189 lines
7.1 KiB
C++
189 lines
7.1 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
// ---------------------------------------------------------------------------------------------
|
|
// GC graphics pipeline
|
|
// ---------------------------------------------------------------------------------------------
|
|
// 3d commands are issued through the fifo. The gpu draws to the 2MB EFB.
|
|
// The efb can be copied back into ram in two forms: as textures or as XFB.
|
|
// The XFB is the region in RAM that the VI chip scans out to the television.
|
|
// So, after all rendering to EFB is done, the image is copied into one of two XFBs in RAM.
|
|
// Next frame, that one is scanned out and the other one gets the copy. = double buffering.
|
|
// ---------------------------------------------------------------------------------------------
|
|
|
|
#ifndef _COMMON_RENDERBASE_H_
|
|
#define _COMMON_RENDERBASE_H_
|
|
|
|
#include "VideoCommon.h"
|
|
#include "Thread.h"
|
|
#include "MathUtil.h"
|
|
#include "pluginspecs_video.h"
|
|
#include "NativeVertexFormat.h"
|
|
#include "FramebufferManagerBase.h"
|
|
#include "BPMemory.h"
|
|
|
|
#include <string>
|
|
|
|
// TODO: Move these out of here.
|
|
extern int frameCount;
|
|
extern int OSDChoice, OSDTime;
|
|
|
|
extern bool s_bLastFrameDumped;
|
|
extern SVideoInitialize g_VideoInitialize;
|
|
extern PLUGIN_GLOBALS* globals;
|
|
|
|
// Renderer really isn't a very good name for this class - it's more like "Misc".
|
|
// The long term goal is to get rid of this class and replace it with others that make
|
|
// more sense.
|
|
class Renderer
|
|
{
|
|
public:
|
|
Renderer();
|
|
virtual ~Renderer();
|
|
|
|
virtual void SetColorMask() = 0;
|
|
virtual void SetBlendMode(bool forceUpdate) = 0;
|
|
virtual bool SetScissorRect() = 0;
|
|
virtual void SetGenerationMode() = 0;
|
|
virtual void SetDepthMode() = 0;
|
|
virtual void SetLogicOpMode() = 0;
|
|
virtual void SetDitherMode() = 0;
|
|
virtual void SetLineWidth() = 0;
|
|
virtual void SetSamplerState(int stage,int texindex) = 0;
|
|
virtual void SetInterlacingMode() = 0;
|
|
|
|
// Real internal resolution:
|
|
// D3D doesn't support viewports larger than the target size, so we need to resize the target to the viewport size for those.
|
|
// OpenGL supports this, so GetFullTargetWidth returns the same as GetTargetWidth there.
|
|
static int GetFullTargetWidth() { return s_Fulltarget_width; }
|
|
static int GetFullTargetHeight() { return s_Fulltarget_height; }
|
|
|
|
// Ideal internal resolution - determined by display resolution (automatic scaling) and/or a multiple of the native EFB resolution
|
|
static int GetTargetWidth() { return s_target_width; }
|
|
static int GetTargetHeight() { return s_target_height; }
|
|
|
|
// Display resolution
|
|
static int GetBackbufferWidth() { return s_backbuffer_width; }
|
|
static int GetBackbufferHeight() { return s_backbuffer_height; }
|
|
|
|
// XFB scale - TODO: Remove this and add two XFBToScaled functions instead
|
|
static float GetXFBScaleX() { return xScale; }
|
|
static float GetXFBScaleY() { return yScale; }
|
|
|
|
// EFB coordinate conversion functions
|
|
|
|
// Use this to convert a whole native EFB rect to backbuffer coordinates
|
|
virtual TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) = 0;
|
|
|
|
// Use this to upscale native EFB coordinates to IDEAL internal resolution
|
|
static int EFBToScaledX(int x) { return x * GetTargetWidth() / EFB_WIDTH; }
|
|
static int EFBToScaledY(int y) { return y * GetTargetHeight() / EFB_HEIGHT; }
|
|
|
|
// Floating point versions of the above - only use them if really necessary
|
|
static float EFBToScaledXf(float x) { return x * ((float)GetTargetWidth() / (float)EFB_WIDTH); }
|
|
static float EFBToScaledYf(float y) { return y * ((float)GetTargetHeight() / (float)EFB_HEIGHT); }
|
|
|
|
// Returns the offset at which the EFB will be drawn onto the backbuffer
|
|
// NOTE: Never calculate this manually (e.g. to "increase accuracy"), since you might end up getting off-by-one errors.
