904 lines
29 KiB
C++
904 lines
29 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//////////////////////////////////////////////////////////////////////////////////////////
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// Windows
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/* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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CFrame is the main parent window. Inside CFrame there is m_Panel which is the parent for
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the rendering window (when we render to the main window). In Windows the rendering window is
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created by giving CreateWindow() m_Panel->GetHandle() as parent window and creating a new
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child window to m_Panel. The new child window handle that is returned by CreateWindow() can
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be accessed from Core::GetWindowHandle().
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///////////////////////////////////////////////*/
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// ----------------------------------------------------------------------------
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// Includes
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// ----------------------------------------------------------------------------
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#include "NetWindow.h"
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#include "Globals.h" // Local
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#include "Frame.h"
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#include "ConfigMain.h"
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#include "PluginManager.h"
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#include "MemcardManager.h"
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#include "CheatsWindow.h"
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#include "InfoWindow.h"
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#include "AboutDolphin.h"
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#include "GameListCtrl.h"
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#include "BootManager.h"
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#include "LogWindow.h"
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#include "Common.h" // Common
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#include "FileUtil.h"
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#include "Timer.h"
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#include "Setup.h"
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#include "ConfigManager.h" // Core
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#include "Core.h"
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#include "HW/DVDInterface.h"
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#include "State.h"
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#include "VolumeHandler.h"
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#include "NANDContentLoader.h"
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#include <wx/datetime.h> // wxWidgets
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// ugly that this lib included code from the main
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#include "../../DolphinWX/Src/WxUtils.h"
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// ----------------------------------------------------------------------------
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// Resources
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// ----------------------------------------------------------------------------
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extern "C" {
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#include "../resources/Dolphin.c" // Dolphin icon
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#include "../resources/toolbar_browse.c"
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#include "../resources/toolbar_file_open.c"
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#include "../resources/toolbar_fullscreen.c"
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#include "../resources/toolbar_help.c"
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#include "../resources/toolbar_pause.c"
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#include "../resources/toolbar_play.c"
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#include "../resources/toolbar_plugin_dsp.c"
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#include "../resources/toolbar_plugin_gfx.c"
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#include "../resources/toolbar_plugin_options.c"
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#include "../resources/toolbar_plugin_pad.c"
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#include "../resources/toolbar_refresh.c"
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#include "../resources/toolbar_stop.c"
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#include "../resources/Boomy.h" // Theme packages
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#include "../resources/Vista.h"
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#include "../resources/X-Plastik.h"
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#include "../resources/KDE.h"
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};
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// Constants
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static const long TOOLBAR_STYLE = wxTB_FLAT | wxTB_DOCKABLE | wxTB_TEXT;
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// Other Windows
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wxCheatsWindow* CheatsWindow;
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wxInfoWindow* InfoWindow;
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// Create menu items
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void CFrame::CreateMenu()
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{
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if (GetMenuBar())
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GetMenuBar()->Destroy();
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wxMenuBar* menuBar = new wxMenuBar(wxMB_DOCKABLE);
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// file menu
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wxMenu* fileMenu = new wxMenu;
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fileMenu->Append(wxID_OPEN, _T("&Open...\tCtrl+O"));
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wxMenu *externalDrive = new wxMenu;
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m_pSubMenuDrive = fileMenu->AppendSubMenu(externalDrive, _T("&Boot from DVD Drive..."));
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drives = cdio_get_devices();
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for (int i = 0; drives[i] != NULL && i < 24; i++) {
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externalDrive->Append(IDM_DRIVE1 + i, wxString::FromAscii(drives[i]));
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}
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fileMenu->AppendSeparator();
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fileMenu->Append(wxID_REFRESH, _T("&Refresh List"));
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fileMenu->AppendSeparator();
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fileMenu->Append(IDM_BROWSE, _T("&Browse for ISOs..."));
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fileMenu->AppendSeparator();
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fileMenu->Append(wxID_EXIT, _T("E&xit"), _T("Alt+F4"));
