dolphin/Externals/wxWidgets3/src/unix/sound_sdl.cpp

337 lines
8.8 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/unix/sound_sdl.cpp
// Purpose: wxSound backend using SDL
// Author: Vaclav Slavik
// Modified by:
// Created: 2004/01/31
// Copyright: (c) 2004, Open Source Applications Foundation
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if defined(__BORLANDC__)
#pragma hdrstop
#endif
#if wxUSE_SOUND && wxUSE_LIBSDL
#include <SDL.h>
#ifndef WX_PRECOMP
#include "wx/event.h"
#include "wx/intl.h"
#include "wx/log.h"
#include "wx/utils.h"
#include "wx/module.h"
#endif
#include "wx/thread.h"
#include "wx/sound.h"
// ----------------------------------------------------------------------------
// wxSoundBackendSDL, for Unix with libSDL
// ----------------------------------------------------------------------------
class wxSoundBackendSDLNotification : public wxEvent
{
public:
DECLARE_DYNAMIC_CLASS(wxSoundBackendSDLNotification)
wxSoundBackendSDLNotification();
wxEvent *Clone() const { return new wxSoundBackendSDLNotification(*this); }
};
typedef void (wxEvtHandler::*wxSoundBackendSDLNotificationFunction)
(wxSoundBackendSDLNotification&);
wxDECLARE_EVENT(wxEVT_SOUND_BACKEND_SDL_NOTIFICATION, wxSoundBackendSDLNotification);
#define EVT_SOUND_BACKEND_SDL_NOTIFICATON(func) \
DECLARE_EVENT_TABLE_ENTRY(wxEVT_SOUND_BACKEND_SDL_NOTIFICATION, \
-1, \
-1, \
wxEVENT_HANDLER_CAST( wxSoundBackendSDLNotificationFunction, func ), \
NULL ),
IMPLEMENT_DYNAMIC_CLASS(wxSoundBackendSDLNotification, wxEvtHandler)
wxDEFINE_EVENT( wxEVT_SOUND_BACKEND_SDL_NOTIFICATION, wxSoundBackendSDLNotification );
wxSoundBackendSDLNotification::wxSoundBackendSDLNotification()
{
SetEventType(wxEVT_SOUND_BACKEND_SDL_NOTIFICATION);
}
class wxSoundBackendSDLEvtHandler;
class wxSoundBackendSDL : public wxSoundBackend
{
public:
wxSoundBackendSDL()
: m_initialized(false), m_playing(false), m_audioOpen(false),
m_data(NULL), m_evtHandler(NULL) {}
virtual ~wxSoundBackendSDL();
wxString GetName() const { return wxT("Simple DirectMedia Layer"); }
int GetPriority() const { return 9; }
bool IsAvailable() const;
bool HasNativeAsyncPlayback() const { return true; }
bool Play(wxSoundData *data, unsigned flags,
volatile wxSoundPlaybackStatus *status);
void FillAudioBuffer(Uint8 *stream, int len);
void FinishedPlayback();
void Stop();
bool IsPlaying() const { return m_playing; }
private:
bool OpenAudio();
void CloseAudio();
bool m_initialized;
bool m_playing, m_audioOpen;
// playback information:
wxSoundData *m_data;
unsigned m_pos;
SDL_AudioSpec m_spec;
bool m_loop;
wxSoundBackendSDLEvtHandler *m_evtHandler;
};
class wxSoundBackendSDLEvtHandler : public wxEvtHandler
{
public:
wxSoundBackendSDLEvtHandler(wxSoundBackendSDL *bk) : m_backend(bk) {}
private:
void OnNotify(wxSoundBackendSDLNotification& WXUNUSED(event))
{
wxLogTrace(wxT("sound"),
wxT("received playback status change notification"));
m_backend->FinishedPlayback();
}
wxSoundBackendSDL *m_backend;
DECLARE_EVENT_TABLE()
};
BEGIN_EVENT_TABLE(wxSoundBackendSDLEvtHandler, wxEvtHandler)
EVT_SOUND_BACKEND_SDL_NOTIFICATON(wxSoundBackendSDLEvtHandler::OnNotify)
END_EVENT_TABLE()
wxSoundBackendSDL::~wxSoundBackendSDL()
{
Stop();
CloseAudio();
delete m_evtHandler;
}
bool wxSoundBackendSDL::IsAvailable() const
{
if (m_initialized)
return true;
if (SDL_WasInit(SDL_INIT_AUDIO) != SDL_INIT_AUDIO)
{
if (SDL_Init(SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE) == -1)
return false;
}
wxConstCast(this, wxSoundBackendSDL)->m_initialized = true;
wxLogTrace(wxT("sound"), wxT("initialized SDL audio subsystem"));
return true;
}
extern "C" void wx_sdl_audio_callback(void *userdata, Uint8 *stream, int len)
{
wxSoundBackendSDL *bk = (wxSoundBackendSDL*)userdata;
bk->FillAudioBuffer(stream, len);
}
void wxSoundBackendSDL::FillAudioBuffer(Uint8 *stream, int len)
{
if (m_playing)
{
// finished playing the sample
if (m_pos == m_data->m_dataBytes)
{
m_playing = false;
wxSoundBackendSDLNotification event;
m_evtHandler->AddPendingEvent(event);
}
// still something to play
else
{
unsigned size = ((len + m_pos) < m_data->m_dataBytes) ?
