CPReadWriteDistance && !AtBreakpoint())
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{
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// while the FIFO is processing data we activate this for sync with emulator thread.
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if (!fifoStateRun) break;
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CommandProcessor::FifoCriticalEnter();
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// Create pointer to video data and send it to the VideoPlugin
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u32 readPtr = _fifo.CPReadPointer;
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u8 *uData = video_initialize.pGetMemoryPointer(readPtr);
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distToSend = 32;
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if (readPtr == _fifo.CPEnd)
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readPtr = _fifo.CPBase;
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else
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readPtr += 32;
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_assert_msg_(COMMANDPROCESSOR, (s32)_fifo.CPReadWriteDistance - distToSend >= 0 ,
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"Negative fifo.CPReadWriteDistance = %i in FIFO Loop !\nThat can produce inestabilty in the game. Please report it.", _fifo.CPReadWriteDistance - distToSend);
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// Execute new instructions found in uData
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Fifo_SendFifoData(uData, distToSend);
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Common::AtomicStore(_fifo.CPReadPointer, readPtr);
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Common::AtomicAdd(_fifo.CPReadWriteDistance, -distToSend);
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CommandProcessor::isFifoBusy = true;
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CommandProcessor::SetStatus();
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_fifo.CPCmdIdle = false;
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OpcodeDecoder_Run(g_bSkipCurrentFrame);
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_fifo.CPCmdIdle = true;
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CommandProcessor::isFifoBusy = false;
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CommandProcessor::FifoCriticalLeave();
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// Those two are pretty important and must be called in the FIFO Loop.
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// If we don't, s_swapRequested (OGL only) or s_efbAccessRequested won't be set to false
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// leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down.
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VideoFifo_CheckAsyncRequest();
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}
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CommandProcessor::SetFifoIdleFromVideoPlugin();
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if (EmuRunning)
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Common::YieldCPU();
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else
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fifo_run_event.MsgWait();
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}
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}
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bool AtBreakpoint()
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{
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SCPFifoStruct &_fifo = CommandProcessor::fifo;
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return _fifo.bFF_BPEnable && (_fifo.CPReadPointer == _fifo.CPBreakpoint);
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}
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