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menuBar->Append(fileMenu, _T("&File"));
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// Emulation menu
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wxMenu* emulationMenu = new wxMenu;
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emulationMenu->Append(IDM_PLAY, _T("&Play"));
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emulationMenu->Append(IDM_CHANGEDISC, _T("Change Disc"));
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emulationMenu->Append(IDM_STOP, _T("&Stop"));
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emulationMenu->AppendSeparator();
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wxMenu *saveMenu = new wxMenu;
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wxMenu *loadMenu = new wxMenu;
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m_pSubMenuLoad = emulationMenu->AppendSubMenu(saveMenu, _T("&Load State"));
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m_pSubMenuSave = emulationMenu->AppendSubMenu(loadMenu, _T("Sa&ve State"));
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for (int i = 1; i < 10; i++) {
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saveMenu->Append(IDM_LOADSLOT1 + i - 1, wxString::Format(_T("Slot %i\tF%i"), i, i));
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loadMenu->Append(IDM_SAVESLOT1 + i - 1, wxString::Format(_T("Slot %i\tShift+F%i"), i, i));
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}
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menuBar->Append(emulationMenu, _T("&Emulation"));
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// Options menu
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wxMenu* pOptionsMenu = new wxMenu;
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pOptionsMenu->Append(IDM_CONFIG_MAIN, _T("Co&nfigure..."));
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pOptionsMenu->AppendSeparator();
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pOptionsMenu->Append(IDM_CONFIG_GFX_PLUGIN, _T("&Graphics Settings"));
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pOptionsMenu->Append(IDM_CONFIG_DSP_PLUGIN, _T("&DSP Settings"));
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pOptionsMenu->Append(IDM_CONFIG_PAD_PLUGIN, _T("&Pad Settings"));
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pOptionsMenu->Append(IDM_CONFIG_WIIMOTE_PLUGIN, _T("&Wiimote Settings"));
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#ifdef _WIN32
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pOptionsMenu->AppendSeparator();
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pOptionsMenu->Append(IDM_TOGGLE_FULLSCREEN, _T("&Fullscreen\tAlt+Enter"));
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#endif
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menuBar->Append(pOptionsMenu, _T("&Options"));
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// Tools menu
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wxMenu* toolsMenu = new wxMenu;
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toolsMenu->Append(IDM_MEMCARD, _T("&Memcard Manager"));
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toolsMenu->Append(IDM_CHEATS, _T("Action &Replay Manager"));
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toolsMenu->Append(IDM_INFO, _T("System Information"));
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toolsMenu->Append(IDM_NETPLAY, _T("Start &NetPlay"));
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// toolsMenu->Append(IDM_SDCARD, _T("Mount &SDCard")); // Disable for now
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if (DiscIO::CNANDContentManager::Access().GetNANDLoader(FULL_WII_MENU_DIR).IsValid())
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{
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toolsMenu->Append(IDM_LOAD_WII_MENU, _T("Load Wii Menu"));
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}
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menuBar->Append(toolsMenu, _T("&Tools"));
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wxMenu* viewMenu = new wxMenu;
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viewMenu->AppendCheckItem(IDM_TOGGLE_TOOLBAR, _T("Show &Toolbar"));
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viewMenu->Check(IDM_TOGGLE_TOOLBAR, SConfig::GetInstance().m_InterfaceToolbar);
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viewMenu->AppendCheckItem(IDM_TOGGLE_STATUSBAR, _T("Show &Statusbar"));
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viewMenu->Check(IDM_TOGGLE_STATUSBAR, SConfig::GetInstance().m_InterfaceStatusbar);
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viewMenu->AppendCheckItem(IDM_TOGGLE_LOGWINDOW, _T("Show &Logwindow"));
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viewMenu->Check(IDM_TOGGLE_LOGWINDOW, m_bLogWindow);
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viewMenu->AppendCheckItem(IDM_TOGGLE_CONSOLE, _T("Show &Console"));
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viewMenu->Check(IDM_TOGGLE_CONSOLE, SConfig::GetInstance().m_InterfaceConsole);
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viewMenu->AppendSeparator();
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viewMenu->AppendCheckItem(IDM_LISTWII, _T("Show Wii"));
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viewMenu->Check(IDM_LISTWII, SConfig::GetInstance().m_ListWii);
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viewMenu->AppendCheckItem(IDM_LISTGC, _T("Show GameCube"));
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viewMenu->Check(IDM_LISTGC, SConfig::GetInstance().m_ListGC);
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viewMenu->AppendCheckItem(IDM_LISTJAP, _T("Show JAP"));
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viewMenu->Check(IDM_LISTJAP, SConfig::GetInstance().m_ListJap);
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viewMenu->AppendCheckItem(IDM_LISTPAL, _T("Show PAL"));
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viewMenu->Check(IDM_LISTPAL, SConfig::GetInstance().m_ListPal);
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viewMenu->AppendCheckItem(IDM_LISTUSA, _T("Show USA"));
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viewMenu->Check(IDM_LISTUSA, SConfig::GetInstance().m_ListUsa);
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#ifdef _WIN32 //TODO test drive loading on linux, I cannot load from drive on my linux system Dolphin just crashes
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viewMenu->AppendCheckItem(IDM_LISTDRIVES, _T("Show Drives"));
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viewMenu->Check(IDM_LISTDRIVES, SConfig::GetInstance().m_ListDrives);
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#endif
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menuBar->Append(viewMenu, _T("&View"));
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// Help menu
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wxMenu* helpMenu = new wxMenu;
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/*helpMenu->Append(wxID_HELP, _T("&Help"));
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re-enable when there's something useful to display*/
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helpMenu->Append(IDM_HELPWEBSITE, _T("Dolphin &Web Site"));
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helpMenu->Append(IDM_HELPGOOGLECODE, _T("Dolphin at &Google Code"));
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helpMenu->AppendSeparator();
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helpMenu->Append(IDM_HELPABOUT, _T("&About..."));
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menuBar->Append(helpMenu, _T("&Help"));