len :
(m_data->m_dataBytes - m_pos);
memcpy(stream, m_data->m_data + m_pos, size);
m_pos += size;
len -= size;
stream += size;
}
}
// the sample doesn't play, fill the buffer with silence and wait for
// the main thread to shut the playback down:
if (len > 0)
{
if (m_loop)
{
m_pos = 0;
FillAudioBuffer(stream, len);
return;
}
else
{
memset(stream, m_spec.silence, len);
}
}
}
void wxSoundBackendSDL::FinishedPlayback()
{
if (!m_playing)
Stop();
}
bool wxSoundBackendSDL::OpenAudio()
{
if (!m_audioOpen)
{
if (!m_evtHandler)
m_evtHandler = new wxSoundBackendSDLEvtHandler(this);
m_spec.silence = 0;
m_spec.samples = 4096;
m_spec.size = 0;
m_spec.callback = wx_sdl_audio_callback;
m_spec.userdata = (void*)this;
wxLogTrace(wxT("sound"), wxT("opening SDL audio..."));
if (SDL_OpenAudio(&m_spec, NULL) >= 0)
{
#if wxUSE_LOG_DEBUG
char driver[256];
#if SDL_MAJOR_VERSION == 1
SDL_AudioDriverName(driver, 256);
#elif SDL_MAJOR_VERSION > 1
strncpy(driver, SDL_GetCurrentAudioDriver(), 256);
#endif
wxLogTrace(wxT("sound"), wxT("opened audio, driver '%s'"),
wxString(driver, wxConvLocal).c_str());
#endif
m_audioOpen = true;
return true;
}
else
{
wxString err(SDL_GetError(), wxConvLocal);
wxLogError(_("Couldn't open audio: %s"), err.c_str());
return false;
}
}
return true;
}
void wxSoundBackendSDL::CloseAudio()
{
if (m_audioOpen)
{
SDL_CloseAudio();
wxLogTrace(wxT("sound"), wxT("closed audio"));
m_audioOpen = false;
}
}
bool wxSoundBackendSDL::Play(wxSoundData *data, unsigned flags,
volatile wxSoundPlaybackStatus *WXUNUSED(status))
{
Stop();
int format;
if (data->m_bitsPerSample == 8)
format = AUDIO_U8;
else if (data->m_bitsPerSample == 16)
format = AUDIO_S16LSB;
else
return false;
bool needsOpen = true;
if (m_audioOpen)
{
if (format == m_spec.format &&
m_spec.freq == (int)data->m_samplingRate &&
m_spec.channels == data->m_channels)
{
needsOpen = false;
}
else
{
CloseAudio();
}
}
if (needsOpen)
{
m_spec.format = format;
m_spec.freq = data->m_samplingRate;
m_spec.channels = data->m_channels;
if (!OpenAudio())
return false;
}
SDL_LockAudio();
wxLogTrace(wxT("sound"), wxT("playing new sound"));
m_playing = true;
m_pos = 0;
m_loop = (flags & wxSOUND_LOOP);
m_data = data;
data->IncRef();
SDL_UnlockAudio();
SDL_PauseAudio(0);
// wait until playback finishes if called in sync mode:
if (!(flags & wxSOUND_ASYNC))
{
wxLogTrace(wxT("sound"), wxT("waiting for sample to finish"));
while (m_playing && m_data == data)
{
#if wxUSE_THREADS
// give the playback thread a chance to add event to pending
// events queue, release GUI lock temporarily:
if (wxThread::IsMain())
wxMutexGuiLeave();
#endif
wxMilliSleep(10);
#if wxUSE_THREADS
if (wxThread::IsMain())
wxMutexGuiEnter();
#endif
}
wxLogTrace(wxT("sound"), wxT("sample finished"));
}
return true;
}
void wxSoundBackendSDL::Stop()
{
SDL_LockAudio();
SDL_PauseAudio(1);
m_playing = false;
if (m_data)
{
m_data->DecRef();
m_data = NULL;
}
SDL_UnlockAudio();
}
extern "C" wxSoundBackend *wxCreateSoundBackendSDL()
{
return new wxSoundBackendSDL();
}
#endif // wxUSE_SOUND && wxUSE_LIBSDL