|
|
// This is a per-frame constant, so it won't cause any issues.
|
|
static int TargetStrideX() { return (s_Fulltarget_width - s_target_width) / 2; }
|
|
static int TargetStrideY() { return (s_Fulltarget_height - s_target_height) / 2; }
|
|
|
|
// Random utilities
|
|
static void SetScreenshot(const char *filename);
|
|
static void DrawDebugText();
|
|
|
|
virtual void RenderText(const char* pstr, int left, int top, u32 color) = 0;
|
|
|
|
virtual void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) = 0;
|
|
virtual void ReinterpretPixelData(unsigned int convtype) = 0;
|
|
static void RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma = 1.0f);
|
|
|
|
virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) = 0;
|
|
|
|
// What's the real difference between these? Too similar names.
|
|
virtual void ResetAPIState() = 0;
|
|
virtual void RestoreAPIState() = 0;
|
|
|
|
// Finish up the current frame, print some stats
|
|
virtual void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma = 1.0f) = 0;
|
|
|
|
virtual void UpdateViewport() = 0;
|
|
|
|
virtual bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc) = 0;
|
|
|
|
static unsigned int GetPrevPixelFormat() { return prev_efb_format; }
|
|
static void StorePixelFormat(unsigned int new_format) { prev_efb_format = new_format; }
|
|
|
|
protected:
|
|
|
|
static Common::CriticalSection s_criticalScreenshot;
|
|
static std::string s_sScreenshotName;
|
|
|
|
static void CalculateTargetScale(int x, int y, int &scaledX, int &scaledY);
|
|
static bool CalculateTargetSize(int multiplier = 1);
|
|
static void CalculateXYScale(const TargetRectangle& dst_rect);
|
|
|
|
static volatile bool s_bScreenshot;
|
|
|
|
// The framebuffer size
|
|
static int s_target_width;
|
|
static int s_target_height;
|
|
|
|
// The custom resolution
|
|
static int s_Fulltarget_width;
|
|
static int s_Fulltarget_height;
|
|
|
|
// TODO: Add functionality to reinit all the render targets when the window is resized.
|
|
static int s_backbuffer_width;
|
|
static int s_backbuffer_height;
|
|
|
|
// ratio of backbuffer size and render area size - TODO: Remove these!
|
|
static float xScale;
|
|
static float yScale;
|
|
|
|
static unsigned int s_XFB_width;
|
|
static unsigned int s_XFB_height;
|
|
|
|
// can probably eliminate this static var
|
|
static int s_LastEFBScale;
|
|
|
|
static bool s_skipSwap;
|
|
static bool XFBWrited;
|
|
|
|
private:
|
|
static unsigned int prev_efb_format;
|
|
};
|
|
|
|
extern Renderer *g_renderer;
|
|
|
|
void UpdateViewport();
|
|
|
|
template <typename R>
|
|
void GetScissorRect(MathUtil::Rectangle<R> &rect)
|
|
{
|
|
const int xoff = bpmem.scissorOffset.x * 2 - 342;
|
|
const int yoff = bpmem.scissorOffset.y * 2 - 342;
|
|
|
|
rect.left = (R)(bpmem.scissorTL.x - xoff - 342);
|
|
rect.top = (R)(bpmem.scissorTL.y - yoff - 342);
|
|
rect.right = (R)(bpmem.scissorBR.x - xoff - 341);
|
|
rect.bottom = (R)(bpmem.scissorBR.y - yoff - 341);
|
|
}
|
|
|
|
#endif // _COMMON_RENDERBASE_H_
|