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// Associate the menu bar with the frame
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SetMenuBar(menuBar);
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}
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// Create toolbar items
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void CFrame::PopulateToolbar(wxToolBar* toolBar)
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{
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int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
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h = m_Bitmaps[Toolbar_FileOpen].GetHeight();
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toolBar->SetToolBitmapSize(wxSize(w, h));
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toolBar->AddTool(wxID_OPEN, _T("Open"), m_Bitmaps[Toolbar_FileOpen], _T("Open file..."));
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toolBar->AddTool(wxID_REFRESH, _T("Refresh"), m_Bitmaps[Toolbar_Refresh], _T("Refresh"));
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toolBar->AddTool(IDM_BROWSE, _T("Browse"), m_Bitmaps[Toolbar_Browse], _T("Browse for an ISO directory..."));
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toolBar->AddSeparator();
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toolBar->AddTool(IDM_PLAY, _T("Play"), m_Bitmaps[Toolbar_Play], _T("Play"));
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toolBar->AddTool(IDM_STOP, _T("Stop"), m_Bitmaps[Toolbar_Stop], _T("Stop"));
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#ifdef _WIN32
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toolBar->AddTool(IDM_TOGGLE_FULLSCREEN, _T("Fullscr."), m_Bitmaps[Toolbar_FullScreen], _T("Toggle Fullscreen"));
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#endif
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toolBar->AddTool(IDM_SCREENSHOT, _T("Scr.Shot"), m_Bitmaps[Toolbar_FullScreen], _T("Take Screenshot"));
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toolBar->AddSeparator();
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toolBar->AddTool(IDM_CONFIG_MAIN, _T("Config"), m_Bitmaps[Toolbar_PluginOptions], _T("Configure..."));
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toolBar->AddTool(IDM_CONFIG_GFX_PLUGIN, _T("Gfx"), m_Bitmaps[Toolbar_PluginGFX], _T("Graphics settings"));
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toolBar->AddTool(IDM_CONFIG_DSP_PLUGIN, _T("DSP"), m_Bitmaps[Toolbar_PluginDSP], _T("DSP settings"));
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toolBar->AddTool(IDM_CONFIG_PAD_PLUGIN, _T("Pad"), m_Bitmaps[Toolbar_PluginPAD], _T("Pad settings"));
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toolBar->AddTool(IDM_CONFIG_WIIMOTE_PLUGIN, _T("Wiimote"), m_Bitmaps[Toolbar_Wiimote], _T("Wiimote settings"));
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toolBar->AddSeparator();
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toolBar->AddTool(IDM_HELPABOUT, _T("About"), m_Bitmaps[Toolbar_Help], _T("About Dolphin"));
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// after adding the buttons to the toolbar, must call Realize() to reflect
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// the changes
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toolBar->Realize();
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}
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// Delete and recreate the toolbar
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void CFrame::RecreateToolbar()
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{
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wxToolBarBase* toolBar = GetToolBar();
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long style = toolBar ? toolBar->GetWindowStyle() : TOOLBAR_STYLE;
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delete toolBar;
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SetToolBar(NULL);
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style &= ~(wxTB_HORIZONTAL | wxTB_VERTICAL | wxTB_BOTTOM | wxTB_RIGHT | wxTB_HORZ_LAYOUT | wxTB_TOP);
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TheToolBar = CreateToolBar(style, ID_TOOLBAR);
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PopulateToolbar(TheToolBar);
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SetToolBar(TheToolBar);
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UpdateGUI();
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}
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void CFrame::InitBitmaps()
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{
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// Get selected theme
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int Theme = SConfig::GetInstance().m_LocalCoreStartupParameter.iTheme;
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/* Save memory by only having one set of bitmaps loaded at any time. I mean, they are still
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in the exe, which is in memory, but at least we wont make another copy of all of them. */
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switch (Theme)
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{
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case BOOMY:
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{
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// These are stored as 48x48
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m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(toolbar_file_open_png);
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m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(toolbar_refresh_png);
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m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(toolbar_browse_png);
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m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(toolbar_play_png);
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m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(toolbar_stop_png);
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m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(toolbar_pause_png);
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m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(toolbar_plugin_options_png);
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m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(toolbar_plugin_gfx_png);
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m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(toolbar_plugin_dsp_png);
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m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(toolbar_plugin_pad_png);
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m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(toolbar_plugin_pad_png);
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m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(toolbar_fullscreen_png);
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m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(toolbar_fullscreen_png);
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m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(toolbar_help_png);
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// Scale the 48x48 bitmaps to 24x24
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for (size_t n = Toolbar_FileOpen; n <= Toolbar_Help; n++)
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{
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m_Bitmaps[n] = wxBitmap(m_Bitmaps[n].ConvertToImage().Scale(24, 24));
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}
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}
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break;
