200 lines
4.7 KiB
C++
200 lines
4.7 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "aldlist.h"
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#include "OpenALStream.h"
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#if defined HAVE_OPENAL && HAVE_OPENAL
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//
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// AyuanX: Spec says OpenAL1.1 is thread safe already
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//
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bool OpenALStream::Start()
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{
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ALDeviceList *pDeviceList = NULL;
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ALCcontext *pContext = NULL;
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ALCdevice *pDevice = NULL;
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bool bReturn = false;
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soundSyncEvent.Init();
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pDeviceList = new ALDeviceList();
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if ((pDeviceList) && (pDeviceList->GetNumDevices()))
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{
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char *defDevName = pDeviceList-> \
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GetDeviceName(pDeviceList->GetDefaultDevice());
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pDevice = alcOpenDevice(defDevName);
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if (pDevice)
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{
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pContext = alcCreateContext(pDevice, NULL);
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if (pContext)
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{
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alcMakeContextCurrent(pContext);
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thread = new Common::Thread(
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OpenALStream::ThreadFunc, (void *)this);
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bReturn = true;
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}
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else
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{
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alcCloseDevice(pDevice);
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PanicAlertT("OpenAL: can't create context "
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"for device %s", defDevName);
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}
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}
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else
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{
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PanicAlertT("OpenAL: can't open device %s", defDevName);
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}
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delete pDeviceList;
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}
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else
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{
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PanicAlertT("OpenAL: can't find sound devices");
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}
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return bReturn;
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}
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void OpenALStream::Stop()
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{
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threadData = 1;
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// kick the thread if it's waiting
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soundSyncEvent.Set();
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delete thread;
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thread = NULL;
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alSourceStop(uiSource);
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alSourcei(uiSource, AL_BUFFER, 0);
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// Clean up buffers and sources
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alDeleteSources(1, &uiSource);
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uiSource = 0;
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alDeleteBuffers(OAL_NUM_BUFFERS, uiBuffers);
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ALCcontext *pContext = alcGetCurrentContext();
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ALCdevice *pDevice = alcGetContextsDevice(pContext);
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alcMakeContextCurrent(NULL);
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alcDestroyContext(pContext);
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alcCloseDevice(pDevice);
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soundSyncEvent.Shutdown();
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}
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void OpenALStream::SetVolume(int volume)
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{
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fVolume = (float)volume / 100.0f;
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if (uiSource)
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alSourcef(uiSource, AL_GAIN, fVolume);
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}
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void OpenALStream::Update()
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{
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soundSyncEvent.Set();
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}
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void OpenALStream::Clear(bool mute)
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{
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m_muted = mute;
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if(m_muted)
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{
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alSourceStop(uiSource);
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}
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else
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{
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alSourcePlay(uiSource);
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}
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}
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THREAD_RETURN OpenALStream::ThreadFunc(void* args)
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{
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(reinterpret_cast<OpenALStream *>(args))->SoundLoop();
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return 0;
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}
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void OpenALStream::SoundLoop()
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{
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ALenum err;
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u32 ulFrequency = m_mixer->GetSampleRate();
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memset(uiBuffers, 0, OAL_NUM_BUFFERS * sizeof(ALuint));
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uiSource = 0;
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// Generate some AL Buffers for streaming
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alGenBuffers(OAL_NUM_BUFFERS, (ALuint *)uiBuffers);
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// Generate a Source to playback the Buffers
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alGenSources(1, &uiSource);
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// Short Silence
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memset(realtimeBuffer, 0, OAL_MAX_SAMPLES * 4);
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for (int i = 0; i < OAL_NUM_BUFFERS; i++)
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alBufferData(uiBuffers[i], AL_FORMAT_STEREO16, realtimeBuffer, OAL_MAX_SAMPLES, ulFrequency);
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alSourceQueueBuffers(uiSource, OAL_NUM_BUFFERS, uiBuffers);
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alSourcePlay(uiSource);
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// Set the default sound volume as saved in the config file.
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alSourcef(uiSource, AL_GAIN, fVolume);
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err = alGetError();
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// TODO: Error handling
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ALint iBuffersFilled = 0;
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ALint iBuffersProcessed = 0;
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ALuint uiBufferTemp[OAL_NUM_BUFFERS] = {0};
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while (!threadData)
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{
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if (iBuffersProcessed == iBuffersFilled)
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{
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alGetSourcei(uiSource, AL_BUFFERS_PROCESSED, &iBuffersProcessed);
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iBuffersFilled = 0;
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}
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unsigned int numSamples = m_mixer->GetNumSamples();
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if (iBuffersProcessed && (numSamples >= OAL_THRESHOLD))
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{
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numSamples = (numSamples > OAL_MAX_SAMPLES) ? OAL_MAX_SAMPLES : numSamples;
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// Remove the Buffer from the Queue. (uiBuffer contains the Buffer ID for the unqueued Buffer)
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if (iBuffersFilled == 0)
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alSourceUnqueueBuffers(uiSource, iBuffersProcessed, uiBufferTemp);
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m_mixer->Mix(realtimeBuffer, numSamples);
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alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_STEREO16, realtimeBuffer, numSamples * 4, ulFrequency);
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alSourceQueueBuffers(uiSource, 1, &uiBufferTemp[iBuffersFilled]);
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iBuffersFilled++;
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if (iBuffersFilled == OAL_NUM_BUFFERS)
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alSourcePlay(uiSource);
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}
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else if (numSamples >= OAL_THRESHOLD)
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{
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ALint state = 0;
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alGetSourcei(uiSource, AL_SOURCE_STATE, &state);
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if (state == AL_STOPPED)
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alSourcePlay(uiSource);
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}
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soundSyncEvent.Wait();
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}
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}
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#endif //HAVE_OPENAL
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