188 lines
5.0 KiB
C++
188 lines
5.0 KiB
C++
// Copyright 2015 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
|
|
#include <QFont>
|
|
#include <QObject>
|
|
#include <QSettings>
|
|
#include <QVector>
|
|
|
|
namespace Core
|
|
{
|
|
enum class State;
|
|
}
|
|
|
|
namespace DiscIO
|
|
{
|
|
enum class Language;
|
|
}
|
|
|
|
namespace NetPlay
|
|
{
|
|
class NetPlayClient;
|
|
class NetPlayServer;
|
|
} // namespace NetPlay
|
|
|
|
class GameListModel;
|
|
class InputConfig;
|
|
class QFont;
|
|
|
|
// UI settings to be stored in the config directory.
|
|
class Settings final : public QObject
|
|
{
|
|
Q_OBJECT
|
|
|
|
public:
|
|
Settings(const Settings&) = delete;
|
|
Settings& operator=(const Settings&) = delete;
|
|
Settings(Settings&&) = delete;
|
|
Settings& operator=(Settings&&) = delete;
|
|
|
|
~Settings();
|
|
|
|
static Settings& Instance();
|
|
static QSettings& GetQSettings();
|
|
|
|
// UI
|
|
void SetThemeName(const QString& theme_name);
|
|
void SetCurrentUserStyle(const QString& stylesheet_path);
|
|
QString GetCurrentUserStyle() const;
|
|
|
|
void SetUserStylesEnabled(bool enabled);
|
|
bool AreUserStylesEnabled() const;
|
|
|
|
bool IsLogVisible() const;
|
|
void SetLogVisible(bool visible);
|
|
bool IsLogConfigVisible() const;
|
|
void SetLogConfigVisible(bool visible);
|
|
bool IsControllerStateNeeded() const;
|
|
void SetControllerStateNeeded(bool needed);
|
|
void SetToolBarVisible(bool visible);
|
|
bool IsToolBarVisible() const;
|
|
void SetWidgetsLocked(bool visible);
|
|
bool AreWidgetsLocked() const;
|
|
|
|
void RefreshWidgetVisibility();
|
|
|
|
// GameList
|
|
QStringList GetPaths() const;
|
|
void AddPath(const QString& path);
|
|
void RemovePath(const QString& path);
|
|
bool GetPreferredView() const;
|
|
void SetPreferredView(bool list);
|
|
QString GetDefaultGame() const;
|
|
void SetDefaultGame(QString path);
|
|
void RefreshGameList();
|
|
void RefreshMetadata();
|
|
void NotifyMetadataRefreshComplete();
|
|
void ReloadTitleDB();
|
|
bool IsAutoRefreshEnabled() const;
|
|
void SetAutoRefreshEnabled(bool enabled);
|
|
|
|
// Emulation
|
|
int GetStateSlot() const;
|
|
void SetStateSlot(int);
|
|
bool IsBatchModeEnabled() const;
|
|
void SetBatchModeEnabled(bool batch);
|
|
|
|
bool IsUSBKeyboardConnected() const;
|
|
void SetUSBKeyboardConnected(bool connected);
|
|
|
|
// Graphics
|
|
void SetHideCursor(bool hide_cursor);
|
|
bool GetHideCursor() const;
|
|
void SetKeepWindowOnTop(bool top);
|
|
bool IsKeepWindowOnTopEnabled() const;
|
|
|
|
// Audio
|
|
int GetVolume() const;
|
|
void SetVolume(int volume);
|
|
void IncreaseVolume(int volume);
|
|
void DecreaseVolume(int volume);
|
|
|
|
// NetPlay
|
|
std::shared_ptr<NetPlay::NetPlayClient> GetNetPlayClient();
|
|
void ResetNetPlayClient(NetPlay::NetPlayClient* client = nullptr);
|
|
std::shared_ptr<NetPlay::NetPlayServer> GetNetPlayServer();
|
|
void ResetNetPlayServer(NetPlay::NetPlayServer* server = nullptr);
|
|
|
|
// Cheats
|
|
bool GetCheatsEnabled() const;
|
|
void SetCheatsEnabled(bool enabled);
|
|
|
|
// Debug
|
|
void SetDebugModeEnabled(bool enabled);
|
|
bool IsDebugModeEnabled() const;
|
|
void SetRegistersVisible(bool enabled);
|
|
bool IsRegistersVisible() const;
|
|
void SetWatchVisible(bool enabled);
|
|
bool IsWatchVisible() const;
|
|
void SetBreakpointsVisible(bool enabled);
|
|
bool IsBreakpointsVisible() const;
|
|
void SetCodeVisible(bool enabled);
|
|
bool IsCodeVisible() const;
|
|
void SetMemoryVisible(bool enabled);
|
|
bool IsMemoryVisible() const;
|
|
void SetJITVisible(bool enabled);
|
|
bool IsJITVisible() const;
|
|
QFont GetDebugFont() const;
|
|
void SetDebugFont(QFont font);
|
|
|
|
// Auto-Update
|
|
QString GetAutoUpdateTrack() const;
|
|
void SetAutoUpdateTrack(const QString& mode);
|
|
|
|
// Analytics
|
|
bool IsAnalyticsEnabled() const;
|
|
void SetAnalyticsEnabled(bool enabled);
|
|
|
|
// Other
|
|
GameListModel* GetGameListModel() const;
|
|
signals:
|
|
void ConfigChanged();
|
|
void EmulationStateChanged(Core::State new_state);
|
|
void ThemeChanged();
|
|
void PathAdded(const QString&);
|
|
void PathRemoved(const QString&);
|
|
void DefaultGameChanged(const QString&);
|
|
void GameListRefreshRequested();
|
|
void TitleDBReloadRequested();
|
|
void MetadataRefreshRequested();
|
|
void MetadataRefreshCompleted();
|
|
void AutoRefreshToggled(bool enabled);
|
|
void HideCursorChanged();
|
|
void KeepWindowOnTopChanged(bool top);
|
|
void VolumeChanged(int volume);
|
|
void NANDRefresh();
|
|
void RegistersVisibilityChanged(bool visible);
|
|
void LogVisibilityChanged(bool visible);
|
|
void LogConfigVisibilityChanged(bool visible);
|
|
void ToolBarVisibilityChanged(bool visible);
|
|
void WidgetLockChanged(bool locked);
|
|
void EnableCheatsChanged(bool enabled);
|
|
void WatchVisibilityChanged(bool visible);
|
|
void BreakpointsVisibilityChanged(bool visible);
|
|
void CodeVisibilityChanged(bool visible);
|
|
void MemoryVisibilityChanged(bool visible);
|
|
void JITVisibilityChanged(bool visible);
|
|
void DebugModeToggled(bool enabled);
|
|
void DebugFontChanged(QFont font);
|
|
void AutoUpdateTrackChanged(const QString& mode);
|
|
void AnalyticsToggled(bool enabled);
|
|
void DevicesChanged();
|
|
void USBKeyboardConnectionChanged(bool connected);
|
|
|
|
private:
|
|
bool m_batch = false;
|
|
bool m_controller_state_needed = false;
|
|
std::shared_ptr<NetPlay::NetPlayClient> m_client;
|
|
std::shared_ptr<NetPlay::NetPlayServer> m_server;
|
|
Settings();
|
|
};
|
|
|
|
Q_DECLARE_METATYPE(Core::State);
|