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case VISTA:
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{
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// These are stored as 24x24 and need no scaling
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m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(Toolbar_Open1_png);
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m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(Toolbar_Refresh1_png);
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m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(Toolbar_Browse1_png);
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m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(Toolbar_Play1_png);
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m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(Toolbar_Stop1_png);
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m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(Toolbar_Pause1_png);
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m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(Toolbar_Options1_png);
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m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(Toolbar_Gfx1_png);
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m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(Toolbar_DSP1_png);
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m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(Toolbar_Pad1_png);
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m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(Toolbar_Wiimote1_png);
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m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(Toolbar_Fullscreen1_png);
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m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(Toolbar_Fullscreen1_png);
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m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(Toolbar_Help1_png);
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}
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break;
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case XPLASTIK:
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{
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m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(Toolbar_Open2_png);
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m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(Toolbar_Refresh2_png);
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m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(Toolbar_Browse2_png);
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m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(Toolbar_Play2_png);
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m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(Toolbar_Stop2_png);
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m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(Toolbar_Pause2_png);
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m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(Toolbar_Options2_png);
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m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(Toolbar_Gfx2_png);
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m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(Toolbar_DSP2_png);
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m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(Toolbar_Pad2_png);
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m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(Toolbar_Wiimote2_png);
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m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(Toolbar_Fullscreen2_png);
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m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(Toolbar_Fullscreen2_png);
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m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(Toolbar_Help2_png);
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}
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break;
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case KDE:
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{
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m_Bitmaps[Toolbar_FileOpen] = wxGetBitmapFromMemory(Toolbar_Open3_png);
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m_Bitmaps[Toolbar_Refresh] = wxGetBitmapFromMemory(Toolbar_Refresh3_png);
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m_Bitmaps[Toolbar_Browse] = wxGetBitmapFromMemory(Toolbar_Browse3_png);
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m_Bitmaps[Toolbar_Play] = wxGetBitmapFromMemory(Toolbar_Play3_png);
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m_Bitmaps[Toolbar_Stop] = wxGetBitmapFromMemory(Toolbar_Stop3_png);
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m_Bitmaps[Toolbar_Pause] = wxGetBitmapFromMemory(Toolbar_Pause3_png);
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m_Bitmaps[Toolbar_PluginOptions]= wxGetBitmapFromMemory(Toolbar_Options3_png);
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m_Bitmaps[Toolbar_PluginGFX] = wxGetBitmapFromMemory(Toolbar_Gfx3_png);
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m_Bitmaps[Toolbar_PluginDSP] = wxGetBitmapFromMemory(Toolbar_DSP3_png);
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m_Bitmaps[Toolbar_PluginPAD] = wxGetBitmapFromMemory(Toolbar_Pad3_png);
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m_Bitmaps[Toolbar_Wiimote] = wxGetBitmapFromMemory(Toolbar_Wiimote3_png);
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m_Bitmaps[Toolbar_Screenshot] = wxGetBitmapFromMemory(Toolbar_Fullscreen3_png);
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m_Bitmaps[Toolbar_FullScreen] = wxGetBitmapFromMemory(Toolbar_Fullscreen3_png);
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m_Bitmaps[Toolbar_Help] = wxGetBitmapFromMemory(Toolbar_Help3_png);
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}
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break;
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default: PanicAlert("Theme selection went wrong");
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}
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// Update in case the bitmap has been updated
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if (GetToolBar() != NULL)
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RecreateToolbar();
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}
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//////////////////////////////////////////////////////////////////////////////////////
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// Start the game or change the disc
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// -------------
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void CFrame::BootGame()
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{
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// Rerecording
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#ifdef RERECORDING
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Core::RerecordingStart();
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#endif
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// shuffle2: wxBusyInfo is meant to be created on the stack
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// and only stay around for the life of the scope it's in.
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// If that is not what we want, find another solution. I don't
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// think such a dialog is needed anyways, so maybe kill it?
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wxBusyInfo bootingDialog(wxString::FromAscii("Booting..."), this);
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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{
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if (Core::GetState() == Core::CORE_RUN)
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{
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Core::SetState(Core::CORE_PAUSE);
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}
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else
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{
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Core::SetState(Core::CORE_RUN);
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}
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UpdateGUI();
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}
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// Start the selected ISO
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else if (m_GameListCtrl->GetSelectedISO() != 0)
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{
|
|
BootManager::BootCore(m_GameListCtrl->GetSelectedISO()->GetFileName());
|
|
}
|
|
/* Start the default ISO, or if we don't have a default ISO, start the last
|
|
started ISO */
|
|
else if (!SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM.empty() &&
|
|
wxFileExists(wxString(SConfig::GetInstance().m_LocalCoreStartupParameter.
|
|
m_strDefaultGCM.c_str(), wxConvUTF8)))
|
|
{
|
|
BootManager::BootCore(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM);
|
|
}
|
|
else if (!SConfig::GetInstance().m_LastFilename.empty() &&
|
|
wxFileExists(wxString(SConfig::GetInstance().m_LastFilename.c_str(), wxConvUTF8)))
|
|
{
|
|
BootManager::BootCore(SConfig::GetInstance().m_LastFilename);
|
|
}
|
|
}
|
|
|
|
// Open file to boot or for changing disc
|
|
void CFrame::OnOpen(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
// Don't allow this for an initialized core
|
|
//if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
|
// return;
|
|
|
|
DoOpen(true);
|
|
}
|
|
|
|
void CFrame::DoOpen(bool Boot)
|
|
{
|
|
std::string currentDir = File::GetCurrentDirectory();
|
|
|
|
wxString path = wxFileSelector(
|
|
_T("Select the file to load"),
|
|
wxEmptyString, wxEmptyString, wxEmptyString,
|
|
wxString::Format
|
|
(
|
|
_T("All GC/Wii files (elf, dol, gcm, iso, wad)|*.elf;*.dol;*.gcm;*.iso;*.gcz;*.wad|All files (%s)|%s"),
|
|
wxFileSelectorDefaultWildcardStr,
|
|
wxFileSelectorDefaultWildcardStr
|
|
),
|
|
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST,
|
|
this);
|
|
if (!path)
|
|
{
|
|
return;
|
|
}
|
|
|
|
std::string currentDir2 = File::GetCurrentDirectory();
|
|
|
|
if (currentDir != currentDir2)
|
|
{
|
|
PanicAlert("Current dir changed has been changeg from %s to %s after wxFileSelector!",currentDir.c_str(),currentDir2.c_str());
|
|
File::SetCurrentDirectory(currentDir.c_str());
|
|
}
|
|
|
|
|
|
// Should we boot a new game or just change the disc?
|
|
if(Boot)
|
|
{
|
|
BootManager::BootCore(std::string(path.ToAscii()));
|
|
}
|
|
else
|
|
{
|
|
// Get the current ISO name
|
|
std::string OldName = SConfig::GetInstance().m_LocalCoreStartupParameter.m_strFilename;
|
|
|
|
// Change the iso and make sure it's a valid file
|
|
if(!VolumeHandler::SetVolumeName(std::string(path.ToAscii())))
|
|
{
|
|
PanicAlert("The file you selected is not a valid ISO file. Please try again.");
|
|
|
|
// Put back the old one
|
|
VolumeHandler::SetVolumeName(OldName);
|
|
}
|
|
// Yes it is a valid ISO file
|
|
else
|
|
{
|
|
// Save the new ISO file name
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strFilename = std::string(path.ToAscii());
|
|
}
|
|
}
|
|
}
|
|
|
|
void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
DVDInterface::SetLidOpen(true);
|
|
DoOpen(false);
|
|
DVDInterface::SetLidOpen(false);
|
|
DVDInterface::SetDiscInside(true);
|
|
}
|
|
|
|
void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
BootGame();
|
|
}
|
|
|
|
void CFrame::OnBootDrive(wxCommandEvent& event)
|
|
{
|
|
BootManager::BootCore(drives[event.GetId()-IDM_DRIVE1]);
|
|
}
|
|
|
|
////////////////////////////////////////////////////
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////
|
|
// Refresh the file list and browse for a favorites directory
|
|
// -------------
|
|
void CFrame::OnRefresh(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
if (m_GameListCtrl)
|
|
{
|
|
m_GameListCtrl->Update();
|
|
}
|
|
}
|
|
|
|
|
|
void CFrame::OnBrowse(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
m_GameListCtrl->BrowseForDirectory();
|
|
}
|
|
|
|
static inline void GenerateScreenshotName(std::string& name)
|
|
{
|
|
int index = 1;
|
|
std::string tempname;
|
|
tempname = FULL_SCREENSHOTS_DIR;
|
|
tempname += Core::GetStartupParameter().GetUniqueID();
|
|
|
|
name = StringFromFormat("%s-%d.bmp", tempname.c_str(), index);
|
|
|
|
while(File::Exists(name.c_str()))
|
|
name = StringFromFormat("%s-%d.bmp", tempname.c_str(), ++index);
|
|
}
|
|
|
|
void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
std::string name;
|
|
GenerateScreenshotName(name);
|
|
bool bPaused = (Core::GetState() == Core::CORE_PAUSE);
|
|
|
|
Core::SetState(Core::CORE_PAUSE);
|
|
CPluginManager::GetInstance().GetVideo()->Video_Screenshot(name.c_str());
|
|
if(!bPaused)
|
|
Core::SetState(Core::CORE_RUN);
|
|
}
|
|
|
|
|
|
// Stop the emulation
|
|
void CFrame::DoStop()
|
|
{
|
|
// Rerecording
|
|
#ifdef RERECORDING
|
|
Core::RerecordingStop();
|
|
#endif
|
|
|
|
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
|
{
|
|
// Ask for confirmation in case the user accidently clicked Stop / Escape
|
|
if(SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop)
|
|
if(!AskYesNo("Are you sure you want to stop the current emulation?", "Confirm", wxYES_NO))
|
|
return;
|
|
|
|
Core::Stop();
|
|
|
|
/* This is needed together with the option to not "delete g_EmuThread" in Core.cpp, because then
|
|
we have to wait a moment before GetState() == CORE_UNINITIALIZED so that UpdateGUI() works.
|
|
It's also needed when a WaitForSingleObject() has timed out so that the ShutDown() process
|
|
has continued without all threads having come to a rest. It's not compatible with the
|
|
SETUP_TIMER_WAITING option (because the Stop returns before it's finished).
|
|
|
|
Without this we just see the gray CPanel background because the ISO list will not be displayed.
|
|
*/
|
|
#ifndef SETUP_TIMER_WAITING
|
|
if (bRenderToMain)
|
|
while(Core::GetState() != Core::CORE_UNINITIALIZED) SLEEP(10);
|
|
#endif
|
|
|
|
UpdateGUI();
|
|
}
|
|
}
|
|
|
|
void CFrame::OnStop(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
DoStop();
|
|
}
|
|
////////////////////////////////////////////////////
|
|
|
|
|
|
void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
CConfigMain ConfigMain(this);
|
|
if (ConfigMain.ShowModal() == wxID_OK)
|
|
m_GameListCtrl->Update();
|
|
}
|
|
|
|
|
|
void CFrame::OnPluginGFX(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
CPluginManager::GetInstance().OpenConfig(
|
|
GetHandle(),
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoPlugin.c_str(),
|
|
PLUGIN_TYPE_VIDEO
|
|
);
|
|
}
|
|
|
|
|
|
void CFrame::OnPluginDSP(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
CPluginManager::GetInstance().OpenConfig(
|
|
GetHandle(),
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(),
|
|
PLUGIN_TYPE_DSP
|
|
);
|
|
}
|
|
|
|
void CFrame::OnPluginPAD(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
CPluginManager::GetInstance().OpenConfig(
|
|
m_Panel->GetHandle(),
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strPadPlugin[0].c_str(),
|
|
PLUGIN_TYPE_PAD
|
|
);
|
|
}
|
|
void CFrame::OnPluginWiimote(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
CPluginManager::GetInstance().OpenConfig(
|
|
GetHandle(),
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strWiimotePlugin[0].c_str(),
|
|
PLUGIN_TYPE_WIIMOTE
|
|
);
|
|
}
|
|
|
|
|
|
void CFrame::OnHelp(wxCommandEvent& event)
|
|
{
|
|
switch (event.GetId())
|
|
{
|
|
case IDM_HELPABOUT:
|
|
{
|
|
AboutDolphin frame(this);
|
|
frame.ShowModal();
|
|
break;
|
|
}
|
|
case IDM_HELPWEBSITE:
|
|
WxUtils::Launch("http://www.dolphin-emu.com/");
|
|
break;
|
|
case IDM_HELPGOOGLECODE:
|
|
WxUtils::Launch("http://code.google.com/p/dolphin-emu/");
|
|
break;
|
|
}
|
|
}
|
|
|
|
// NetPlay stuff
|
|
void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
new NetPlay(this, m_GameListCtrl->GetGamePaths(), m_GameListCtrl->GetGameNames());
|
|
}
|
|
|
|
// Miscellaneous menu
|
|
void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
CMemcardManager MemcardManager(this);
|
|
MemcardManager.ShowModal();
|
|
}
|
|
|
|
void CFrame::OnShow_CheatsWindow(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
CheatsWindow = new wxCheatsWindow(this, wxDefaultPosition, wxSize(600, 390));
|
|
}
|
|
|
|
void CFrame::OnShow_InfoWindow(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
InfoWindow = new wxInfoWindow(this, wxDefaultPosition, wxSize(600, 390));
|
|
}
|
|
|
|
|
|
void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
BootManager::BootCore(FULL_WII_MENU_DIR);
|
|
}
|
|
|
|
/* Toogle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to cover
|
|
the entire screen (when we render to the main window). */
|
|
void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
ShowFullScreen(true);
|
|
UpdateGUI();
|
|
}
|
|
|
|
void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.bUseDualCore = !SConfig::GetInstance().m_LocalCoreStartupParameter.bUseDualCore;
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
|
|
void CFrame::OnToggleSkipIdle(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle = !SConfig::GetInstance().m_LocalCoreStartupParameter.bSkipIdle;
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
|
|
void CFrame::OnLoadState(wxCommandEvent& event)
|
|
{
|
|
int id = event.GetId();
|
|
int slot = id - IDM_LOADSLOT1 + 1;
|
|
State_Load(slot);
|
|
}
|
|
|
|
void CFrame::OnResize(wxSizeEvent& event)
|
|
{
|
|
DoMoveIcons(); // In FrameWiimote.cpp
|
|
event.Skip();
|
|
}
|
|
|
|
void CFrame::OnSaveState(wxCommandEvent& event)
|
|
{
|
|
int id = event.GetId();
|
|
int slot = id - IDM_SAVESLOT1 + 1;
|
|
State_Save(slot);
|
|
}
|
|
|
|
|
|
// Enable and disable the toolbar
|
|
void CFrame::OnToggleToolbar(wxCommandEvent& event)
|
|
{
|
|
wxToolBarBase* toolBar = GetToolBar();
|
|
SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked();
|
|
if (SConfig::GetInstance().m_InterfaceToolbar == true)
|
|
{
|
|
CFrame::RecreateToolbar();
|
|
}
|
|
else
|
|
{
|
|
delete toolBar;
|
|
SetToolBar(NULL);
|
|
}
|
|
|
|
this->SendSizeEvent();
|
|
}
|
|
|
|
// Enable and disable the status bar
|
|
void CFrame::OnToggleStatusbar(wxCommandEvent& event)
|
|
{
|
|
SConfig::GetInstance().m_InterfaceStatusbar = event.IsChecked();
|
|
if (SConfig::GetInstance().m_InterfaceStatusbar == true)
|
|
m_pStatusBar->Show();
|
|
else
|
|
m_pStatusBar->Hide();
|
|
|
|
this->SendSizeEvent();
|
|
}
|
|
|
|
// Enable and disable the log window
|
|
void CFrame::OnToggleLogWindow(wxCommandEvent& event)
|
|
{
|
|
ToggleLogWindow(event.IsChecked());
|
|
}
|
|
|
|
void CFrame::ToggleLogWindow(bool check)
|
|
{
|
|
SConfig::GetInstance().m_InterfaceLogWindow = check;
|
|
if (SConfig::GetInstance().m_InterfaceLogWindow)
|
|
m_LogWindow->Show();
|
|
else
|
|
m_LogWindow->Hide();
|
|
|
|
// Make sure the check is updated (if wxw isn't calling this func)
|
|
GetMenuBar()->FindItem(IDM_TOGGLE_LOGWINDOW)->Check(check);
|
|
}
|
|
|
|
// Enable and disable the console
|
|
void CFrame::OnToggleConsole(wxCommandEvent& event)
|
|
{
|
|
ToggleConsole(event.IsChecked());
|
|
}
|
|
|
|
void CFrame::ToggleConsole(bool check)
|
|
{
|
|
ConsoleListener *console = LogManager::GetInstance()->getConsoleListener();
|
|
SConfig::GetInstance().m_InterfaceConsole = check;
|
|
if (SConfig::GetInstance().m_InterfaceConsole)
|
|
console->Open();
|
|
else
|
|
console->Close();
|
|
|
|
// Make sure the check is updated (if wxw isn't calling this func)
|
|
GetMenuBar()->FindItem(IDM_TOGGLE_CONSOLE)->Check(check);
|
|
}
|
|
|
|
// Update the enabled/disabled status
|
|
void CFrame::UpdateGUI()
|
|
{
|
|
// Save status
|
|
bool initialized = Core::GetState() != Core::CORE_UNINITIALIZED;
|
|
bool running = Core::GetState() == Core::CORE_RUN;
|
|
bool paused = Core::GetState() == Core::CORE_PAUSE;
|
|
|
|
// Make sure that we have a toolbar
|
|
if (GetToolBar() != NULL)
|
|
{
|
|
// Enable/disable the Config and Stop buttons
|
|
//GetToolBar()->EnableTool(IDM_CONFIG_MAIN, !initialized);
|
|
GetToolBar()->EnableTool(wxID_OPEN, !initialized);
|
|
GetToolBar()->EnableTool(wxID_REFRESH, !initialized); // Don't allow refresh when we don't show the list
|
|
GetToolBar()->EnableTool(IDM_STOP, running || paused);
|
|
GetToolBar()->EnableTool(IDM_SCREENSHOT, running || paused);
|
|
}
|
|
|
|
// File
|
|
GetMenuBar()->FindItem(wxID_OPEN)->Enable(!initialized);
|
|
m_pSubMenuDrive->Enable(!initialized);
|
|
GetMenuBar()->FindItem(wxID_REFRESH)->Enable(!initialized);
|
|
GetMenuBar()->FindItem(IDM_BROWSE)->Enable(!initialized);
|
|
|
|
// Emulation
|
|
GetMenuBar()->FindItem(IDM_STOP)->Enable(running || paused);
|
|
m_pSubMenuLoad->Enable(initialized);
|
|
m_pSubMenuSave->Enable(initialized);
|
|
|
|
// Misc
|
|
GetMenuBar()->FindItem(IDM_CHANGEDISC)->Enable(initialized);
|
|
if (DiscIO::CNANDContentManager::Access().GetNANDLoader(FULL_WII_MENU_DIR).IsValid())
|
|
GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!initialized);
|
|
|
|
if (running)
|
|
{
|
|
if (GetToolBar() != NULL)
|
|
{
|
|
GetToolBar()->FindById(IDM_PLAY)->SetNormalBitmap(m_Bitmaps[Toolbar_Pause]);
|
|
GetToolBar()->FindById(IDM_PLAY)->SetShortHelp(_("Pause"));
|
|
GetToolBar()->FindById(IDM_PLAY)->SetLabel(_("Pause"));
|
|
}
|
|
GetMenuBar()->FindItem(IDM_PLAY)->SetText(_("&Pause"));
|
|
|
|
}
|
|
else
|
|
{
|
|
if (GetToolBar() != NULL)
|
|
{
|
|
GetToolBar()->FindById(IDM_PLAY)->SetNormalBitmap(m_Bitmaps[Toolbar_Play]);
|
|
GetToolBar()->FindById(IDM_PLAY)->SetShortHelp(_("Play"));
|
|
GetToolBar()->FindById(IDM_PLAY)->SetLabel(_("Play"));
|
|
}
|
|
GetMenuBar()->FindItem(IDM_PLAY)->SetText(_("&Play"));
|
|
|
|
}
|
|
if (GetToolBar() != NULL)
|
|
GetToolBar()->Realize();
|
|
|
|
|
|
if (!initialized)
|
|
{
|
|
if (m_GameListCtrl && !m_GameListCtrl->IsShown())
|
|
{
|
|
m_GameListCtrl->Enable();
|
|
m_GameListCtrl->Show();
|
|
sizerPanel->FitInside(m_Panel);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_GameListCtrl && m_GameListCtrl->IsShown())
|
|
{
|
|
m_GameListCtrl->Disable();
|
|
m_GameListCtrl->Hide();
|
|
}
|
|
}
|
|
|
|
TheToolBar->Realize();
|
|
FitInside();
|
|
}
|
|
|
|
void CFrame::GameListChanged(wxCommandEvent& event)
|
|
{
|
|
switch (event.GetId())
|
|
{
|
|
case IDM_LISTWII:
|
|
SConfig::GetInstance().m_ListWii = event.IsChecked();
|
|
break;
|
|
case IDM_LISTGC:
|
|
SConfig::GetInstance().m_ListGC = event.IsChecked();
|
|
break;
|
|
case IDM_LISTJAP:
|
|
SConfig::GetInstance().m_ListJap = event.IsChecked();
|
|
break;
|
|
case IDM_LISTPAL:
|
|
SConfig::GetInstance().m_ListPal = event.IsChecked();
|
|
break;
|
|
case IDM_LISTUSA:
|
|
SConfig::GetInstance().m_ListUsa = event.IsChecked();
|
|
break;
|
|
case IDM_LISTDRIVES:
|
|
SConfig::GetInstance().m_ListDrives = event.IsChecked();
|
|
break;
|
|
}
|
|
|
|
if (m_GameListCtrl)
|
|
{
|
|
m_GameListCtrl->Update();
|
|
}
|
|
}
|
|
|